Kabuki Waq
Member
"FRAME RATE!"
Kabuki Waq said:"FRAME RATE!"
Movies are a bad example.
Rahul said:Take your family to a random CG movie (the Incredibles, for instance) and watch them blissfully ignore the new improvements in CG technology present in that movie. Do they care that the guys in Monsters Inc. have "real fur"? No, it's transparent. Many of the small improvements that will be made with current and future visual technology are such things that most general consumers (outside the games industry, not tech-savvy) will not (care to) notice.
btrboyev said:yeah..60fps should be more common next gen.
Deku Tree said:I talked to a guy from Pixar a month or so ago. Actually I heard him give a lecture, but anyway, he said that it takes them 4+ hours on their super fast computers to generate each frame of those movies.
Laurent said:![]()
Is this from Metal Gear Solid: The Twin Snakes?! This can't be the final build, I would have remember such shadows...
To be fair, it was pretty common this gen.
I own 109 PS2 titles and 72 of those titles run at 60 fps.
On GC, out of my 20 titles, 12 of them are 60 fps.
Finally, on XBOX, 19 out of 40 games run at 60 fps.
I'd say that's pretty darn good
Naked Snake said:MGS3 looks much better than that, in every aspect. And I'd go as far to say that I prefer the forest environments in MGS3 over the outdoor ones shown in these pics for Morrowind IV: Oblivion.
Rhindle said:Oblivion is a case in point, with Bethesda saying that the game world is going to have to be substantially smaller than that of Morrowind.
Technically speaking, the world of Oblivion is actually larger than Morrowind, but as Howard himself pointed out, Bethesda doesn't want "hundreds of hours of gameplay" to consist of a few minutes of fun punctuated by hours of boring traveling. Instead, the game will include a revised fast travel map that will hopefully eliminate a great deal of the annoying repetitive travel over long distances.
jett said:Sorry Rahul, but to say that that Oblivion pictures looks like a "higher-res" Crystal Chronicles is just...dumb. CC looks like shit in comparison. Even Joe Schmoe could see the difference. What the hell, man.You could've picked MGS3 at least, it would've been a better comparison.
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Not thanks, I'd rather play this....Panajev2001a said:The closer this nex-generation is getting, the more I remember how people constantly said that the diminishing returns in graphics were already SO BAD that no real improovement could be notice when the next-generation hits.
We want new gameplay so we tell ourselves that graphics will not sell any system (Jason Rubin's argument is different, it was about the smaller difference each new generation between developers who super-optimize their graphics engines and smaller studios in terms of graphics rendering technology: small studios will not be able to afford the same quality of art content as the bigger studio will geti their hands on thus helping to show a bigger rift between their titles and the competition).
Then... again I go back to looking at this:
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Now, think about this image...
Think about the fact that on PCs... right now... as we speak it runs at that quality at something beyond the seconds per frame point.
Think about the fact that the gear that next-generation consoles (if they tap into what semiconductor technology and technical expertise can provide at the moment they finalize development) will be decisively faster than the fastest single Desktop PC you can buy (I do not count Beowulf clusters here) right now or at the time these consoles will ship (PCs tend to gain back the performance-crown at least 3+ months after the console makers release their next-generation part usually).
Seeing what people like Konami did with PlayStation 2 like Z.O.E. 2, SH3 and MGS3 or Sony with games like Gran Turismo 4 or another classic like ICO (I was trying to list a limited amount of more recent titles, but ICO is a time-less game IMHO) later in the console's life-cycle I do not think we are ready for all the tricks developers will use to highlight the strengths of the next-generation machines and hide their weaknesses.
Think about that scene being interactive (you can say... move the ship... move the camera, etc...) with that rendering quality at a smooth frame-rate (say even 30 fps.. yes, the dreaded 30 fps... hey this is not a racing game).
I am really saying think about it...
Imagine the lights moving and the shadows dancing along with it... imagine seagulls or other birds flying in the air next to the airship, imagine the air-ship moving along the landscape, lowering in altitude, getting closer to the side of the rocky coast-line and then breezing above the sea's waves.
Do you honestly believe in the "diminsihing returns" in graphics performance argument ? Do you believe still that next-generation consoles will not be able to blow people away graphically speaking at least, not to add more advanced physics and interactivity levels with the game's environments ?
Add to that scene the attention to detail and to cinematic touches that teams like Team Kojima put in their Meal Gear games (think about Metal Gear Solid 3 which still wows me from all points of view includign art and 3D engine used).
This was from last year's 3Dmark '04:
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And Morrowind IV: Oblivion's screenshots target quite better graphics IMHO:
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I think that when Revolution is revealed and there is no such thing as a holographic anything to do with it, I should get to pick your tag.Gahiggidy said:Not thanks, I'd rather play this....
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^^^
Resolution: 25x25x25mm
Framerate: 20 fps
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^^^
Resolution: 150x75x150mm
Framerate: 2.5 fps
What makes you so certain?Raoul Duke said:I think that when Revolution is revealed and there is no such thing as a holographic anything to do with it, I should get to pick your tag.
And I will have NO mercy.
Tenguman said:Here's the problem with graphics as they are headed to right now:
Anyone realize how long and labor intensive it would be to make a full game look as advanced as that minute long airship scene in 3dmark? We're talking a full 12 hour game (let alone a 50 hour RPG), looking THAT good, top to bottom. Not to MENTION the time and intesity it would take to create the gameplay itself.....And then the ANIMATION! That's probably even harder to create to match the graphical quality.
Just to create a "standard game" would require an extreme amount of money + dev-time + highly specialized skilled workers (which BTW skills only very few schools even teach). You think games are expensive to make now? Wait until they all have to look like that airship scene. All this work+money for a game that most likely won't even make a splash at retail. Result (which you can start to see even today) is that big companies will lose a lot of revenue and small companies will die off. Game prices will be forced to increase, and many regular-joes will stop buying.
It's a BIG issue for the industry that I have yet to see addressed by the big players.
Gahiggidy said:The diminshing returns in the ratio of performance: visual quality remains to be seen. I suspect is will start to happen. But, one thing I am sure of is the ratio of graphics: enjoyment. As you notch upwards in graphics, the increased levels of amusement become less and less profound.
Call it the Law of Diminishing Fun©.
It's been done, but: :lolNaked Snake said:MGS3 looks much better than that, in every aspect. And I'd go as far to say that I prefer the forest environments in MGS3 over the outdoor ones shown in these pics for Morrowind IV: Oblivion.
Socreges said:It's been done, but: :lol
Still, MGS3 is a beautiful game. Definitely in the top three for this gen, if not the best.
What? And you're using a component connection? That's not right.nathkenn said:i just wish it had widescreen or progressive support, it looks like blurry ass on my hd =\
Socreges said:What? And you're using a component connection? That's not right.
I'm just going to stop talking to you.nathkenn said:yup, on all my consoles, xbox and cube look awesome, non progressive ps2 games look like crap tho