Nowcry
Member
In that case bandwidth per TF would be a little higher on PS5.
It is not that simple, it depends on the caches, a higher clock makes the caches work better.
The PS5's cache is possibly bigger than the SX's and with the cache correctors it will possibly get more hits which could need a lot less than the bandwidth competition. And the most important thing remains, the SX would have 16 CU per Shader Array sharing caches between them compared to the 9 CU array in PS5 definitely PS5 will have a higher HIT in any case.
That would explain the UI that is capable of putting your friend's shared screen, or the game guides included in the PS + UI.
Until the 28th we will not know anything, but we are going 16 CU for ShaderArray vs 9 CU for ShaderArray we can assume that there will be more hits on PS5 with total security.
And then there would be the problem of having to deal with mid-game system interruptions from devs and see how to handle that. It is not easy to do this and it usually causes problems for devs they do not like that for sure.
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