Panajev2001a
GAF's Pleasant Genius
The closer this nex-generation is getting, the more I remember how people constantly said that the diminishing returns in graphics were already SO BAD that no real improovement could be notice when the next-generation hits.
We want new gameplay so we tell ourselves that graphics will not sell any system (Jason Rubin's argument is different, it was about the smaller difference each new generation between developers who super-optimize their graphics engines and smaller studios in terms of graphics rendering technology: small studios will not be able to afford the same quality of art content as the bigger studio will geti their hands on thus helping to show a bigger rift between their titles and the competition).
Then... again I go back to looking at this:
Now, think about this image...
Think about the fact that on PCs... right now... as we speak it runs at that quality at something beyond the seconds per frame point.
Think about the fact that the gear that next-generation consoles (if they tap into what semiconductor technology and technical expertise can provide at the moment they finalize development) will be decisively faster than the fastest single Desktop PC you can buy (I do not count Beowulf clusters here
) right now or at the time these consoles will ship (PCs tend to gain back the performance-crown at least 3+ months after the console makers release their next-generation part usually).
Seeing what people like Konami did with PlayStation 2 like Z.O.E. 2, SH3 and MGS3 or Sony with games like Gran Turismo 4 or another classic like ICO (I was trying to list a limited amount of more recent titles, but ICO is a time-less game IMHO
) later in the console's life-cycle I do not think we are ready for all the tricks developers will use to highlight the strengths of the next-generation machines and hide their weaknesses.
Think about that scene being interactive (you can say... move the ship... move the camera, etc...) with that rendering quality at a smooth frame-rate (say even 30 fps.. yes, the dreaded 30 fps... hey this is not a racing game
).
I am really saying think about it...
Imagine the lights moving and the shadows dancing along with it... imagine seagulls or other birds flying in the air next to the airship, imagine the air-ship moving along the landscape, lowering in altitude, getting closer to the side of the rocky coast-line and then breezing above the sea's waves.
Do you honestly believe in the "diminsihing returns" in graphics performance argument ? Do you believe still that next-generation consoles will not be able to blow people away graphically speaking at least, not to add more advanced physics and interactivity levels with the game's environments ?
Add to that scene the attention to detail and to cinematic touches that teams like Team Kojima put in their Meal Gear games (think about Metal Gear Solid 3 which still wows me from all points of view includign art and 3D engine used).
This was from last year's 3Dmark '04:
And Morrowind IV: Oblivion's screenshots target quite better graphics IMHO:
We want new gameplay so we tell ourselves that graphics will not sell any system (Jason Rubin's argument is different, it was about the smaller difference each new generation between developers who super-optimize their graphics engines and smaller studios in terms of graphics rendering technology: small studios will not be able to afford the same quality of art content as the bigger studio will geti their hands on thus helping to show a bigger rift between their titles and the competition).
Then... again I go back to looking at this:

Now, think about this image...
Think about the fact that on PCs... right now... as we speak it runs at that quality at something beyond the seconds per frame point.
Think about the fact that the gear that next-generation consoles (if they tap into what semiconductor technology and technical expertise can provide at the moment they finalize development) will be decisively faster than the fastest single Desktop PC you can buy (I do not count Beowulf clusters here

Seeing what people like Konami did with PlayStation 2 like Z.O.E. 2, SH3 and MGS3 or Sony with games like Gran Turismo 4 or another classic like ICO (I was trying to list a limited amount of more recent titles, but ICO is a time-less game IMHO

Think about that scene being interactive (you can say... move the ship... move the camera, etc...) with that rendering quality at a smooth frame-rate (say even 30 fps.. yes, the dreaded 30 fps... hey this is not a racing game

I am really saying think about it...
Imagine the lights moving and the shadows dancing along with it... imagine seagulls or other birds flying in the air next to the airship, imagine the air-ship moving along the landscape, lowering in altitude, getting closer to the side of the rocky coast-line and then breezing above the sea's waves.
Do you honestly believe in the "diminsihing returns" in graphics performance argument ? Do you believe still that next-generation consoles will not be able to blow people away graphically speaking at least, not to add more advanced physics and interactivity levels with the game's environments ?
Add to that scene the attention to detail and to cinematic touches that teams like Team Kojima put in their Meal Gear games (think about Metal Gear Solid 3 which still wows me from all points of view includign art and 3D engine used).
This was from last year's 3Dmark '04:

And Morrowind IV: Oblivion's screenshots target quite better graphics IMHO:


