I've been having thoughts on the ray tracing capabilities of the PS5. A lot of us have been looking at games like Spiderman Miles Morales and thought "this is what we expect from next gen ray-tracing" and that "we expect low levels of ray-tracing on the PS5 and Series X". I would disagree, personally the fact that we are seeing ray-tracing this early in games like Spiderman Miles Morales is very promising, from what I understand ray-tracing implementation is not simple and takes time, it's also heavily dependant on the game engine and developer talent, there's a lot of factors. Ultimately I think developers will need time to really leverage what the next-gen consoles are capable of in terms of ray-tracing and I think we'll see start to see some really impressive stuff within a year or so.
That being said, software based solutions like Lumen which had pretty impressive Global Illuminations (G.I) on the UE5 tech demo also look promising, I could only imagine how much better it would look had it been hardware accelerated, if rumours are true that another Uncharted game is in development then I think it would really benefit from some forms of ray-tracing especially G.I, Naughty Dog just like Santa Monica Studios are known to push the visual benchmark on Playstation consoles so who knows what they'll be able to cook up. Even open world games benefit from dynamic G.I as I've heard that it's hard for developers to bake in different lighting for different times of the day on open world games, I know Witcher 3 has a first day next gen patch for ray-tracing but curious to see how they'll use it since the game wouldn't benefit from things like reflections but would from shadows, ambient occlusion and GI.