nikolino840
Member
Well to be fair, i think neither of us know the real costs involved in any of it, or even what is Sonys policy on the matter _ don't forget the unprecedented Pro mid-gen refresh, and the costs it must have involved (it was even rumored there was 2 skus, one with a better cpu that would bring the Pro price to the 500s), and for what? To have a 4k compatible system to support those tvs, and maybe to improve Psvr experience? _ knowing the fact that this new, more pricey/for the hardcore sku, would sell a lot less than the 'normal' ps4! _ that's a company ready to take risks and with a 'open to invest' policy, if you ask me.
And that's why im still confident that Githubs Oberon doesn't represent the all picture. First of all because we know that ps4 pro bc is accomplished with only half of the GPU active, to mimic the original ps4. So these regression tests could be only for Ps5 bc, and the same way RT is not present, only 36CUs are enabled to mimic the Pro. Yeah, people can say that's really stretching, but isn't it all right now? We don't have dozens of tests do we? How much were there in the github leak _ and mainly testing ps4 and pro clocks! (only one pushing 2GHz like a stress test to the chip). Until we know the real specs everything is conjecture and stretching lol, so i still find credible that Sony has planed and is in final stages of delivering, a proper system that will be able to provide native 4k (on NEXT-GEN games), hardware based Ray Tracing, and a next generation leap in PSVR2... That's a lot of stuff for a 9/10tf don't you think? (and I'm not even mentioning the 8k support crazy talk lol)
I understand some of those things hmmm,
... I know that number!
...that's 8k hmm hmm!
Sorry i was in a hurry
