New Super Mario Bros. U - Review Thread

It's a shame what graphics whoring and scripted movie-games have done to games reviews. This is why cinema critics will always be more respected. You won't see them prioritize a movie's oh so sweet cgi over the rest of its elements. If the script, directing and acting sucks, no vfx studio in California will save it.

The same applies here, gameplay will always be king, graphics should be an integral part of the experience, not the main focus. But reviewers are so keen to compare all games to the latest 300 million budget movie-game, that they relegate the gameplay experience to a sad spot in the back corner. What's worse, I'm willing to bet most of the critics of 'style' couldn't draw a butt-penis themselves. But because they played many movie-games, now they're art directors.

Luckily most people just want to have fun playing a game, not run a silly feature checklist against games that have nothing to do with it.

Yeah, visuals are completely irrelevant in a visual medium. No film critic brings up things like cinematography or visuals.
 
damnit feep. if your opinions of a game you played don't start aligning with my opinions of a game i haven't played, i'm going to boycott g4 altogether.
 
So I must play this game extensively in order to explain the mentality of someone bored by it?

You're kinda proving my point here.
Well, if you are attempting to show me, as a potential customer, the cons / pro of a game, yes, I expect you to play it extensively. But I don't think all of us rely on media reviews to spend our money.
 
So I must play this game extensively in order to explain (rather generally) the mentality of someone bored by it?

You're kinda proving my point here.

Sadly these people are -_- there are real reasons to be upset with these reviews, like that game informer link saying that they can't get all the features, thus any reviews out right now have not reviewed the whole package, that's a legit complaint that no one is addressing. Being defensive without a real ground to be defensive on leaves people looking desperate and those of us with legit issues with said reviews are grouped in with the people who just want to defend something they haven't played because of a label on the package.
 
Well, if you are attempting to show me, as a potential customer, the cons / pro of a game, yes, I expect you to play it extensively. But I don't think all of us rely on media reviews to spend our money.

I'm really not sure what you're arguing anymore. You do realize that I'm not a reviewer or Feep specifically, right? I'm just defending his right to be completely numbed by the tepidness of NSMBU's initial stages and overall presentation, despite the existence of other more positive factors.
 
I'm really not sure what you're arguing anymore. You do realize that I'm not a reviewer or Feep specifically, right? I'm just defending his right to be completely numbed by the tepidness of NSMBU's initial stages, in spite of other factors including presentation.
Wait, I don't either, I wasn't even addressing feep originally, I didn't even know he was a reviewer.
If he's numbed by it kudos, he also liked avatar! :p
 
Difficulty is hard to work into a review properly. A reviewer saying that a game is too easy or too hard means almost nothing unless you know how good the reviewer is at that type of game relative to yourself.
 
Well now you know and now you can consider not getting angry about a review for a game you havent played yet.
Only that no one's angry, and if anything, going by what some think of it, I have played this game! On the DS and Wii. Some reviewers are saying it's the best nsmb yet, having played the previous ones, it's safe to say I'm gonna love it. But I'm no reviewer, just a hobbyist in the review thread, where, you know, we talk reviews?

I haven't played the game some reviewers say it's the same game that I have played.
 
Sadly these people are -_- there are real reasons to be upset with these reviews, like that game informer link saying that they can't get all the features, thus any reviews out right now have not reviewed the whole package, that's a legit complaint that no one is addressing. Being defensive without a real ground to be defensive on leaves people looking desperate and those of us with legit issues with said reviews are grouped in with the people who just want to defend something they haven't played because of a label on the package.

I just think - short of blatant exaggeration or outright errors - it's difficult in general to criticize reviews until we have copies of the games in our hands.

Reminds me of Eurogamer (?) and Uncharted 3, where everybody got all up in arms over a score that in retrospect a good portion of GAF seems to agree with.
 
I just think - short of blatant exaggeration or outright errors - it's difficult in general to criticize reviews until we have copies of the games in our hands.

Reminds me of Eurogamer (?) and Uncharted 3, where everybody got all up in arms over a score that in retrospect a good portion of GAF seems to agree with.

Go back a page I'm pretty cheesed about both IGNs review and G4s review basically the high end and the low end. Though I'm upset with them all for not waiting till the Wii U update game informer talks about to give their readers what they deserve which is a full detailed review instead of trying to bank on early hits. It's really easy to point out review philosophy errors and when one source gives you insight to a needed update to unlock all the games features that doesn't come out till the weekend. Those are solid grounds to be irritated about.
 
Only that no one's angry, and if anything, going by what some think of it, I have played this game! On the DS and Wii. Some reviewers are saying it's the best nsmb yet, having played the previous ones, it's safe to say I'm gonna love it.
I dont know, randomly ranting about movies, graphics whores and cinematic games seems like something an angry person would do.
 
I dont know, randomly ranting about movies, graphics whores and cinematic games seems like something an angry person would do.
Oh be afraid. Be very afraid.

Good thing I'm ranting on a dedicated thread / forum, not randomly shouting on the street.

it was the movie-game comment wasn't it
 
So I've read some of the reviews now and I like that they've taken a lot of cues from Super Mario World which is a great thing, including the overworld which was amazing. The backgrounds also look so Mario World inspired I'm getting flashbacks. I also like the comments about the difficulty which mean that it progresses nicely throughout the game. The challenge mode sounds like a neat addition.

But some of the points about the bland graphical style (seriously these games would have to be some of the most cookie cutter, middle of the road graphics you'll ever see... there's no edge to them whatsoever) and the terrible recycled music and the horrible inane sound effects make me want to not bother. Also, all those flaws present in the co-op multiplayer (which I always thought had enormous potential) like the game pausing when a player dies which breaks the flow of the game entirely just undermine my interest.

I see some good things about it and some bad, it is Mario after all, and a few of the reviews are quite positive. I'm still on the fence about it, I'd like to hear some of GAF's thoughts on it before buying it.
 
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The companies are probably tying bonuses to Metacritic and then hijacking the scores. Cheaper to skew the reviews downward then to pay out the bonuses.

I don't actually believe this
 
The companies are probably tying bonuses to Metacritic and then hijacking the scores. Cheaper to skew the reviews downward then to pay out the bonuses.

I don't actually believe this
This isn't EA or rockstar. Nintendo doesn't tie bonuses or even gives a damn about metacritic.
 
Has it been confirmed whether or not Yoshi can be taken between levels?

You can take Baby Yoshi with you anywhere as long as you don't lose him or die.
I don't think that's the case for grown up Yoshi.
Afaik, green Yoshi has its own levels so I'm not sure.
 
You can take Baby Yoshi with you anywhere as long as you don't lose him or die.
I don't think that's the case for grown up Yoshi.
Afaik, green Yoshi has its own levels so I'm not sure.

Weird. Not being able to take adult Yoshi between levels is just stupid, don't get their reasoning on that, it's irritatingly restrictive. Not a true follow up to SMW unless I can take Yoshi anywhere! Hey, Pork Flatbread (that's my nickname now for Baconsammy), let's be cranky together!
 
Although I have not followed the full debate about Feep's review (I have read the review) I wanted to make four points.

First, regarding the difficulty of early levels. People ought to go back and play the classic SMB, SMB3 and SMW games. The difficultly in those games, to my mind, has increased with nostalgia (although admittedly it is also hard for me to tell because I replay SMB/SMB3 not infrequently). The simple point it that it is not too hard to finish the first world of SMB3 with 20-30+ lives and without dropping any 1-ups.

Secondly, my girlfriend recently started playing New Super Mario Bros on my extra 3DS (post XL upgrade). Those early levels, which an experienced Mario player will breeze through, are not so easy for the first time player (or in this case a player who had not played 2d Mario since the original gameboy).

Thirdly, it is fantastic to see the game getting such great scores. Fans of 2D Mario (and the NSMB games) should be really excited.

Finally, [this is an edit] chill out people. Everyone is entitled to his or her opinion.

The only main 2D Mario game that has even an remotely challenging first world is the original, strangely enough.
 
These last few pages... what an embarrassment. I think I'll try more to avoid review threads in the future because they're always the lowest point in anything related to gaming.

Feep, just read your review, very succinct and honest. I agree with a lot of your cons, though I guess they don't really apply to me since I don't mind the art style and bland music isn't that much of an issue to me. A shame about the difficulty though. Hopefully DLC brings some challenging levels.


Not sure if you're still under embargo, but can you comment on how it felt to play the game with the Gamepad for extended periods? The only thing that worries me at the moment.
 

I sure hope none of those developers were promised bonuses if they got an 85 or higher by the publisher.

These last few pages... what an embarrassment. I think I'll try more to avoid review threads in the future because they're always the lowest point in anything related to gaming.

Feep, just read your review, very succinct and honest. I agree with a lot of your cons, though I guess they don't really apply to me since I don't mind the art style and bland music isn't that much of an issue to me. A shame about the difficulty though. Hopefully DLC brings some challenging levels.


Not sure if you're still under embargo, but can you comment on how it felt to play the game with the Gamepad for extended periods? The only thing that worries me at the moment.
This review thread is surprisingly tame compared to some more infamous examples. I don't see how a 3.5/5 is an unfair mark for a 'New' Mario Bros game either.
 
These last few pages... what an embarrassment. I think I'll try more to avoid review threads in the future because they're always the lowest point in anything related to gaming.

Feep, just read your review, very succinct and honest. I agree with a lot of your cons, though I guess they don't really apply to me since I don't mind the art style and bland music isn't that much of an issue to me. A shame about the difficulty though. Hopefully DLC brings some challenging levels.


Not sure if you're still under embargo, but can you comment on how it felt to play the game with the Gamepad for extended periods? The only thing that worries me at the moment.
The GamePad is fantastically comfortable, something you would *not* expect for so massive a device. I was annoyed when I had to switch to the regular Wiimote in co-op challenges if my partner wanted to lay down platforms.

The GamePad really is a marvel of engineering. Not sure if the concept is necessarily what Nintendo really needed, but the execution is perfect. I wouldn't worry about it at all.
 
The GamePad really is a marvel of engineering. Not sure if the concept is necessarily what Nintendo really needed, but the execution is perfect. I wouldn't worry about it at all.

Yeah, last night's GT stream also confirmed this, as did my brief time with the device. No lag, excellent gyro tracking, very light and comfortable.

The only problem I encountered was with Takamaru in Nintendo Land demo, where the GamePad eventually needed to be recalibrated. Hopefully they fixed that for the retail version.
 
The GamePad is fantastically comfortable, something you would *not* expect for so massive a device. I was annoyed when I had to switch to the regular Wiimote in co-op challenges if my partner wanted to lay down platforms.

The GamePad really is a marvel of engineering. Not sure if the concept is necessarily what Nintendo really needed, but the execution is perfect. I wouldn't worry about it at all.

Sweet, thanks. Can't wait to play some Mario in bed :D
 
Like I mentioned before, I skipped the NSMB on the Wii and 3DS so this one is going to be a fresh title for me. I played the Wii version at a few parties at friends' home but that's about it. So some of the sameness that some of the reviewers are complaining about isn't a big deal in my case and people like me.
 
So does the difficulty fall around Wii or higher?


The thing about Super Meat Boy is that its mechanics (and in effect what its level design can do, especially concerning enemies) is far simpler than even Super Mario Bros, which is looked at as the "vanilla" 2D action game series. Your relationship with anything in that game comes off as a simple binary. This is made worse by the fact the endlessly collection of ugly spinning buzzsaws and whatnot lose meaning with no punishment. "Trial and Error" is phase often used to describe a game that is "cheap", but I see it instead as an opportunity to talk about a game which becomes too easy because butting your head against it does work since it functions on very short bursts. Trial and Error basically means not enough complexity or punishment to prevent a human from just trying the same 15 seconds over and over again and greatly increasing his chances of success.

Although something like NSMBW spends a lot of the time not being particularly challenging (I would put where it gets interesting a bit earlier than most, as early as World 3 or 4), it doesn't feature the sterile, unimmersive flash-game nature of Super Meat Boy. Super Mario Bros has this thing called "pacing", and its real nice to have. Looking toward arcade classics or even something like SMB2(JP) which are truly more challenging, clearing them in a 1cc fashion is like a true journey and to some extent that remains true even for the relatively easier NSMB games. Super Meat Boy and any game which is based on that heavy checkpoint/save-state nature just rips the journey out of the game and makes it a marginalized reflex test (which can be played in any order even). Most everything else about it is so repulsive too. Some good music tracks, but that is all I'll give it.
 
There's two things that i can't stand about NSMB series reviews:

1) Difficulty. Those games aren't too hard, but SMWorld is also to easy. I've replayed 2 months ago and got impressed how easy this game is. Actually, I think NSMBWii is way harder than SMWorld.

2) Multiplayer crazyness. C'mon, the CAOS is PART of the experience. If ou see Iwata asks, the first thing that they tell us about the plataforms generated by WiiU Gamepad is that it's FUNNY to mess up with the game.
I'm no troll, actually, I don't have brothers and I'm used to play games alone. So, I get REALLY annoyed with people getting in my way. Still, I think it's pretty funny those "multiplayer accidents" in NSMBWii. See, i've played with my work colegues last year and we laughed A LOT because they were SO BAD ahhahahaha.
I have a friend that I love, but I can't play games with him because I always want to kill him! Because he's too "Oh I don't play NSMBWii because irritates me" or "Disable Smash Ball" (Brawl) or "I DON'T KNOW HOW TO USE PARTNER IN MVC3, SO YOU CAN'T USE". I HATE when ppl don't accept the game how it was orignially designed and needs to change rules. C'mon, just learn to play and DEAL WITH IT.

And, hey, I didn't think that NSMB2 was THAT easy. There are some secrets that I really needed to pay attention to the whole level to discover it. Of course it was not OMFG NINJA GAIDEN BLACK but it was pretty decent for me. And I can say that I'm a very experienced Mario player, I even had finished SMSunshine with all shines (it's not hard, but it's annoying).


The only problem I see (to me) in NSMBU is the soundtrack. Although I really loved the new themes, it's really sad that the old songs returns almost without change. C'mon Nintendo, at least REMIX those songs.
 
My biggest issue with the NSMB series is that it's the ultimate gaming misnomer. 4 games on and there's very little that hasn't been seen before in other Mario games.

Also, it feels very sluggish compared to its sprightly ancestors, and that the risk/reward mechanics err hugely on the side of reward with regard to running and jumping inertia. Everything's more or less cancellable and safe, you don't have to commit to strategy the way you do in SMB or SMB3, or even SM64.

I have to say though that, while I rarely take stock in EDGE reviews, that NSMBU writeup has bolstered my faith in the game a great deal.
 
My biggest issue with the NSMB series is that it's the ultimate gaming misnomer. 4 games on and there's very little that hasn't been seen before in other Mario games.

I think its more of a new "Super Mario Bros." than a new Mario which would have a new title like 64, Sunshine, Galaxy, ???
 
My biggest issue with the NSMB series is that it's the ultimate gaming misnomer. 4 games on and there's very little that hasn't been seen before in other Mario games.

Also, it feels very sluggish compared to its sprightly ancestors, and that the risk/reward mechanics err hugely on the side of reward with regard to running and jumping inertia. Everything's more or less cancellable and safe, you don't have to commit to strategy the way you do in SMB or SMB3, or even SM64.

I have to say though that, while I rarely take stock in EDGE reviews, that NSMBU writeup has bolstered my faith in the game a great deal.

This is not true in the least. I don't know how committed you are to this view. If its another one of those flippant internet over generalizations then I don't want to waste my time making a long list for you.
 
I do hope they fixed the sluggish acceleration/deceleration of Mario. The reviews give me some hope, but the videos don't. I found the control of Mario in NSBMWii to be more akin to Sonic (i.e. terrible) than the traditional Mario.
 
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