Rudius
Member
The trilogy really need a 60fps patch for PS5, and the same for Spyro Reignited.Any news for Crash 4? It Looks so blurry on my ps5/4k monitor
The trilogy really need a 60fps patch for PS5, and the same for Spyro Reignited.Any news for Crash 4? It Looks so blurry on my ps5/4k monitor
Came out in 2017; she was a "trainee animator" there during the last year of it's development.
For a farmed out non-main Halo title lol, with no actual evidence she even worked on the game.
TheApp is full of shit.
The Coalition does a good job, Bend Studios with Days Gone, and others.What is ironic about this unless Unreal will be PlayStation exclusive? I have not seen 3rd parties do a better job with Unreal than the Coalition.
That's one hell of an analogy.....The way Sweeney tells it Sony was in bed with them blowing them from every angle and Microsoft was off somewhere else jerking themselves off.
(but it's not like their engine won't scale well / be optimized for XSX fairly quickly)
Photo mode can always take things further because it’s not beholden to real-time gameplay frames.The goal for this #ps5 generation should be for studios to make games that look so good that photomode won't be needed anymore.
No-one said otherwise. Relax, dude.The way Sweeney tells it Sony was in bed with them blowing them from every angle and Microsoft was off somewhere else jerking themselves off.
(but it's not like their engine won't scale well / be optimized for XSX fairly quickly)
01.22 we can conjure up a Tempest.
Interesting, from a quick glance through the claims but I thought it would have been a SFS patent as it seemed to deal with on demand asset streaming when the resource is bound by the graphics API (in OpenGL parlance when you assign a texture resource to a sampler essentially, unless my memory is failing me faster than I thought). Interesting .
Maybe of interest. ;-)
Maybe of interest. ;-)
It seems to be like SFS, which only deals with textures, but for geometry. Instead of doing a draw call once with a low level LOD and then another one when the wanted LOD level is loaded, you can issue a single draw call and it will use the highest LOD available on memory.Interesting, from a quick glance through the claims but I thought it would have been a SFS patent as it seemed to deal with on demand asset streaming when the resource is bound by the graphics API (in OpenGL parlance when you assign a texture resource to a sampler essentially, unless my memory is failing me faster than I thought). Interesting .
I need to read more details as I only briefly glanced through the claims, but what does it do with LOD data missing in memory? What does maximum LOD mean in this case (you mean the wanted level)?It seems to be like SFS, which only deals with textures, but for geometry. Instead of doing a draw call once with a low level LOD and then another one when the wanted LOD level is loaded, you can issue a single draw call and it will use the highest LOD available on memory.
<Hater>Weren't LODs supposed to be gone with PS5 supporting infinite detail? </Hater>
The LOD thing interests me, with UE5 demonstrated on the PS5 they stated no more need for LODs.It seems to be like SFS, which only deals with textures, but for geometry. Instead of doing a draw call once with a low level LOD and then another one when the wanted LOD level is loaded, you can issue a single draw call and it will use the highest LOD available on memory.
<Hater>Weren't LODs supposed to be gone with PS5 supporting infinite detail? </Hater>
They knew as soon as they got their hands on the dev kits.So developers working on the PS5 will know obviously how much RAM is available to them for game development, yet none have divulged what that amount is, NDAs? :-?
True, yet officially I don't think a Dev has actually said how much is available for game development eg 13, 13.5, 12, 14GB...They knew as soon as they got their hands on the dev kits.
Agreed, and the silence from the devs and Sony has been a consistent pattern now.True, yet officially I don't think a Dev has actually said how much is available for game development eg 13, 13.5, 12, 14GB...
Yeah, a PS5 Pro is not needed. Switching between the 1440p60 and 4K30 options in Demon's Souls I don't notice the extra resolution, only the framerate. Perhaps on a larger TV it would be more noticeable, but even in this case a PS5 Pro running that game at 4K60 would add very little to the experience.Ehh the extra flash wouldn't even cost Sony $100 to add, even right now. And definitely not by 2023. The die shrink won't be much or any cheaper, true, but both PS5 and XSX will offer 1.65 TB and 2 TB models (respectively) in 2-3 years from now. For $100 extra price of course.
I just kinda doubt the Pro model would work again. PS4 Pro was for 4K TVs. It was easy to jump from 18 to 36 CUs, and bump up games res from 1080 or 30 to 60 FPS, etc.
The issue is that doesn't really scale forwards onto this new gen. People won't care about 8K TVs in 2023-24 enough to buy a new console, and plenty of games will already have 60 FPS or even 120 FPS modes. Plus, the PS5 already supports 8K TVs via HDMI 2.1 from day 1, where as the launch PS4 could not output at 4K. Launch PS4 lacked HDR, but PS5 already has that day 1.
The more I think about it, the less I think the mid-gen Pro model (higher spec) will work again. It doesn't scale, the PS4 Pro feels like a 1 time thing. Unique to the time and the TV market, along with fitting into where gaming tech and games were at. I can't see it repeating again. Not for Sony or Microsoft.
Consoles can't keep getting bigger and using more and more power, its not like gaming PCs. Sure a few of us would be cool with that, but not most buyers. Plus game devs won't be able to keep up with the tech. Making games is already hard enough, and adding more sku's to dev for only makes their job even harder. What's the point of adding a new spec sku to dev for every 3 years if games take 3-4 years to make?
All the suits care about is money, so they'll be fine with whatever is cheapest and most profitable. And that would be continuing to sell the same console for the same price for as long as possible (like the Switch) in order to lower costs and maximize profits. And that'd be, for Sony, just keep selling the same PS5 for 3 years, then just do a minor revision to add more storage, slim it down a bit, and get onto to PS6 in 2027 or so.
PLAYSTATION®5 LAUNCHES IN THAILAND ON 5th FEBRUARY 2021
AT THB 13,990 FOR PS5 DIGITAL EDITION,
AND THB 16,990 FOR PS5 WITH ULTRA HD BLU-RAY DISC DRIVE
Preorder will Start from 22nd January 2021
playstation5-launch-day
www.playstation.com
I agree. I don't know why people are discussing the idea of a PS5 Pro when we only just start to begin to see what the PS5 is capable of.Yeah, a PS5 Pro is not needed. Switching between the 1440p60 and 4K30 options in Demon's Souls I don't notice the extra resolution, only the framerate. Perhaps on a larger TV it would be more noticeable, but even in this case a PS5 Pro running that game at 4K60 would add very little to the experience.
They must focus on PS6, so it is a great console for a good price in 2027. PS5 just needs the usual software support and a price reduction down the road. A slimmer console would be nice, but not essential; once you do the setup it does not matter how big or heavy it is, but only how it performs and how silent it is.
I wonder if that retro shop in MBK will have in stock.Saw this come up in my feed. Have been away for a few days so not sure if already discussed.
Could be new thread worthy for our Thailand brothers and sisters.
Catch a few more snippets of Returnal action we are all hungry for here...
Man I can't get enough of this game's visuals, looking insanely intense and slick!
Saw this come up in my feed. Have been away for a few days so not sure if already discussed.
Could be new thread worthy for our Thailand brothers and sisters.
This guy found normal temperatures for the GDDR6 chips. He even tried to turn the fan off and put a cover on the PS5 to create overheating.
Using another methodology this user also found perfectly normal temperatures:
Steve (GamersNexus) is doing a PS5 thermal analysis
The issues brought up were nowhere near RROD levels that's for sure.www.resetera.com
I only did a quick glance also but what I understood was that they submit a draw call with the minimum LOD level required and some extra info about the wanted level. When that draw call is processed, instead of being stalled waiting for the wanted level LOD to be loaded or submitting another draw call with the minimum LOD level, it just starts working with the minimum LOD and changes to the wanted one as soon as it's loaded. This is basically to remove the burden of LOD management from the developers.I need to read more details as I only briefly glanced through the claims, but what does it do with LOD data missing in memory? What does maximum LOD mean in this case (you mean the wanted level)?
I presume this means that the single draw calls goes out even if the LOD is not currently loaded in memory, the GPU computes the LOD to load in the background and fetches it from memory (with maybe a fallback to the SSD if the resource is not in RAM?) so that it can become available when the resource is needed?
Their claim was no more LOD authoring not that they would always render things at maximum precision as some people interpreted. It really makes no sense to use the full high resolution meshes when they are rendered only in a small number of pixels. What they meant was that using Nanite, they will be able to sample the meshes at different frequencies depending on different factors, that's essentially using LODs without having to pregenerate them.The LOD thing interests me, with UE5 demonstrated on the PS5 they stated no more need for LODs.
I agree. I don't know why people are discussing the idea of a PS5 Pro when we only just start to begin to see what the PS5 is capable of.
Right now Developers are still in the Evolution faze.
It will be a year or 2 before we start to see Developers change there code to be Revolution.
So, I don't see a PS5 Pro happening. Especially when the PS5 is more than capable to last up to 6 years.
It's better to use techniques like Checkerboard Rendering than to go out and spend millions to develop a Pro model.
The technology isn't powerful enough for a Pro model to make a huge difference anyway.
PS6 6-7 years from now makes more sense.
Nah, it's for when they use the logo that looks like thisSo will there be an Xbox Series XSuper this year.
Xbox Trademarks - Justia Trademarks
trademarks.justia.com
Lol, thank heavens Sony isn't doing these uber cringe overhype marketing ads anymore.
This new gen launch (and the PS4) was far more measured and truthful in terms of the technical claims being made about the hardware capability.
As an aside though, I want a WarHawk remake soooo bad.
GN has visited many actual factories in Asia so they know a fair bit more than most about hardware design. And they never said the ram chips would fail, just that they were uncomfortably close to the temperature limit. Geez, some people just love to shit on tech media.GamersNexus and this guy are just nerds, they know nothing about HW design. Whats funny is taking their tests seriously. Sony have been designing HW even before they were born.
I'm still waiting for my PS5 ram chips to crap out as GamersNexus said /s
GN has visited many actual factories in Asia so they know a fair bit more than most about hardware design. And they never said the ram chips would fail, just that they were uncomfortably close to the temperature limit. Geez, some people just love to shit on tech media.
Thank you, friendo. That's the information I've been waiting for. I'll have to cross my fingers that I can get my hands on one in Krabi. I have no interest in hopping on a plane to Bangkok anytime soon.Saw this come up in my feed. Have been away for a few days so not sure if already discussed.
Could be new thread worthy for our Thailand brothers and sisters.
No-one said otherwise. Relax, dude.
Agreed. Now no one seems to care about how powerful or not the PS5 is, games like Demon's & Spidey Miles seem to have washed all that "concern" away. Its a console anyways, its not really about chasing ultra high end specs.Yeah, a PS5 Pro is not needed. Switching between the 1440p60 and 4K30 options in Demon's Souls I don't notice the extra resolution, only the framerate. Perhaps on a larger TV it would be more noticeable, but even in this case a PS5 Pro running that game at 4K60 would add very little to the experience.
They must focus on PS6, so it is a great console for a good price in 2027. PS5 just needs the usual software support and a price reduction down the road. A slimmer console would be nice, but not essential; once you do the setup it does not matter how big or heavy it is, but only how it performs and how silent it is.
Are we getting slim models this generation? I thought due to diminishing returns it’s supposedly more likely we’ll just get the same SKU, but maybe with double the storage as storage prices drop. Correct me if I’ve read that wrong though? As I’d be down for a PS5 Slim.Agreed. Now no one seems to care about how powerful or not the PS5 is, games like Demon's & Spidey Miles seem to have washed all "concern" that away. Its a console anyways, its not really about chasing ultra high end specs.
Only remaining legit criticisms of the PS5 I can think of are things Sony can fix with a PS5 Slim. Meaning, the 825 GB SSD is a bit small, the overall size and bold design, the power draw, and mostly the price.
If someone hasn't bought a PS5 by 2024, its not gonna be because of a lack of great games or specs. Its gonna be because they don't want to spend $500/400, or they want a bigger SSD, or they think its too big or ugly, etc. That can all be fixed with a PS5 Slim refresh.
PS5 Slim, 825 GB DE = $300
PS5 Slim, 1.65 TB DE = $400
PS5 Slim, 1.65 TB disc = $500
Lowering the entry price and offering 2x the SSD size, all while shrinking the console and giving it a minor redsign would be the perfect mid-gen boost the PS5 might need in 2023-24. Then just launch a fucking beast of a PS5 Pro in 2026-27 called the PlayStation 6.
Sony has always done a Slim every gen. I don't see why not. PS5 can be easily shrunk in 3-4 years, just gotta make the system more power efficient to reduce how much heat is produced, which then lets them decrease the size of the heatsink, PSU, and we get a smaller box.Are we getting slim models this generation? I thought due to diminishing returns it’s supposedly more likely we’ll just get the same SKU, but maybe with double the storage as storage prices drop. Correct me if I’ve read that wrong though? As I’d be down for a PS5 Slim.
No.So could the Sony Bravia XR be their own version of VRS, and the cognitive algorithms in the Bravia XR processor, also be created in say... PS5 Tempest Engine.
Warhawk was so much fun.Lol, thank heavens Sony isn't doing these uber cringe overhype marketing ads anymore.
This new gen launch (and the PS4) was far more measured and truthful in terms of the technical claims being made about the hardware capability.
As an aside though, I want a WarHawk remake soooo bad.
Destiny 2 next-gen comparison between PS5 and Xbox Series. I think there’s a bug or whatever on how Xbox games do fire effects, because the drop was constant when Tom had his pike on fire or when he used his super to burn enemies. That’s very odd, I also remember Valhalla’s infamous torch drops. It’s been some time, but I remember a Era member (MiniatureKaiju) talking about this same thing.
UE5 stated no more manual authoring of LODs. And presumably continuous LOD refinement.The LOD thing interests me, with UE5 demonstrated on the PS5 they stated no more need for LODs.