New World Hype

It's remarkably bland, and dull after a while.

They are really going all out with hiring streamers to stream it though.. :p

Nothing really wrong with it, but really nothing new or groundbreaking either, same old reburp of a decent MMO.

Would be fun to see some innovation in the genre again. There is nothing new in the endgame loop.
 
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My guild of about 30-some pvp players are having a blast. We can't wait to get most of the leveling done so we can partake in openworld and territory battles. It's been really great for the health of social mmorpg players, as we really haven't had a new experience in a long-ass time. The queue shit is immensly better already, but I'm west coast usa playing on Aussie servers with my friends there so... grain of salt and all.
 
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And yet look at how many people bought it <_<.

Yes, and many people bought Aion, Guild Wars 2, Elder Scrolls, etc. How many of those are "massive successes"? None of them. All of them dropped hard after that first month.

Now excuse me while I go back to grinding bows.
 
It's weird how many people seem desperate for this game to fail.

It's fun. I run around and bash things with a hammer. Not everything has to be a sweaty hypercompetitive esport title. There's room for a non-sub based MMO that I can dip in and out of. I'm never paying Blizzard or Square's ridiculous sub fees again, so this suits me fine. Looks great, too.
 
I had more fun with SWTOR and ESO. The game just feels bland to me. Graphics are nice, combat is solid, the lore and setting is completely forgettable and that's an important element, for me. Meh. But the PVP raider guys are loving it and that's cool, so I will wish you all much enjoyment! :)
 
Yes, and many people bought Aion, Guild Wars 2, Elder Scrolls, etc. How many of those are "massive successes"? None of them. All of them dropped hard after that first month.

Now excuse me while I go back to grinding bows.
You don't have to pull Wow in its prime numbers to be a massive success. Not sure about Elder Scrolls but Aion and GW2 made (and still making) a ton of money for their devs.
 
It's weird how many people seem desperate for this game to fail.

It's fun. I run around and bash things with a hammer. Not everything has to be a sweaty hypercompetitive esport title. There's room for a non-sub based MMO that I can dip in and out of. I'm never paying Blizzard or Square's ridiculous sub fees again, so this suits me fine. Looks great, too.

Desperate for it to fail? No, those critical (like me), just know the reality of how MMOs work.

More folks here seem desperate for this game to be a massive success that will beat all the odds. It won't. Its a good game, but there is no chance that it will be a massive success. It will lose a large amount of players by the end of the month, the question comes if the devs/amazon will continue pushing forward or pivot with a skeleton crew like so many previous MMOs have.
 
Desperate for it to fail? No, those critical (like me), just know the reality of how MMOs work.

More folks here seem desperate for this game to be a massive success that will beat all the odds. It won't. Its a good game, but there is no chance that it will be a massive success. It will lose a large amount of players by the end of the month, the question comes if the devs/amazon will continue pushing forward or pivot with a skeleton crew like so many previous MMOs have.

It is already a massive success by any metric.
 
It is already a massive success by any metric.

You clearly don't know how MMOs work. Launches mean little to nothing. What matters is longevity. These are titles meant to be played for months upon months, if not years. If it doesn't have that longevity, people will leave and it will be considered a flop.

Usually the way to counter this is a good deal of content and balancing patches released at regular intervals. The question is, will Amazon/the dev team be able to do this or will amazon see that initial drop off and get scared like so many before them?
 
Well I guess we should have game do all the talking. It is bound to be a massive success, not just middling.
No monthly fees, Souls-ish combat and need to move on from WoW. Not to mention games actually good.

Now wait till AGS adds their first expansion of sorts which will clear all doubts.
 
You clearly don't know how MMOs work. Launches mean little to nothing. What matters is longevity. These are titles meant to be played for months upon months, if not years. If it doesn't have that longevity, people will leave and it will be considered a flop.

Usually the way to counter this is a good deal of content and balancing patches released at regular intervals. The question is, will Amazon/the dev team be able to do this or will amazon see that initial drop off and get scared like so many before them?

They sold a shitload of copies and are on top of the steam charts player count. First game out of a new studio. It's a huge success.
 
Usually the way to counter this is a good deal of content and balancing patches released at regular intervals. The question is, will Amazon/the dev team be able to do this or will amazon see that initial drop off and get scared like so many before them?
I was following this game from the open beta this year a bit and the amount of changes AGS pushes in day after day was staggering. People datamined it somehow the internal patches that got released just after beta ended with feedback. 3-5 years into the making and seems AGS-devs also works like how Amazon in general works.

but ofcourse as you said, let us wait till the first content drop. We all will see the playerbase practically intact till then.
 
Desperate for it to fail? No, those critical (like me), just know the reality of how MMOs work.

More folks here seem desperate for this game to be a massive success that will beat all the odds. It won't. Its a good game, but there is no chance that it will be a massive success. It will lose a large amount of players by the end of the month, the question comes if the devs/amazon will continue pushing forward or pivot with a skeleton crew like so many previous MMOs have.
Yeah, but - no offense - who cares what you think?

The game's successful right now. People are enjoying it right now. Is it going to be WoW, and will still be running two decades on? No. No it will not. But, it's fun at the moment, people are enjoying it, and what's the point in showing up in these threads to put on your best comic book guy voice and yell BUT ACKSHUALLY LOL ALL MMOS THAT ARENT WOW DIE IMMEDIATELY SO YEAH WAKE UP SHEEPLE.

Is it really that big a deal to want to be able to just enjoy something for once without people like you showing up? I know you're doing your Guy With Opinions On The Internet thing, but holy shit, take a day off or something.
 
I ended up picking it up. I figured over the years I will get my $40 worth if nothing else as a crafting sim. I played a few hours yesterday and it was pretty much what I expected. The problem I am having is seeing that it is still killing GPUs. Makes me nervous to launch it.
 
They sold a shitload of copies and are on top of the steam charts player count. First game out of a new studio. It's a huge success.

Again, we don't know if it *is* a success and a successful MMO is never decided with its launch. Its after its first 6 months to year of service.

I was following this game from the open beta this year a bit and the amount of changes AGS pushes in day after day was staggering. People datamined it somehow the internal patches that got released just after beta ended with feedback. 3-5 years into the making and seems AGS-devs also works like how Amazon in general works.

but ofcourse as you said, let us wait till the first content drop. We all will see the playerbase practically intact till then.

I am certainly hopeful. I do enjoy this game as a casual MMO. However, all it takes is one brain dead CEO to say "shut it down" and move a crew to skeleton status, regardless of how promising it seems at first.

Yeah, but - no offense - who cares what you think?

The game's successful right now. People are enjoying it right now. Is it going to be WoW, and will still be running two decades on? No. No it will not. But, it's fun at the moment, people are enjoying it, and what's the point in showing up in these threads to put on your best comic book guy voice and yell BUT ACKSHUALLY LOL ALL MMOS THAT ARENT WOW DIE IMMEDIATELY SO YEAH WAKE UP SHEEPLE.

Is it really that big a deal to want to be able to just enjoy something for once without people like you showing up? I know you're doing your Guy With Opinions On The Internet thing, but holy shit, take a day off or something.

MMO success means nothing at launch, never has. Never did I state that MMOs that aren't WoW die. Just that the launch rush drops off after the first month and that is when things matter. What the devs due to keep people playing, what the planned approach for content drops are, what the patch cycle will be, the length of wait between them, etc.

I am enjoying the game myself, but quite frankly ardent fanboys like you are the problem. Crying that someone is thinking critically about a games future. Take your own advice, kiddo. Maybe throw less tantrums too.
 
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Uh Oh Run GIF by Back to the Future Trilogy
 
I ended up picking it up. I figured over the years I will get my $40 worth if nothing else as a crafting sim. I played a few hours yesterday and it was pretty much what I expected. The problem I am having is seeing that it is still killing GPUs. Makes me nervous to launch it.

Wait what? I thought that was purely an EVGA issue. I would recommend capping your frame rate in game and also by overriding it through Nvidia control panel or whatever AMD equivalent is.
 
Wait what? I thought that was purely an EVGA issue. I would recommend capping your frame rate in game and also by overriding it through Nvidia control panel or whatever AMD equivalent is.

Nope it's happening to EGVA and Gigabyte cards now WITH the FPS capped. Seems like there's a power spike happening.
 
Yep. But who does make a good 3090? Gigabyte is considered bad too, zotac is trash. Asus?
Are there any metrics on this (i.e return rates, etc? I've bought zotac and gigabyte and have never had issues after 4 cards. I'm genuinely curious if there is a higher rate of failure on these.
 


There's plenty to see and do in Amazon's New World as you level up your character to the max level of 60, but what about once you get there? There's plenty to do once you reach New World's endgame - here's what you can expect one you reach level cap.

Similar to other MMOs, New World doesn't end when you reach max level. New World's endgame focuses on four different activities that are sure to steal your time away. There are other ways to explore the massive isle of Aeternum, of course, but we're just going to focus on the modes that have been specifically designed for high-level players.
 
How are you guys diggin the PVP? I'm not usually one for it, but I heard it's pretty intense and worth checking out.

its nice, however, if you go out solo its intense never knowing coming over a hill is a mob that will simply gang rape you. This usually happens in the evening and such with mobs, but SP/ Duos is usually the norm during the day. However lying in the grass waiting to ambush with a group, one of the best experiences in gaming I have ever had. Also, the simple option to enable/ disable prior to leaving a fort I think has helped save the game, and pretty solid performance especially on older cards.
 
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How are you guys diggin the PVP? I'm not usually one for it, but I heard it's pretty intense and worth checking out.

Its great at higher levels. But dont' even bother if you are below level 25. No point as high level players will gank you and you have *zero* chance at survival.
 
Again, we don't know if it *is* a success and a successful MMO is never decided with its launch. Its after its first 6 months to year of service.



I am certainly hopeful. I do enjoy this game as a casual MMO. However, all it takes is one brain dead CEO to say "shut it down" and move a crew to skeleton status, regardless of how promising it seems at first.



MMO success means nothing at launch, never has. Never did I state that MMOs that aren't WoW die. Just that the launch rush drops off after the first month and that is when things matter. What the devs due to keep people playing, what the planned approach for content drops are, what the patch cycle will be, the length of wait between them, etc.

I am enjoying the game myself, but quite frankly ardent fanboys like you are the problem. Crying that someone is thinking critically about a games future. Take your own advice, kiddo. Maybe throw less tantrums too.
Just let people enjoy things. Not every game has to last forever. This cost less than most SP games that have no replay value. Even worst case scenario getting a couple good months out of it would be completely fine by me.
 
The game is beautiful however two things bother me:

- No real matchmaking and no sharing of quests
- WHY are we only limited to THREE (!) abilities? I mean compare that to WoW or City of Heroes where you can have double digit abilities..
No real match making what.

It's open World PVP.
 
This thread already dying, lol

Well I've played about 10 hours after cracking and buying last week. I was just too curious.

Some things
Lots and lots of running. I guess that's to be expected with MMO's but going back and forth to the same areas is getting old. Exploration rewards with occasional supplies or mats but otherwise seems to be kind of a waste of time. I've visited a handful of town but they feels kind of similar so far. Also the huts and houses you find outside of the populated towns are pretty much copy paste.

Art direction- functional but boring. There seems to be a fairly limited variety of armor as well although I think that might change at higher levels. I'm only 13 so far. The world itself though is competently made doesn't provoke a sense of wonder, it doesn't draw me to exploration. The latter point isnt' helped by the lack of incentives as I noted above. Oh an enemies are meh- lots of wolves and zombies so far, yawn.

Combat- Maybe it blossoms at higher levels but it seems pretty simplisitc so far. Just a handful of special moves per weapon although of course there are passives too. Granted there are a handful of weapons (nothing too exciting, the usual categories like sword, axe, spear, etc) and each weapon has its own bundle of skills, but when you're actually fighting there doesn't seem to be much to it.

Overall the game is competent but I can see myself dropping fairly quickly.
 
Just let people enjoy things. Not every game has to last forever. This cost less than most SP games that have no replay value. Even worst case scenario getting a couple good months out of it would be completely fine by me.

I think you are greatly misunderstanding. I want the game to succeed, which is why I am critical and keep harping on what the next 6 months to a year will bring as *that* is what is important for the longevity of the game.
 


New World may pay a price for that down the road with hardcore players looking for more complex and uncommon experiences elsewhere, but that could be largely mitigated depending on how the developers manage it. As it is, I wish the game did a bit more to stand apart in its genre aside from just being a bit more approachable, and your mileage on how that affects your experience will largely vary based on what you like to get out of your MMO RPGs.

I also would have liked to see just a bit more polish at launch, regardless of the normalization of these sorts of games being buggy at launch. That said, New World has a solid combat system, plenty to do, and just enough intrigue to get you into it.
 
I think you are greatly misunderstanding. I want the game to succeed, which is why I am critical and keep harping on what the next 6 months to a year will bring as *that* is what is important for the longevity of the game.
Yeah I know what you mean. MMOs are like restaurants, very few succeed in the long run.
 
So will there be no community OT about this. I hate to search the most active NW thread everytime I want to discuss some crap.

Its not even 2 weeks and I see players that has grinded to 200-jobs everything, which if you have played the beta knows is INSANE.
 
still loggin on and taking it slowly. Really digging it honestly, just a lot to unpack and explore mechanically. One of the surprising things is just how dope some of the armor sets are. I was not expecting it at all as the colonial aesthetic was a real turn off from the marketing I initially saw.
 
Really enjoying it personally. As an MMO player for the last few decades, this hits alot of the right notes.

Will be interesting to see how they expand upon what they offer.
 
This game doesn't seem too popular on GAF, but I created an OT anyways:

 
New World, simplified, is a mixture of the best elements of Old School Runescape and Classic World of Warcraft. Yes, I'm going there.

It's solid, but it's a grind MMORPG. Obviously, MMORPGs are greedy by default, but we're talking again about Runescape and Classic WoW levels of grind.

If that's not your thing, then I'd suggest looking elsewhere.

That said, the graphics are absolutely stunning. Character customization is a little disappointing, but considering its just launch, and they have plenty of time to initialize more customization options later down the line, I'm not concerned at all about it.

Haven't really encountered any game-breaking bugs yet, and this is from someone who's got 42 hours already invested into the game.
 
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