akaFullmetal
Member
I don't see anything wrong with the name, it's a pass for video, video pass. Makes sense for a name and advertising.I don't like that name though. lol
I don't see anything wrong with the name, it's a pass for video, video pass. Makes sense for a name and advertising.I don't like that name though. lol
Yeah… that is what I am afraid it incentivises…It doesn't completely stop spending though.. lots of heavy microtransaction games
MS has actually shifted to the subscription model for pretty much everything. All their MS office contracts with businesses are subscription based. If you want MS word and Excel, you now have to buy their yearly sub at $69. I remember thinking $120 back in the mid 2000s was expensive, but now they want you to renew it every year lol
And Netflix didnt make any profit for over a decade and only just started posting profits, and they seem to be doing fine. this is a long term investment. Netflix now has 200 million subscribers, and they are still investing $19 billion in programming for 2021. Their revenue was in 2020 was $25 billion. You have to continue to invest in order to keep people from switching to other services. Which is good for the industry.
Both MS and Sony will have to spend hundreds of millions every month to fill their services with content and like Netflix they will eventually realize that original programming costs far less than getting third party content.
Which is a strange fear since the entire industry moved that way many years ago.Yeah… that is what I am afraid it incentivises…
Netflix has never not been profitable.Netflix isn't profitable and never has been
There is still a big difference for the console games I can and buy now and what I see on mobile, so no… the train has not left the station…Which is a strange fear since the entire industry moved that way many years ago.
There is no increase of microtransactions for sub based games, that already happened years ago in the entire industry.
That's exactly what I said. Netflix kept investing and investing instead of sitting on their laurels. That's why they never made any profit for over ten years. But they HAVE finally started posting profits and stopped borrowing since last year. Their revenue is $25 billion a year and their programming budget is $19 billion. They can cut down that budget to half and double if not triple their profits right away, but they aren't because they know how important it is to continue supporting their platform with content.MS already have those office products in house - they are milking a cash cow they already own and cornered the market with. For GP you're suggesting they pay 3rd parties for content and receive 0% ROI in the transaction - not gonna make the money MS want.
Oh and netflix?
Netflix shares plunge amid fears coronavirus boom is over
Netflix isn't profitable and never has been - yes they may have more money in the bank than they spent over 1Q, but accounting for amortisation and spending on new content, they've always been making a net loss...
Maybe you should look at their financials once in a while.MS already have those office products in house - they are milking a cash cow they already own and cornered the market with. For GP you're suggesting they pay 3rd parties for content and receive 0% ROI in the transaction - not gonna make the money MS want.
Oh and netflix?
Netflix shares plunge amid fears coronavirus boom is over
Netflix isn't profitable and never has been - yes they may have more money in the bank than they spent over 1Q, but accounting for amortisation and spending on new content, they've always been making a net loss...
People have an assumption anything subscription based loses money.Netflix has never not been profitable.
Where do you guys get this myth, and why do you keep repeating it?
And Netflix still grew lol.. their stock plunged because of crazy expectations.. the stock market is reactive to stupid shit.. Netflix long term is an insanely solid company. Not that the comparison is that great to game subs in the first place.
Welcome to AtroposIt's kinda like being stuck in a loop.
I will take this over the debates last two years when some folks were convinced github leaks were real and PS5 was 9 tflops. And that was after Gonzalo which was only 1.8 ghz or 8 tflops. They would NOT let it go. Even after Sony revealed the final tflops count.I am sure we keep cycling through the same debates.
- Jim Ryan is a dumbass
- Gamepass isn't profitable (this includes the Netflix debate about their profitability)
- Some stupid thing about RDNA 2/1.1
- UE5 demo running on a laptop
It's kinda like being stuck in a loop.
You are in a simulation. To break free you must wake up.I am sure we keep cycling through the same debates.
- Jim Ryan is a dumbass
- Gamepass isn't profitable (this includes the Netflix debate about their profitability)
- Some stupid thing about RDNA 2/1.1
- UE5 demo running on a laptop
It's kinda like being stuck in a loop.
Gamepass is $120 a year, $180 if you want to play online. It's not "free to play" games.There is still a big difference for the console games I can and buy now and what I see on mobile, so no… the train has not left the station…
You are assuming that they have a high retention rate. But what if 50% jump off after 30 or 60 days and back onto the wagon whenever they see fit.This to me explains how MS was able to get Outriders and MLB in the same month. They have a lot of cash to hand out every month. I think they can easily afford RE8.
Assuming MS has to pay back (80%) to 3rd parties.
Retention Rate 100% stay subbed
Brutto: $230 million per month or $2.7bln per year
(lets assume this is 80% 3rd party games revenue and 20% MS studios published titles)
"Netto":
20% of 230mln = $46mln (MS studio games)
80% of 230mln = $184mln (with 3rd party games, of which MS gets to keep 30%? platform fee = $55mln)
3rd party revenue per month = 230 * 0.80 - (*0.3) =$129mln
subtotal MS = $46mln + $55mln = $101mln * 12 = $1.2bln. per year
subtotal 3rd party = $129mln * 12 = $1.5bln per year
not taking into account following costs (lets say another 30% cut?):
licensing costs for tools like UE, Unity (xx%), maintenance (service, server, hard&software) (xx%) and xx$ for acquiring new games (xx%) + other
MS Studio avg. $0.6bln.
total $0.8bln. per year with a retention rate of 100%
total $0.4bln. per year with a retention rate of 50%
3rd Parties avg. $1.1bln.
total $1.5bln. per year with a retention rate of 100%
total $0.7bln. per year with a retention rate of 50%
Even if it is, it looks great and would still be on UE4, we should expect another graphical boost once UE5 becomes available for devs.There's no problem with it, it's just that it isn't true and Twitter console warriors are using the lie to come up with a downgrade narrative.
I think we are going in circles, I get what it is designed to do ($120/180 per player a year is still small if you spread it across all publishers and still look at games not made optimised for it… the “sell them lots of other stuff” which really means we agree here) and the engagement model that powers it or Netflix.Gamepass is $120 a year, $180 if you want to play online. It's not "free to play" games.
It's not really designed to be cheap.. or somehow make less money than selling games for $60. It's designed to scale and bring in a near guaranteed large revenue stream not directly tied to a series of game releases.
That's it. Get people in ecosystem; give them what appears to be a pretty good deal.. sell them lots of other stuff.
Netflix doesn't have that engagement model though.. they only have a sub service to sell.I think we are going in circles, I get what it is designed to do ($120/180 per player a year is still small if you spread it across all publishers and still look at games not made optimised for it… the “sell them lots of other stuff” which really means we agree here) and the engagement model that powers it or Netflix.
I disagree that right bow the console experience is as microtransactions heavy as you put it and far far removed to a scenario where all gamers paid the yearly subscriptions and the perceived value of games cratered which would leave predatory microtransactions as the answer.
Again, the games I can and do buy now are not the predatory kind this model would breed more and more of.
Yup, again, they are offering it free for PS+ subscribers. Its their own movie service. There's nothing extra to do as a user right now. Its like claiming the games for the Plus IGC. Either do it or dont.It also just might literally be Sony throwing a few free movies at PS Plus subscribers for the next year as a way to advertise the video store and isn't any real service coming.
Who knows? We'll have to wait I guess. Either way this is content Sony owns, an easy bonus to give.
I agree with this 100%.I will take this over the debates last two years when some folks were convinced github leaks were real and PS5 was 9 tflops. And that was after Gonzalo which was only 1.8 ghz or 8 tflops. They would NOT let it go. Even after Sony revealed the final tflops count.
Sony had confirmed hardware RT back in October 2019, but because of github, we had to entertain this software only nonsense up until launch.
I also remember people mocking Cerny when he said his SSD was faster than any SSD on the market back in April 2019. After going through all this nonsense for years, this current loop doesnt seem too bad.
Does it matter what the retention rate is if they have more than doubled their monthly userbase in a year? They had 10 million subs in April 2020. 23 million today. And its been a gradual increase like I mentioned above. They didnt just get to 23 million just for April. They have been growing.You are assuming that they have a high retention rate. But what if 50% jump off after 30 or 60 days and back onto the wagon whenever they see fit.
Exactly! I can't wait for Sony to announce free cloud saves. I'm sure the announcement will hit any day now.Nice, after 15 years of milking people, well better late than never as some says.
Does it matter what the retention rate is if they have more than doubled their monthly userbase in a year?
FidelityFX present in The Village PS5 demo.
What if he's younger than that?Maybe you should look at their financials once in a while.
they’ve been profitable since 2003 when they were mailing DVDs. You’ve only had 18 years to check them out.
FidelityFX is a set of algorithms/tools available for developers using AMD hardware.... it is available to use since the hardware supports it.
FidelityFX present in The Village PS5 demo.
That logic is whackWith regards the UE5 demo where they commented on the nearly 500 statues, all those statues were loaded in even off screen right? hence why they stated the number of Polygons in that room... So there was no culling/scrubbing... This would mean with cache scrubbing and loading in only what the player sees, would mean the demo could have run at a much higher resolution and much higher fps.
Well there's building evidence we are all Holograms.You are in a simulation. To break free you must wake up.
It is open source.
It is exclusive to AMD hardware.
There are several FidelityFX features/tools and which one can be used depend of the hardware support.
That definitely makes sense because both consoles are based off RDNA2.
I did shadow edit.That definitely makes sense because both consoles are based off RDNA2.
Is it expected Sony will build their own type of FidelityFX incorporating its custom GE.
Are you sure?
Well yes AMD says it.
Wrong. Github says otherwise.
But the github leak was from AMD.
Honestly this is so Rich coming from a fan of the Company that started the whole pay for multilayer thing....Exactly! I can't wait for Sony to announce free cloud saves. I'm sure the announcement will hit any day now.
But the github leak was from AMD.