Are we sure it's Polaris and not some semi-custom hybrid with Polaris features?
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CLRX* Version: GCN 1.1
* https://github.com/CLRX/CLRX-mirror/wiki/GcnIsa
It was Polaris with some Vega features backported like rapid packed math.
Are we sure it's Polaris and not some semi-custom hybrid with Polaris features?
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CLRX* Version: GCN 1.1
* https://github.com/CLRX/CLRX-mirror/wiki/GcnIsa
I'm not sure either!
I'm on holiday at the moment and typing this on mobile. If I was at home, I'd be all over that 2000 clock leak to verify it. Here my google-fu skills are weak unfortunately.
As I see it currently:
I've no idea how this beast will be cooled / powered. It seems crazy that these type of figures are even on the table but here we are.
- 12 TF - rock bottom target on 7nm EUV
- 14.2 TF - mid-low target 72@1550 (my current baseline)
- 16.1 TF - mid-high target 72@1750
- 18.4 TF - ultra target 72@2000
Scarlett specs would get a bump too as it will also be 7nm EUV.
What about 54CUs? How many watts there?Well I don see 80 CUs happening. Too big in terms of die area and too much power consumption at those clocks.
I could see 60CUs, 96 rops, 384 bit bus happening though, 50% bigger than navi 10 so 375mm^2 ish then 75mm^2 for a zen2 die and we are at 450mm^2. You might be able to get that to sub 400mm^2 with 7nm euv but 80 CU seems too big.
There is also the power consumption and an 80 CU beast running at 2Ghz would consume 500 is watts on current 7nm. Even with 20% savings from 7nm euv it is still 400 watts.
60CUs is probably doable in a 300W envelope with the zen2 cores if the clockspeed is in the sweet spot so say 1.6ish GHz, maybe more if process allows.
Its not like there are any idle resources on the X... the higher clocked jags are use to keep up with the beefier gpu and push more stable framerateNo game is built for the higher clocked Jaguars and with Xbox One X specs in mind, you are reaching there....
Its fair because next gen will be targeting 4k not 1080pComparing it to one year old XB is not fair. Base PS4 and XBone is what we are upgrading from.
AAA games tend to be dynamic 4k on the xWhich are those most graphics intensive games?
It is if they target 4k, for 1440p its finex2 and x3 the respective mid gen refreshes is not anemic
False, the xboneS is the best performing version, the game is GPU bound and should have been dynamic 4k on the X to maintain a locked 30fpsLet's go with multiplat Metro: Exodus then. Runs native 4k/30fps on RX 580 equivalent and Jaguar cpu. I bet that they could push quite a bit more frames with just a better CPU alone.
False, the PS4 GPU FP jump was bigger without even taking into account architecture improvements old terascale->gcn, which was just as big if not bigger than the gnc->rdna jumpIt's much more than previous gen. It's would roughly be x8 over PS4 in gpu department, x4 in cpu.
Flawed logicDid you see Halo teaser? Where was your super duper next gen looking ultra visuals?
Did i say phill was wrong?So what exactly he said that doesn't align with what Phil said?
9TF is anemic to push mostly 4k next gen games, its better suited for a 1440p-1800p boxHow it is given?
You are funny, if you think that MS lowballed Halo next gen trailer for cross gen rather than impress people to sell more units for a full capacity graphics you are wrong, every game shown at E3 comes with a downgrade, so you telling us MS wont go hard ?Flawed logic
How can i tell the graphics from a cutscene trailer?
Crossgen won't be as impressive a next gen exclusive
You are funny, if you think that MS lowballed Halo next gen trailer for cross gen rather than impress people to sell more units for a full capacity graphics you are wrong, every game shown at E3 comes with a downgrade, so you telling us MS wont go hard ?![]()
Thats how 4k games will run at 60 (native) can be better if they use CAS.It looked like MS were pushing for it to be 60FPS on Xbox One which is why it looked the way it did.
BUT resolution won't be the only graphic driver next-gen. Maybe they low-balled it graphically but are planning on using Ray-Tracing as the major differentiator.
Don't put words in my mouth, my points are:You are funny, if you think that MS lowballed Halo next gen trailer for cross gen rather than impress people to sell more units for a full capacity graphics you are wrong, every game shown at E3 comes with a downgrade, so you telling us MS wont go hard ?![]()
Even more astonishing someone needs to say the obvious.
- Next gen exclusives will always be more impressive than crossgen games
Thats how 4k games will run at 60 (native) can be better if they use CAS.
If that was the case they would already made the trailer with RT, remember RT with 1080p not 4k.
My point is that companies always lie, specially at E3, you need to check history pal.Don't put words in my mouth, my points are:
- How can you tell graphics from a cutscene trailer?
- Next gen exclusives will always be more impressive than crossgen games
I do remember, what i said is that the trailer they showed was native 4k, if they wanted to put a RT trailer it would be 1080p, you must know that MS & SONY already got RT samples if they gonna put it on the box, you can say that for other studios but 343 is MS.The RT hardware isn't out til next year remember.
I do remember, what i said is that the trailer they showed was native 4k, if they wanted to put a RT trailer it would be 1080p, you must know that MS & SONY already got RT samples if they gonna put it on the box, you can say that for other studios but 343 is MS
Well...hey good luck.Nah, they could probably reach or at the very least get close to native 8K in its current state. 4K and RT will be possible.
Well...hey good luck.
Exept that it was GCN at the time.This align with older leaks talking about power ranging from 12 to 14 tf.
I like youX1 S - 1080P native or close
X1X - 4K native or close
X2 - 8K native or close (without RT)
Some Xbox One X games are native 4K, so I don't get what're saying. Besides, 8K not necessary means 'native 8k'.Well...hey good luck.
I like you.
I don't know about you but my expectations are far from 2Ghz, 14Tf+ ( i don't know lately we broke some CU and clock records).Some Xbox One X games are native 4K, so I don't get what're saying. Besides, 8K not necessary means 'native 8k'.
As recent 4k games, can be archieve by checkerboard rendering, temporal injection, temporal scaling or dynamic resolution. Even next gen could create a even more modern way to archieve 8k without wasting so much resources.
Just follow Rich Let from Digital Foundry. 'Never' compare consoles to PCs. Optimization on consoles are far ahead from pc because of low level acess API.
the level of details 8k gonna offer gonna be very dryX2 - 8K native or close (without RT)
so wich is it ? native 8k or RT ?The point is that instead of shooting for 8K they could use that remaining power for RT.
at least 2X onex GPU.Do you really think the next Xbox will be more or less on par with the X1X?
and how is that relevant to what I've said?My point is that companies always lie, specially at E3, you need to check history pal.
the level of details 8k gonna offer gonna be very dry.
so wich is it ? native 8k or RT ?
at least 2X onex GPU.
this 1440p 30fps looks feasible on next gen.
Did you see Halo teaser? Where was your super duper next gen looking ultra visuals? Honestly it looked no better or even worse than some of the best looking games from this gen. I think you overestimate the graphics leap. Too many tech demos in your imagination.
What i said is that they must showed the best of what 4k 60fps can offer on next gen because companies always do that at E3.Flawed logic
How can i tell the graphics from a cutscene trailer?
Crossgen won't be as impressive a next gen exclusive
? Halo ? Yes so...Well it's already confirmed to be coming to the X1S.
So no native 8k then.RT would be more impressive than a resolution boost.
Nooooo, i mean you can play a game on the same amount of details at 1440p 30fps (details are amazing), of course we gonna get 1080p, 1440p, 4k, and sahara 8k.So less resolution than current gens offering?
It would certainly subvert expectations Game of Thrones style if they pull out a machine that can't meet current standards.
? Halo ? Yes so...
So no native 8k then.
Nooooo, i mean you can play a game on the same amount of details at 1440p 30fps (details are amazing), of course we gonna get 1080p, 1440p, 4k, and sahara 8k.
it's a next gen console + game by MS at E3, best believe they delivered all they could on that trailer 4k 60fps.So the details were already limited.
either you dedicate some hardware for RT or you don't.Maybe they will make it an option of choosing one or the other. RT if done right would show a true generational difference though.
i don't get that part because i said something else (please explain i didnt understood) what i said is that you can play a game like "the heretic" trailer with the same details at 30 fps, if you are talking about next gen difference between x2 & ps5 then yes (secret sauce) can change a lot of things like current gen.OK, details should be the same across systems. Res, framerate, loading and RT should be the main differentiators between gens.
All this 8k talk is so amusing. If there are more than 10 8k games next gen, i'll be very surprised. And even then, they will probably be the odd 2D Indie game, or Maybe a 360/PS3 remaster or something.
it's a next gen console + game by MS at E3, best believe they delivered all they could on that trailer 4k 60fps.
either you dedicate some hardware for RT or you don't.
i don't get that part because i said something else (please explain i didnt understood) what i said is that you can play a game like "the heretic" trailer with the same details at 30 fps, if you are talking about next gen difference between x2 & ps5 then yes (secret sauce) can change a lot of things like current gen.
But why would devs target 8k wheh barely anyone has 8ktv's. Even by the END of next gen, i doubt 8ktv's will make up more than 10% of the customer base.You mean native 8K right?
Checkerboarding isn't as intensive and upscaling costs nothing, even your TV can do it.
But why would devs target 8k wheh barely anyone has 8ktv's. Even by the END of next gen, i doubt 8ktv's will make up more than 10% of the customer base.
Its going to be hard enough hitting 4k next gen while giving a noticeble jump in graphics over this gen (i still believe there will be a lot of next gen games that look like ps4 games at 4k, thats just the price of 4k).
Its like the whole 60fps talk that we always get before a new generation, when in reality 80% of next gen games will still be 30fps, like always.
and i said:What i said is that they must showed the best of what 4k 60fps can offer on next gen because companies always do that at E3.
I'll take 4k temporal like the ratchet remake used to get there with pumped up visuals if anytbing. I am still not on the RT train
RDR2 is 100GB with 1080p textures (not even XB1X has a 4K texture pack).But why would devs target 8k wheh barely anyone has 8ktv's. Even by the END of next gen, i doubt 8ktv's will make up more than 10% of the customer base.
Its going to be hard enough hitting 4k next gen while giving a noticeble jump in graphics over this gen (i still believe there will be a lot of next gen games that look like ps4 games at 4k, thats just the price of 4k).
Its like the whole 60fps talk that we always get before a new generation, when in reality 80% of next gen games will still be 30fps, like always.
Call it a day. I'll take that any day of the week with PS5 and be find if it runs at 60fpsR&C and HZD were fantastic uses of it. Do that with jacked up visuals and 60fps Zen2 flex option.
At least people have finally accepted that it won't be under 10TF's.
That's one strange argument.Its fair because next gen will be targeting 4k not 1080p
I haven't. I expect something along 5700 <=> 5700XT lines, but not much more than that.At least people have finally accepted that it won't be under 10TF's.
No shit, Watson.There are no GCN or RDNA Tflops. Floating point operations per second, are what they are, no matter the architecture!
That's not what I'm talking about Sherlock,No shit, Watson.
But we are measuring/assessint GRAPHIC POWER of the GPU, not it's computational capabilities, in TFlops.
So when one says "I expect it to be X tflops", to translate it into graphics performance, one needs to know, if it is Vega or Navi that one is referencing.
A Unity Principal Engineer says next-gen GPUs are 4x Xbox One X's GPU.
Maybe he was confused from the recent article about 4x CPU power rather than GPU.
A Unity Principal Engineer says next-gen GPUs are 4x Xbox One X's GPU.
Maybe he was confused from the recent article about 4x CPU power rather than GPU.
Halo Infinite is Gameplay treiler and that graphics represent game on what console we dont know,next gen or curent gen,we will seand i said:
You can't judge a games visuals from a cutscene trailer and that a crossgen game won't be as impressive as next gen exclusives
Its fair because next gen will be targeting 4k not 1080p
AAA games tend to be dynamic 4k on the x
False, the PS4 GPU FP jump was bigger without even taking into account architecture improvements old terascale->gcn, which was just as big if not bigger than the gnc->rdna jump
Not to mention the rez jump is much bigger this time if the target is native 4k
Flawed logic
How can i tell the graphics from a cutscene trailer?
Crossgen won't be as impressive a next gen exclusive
Exept that it was GCN at the time.