LucidFlux
Member
Not joking, and I might be missing something, but was that pop-in around 10sec, in the distance, same street he is swinging in but much farther up the road? From the moment he's on his peak and starts going down again, then in the distance.
Video is blurry as hell for me but it looks like a shadow appearing in the distance.
I'm not sure why people thought that pop-in would suddenly disappear or LOD transitions to not be noticeable until game engines are rewritten to implement REYES style rendering like UE5's nanite.
The only thing that can be done in the interim is to infinitely push out draw distances on objects but even that isn't as easy as it sounds because then that means the lowest LOD of every object in the viewport (or has the potential to be in the viewport in x amount of time) needs to already be loaded into memory. That might eclipse total available memory whereas with the nanite technique, distant objects only covering 10s of pixels would take considerably less memory as only the visible geometry is rendered with the rest culled on the fly. Hopefully that makes sense.