No, but we already know the clock speeds, what do you mean?Can people like Digital Foundry and other reviewers find out what GPU and CPU clock speed the PS5 is running?
I don't think so, unless they have a dev kit which I don't even know if that thing can show the clock speeds.Can people like Digital Foundry and other reviewers find out what GPU and CPU clock speed the PS5 is running?
I think he wants to see if it will drop during gameplay.No, but we already know the clock speeds, what do you mean?
I mean, Control went and added RT shadows and GI. I dont think that's the whole storyBecause these are crossgen games and adding some shiny reflections on top is easier to implement than creating a true next gen engine that won’t work on current gen
I think he wants to see if it will drop during gameplay.
I think he wants to see if it will drop during gameplay.
You won’t see it “drop” during gameplay. Clocks are adjusted and power is diverted multiple times per frame depending on which element is busier at any given time in the pipeline. This is to ensure maximum performance within the power budget, and it’s not something you’d be able to see in a graph unless you’re looking at a breakdown of a single frame.That's right. I thought I've kind of noticed John's nervous or feigned laughter when Richard mentioned that "there will be surprises".
Opposite to how other people felt about that comment, I didn' feel like it was a good thing.
You won’t see it “drop” during gameplay. Clocks are adjusted and power is diverted multiple times per frame depending on which element is busier at any given time in the pipeline. This is to ensure maximum performance within the power budget, and it’s not something you’d be able to see in a graph unless you’re looking at a breakdown of a single frame.
I know, I was just saying that's what he wanted to see.You won’t see it “drop” during gameplay. Clocks are adjusted and power is diverted multiple times per frame depending on which element is busier at any given time in the pipeline. This is to ensure maximum performance within the power budget, and it’s not something you’d be able to see in a graph unless you’re looking at a breakdown of a single frame.
History doesnt matter. Losing Housemarque or even Bluepoint games wouldnt move any needle. The point of these games are meant to be low cost, decent profit.You don’t just remake a game like that without talent. They did a lot to ensure it looks next-gen and it plays like a From Software game... You wan’t know why people suggest those studios? Because they have a history with PlayStation, whether from remastering and porting games or putting non-AAA exclusives. If it isn’t clear enough, Sony is more than willing to give big projects to both Bluepoint and Housemarque because of that past.
Makes no sense because theres nothing stopping from continuing the relationship as is. It’s not like their games r super successful.They make perfect sense. The games they remake were successful at the time, but don’t hold up well today. There’s obviously a huge market for remakes of classic PlayStation games, and Bluepoint is the best at it. They put a lot of time and care into their remakes, and actually make them into what your mind imagined the original game to be. Demon’s Souls is currently blowing people’s minds, and if Bluepoint keeps putting out games at that level, then I don’t see how that could be a bad purchase. Sony could have their own AAA quality remake studio.
The work they do is outsourse work. There is no business sense in making it inhouse. All this would end up is Sony closing both studios after a dud.Nothing wrong with a port house studio. They're talented for that use. Wouldn't cost much either. Not really a big need tho or course. I'm not sure it matters either way. Sony can just keep hiring them for each job if they want.
And no one thinks that buying Housemarque or Bluepoint would be the equivalent of buying From Software or Kojima Productions, etc. Different.
I said it’s harder to implement, not impossible. Remedy decided to go the extra mile, and it does help them out that it’s a linear experience with mostly precomputed lightingI mean, Control went and added RT shadows and GI. I dont think that's the whole story
You will not be able to see anything since the clock changes according to the needs of the moment every 2 ms it can change.Can people like Digital Foundry and other reviewers find out what GPU and CPU clock speed the PS5 is running?
So you won't be able to see anything....................but you will be able to?You will not be able to see anything since the clock changes according to the needs of the moment every 2 ms it can change.
You will see something like this like RTX 3090 nvidia GPU:
You will not be able to see anything since the clock changes according to the needs of the moment every 2 ms it can change.
You will see something like this like RTX 3090 nvidia GPU:
I think Sony plans on giving GOW:R a proper reveal at The Game Awards. I'd imagine that or The Initiative's Perfect Dark game will be the final reveal at the show. I also expect a new Horizon trailer. I also don't think we see anything of Silent Hill (if it even exists) till next summer.We just know nothing about the game. No name, or if its even GoW 2, or just a Miles Morales / Lost Legacy style GoW 1.5 game. We have no idea what it is yet.
Sony usually wait to announce a new game until it AT LEAST has a title. They didn't even manage that yet.
Notice how every new game Sony has announced so far is on this page? Except... GoW. Even every 3rd party game from their 2 big showcases is on their.. but no God of War.
The best PS5 games - new, pre-order & upcoming | PlayStation
Discover the best games to play on PS5 and VR2, including our newest exclusives and exciting indies, out now or available for pre-order.www.playstation.com
I'm skeptical.
I listened recently in a xbox channel that Xbox Series X has Samper Feedback Streaming, and this feature is "Xbox Infinity cache".
No. Bluepoint make games for Sony, they're not like an outsourced audio foley recording studio that other studios pay for help on some aspect of making their games. Outsourcing is totally different.The work they do is outsourse work. There is no business sense in making it inhouse. All this would end up is Sony closing both studios after a dud.
No shit we know how it works and why. They run at constant power and let the clock vary, instead of running at a constant clock speed but letting power fluctuate. This made the PS5 thermal & cooling design much easier to engineer.So you won't be able to see anything....................but you will be able to?
What people want to know is how often the PS5 will drop clock speeds of the CPU or GPU. It will absolutely 100% do it, otherwise they would have just gone with constant instead of variable.
Mr socks, the answer is right there. It happens several times per frame, and it will not negatively affect performance because it’ll only happen at times in the pipeline where the gpu or cpu does not need the power. It’s an optimization in the usage of the power budget, whereas with “constant” clocks, power is delivered equally to the cpu and gpu no matter if one of them doesn’t need it, and it’s wastedSo you won't be able to see anything....................but you will be able to?
What people want to know is how often the PS5 will drop clock speeds of the CPU or GPU. It will absolutely 100% do it, otherwise they would have just gone with constant instead of variable.
The game looks gorgeous with RT, but man, what is this?
The game looks gorgeous with RT, but man, what is this?
Ok? That doesn't address what I said. People want to know how often the GPU or CPU won't be having their full power, meaning that 10.2TF isn't all available.No shit we know how it works and why. They run at constant power and let the clock vary, instead of running at a constant clock speed but letting power fluctuate. This made the PS5 thermal & cooling design much easier to engineer.
So you won't be able to see anything....................but you will be able to?
What people want to know is how often the PS5 will drop clock speeds of the CPU or GPU. It will absolutely 100% do it, otherwise they would have just gone with constant instead of variable.
Ok? That doesn't address what I said. People want to know how often the GPU or CPU won't be having their full power, meaning that 10.2TF isn't all available.
The first assumption you cling to is that I’m an Xbot because I called out Sony on their shitty false advertising. Do you not feel like their lapdog?
No matter how you want to spin it, variable clocks are worse than constant clocks. People, myself included, want to see the affects that the variable clock rate has.
So you won't be able to see anything....................but you will be able to?
What people want to know is how often the PS5 will drop clock speeds of the CPU or GPU. It will absolutely 100% do it, otherwise they would have just gone with constant instead of variable.
No matter how you want to spin it, variable clocks are worse than constant clocks. People, myself included, want to see the affects that the variable clock rate has.
I think people are expecting a flat chart with identifiable ups and downs. They want to see a clock set to 2000 and go up to 2230 for a few seconds and go back down to 2000 so they can identify 2000 as the true clock and continue with the FUD.
This just tells me you didn’t even bother to try to understand the explanations we gave you for this approach. Optimized power delivery means only better performance per watt, not worseNo matter how you want to spin it, variable clocks are worse than constant clocks.
No matter how you want to spin it, variable clocks are worse than constant clocks. People, myself included, want to see the affects that the variable clock rate has.
Who are these "people" who want to know? Those who only measure teraflops instead of actually playing games? Who does that?Ok? That doesn't address what I said. People want to know how often the GPU or CPU won't be having their full power, meaning that 10.2TF isn't all available.
No matter how you want to spin it, variable clocks are worse than constant clocks. People, myself included, want to see the affects that the variable clock rate has.
Got it. Thanks.
Besides there are no apps for that kind of measure on consoles, I guess. Let alone a new console with no homebrew or anything.
Great trolling. Or you're just an idiot.Ok? That doesn't address what I said. People want to know how often the GPU or CPU won't be having their full power, meaning that 10.2TF isn't all available.
Then how come PC have variable clocks? Nvidia and AMD cards are also variable.No matter how you want to spin it, variable clocks are worse than constant clocks. People, myself included, want to see the affects that the variable clock rate has.
Well, you angry little sausage, your vast store of knowledge and expertise should serve you better.An expensive microphone, which will have a much higher range than a cheaper one. He lied, plain and simple. Even the 120mm fan working will produce measurable sound. But you're adamant it's not, even after proving to be a fucking ignorant when it comes to sound. Please come back when you've worked sound in sporting events and have mixed and mastered music.
And that's an anechoic chamber, you absolute lemon.
No, you're simply not understanding the answer. The point of the power shift is for when the CPU or GPU DOESN'T NEED THE POWER. So like...I dunno...sitting at a menu...the GPU not doing anything so it drops down to idle and cools. Once it's needed, it's back up and running. Same for CPU.Ok? That doesn't address what I said. People want to know how often the GPU or CPU won't be having their full power, meaning that 10.2TF isn't all available.
Dude my life got so much better with this knobhead ignored. It works wonder.No, you're simply not understanding the answer. The point of the power shift is for when the CPU or GPU DOESN'T NEED THE POWER. So like...I dunno...sitting at a menu...the GPU not doing anything so it drops down to idle and cools. Once it's needed, it's back up and running. Same for CPU.
Some people just don't WANT to understand this, I think. But bottom line...even if the PS5 drops down to only 3TF "under load" and while playing these games, it's still running games at the same frame rate and resolution as the XSX which doesn't have this technology. So there's that. Nothing to be concerned about, obviously.
Can people like Digital Foundry and other reviewers find out what GPU and CPU clock speed the PS5 is running?
Every PC for the last 10 years and more disagrees with you. As does every mobile device.
There’s no spin - variable clocks are more efficient than fixed, that’s why every high performance platform uses them.
Does the game have an Olympic platform diving mini game?
No splash. Guaranteed 10/10.
Ok? That doesn't address what I said. People want to know how often the GPU or CPU won't be having their full power, meaning that 10.2TF isn't all available.
Warehouse workers show off massive stock of PS5’s getting ready to ship out!
2 more weeks.