Next-Gen PS5 & XSX |OT| Console tEch threaD

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If they wait this much the price has to be cheap don't ya'll think?

If both companies won't say the price, then the logical assumption is a higher price, not a lower price.

But Sony hasn't shown any of the PS5 UI, the PS5 design (size and ports, etc) still hasn't really been shown, and so far we've basically just had Cerny's tech talk and 1 games showcase, so there is a chance that Sony is just waiting to show lots of info very close to launch and after. So maybe they always planned to wait to say price later than we thought.

Xbox on the other hand, they showed their console early, did the hands on stuff, showed the system running, etc. All pretty early. Then world went to shit and things clearly changed. Their games showcase was later in the year than usual, and they still won't announce a price or show any next-gen footage actually running on their console. Plus they still won't announce their "secret" second next gen console for some reason, so they're acting weird too. Idk.

This fucking year man.
 
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If they wait this much the price has to be cheap don't ya'll think?


I feel like it's 50/50 still, but that's just me. Those digital SKUs I think are the scapegoats to be the lower priced entry models and will justify the disc based models to be higher in price. But let's see.
 
Does anyone know the number of ACEs in each?

X1 has 2, PS4 has 8

Hmm, can't find the numbers for One X and Pro, both had more than their original ones and again the Pro has more than 1X.

So am wondering how many of the se are in each next gen console as well!
i can only tell that RDNA 1 GPU's has 4 Ace's.
The RDNA architecture introduces a new scheduling and quality-of-service feature known as Asynchronous Compute Tunneling that enables compute and graphics workloads to co-exist harmoniously on GPUs
 
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I would love to know all possibilities of what RDNA2 supports so I can understand what Full RDNA2 actually is. I haven't seen a list from AMD.

I just think without a proper list of what defines "Full RDNA2" from AMD, any claim to it is speculative at best.
there's no such thing as Full RDNA2 only RDNA2 and customized RDNA2 we can argue which one is better but both still be RDNA2.
 
To bad Matt isn't here to answer this foolishness. How do you figure?
What makes you say that Nanite UE5 tech is reliant on number of ACEs?
Oh so youre one of those who thinks they know something, when they really know nothing ?

Maybe as a starter tweet from designer of Nanites technology


"RUNNING IN ASYNC COMPUTE" - ACEs


So next time before you start calling someone out, think for a second that maybe youre the foolish one.

PS4 had 8 ACEs and XO/XOX had 2 of those.
If XSX has still 2 ACEs i expect PS5 to have still 8 of those due backcompatibility and usage in VR.
Its another advantage that can help to close the gap between XSX and PS5.
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yBAzJPZ.jpg
 
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If they wait this much the price has to be cheap don't ya'll think?

have you seen the video? he's sourcing it over to moore's law, that idiot has hardly got things right in the past. Moore's Law is apparently saying Sony considering to announce ps5 pre orders without price, not sure who's the bigger idiot here, Moore's Law's stupid ass source or the people who follow moore's law or both.
 


Talking music here for a second.

i am not sure if its a culture thing but predominately i see it in black culture.

take music like you just linked for example, i love those kinda groups, like the four tops, the temptations, etc.

Some of the most magical songs ever performed come from those guys. The rhythm, the beat, the harmony, the interactions, its like a musical artform that kinda died out. So sad

It's also like the black gospel choir groups, we don't hear enough of those kinda performances. so magical.


 
Oh so youre one of those who thinks they know something, when they really know nothing ?

Maybe as a starter tweet from designer of Nanites technology


"RUNNING IN ASYNC COMPUTE" - ACEs


So next time before you start calling someone out, think for a second that maybe youre the foolish one.

PS4 had 8 ACEs and XO/XOX had 2 of those.
If XSX has still 2 ACEs i expect PS5 to have still 8 of those due backcompatibility and usage in VR.
Its another advantage that can help to close the gap between XSX and PS5.
8iQxZnK.png


YF90ghp.jpg


djVKY6a.png


yBAzJPZ.jpg



LOL OK

EPIC on the DF Article:

We were also really curious about exactly how geometry is processed, whether Nanite uses a fully software-based raw compute approach (which would work well across all systems, including PC GPUs that aren't certified with the full DirectX 12 Ultimate) or whether Epic taps into the power of mesh shaders, or primitive shaders as Sony describes them for PlayStation 5. The answer is intriguing.

"The vast majority of triangles are software rasterised using hyper-optimised compute shaders specifically designed for the advantages we can exploit," explains Brian Karis. "As a result, we've been able to leave hardware rasterisers in the dust at this specific task. Software rasterisation is a core component of Nanite that allows it to achieve what it does. We can't beat hardware rasterisers in all cases though so we'll use hardware when we've determined it's the faster path. On PlayStation 5 we use primitive shaders for that path which is considerably faster than using the old pipeline we had before with vertex shaders."

Primitive shaders? Sound familiar?
 
Does anyone know the number of ACEs in each?

X1 has 2, PS4 has 8

Hmm, can't find the numbers for One X and Pro, both had more than their original ones and again the Pro has more than 1X.

So am wondering how many of the se are in each next gen console as well!
Yes, it's weird that no one is talking about the async compute capabilities of next gen consoles. We don't have any info on it.
 
Was this "Leak" posted?

All PS5 peripherals will go on sale the same day the console is launched, as well as Spider-Man: Miles Morales, the new game from Insomniac Games, which would accompany the machine at its market premiere at a reduced price. . The prices of all these add-ons have been revealed:

s_436e25346e7d4c95a0088bfa9cf66c58.png


Information has not only been given regarding the launch of the console, but also its reservation: Sony would be considering opening the PS5 reservations on September 9, making it coincide with the 25th anniversary of the launch of the first PlayStation in the US market, where its premiere took place that day in 1995.

Additionally, there is also talk that Sony plans to launch a special event in November to show the design of the internal structure of PS5 and that, in addition, it will announce that the new installment of God of War will be launched in 2022.

"leak" news sauce
 


If they wait this much the price has to be cheap don't ya'll think?


Logistics and supply don't exist apparently. Marketing head repeated that launch is this year. So no, you can't take pre-orders without a price and you can't supply the world in a month. Common fucking sense people.
 
LOL OK

EPIC on the DF Article:

We were also really curious about exactly how geometry is processed, whether Nanite uses a fully software-based raw compute approach (which would work well across all systems, including PC GPUs that aren't certified with the full DirectX 12 Ultimate) or whether Epic taps into the power of mesh shaders, or primitive shaders as Sony describes them for PlayStation 5. The answer is intriguing.

"The vast majority of triangles are software rasterised using hyper-optimised compute shaders specifically designed for the advantages we can exploit," explains Brian Karis. "As a result, we've been able to leave hardware rasterisers in the dust at this specific task. Software rasterisation is a core component of Nanite that allows it to achieve what it does. We can't beat hardware rasterisers in all cases though so we'll use hardware when we've determined it's the faster path. On PlayStation 5 we use primitive shaders for that path which is considerably faster than using the old pipeline we had before with vertex shaders."

Primitive shaders? Sound familiar?
I think you don't understand anything what you CTRLC and CTRLV here.

Primitive and Mesh shaders[edit]
Circa 2017, the AMD Vega microarchitecture added support for a new shader stage – primitive shaders – somewhat akin to compute shaders with access to the data necessary to process geometry.[9][10] Similarly, Nvidia introduced mesh and task shaders with its Turing microarchitecture in 2018 which provide similar functionality and like AMD's primitive shaders are also modelled after compute shaders.[11][12]


aTVFaZr.png

"On the triangle side of things, there's less immediate information. What we do know is that Navi still outputs a maximum of 4 primitives per clock cycle (1 per ACE)"

As you can see primitive shader count is boud to ACEs count.
 
Talking music here for a second.

i am not sure if its a culture thing but predominately i see it in black culture.

take music like you just linked for example, i love those kinda groups, like the four tops, the temptations, etc.

Some of the most magical songs ever performed come from those guys. The rhythm, the beat, the harmony, the interactions, its like a musical artform that kinda died out. So sad

It's also like the black gospel choir groups, we don't hear enough of those kinda performances. so magical.



A lot of those older groups started off in church choirs etc so they had a base focus on harmony and a capella performance....over time we have seen the falloff of pure vocalists due to technology. Just looking back on male vocalists in general....guys like Michael Jackson, Al Green, Smokey Robinson it was just a great era for vocalists.
 
AMD has separated the compute capabilities from the gaming cards - RDNA / CDNA.
Sony may be using a mix of the two if the Unreal Engine 5 is actually computeheavy.
 
Well Sony are still holding quite a few cards to their chest.

Until they lay em out on the table, this "confusion" will continue.

Personally, I still think they'll knock it outta the park. Mind you, they've dragged this out no end though.
No, this 'confusion' will not go away, just watch how many trustful people already said PS5 is RDNA2, and here we are again for the nth time. It's a FUD cult, logic,truth and teardowns don't matter.
 
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I think you don't understand anything what you CTRLC and CTRLV here.

Primitive and Mesh shaders[edit]
Circa 2017, the AMD Vega microarchitecture added support for a new shader stage – primitive shaders – somewhat akin to compute shaders with access to the data necessary to process geometry.[9][10] Similarly, Nvidia introduced mesh and task shaders with its Turing microarchitecture in 2018 which provide similar functionality and like AMD's primitive shaders are also modelled after compute shaders.[11][12]


aTVFaZr.png

"On the triangle side of things, there's less immediate information. What we do know is that Navi still outputs a maximum of 4 primitives per clock cycle (1 per ACE)"

As you can see primitive shader count is boud to ACEs count.

In my estimation number of ACEs are only important when there is not enough to schedule the work available. I just can't see AMD limiting their RDNA2 GPU by not putting enough ACEs on a Shader Array. They already made changes at the CU level to process more operations per clock so I doubt they wouldn't match the number of ACEs that they need to that. That's why I think the ACE count conversation is pointless.
 
Sheesh, I go on vacation for a week and this thread grows longer than that one guys toe nails.

Looks like this could maybe be the week to get some more juicy morsels of next-gen goodness, and thank god because I thought I was going crazy and accidentally opened the thread back a thousand pages with people still going on about what version of RDNA these things are. It's fucking semantics at this point people. Besides the fact they've already both confirmed to be based on RDNA 2, It doesn't matter what label they stamp on the fucking GPU so long as the power efficiency, IPC gains and gaming specific customizations are there to do their jobs.

That out of the way, I'm eager to see how the OS in both camps will evolve and leverage these SSDs because there must be some banging new features coming. The ability to instantly jump into a specific mode or section of a game sounds interesting, less menu's to navigate through is always welcome. I wonder if they'll improve the built in video editors or make it easier to get the video off the console into my computer to edit. I'm also betting that the create button on PS5 may allow something like creating save states to share and challenge friends to play (IIRC Stadia teased something like this?) Maybe some sort of global leaderboard for this functionality or a modern version of Miiverse? Just better built in community features in general. With all the video conferencing many of us have been doing this year it would be kind of cool to have something like that built in to the OS to connect with friends or just shoot the shit before or after a gaming session. We do family zoom calls every week or so but it would be kinda cool if we while gaming with my brother we had option to pop up on each other's screens. IDK now that I think about it that might be annoying playing with him in PiP lol.
 
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