Shmunter
Member
I've seen two developers from halo join guerilla this past week:
Achievement unlocked? Some confusion here
I've seen two developers from halo join guerilla this past week:
I've seen two developers from halo join guerilla this past week:
But former Halo employees? maybe they were hired because of long term potential, maybe HFW has some sort of online multiplayer or more likely Guerrilla is working on a multiplayer game.
True, just interesting since both come from a studio which heavily focuses on multiplayer experiences.No reason it has to be either of those things.
Maybe these people are just talented in their field?
One of them has said they are joining the "creature Animation team" so nothing online or multiplayer there, and the other one has "Lighting (Atmospheric Artist)" in their Twitter bio so again no online or multiplayer there.
Yes. I misspoke in my initial response. But the discussion was always about consoles... so goal posts weren't moved, i just kicked it too wide on my first attempt
I've seen two developers from halo join guerilla this past week:
I've seen two developers from halo join guerilla this past week:
I actually hope that MS adds that feature so more third party games would use it.
The first one is a lighting artist. I hope he can show better results than the lighting seen in Halo infinite
I've seen two developers from halo join guerilla this past week:
So, no chance of getting die shots of the PS5 SOC anytime this lifetime, right? Is that idea dead in the water now? I check this thread once per day, to see if there's anything, but it's been a flaccid few weeks now.
I've seen two developers from halo join guerilla this past week:
Okay granted she's cute, but we suppose to be perving over the devs now?
We have yet to see actual gameplay so .Craig in Horizon II:Forbidden West confirmed?
Looks like those 17,38 GB/s in I/O throughput will be put to good use in more than just 1st party games after allEpic Acquires RAD Game Tools
www.epicgames.com
Great news!Sony’s 2021 TV lineup runs Google TV and fully embraces HDMI 2.1
Variable refresh rate, 4K at 120Hz, ALLM, and eARC are standard across the line Last year’s TV lineup from Sony took a bit of criticism since several sets were unable to take advantage of next-gen gaming features on the PlayStation 5 that shipped in November. Even if you look right now, the...www.neogaf.com
Variable refresh rate, 4K at 120Hz, ALLM, and eARC are standard across the line
Last year’s TV lineup from Sony took a bit of criticism since several sets were unable to take advantage of next-gen gaming features on the PlayStation 5 that shipped in November. Even if you look right now, the spread of HDMI 2.1 features is pretty sad. Sony never really acknowledged this as a mistake, believing that customers purchase its TVs for different reasons and not everyone needs every box checked off.
What a difference a year makes.
In 2021, Sony is correcting course: all of its premium “Bravia XR” 4K (and yes, 8K) TVs support 4K at 120Hz, VRR (variable refresh rate), ALLM (auto low latency mode), and eARC. No asterisks or gotchas or promises to add stuff later with firmware updates.
Sony’s 2021 TV lineup runs Google TV and fully embraces HDMI 2.1
All the gaming features you’re looking for — plus Google TV.www.theverge.com
I've seen two developers from halo join guerilla this past week:
Okay granted she's cute, but we suppose to be perving over the devs now?
Bryan never worked in Halo.
ctrl-f: Halo, 0 Results
ctrl-f: 343, 0 Results
ctrl-f: Halo, 0 Results
ctrl-f: 343, 0 Results
Bryan never worked in Halo.
He was a student that create 3D models inspired by the Halo Universe... he basically tried to copy the art/design of old Halo games in his 3D projects.
Guerrilha can be his first real job in the industry.
The girl worked at Creative Assembly (Warhammer).
I mean I don't know where Halo come in place to be fair.
My bad I usually forget these games when talk about Halo... I always think about the main franchise games.Creative Assembly developed Halo Wars 2 alongside 343.
Linked In shows Corrine Yu has been at 5 companies in the past 7 years. One of those job hoppers. It was a big gaming splash she left MS for ND. But when she left ND after only 1 yr to go to Amazon, everyone shut their mouths about it.Who cares, this constantly happens. devs go from team to team, job to job. We've known for a while Guerrilla is making a shooter.
For example, this was from 2013. one of hundreds of examples.
Halo programmer Corrinne Yu joins Uncharted dev Naughty Dog
Former 343 Industries programmer Corrinne Yu has joined Naughty Dog to work on PlayStation 4.www.eurogamer.net
wowEpic Acquires RAD Game Tools
www.epicgames.com
And this is totally normal. My point was who cares about a few devs going from 1 studio to another, it happens a lot.Linked In shows Corrine Yu has been at 5 companies in the past 7 years. One of those job hoppers. It was a big gaming splash she left MS for ND. But when she left ND after only 1 yr to go to Amazon, everyone shut their mouths about it.
- Left MS in 2013
- ND 1 yr
- Amazon 3 yrs
- GM 8 months
- Facebook 2 yrs
best way to earn raises in the U.S is by switching companies. even on a good year, you are looking at 5-7% raises, but if you switch companies, you can easily get 20-30% because companies are willing to pay more for outside talent for some reason.And this is totally normal. My point was who cares about a few devs going from 1 studio to another, it happens a lot.
A dev from Sony Santa Monica quit after God of War 2018 shipped, went to Sucker Punch and worked on Ghost of Tsushima, then after that shipped he announced he had left SP and gone back to work as Santa Monica studio. And 1000's of others do the same.
An animator left Naughty Dog after Uncharted 4, went to Rockstar, shipped Red Dead Redemption 2, left and went back to Sony. Etc etc.
Again, look at this random sound designer now at Naughty Dog and the various games he worked on.
Creative Assembly developed Halo Wars 2 alongside 343.
And this is totally normal. My point was who cares about a few devs going from 1 studio to another, it happens a lot.
Epic Acquires RAD Game Tools
www.epicgames.com
Epic Acquires RAD Game Tools
www.epicgames.com
Epic Acquires RAD Game Tools
www.epicgames.com
Oof. This is big news.Epic Acquires RAD Game Tools
www.epicgames.com
exactly. they bounce around studios for pay raises, promotions, new games to make, better co-workers/managers, or better perks, or just a new location, etc.best way to earn raises in the U.S is by switching companies. even on a good year, you are looking at 5-7% raises, but if you switch companies, you can easily get 20-30% because companies are willing to pay more for outside talent for some reason.
The irony is over 50% of Xbox studios use Unreal. Idk about Bethesda devs, tho.This relationship between Sony and Epic should deliver good results for PS5.
Maybe we will see a more optimized Unreal Engine 5 for PS5 with a good API for all new PS5 features like Geometry Engine.
And of course, many third-party games are writen in Unreal Engine. It's true that Sony's first-party studios has their own engines, but the third-party studios could make use of good PS5 resources in Unreal Engine 5.
What is ironic about this unless Unreal will be PlayStation exclusive? I have not seen 3rd parties do a better job with Unreal than the Coalition.The irony is over 50% of Xbox studios use Unreal. Idk about Bethesda devs, tho.
Its funny that Sony and Epic worked together to build UE5, Sony owns part of Epic, and the UE5 demo was shown off on PS5.What is ironic about this unless Unreal will be PlayStation exclusive? I have not seen 3rd parties do a better job with Unreal than the Coalition.
And here Jaffey pretty much says what i did say about this.Sure he could guess right, but still just a guess, i say this cause some took it as official confirmation.
And welcome back btw.
As soon as I saw that Rainbow Six Siege on PS5 supports the DualSense triggers and haptics, I knew Sony made good choices innovating with their hardware.Unreal Engine is pretty much the middleware engine of choice among third party developers. Sony played it smart, by ensuring the most popular next-gen middleware engine was architected from the ground up for their next-gen console. It makes sure third party devs of all talent levels have no problem take full advantage of everything the PS5 has to offer.
So all the talk about PS5’s bespoke features being ignored in third party games because devs don’t have time to optimise for PS5 as well as focusing in the lowest common denominator, becomes effectively moot. Every dev rocking UE5 will see great PS5 performance out of the box.
Well, they should first get their promised features running on last years TVs before they bring out something new.Sony’s 2021 TV lineup runs Google TV and fully embraces HDMI 2.1
Variable refresh rate, 4K at 120Hz, ALLM, and eARC are standard across the line Last year’s TV lineup from Sony took a bit of criticism since several sets were unable to take advantage of next-gen gaming features on the PlayStation 5 that shipped in November. Even if you look right now, the...www.neogaf.com
Variable refresh rate, 4K at 120Hz, ALLM, and eARC are standard across the line
Last year’s TV lineup from Sony took a bit of criticism since several sets were unable to take advantage of next-gen gaming features on the PlayStation 5 that shipped in November. Even if you look right now, the spread of HDMI 2.1 features is pretty sad. Sony never really acknowledged this as a mistake, believing that customers purchase its TVs for different reasons and not everyone needs every box checked off.
What a difference a year makes.
In 2021, Sony is correcting course: all of its premium “Bravia XR” 4K (and yes, 8K) TVs support 4K at 120Hz, VRR (variable refresh rate), ALLM (auto low latency mode), and eARC. No asterisks or gotchas or promises to add stuff later with firmware updates.
Sony’s 2021 TV lineup runs Google TV and fully embraces HDMI 2.1
All the gaming features you’re looking for — plus Google TV.www.theverge.com