What I want to see most:
Absolutely NO blocky character models whatsoever. That shit should never have showed up in this generation, and there is virtually no excuse for it next gen. No blocky edges on characters, no big stumps for hands (individual fingers motherfuckers!), and no big block of something that should look like hair.
If characters are wearing clothes, then it should look like it. Once again, it should have been gone this gen, but to a certain extent I know why we still see this. Its just really jarring to see characters that look like their clothes are painted on.
Hi Res textures out the ass. How many times have we seen clothing, cars or buildings that have decals or decorations, but they're blurry as hell? There are better examples of course, its just thats the first thing that came to mind.
Realistic physics, although Havok is taking care of this. I like walking into a room and knowing that if i bump into something or chuck stuff around, it'll affect other things in the environment. That and I liked chucking dead bodies into basketball hoops in Invisible War.
More creativity in locations in games. With all the power even current gen systems have, you would think devs would go to town and come up with imaginative shit, rather than trying to make an even more slippery ice world, a hotter fire world, etc.
I could go on and on.
Absolutely NO blocky character models whatsoever. That shit should never have showed up in this generation, and there is virtually no excuse for it next gen. No blocky edges on characters, no big stumps for hands (individual fingers motherfuckers!), and no big block of something that should look like hair.
If characters are wearing clothes, then it should look like it. Once again, it should have been gone this gen, but to a certain extent I know why we still see this. Its just really jarring to see characters that look like their clothes are painted on.
Hi Res textures out the ass. How many times have we seen clothing, cars or buildings that have decals or decorations, but they're blurry as hell? There are better examples of course, its just thats the first thing that came to mind.
Realistic physics, although Havok is taking care of this. I like walking into a room and knowing that if i bump into something or chuck stuff around, it'll affect other things in the environment. That and I liked chucking dead bodies into basketball hoops in Invisible War.
More creativity in locations in games. With all the power even current gen systems have, you would think devs would go to town and come up with imaginative shit, rather than trying to make an even more slippery ice world, a hotter fire world, etc.
I could go on and on.