Neo Blaster
Member
I think I haven't stressed enough how the UE5 demo is still delivering.Awkward times for Dictator and the rest of tars who has been pushing this PS5/Demo/Laptop BS
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Facts lines up, idiot?
A video, Jesus Christ, a video...
I think I haven't stressed enough how the UE5 demo is still delivering.Awkward times for Dictator and the rest of tars who has been pushing this PS5/Demo/Laptop BS
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Facts lines up, idiot?
Well if they knew any better its not TFLOPS that counts, its the level of detail and streaming billions of triangles which the PS5 SSD clearly does a great job of. Even I know better than you.![]()
To all the idiots:
He didn't deny they have marketing deal though, his answer isn't really definitive.
Yes, the MIGHTY RTX 8000 has been struggling yesterday with their latest tech demo with stutter/resolution drop/shitty VRS with below 30fps most of the time with downgraded aspect ratio from 16:9 to 23.9:1 for semi-4K. Brute-forcing can't solve everything.
I will be very surprised if the XsX is a Fixed 12 TF all the time. Is that the consensus? I mean I dont think any GPU out there is a constant max Freq or TF? I am just trying to understand it, like when I am on the home screen it will be running at 12TF?
The only way this analogy works is if the other car is half the top speed as the lambo, but has better torque. We dont know how far away the store is, if its a straight road, or if its steep. All we know is that you already did it with the lambo and your wife was happy at how quickly you came back with some milkThat's the equivalent of saying.... The closest grocery store is 100 miles away. I couldn't simply walk the distance. The powerful engine of the Lamborghini allowed me to drive to the store and back to buy everything I need before sundown.
That doesn't mean a ferrari couldn't do the same thing. Hell maybe even a Toyota could.
Bro it's an internet forum. Just ignore and move onOk time to add more people to my ignore list since these petty fanboys don't know how to have mature discussion
Got ya that explains why XsX is a "Fixed" 12 tf and PS5 is "variable" 9.2 TF. just incase /sNaw bro. XsX goes all the way down to 4 TFLOPS with a slower SSD. Luckily, the PS5 is 10 TFLOPS with brute force-bottle neck removed SSD throughput where you can make a CGI movie using your phone app.
I will be very surprised if the XsX is a Fixed 12 TF all the time. Is that the consensus? I mean I dont think any GPU out there is a constant max Freq or TF? I am just trying to understand it, like when I am on the home screen it will be running at 12TF?
But up until now at least, the focus has been on the GPU, where Microsoft has delivered 12 teraflops of compute performance via 3328 shaders allocated to 52 compute units (from 56 in total on silicon, four disabled to increase production yield) running at a sustained, locked 1825MHz. Once again, Microsoft stresses the point that frequencies are consistent on all machines, in all environments. There are no boost clocks with Xbox Series X.
truth be told it was stupid of me to have such expectations in the first place lolBro it's an internet forum. Just ignore and move on
If you want real childish shit head over to GameSpot system wars. Don't know how I spent 15 years in that hell holetruth be told it was stupid of me to have such expectations in the first place lol
I hope someone can hack it and load some performance metric tools, and if it is in fact a locked constant 12tf at all times in all instances I really hope these RDNA2 GPUs can achieve this. I also hope they are hella energy efficient I would hate to imagine my vega 56 was pegged at 1600 mhz even when I was browsing the internet.MS went out of their way to make sure everyone knew it was 12TF sustained well before Sony even mention variable performance. At the time people said it was dumb of them to even mention, but here we are.
From the inital DF article
LMAO this is epicAwkward times for Dictator and the rest of tars who have been pushing this PS5/Demo/Laptop BS
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Facts line up, idiot?
where did you get ROPs specs ?
Teraflops are not a number like the clock speed. a gpu does not run "at" 12tf. It is a measurement of the theoretical peak number of calculations it could do per second. Similarly to how a car may have a 200mph peak speed, but may rarely or never reach it during normal use, for a number of mechanical or external reasons.I will be very surprised if the XsX is a Fixed 12 TF all the time. Is that the consensus? I mean I dont think any GPU out there is a constant max Freq or TF? I am just trying to understand it, like when I am on the home screen it will be running at 12TF?
I know this but in the DF article linked it said it was going to run at all times at locked 1825MHz.Teraflops are not a number like the clock speed. a gpu does not run "at" 12tf. It is a measurement of the theoretical peak number of calculations it could do per second. Similarly to how a car may have a 200mph peak speed, but may rarely or never reach it during normal use, for a number of mechanical or external reasons.
Interesting that people have put so much effort into downplaying the PS5 and its SSD but the PS5 itself is still generating so much buzz and excitement, the UE5 tech demo has already got like 10 million views which is insane.LMAO this is epic
they're so desperate in trying to make ps5 look this bad haha
I think you're misunderstanding the concept of brute force, that's totally the opposite of the efficient I/O solution Sony is using.The brute force of the PS5 SSD I/O throughput without bottlenecks solved a lot of problems habibi, enough to discredit the need for TFLOPS.
The brute force of the PS5 SSD I/O throughput without bottlenecks solved a lot of problems habibi, enough to discredit the need for TFLOPS.
I hope someone can hack it and load some performance metric tools, and if it is in fact a locked constant 12tf at all times in all instances I really hope these RDNA2 GPUs can achieve this. I also hope they are hella energy efficient I would hate to imagine my vega 56 was pegged at 1600 mhz even when I was browsing the internet.
10 Million, that's insane. For comparison the Series X gameplay reveal hasn't even reached 1 million. Which is weird because Xbox has around 3 million subs in their channel while Epic is around 500k.Interesting that people have put so much effort into downplaying the PS5 and its SSD but the PS5 itself is still generating so much buzz and excitement, the UE5 tech demo has already got like 10 million views which is insane.
Yes, NVIDIA, AMD, Microsoft and even Apple agree to what you have just said. Wait until something comparable comes along that matches that tech demo at 1440p/30fps
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Yes, the idea is that the console should run reliably at that fixed clock regardless of if the game requires it or not, contrary to the PS5 which will lower clocks depending on the game. I dont know if it's running the same on the main UI, perhaps then only one of the cores is active.I know this but in the DF article linked it said it was going to run at all times at locked 1825MHz.
Why are you suddenly so salty?Naw bro. XsX goes all the way down to 4 TFLOPS with a slower SSD. Luckily, the PS5 is 10 TFLOPS with brute force-bottle neck removed SSD throughput where you can make a CGI movie using your phone app.
Yeah I figured as much with my experience with building PCs and watching benchmarking and overclocking videos on LTT GN and the like. Even under heavy cooling at a certain point clocks drop under thermal throttling. Thats why I am curious of the fixed claim either they have some kind of crazy cooling or the chip they are using is more effecient / underutilized so it will not thermal throttle, and it feels wasteful for a system to run at sustained clocks capable of producing 12 tf or graphical performance even if you are just watching youtube. Just my 2 cents.Here, my Radeon VII barely working, 0TF out of 13.8TF, nearly most of the parts are barely working:
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No such thing as fixed.
10 Million, that's insane. For comparison the Series X gameplay reveal hasn't even reached 1 million. Which is weird because Xbox has around 3 million subs in their channel while Epic is around 500k.
Its just in my experience you can overclock a cpu to say 5.0 ghz and it will run at that freq but it might only be single digit utilized during typical use on a pc thus not producing alot of heat and power draw but a gpu is different you can overclock them but they typically dont have fixed clock even when not utilized only when they need it it will clock up to the set overclock that is if thermal and stability allows for it. My problem is the claim of constant gpu frequency.Yes, the idea is that the console should run reliably at that fixed clock regardless of if the game requires it or not, contrary to the PS5 which will lower clocks and power consumption depending on the game. I dont know if it's running the same on the main UI, perhaps then only one of the cores is active.
Its during games it sustains clocks ffs.Yeah I figured as much with my experience with building PCs and watching benchmarking and overclocking videos on LTT GN and the like. Even under heavy cooling at a certain point clocks drop under thermal throttling. Thats why I am curious of the fixed claim either they have some kind of crazy cooling or the chip they are using is more effecient / underutilized so it will not thermal throttle, and it feels wasteful for a system to run at sustained clocks capable of producing 12 tf or graphical performance even if you are just watching youtube. Just my 2 cents.
I think Xbox team meant the clocks will be fixed while playing gamesHere, my Radeon VII barely working, 0TF out of 13.8TF, nearly most of the parts are barely working:
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No such thing as fixed.
Are you trying to compare Hollywood studios with gaming PC's? @BGs told us that their company has two massive PC's, one is 75TF and I think one is 45TF. How about you pay $50,000 USD or more to beat a $500 USD console? Sounds smart.
I think Xbox team meant the clocks will be fixed while playing games
He didn't deny they have marketing deal though, his answer isn't really definitive.
The brute force of the PS5 SSD I/O throughput without bottlenecks solved a lot of problems habibi, enough to discredit the need for TFLOPS.
Makes sense. I think when Sony reveals it's own event, reactions are going to get nuclear.It's not just subscription, they indeed contribute but overall PS5 gets much more attention, not that it's like people watching it for being Epic Games. Plus all of xbox fans and other PC gamers and casuals watched it, it's the first true next gen gameplay so everybody wanna check it out. Even professionals and amateurs using UE for general purposes are watching it.
let him pray to his teraflops, he wont be around for long with that attitudeWho the fuck are you calling, 'habibi?' I know you're not being THAT kind of fucktard now, are you?
let him pray to his teraflops, he wont be around for long with that attitude
That demo relied heavily on GPU compute as well as super I/O. But it seems people have a tendency to oversimplify how these systems work. Now suppose a somewhat weaker machine is significantly more efficient, so it is able to sustain performance closer to peak performance, thereby closing the gap with the (on paper) more powerful system. This was already mentioned in the Road to PS5 presentation, and the example given relates to the use of a higher GPU clock speed. There are plenty of other unknown details that could further improve system efficiency.
Back in the PS3 & XB360 days, one machine had a Blu-ray drive that allowed the delivery of 5x as many assets. A lot of that extra space tended to be used for cinematics, which could augment storytelling in games, a major benefit. Also, the design of the Cell processor allowed very high sustained throughput, and I recall some games pushIng its utilization to around 80% or more, effectively extending the performance gap between the two systems' CPUs. So, while the 360's GPU was more powerful, in the end it was not the whole story.
For the PS4, the use of asynchronous compute can improve system utilization, effectively "filling bubbles" in the GPU's workload. It would be interesting to know if TLOU2 or GoT managed more than 75%. As I understand it, contention between the CPU & GPU in AMD's architecture limit efficiency here.
You apparently have no conception of what it takes to stream in 8k assets as this demo was doing. You couldn't do that on the PC you have today. Forget about the resolution and frame rate. We'll have equal comparisons soon enough. I'd temper my expectations if I were you. The way some are carrying on, they expect the Xbox series X to be running everything 4k @120fps while the "poor PS5" can only manage 1440p and 30fps. Not gonna be that kind of difference between the two. Not LIKELy let's say anyway. We'll see soon enough.
Who the fuck are you calling, 'habibi?' I know you're not being THAT kind of fucktard now, are you?
Yeah so true, I've learnt so much about gaming components and software technologies. RAM, SSD, bandwidth, triangles/polygons, illuminations/ray-tracing! I could go on. A lot of these discussions require more technically minded people to explain things more simply so I guess it makes it easier for us to learn.What a wonderful input. That's why I'm addicted to this thread, learning every day. Although I might not fully comprehend everything, but it's like visiting a perfume shop, you'll smell good by testing even if you end up not buying any.
The CELL tech is still too confusing to me because it has varied jobs and calculations from Road to PS4 video and other videos and posts here.
Let's not mention AC: Valhalla, the first reality check for next gen. Although AC games are notoriously taxing anyway.
Don't worryI stopped replying to him since that workstation post. Better enjoy our time here with most of the rest being genuine and trying to bring something new to the table.
And in case someone doesn't understand what "habibi" means, it means "my love" in Arabic.
What a wonderful input. That's why I'm addicted to this thread, learning every day. Although I might not fully comprehend everything, but it's like visiting a perfume shop, you'll smell good by testing even if you end up not buying any.
The CELL tech is still too confusing to me because it has varied jobs and calculations from Road to PS4 video and other videos and posts here.
Let's not mention AC: Valhalla, the first reality check for next gen. Although AC games are notoriously taxing anyway.
Don't worryI stopped replying to him since that workstation post. Better enjoy our time here with most of the rest being genuine and trying to bring something new to the table.
And in case someone doesn't understand what "habibi" means, it means "my love" in Arabic.
Awkward times for Dictator and the rest of tars who have been pushing this PS5/Demo/Laptop BS
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Facts line up, idiot?
Yeah so true, I've learnt so much about gaming components and software technologies. RAM, SSD, bandwidth, triangles/polygons, illuminations/ray-tracing! I could go on. A lot of these discussions require more technically minded people to explain things more simply so I guess it makes it easier for us to learn.
Ah, I see. He was expressing his....errr....'ADMIRATION' for you as such a fine technical arbiter of information about the mighty PS5! My mistake!
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Roger that!Indeed, I barely understood a thing 3 months before I signed here. So many tech savvies here to learn and engage with, and entertaining at the same time
Well, he was using it in a sarcastic way, it's like when I debate with you and things heat up a little and I start calling you "honey". It's a trick to make you go nuts, a troll method.
But hey, let's not worry and resume![]()
Xsx also has 64 ROP as mentioned and confirmed by Red gaming tech. Lol U guys love creating false narratives apparently
Roger that!
On the same track....anyone have any guesses as to how much of a load it would take off of that demo to use 4k assets instead of 8k? Estimates on what that might do to frame rate and/or resolution? I know it's super early tech and we can't REALLY know the answers until we know and see a LOT more....just looking for any educated guesses?