longdi
Banned
Re quoting this gold, you know to clean up those half truth attempts by certain agents....
Re quoting this gold, you know to clean up those half truth attempts by certain agents....
It's not only the SSD raw speed. Cerny explained that in the video. The decompressor alone is as fast as 9 Zen 2 Cores. The DMA is two Zen 2 cores. The other custom chips in there to ensure that data in the SSD will be ready in less than a second. No bottleneck. (Look at XSX loading times, it's 9 seconds despite being 50% slower than PS5's SSD.)
How to do you think those bottlenecks in the I/O will be addressed in the PC space? Will AMD and Nvidia start building similar custom chips in their GPU? I guess that's possible.
I'm personally so sad about the reviews of Days Gone, it was one of the best games I've ever play, gameplay so good, graphically amazing, music, difficulty pretty balanced, the story and how it's represented feels so natural that I've never experienced anything near that level of "convincing" acting even in movies/series.
This soundtrack just makes you nervous when you approach a massive horde:
And when they notice you and come after you:
I can't imagine how many freakers can be there on PS5
I hate zombie games, so that's something.
I'm personally so sad about the reviews of Days Gone, it was one of the best games I've ever play, gameplay so good, graphically amazing, music, difficulty pretty balanced, the story and how it's represented feels so natural that I've never experienced anything near that level of "convincing" acting even in movies/series.
This soundtrack just makes you nervous when you approach a massive horde:
And when they notice you and come after you:
I can't imagine how many freakers can be there on PS5
I hate zombie games, so that's something.
That is literally impossible to predict. That's not going to happen. There is no factual way of concluding , "Hey guys.. it's been 2-3yrs since Horizon Zero Dawn 2 was released on the PS5, surely the average PC user owns a Samsung EVO 850 PCIe 4.0 7GB/s SSD so we can release the port!"
The Sony SSD isn't going to make a game impossible to run on the PC.
I'm not really speaking of compromise from a programming perspective only, but mainly from a system design and RAM quantity point of view. Would you not say more RAM is better? Consistent RAM speed across the entire pool is better? Maybe as you say schedulers and API make this all invisible to the dev, but it strikes me as a compromise nonetheless from a system design POV.
I could guess as to how I would get around it. 1) Require an SSD. It doesn't have to be as fast as 5.5G/s (i.e. A regular SSD/XSX SSD is sufficient). 2) Increase the RAM requirements to offset the extra speed requirement of fetching data from I/O.
The processors and DMA, etc.. can all be available on regular hardware for the PC.
Hence the term "some time".
If a fundamental gameplay mechanic requires the SSD speed of the PS5 at a given visual fidelity their options on PC are mandate an SSD of equal effective performance, reduce scene complexity to potato levels or ideally allow some level of scalability in between. It all depends on how much of the integrity of their creation they're willing to allow users to forgo for lower specs.
In the PS5, GPU can fetch from the entire game data when needed. I don't see how an increased RAM can off-set that. Sony first party devs will have the preoccupy themselves with prediction again about which data will be cached to the RAM. I guess that possible, or they can require 64GB or more of RAM.
Sure. But you cannot beat PS5 I/O throughput with just including those hardware. It has to integrated as to make all them work in concert. I mean the PS5 SSD can feed the GPU with data as soon as the player turns view. It's in Cerny's presentation. No wonder a lot of developers are praising the PS5 architecture.
You have no idea what PC tech will look like in 3 years when the Sony hits its stride in first party games. By then the standard gaming SSD could be twice that speed shit will move in 3 years. You think Sony built invincible technology that will never be surpassed by PC by brute force?In the PS5, GPU can fetch from the entire game data when needed. I don't see how an increased RAM can off-set that. Sony first party devs will have the preoccupy themselves with prediction again about which data will be cached to the RAM. I guess that possible, or they can require 64GB or more of RAM.
Sure. But you cannot beat PS5 I/O throughput with just including those hardware. It has to integrated as to make all them work in concert. I mean the PS5 SSD can feed the GPU with data as soon as the player turns view. It's in Cerny's presentation. No wonder a lot of developers are praising the PS5 architecture.
If the PS5's SSD is you guy's salvation, you are going to be disappointed. It's not going to be what you hope.
I'm not sure if % is the best way to go about it though. Percentage wise, the XSX is closer to the PS5 than the previous generation consoles are to each other. That is definitely true. However....
In terms of pure processing power, the difference is as big as the difference between the PS4 Pro and the Xbox One X.
Or to put it more dramatically, the difference between the XSX and the PS5 is pretty much 4 times as big as the difference between the PS4 and the original Xbox One.
Or putting it yet another way, the PS5 is about 5.5 times more powerful than the original PS4, while the XSX is over 9 times more powerful than the original Xbox One.
Or putting it yet another way again... The XSX is like having the PS5, and still having a full PS4 available for additional graphical processing power.
Quite the opposite. There's a reason Ferrari doesn't want to sell as many Ferraris as the market demands. Apple is a huge brand because the iPhone is exclusive to them. They will never let you put android on it. Or iOS on a Samsung. That's how to build a brand. Ubisoft and EA aren't brands of any relevance. They just make games. Nintendo and PlayStation are brands. Mario is iconic. Windows isn't a brand. It's an OS anyone can use, on any hardware, even on a Mac. It's great software, makes money, works. But it's not a brand. Building brands are all about selectivity and exclusivity. Even if it's just marketing BS, if people think it's cool and special then it worked. Nothing is special about FIFA or Call of Duty. Anyone can play it on any console. It's super profitable. Great business. But not special.It will be just fine. Sony will become a brand instead of just hardware.
And this is my concern. I don't want the variability of PC hardware limiting PS5 games. I want Sony devs to make the best games they can for 1 console. Jut PS5. Pure design to the max.Hence the term "some time".
If a fundamental gameplay mechanic requires the SSD speed of the PS5 at a given visual fidelity their options on PC are mandate an SSD of equal effective performance, reduce scene complexity to potato levels or ideally allow some level of scalability in between. It all depends on how much of the integrity of their creation they're willing to allow users to forgo for lower specs.
Guerrilla devs said they couldn't get flight working in HZD because of the hard drive and CPU of the PS4. That's a gameplay mechanic (flying on a storm bird around a huge map) that could, perhaps, require a very fast SSD to work. Just a guess.I don't know who said that but I could see it being that way for some games. But a gameplay mechanic? Hard to visualize.
The PS5 will be limited by what is rendered and at what framerate (like every platform is). You can't shove infinite data at the PS5 assuming that the GPU can process it all. The limit of the GPU will be the PC's advantage. 64G of RAM won't be required.
I saw that presentation and I"m saying that the PC won't need an SSD for that. It's much much better to have 2 memory pools (VRAM and CPU RAM) than 1 memory pool.
If the PS5's SSD is you guy's salvation, you are going to be disappointed. It's not going to be what you hope.
Considering MS flight simulator I doubt you need a super SSD for flying in super quality. Ps4 had was more than HD limited it also had what 5.5 gigs usable ram and sub 2tf.Guerrilla devs said they couldn't get flight working in HZD because of the hard drive and CPU of the PS4. That's a gameplay mechanic (flying on a storm bird around a huge map) that could, perhaps, require a very fast SSD to work. Just a guess.
I have no idea why VFXVeteran is even here... simply to dampen expectations? SSD won't do what Sony says it will? Won't bring us any new game experiences? Rendering capability is king? What a load of horseshit.
The MLB thing wasn't a choice. The MLB was going to take away their license unless they did. But software and hardware combined sell ecosystems and brands. Nintendo gets it. That's why Mario isn't on any other platform. They sell 20 or 30 million units of every Mario Kart just because there's no other way to buy it. That's genius. PlayStation is going to end eroding their unique brand to chase short term sales. It's dangerous, risky.Just like MS, Sony is looking beyond hardware. Hardware doesn't make as much money and cost a ton in R&D for hardware, the components, and the potential for huge losses. It's about having an ecosystem that's available on as many platforms as possible (mobile, PC,consoles,smart tv) etc...They are also putting all future MLB The Show games on Xbox and other platforms.
Like or not.
Yeap look how detailed the world of Flight Simulator is when you look at the ground...Considering MS flight simulator I doubt you need a super SSD for flying in super quality. Ps4 had was more than HD limited it also had what 5.5 gigs usable ram and sub 2tf.
No. I'm not interested in anything you have to say because you bring nothing to the conversation. I don't consider you an insider, I consider you to be a troll.I'm sorry. Would you like for me to be like the insiders that gave favorable comments even though it's not true?
Learn your lines from the Sony presser man. The PS5 is the most innovative console ever. The SSD is the biggest game changer in gaming even bigger than 3d or online play. Read the script and memorize it.I'm sorry. Would you like for me to be like the insiders that gave favorable comments even though it's not true?
LOL. Ok. We'll see about that.
I can't wait to see the games. I'm sure Sony first party studios can't wait to show their games too.![]()
And apparently he thinks Horizon 2 is going to be released on PC day-1 and it will look better on PC, because PCPCPCPCPC.according toVFXVeteran PS5 games will only look as good as Assassin's Creed looks today at max PC settings
Guy is very unbiased and knowledgeable about these things
I don't know who said that but I could see it being that way for some games. But a gameplay mechanic? Hard to visualize.
...
Will looks better than the first version in cases like horizon for new games they will need use anotherYou Sony fans are crazy thinking a PC port can't look better than the original PS game.
As a start a game like Horizon is only 1080p/30 fps to begin with.
according toVFXVeteran PS5 games will only look as good as Assassin's Creed looks today at max PC settings
Guy is very unbiased and knowledgeable about these things
Really don't think anybody thinks that. I certainly don't.You Sony fans are crazy thinking a PC port can't look better than the original PS game.
As a start a game like Horizon is only 1080p/30 fps to begin with.
I think it's going to be limited to reflections mostly. Full path tracing taxes even the 2080ti at 1080p, and that is with extremely simple old games.Imho, ray tracing is overrated (not saying it's not cool but overrated) it's demanding tech on the hardware, imo next gen should have held on this tech, until it becomes common & more GPU's can handle it properly.
On a GeForce RTX 2080 Ti with a not-quite-final version of Quake II RTX, we saw roughly 97 fps at a resolution of 1920x1080, with visual quality set to high. -pcworld
Some say in less than ten years we'll have the singularity. But barring that consoles are not going anywhere.Instead, you're talking about things 10 years out at a minimum. Again, I call bullshit, and I don't care what you think you know and your interpretation of what you think you know.
Even a sata ssd? These are only 2-5 times faster than an hdd in loading. Don't know if that's their speed when streaming, etc. Cerny seemed to imply such was the case due to the bottlenecks. If that's their speed that's still far below a 100x improvement in speed.1) Require an SSD. It doesn't have to be as fast as 5.5G/s (i.e. A regular SSD/XSX SSD is sufficient).
They can become available in future pcs. But as far as we know there is nothing comparable off the shelf. Or if there was there wouldn't be any bottlenecks for Cerny to remove.The processors and DMA, etc.. can all be available on regular hardware for the PC.
Just like MS, Sony is looking beyond hardware. Hardware doesn't make as much money and cost a ton in R&D for hardware, the components, and the potential for huge losses. It's about having an ecosystem that's available on as many platforms as possible (mobile, PC,consoles,smart tv) etc...They are also putting all future MLB The Show games on Xbox and other platforms.
Like or not.
And apparently he thinks Horizon 2 is going to be released on PC day-1 and it will look better on PC, because PCPCPCPCPC.
PC. PC!!! PC? PEE... CEE?I never said HZD 2 is coming to PC day one. But moving on...
I wonder if they're going to go the extra mile and get rid of the smoke and mirrors in the console version. A lot of the assets in the world didn't react to the player in convincing ways for example. Lot of room for improvement there.You Sony fans are crazy thinking a PC port can't look better than the original PS game.
As a start a game like Horizon is only 1080p/30 fps to begin with.
Yes I remember him when he was In Era, downplaying God of War graphics, going as low as nitpicking that the snow doesn't shine enough, therefore, reasons, so yes he
definitely is unbiased /s
according toVFXVeteran PS5 games will only look as good as Assassin's Creed looks today at max PC settings
Guy is very unbiased and knowledgeable about these things
It's my professional opinion that your opinion masquerading as a professional opinion is dumb.It wasn't a downplay. It was a professional opinion about the graphics tech. Not the subjective artistic vision of the directors.
It's my professional opinion that your opinion masquerading as a professional opinion is dumb.
How very professional of you.
I think they'll wait a gen before releasing games on PS5. The reason to wait a gen its to not devalue the brand rather than technicalWith that being the case, they're likely to wait some time before PS5 games come to PC.
PC could certainly run PS5 exclusives, with a 3GB/s drive it would take 24-27GB DDR4 dedicated as a buffer to match the typical compressed output of PS5 (8-9GB/s). More if some devs exploit the upper limits in edge cases (20GB/s). It would also need to use 1 or 2 cores for check-insI saw that presentation and I"m saying that the PC won't need an SSD for that. It's much much better to have 2 memory pools (VRAM and CPU RAM) than 1 memory pool.
True. But do we know what's optimal? Would 16GB in an rx 5700 xt be wasted? Could no future title requiring that ram amount run on it if it had it?The PS5 will be limited by what is rendered and at what framerate (like every platform is). You can't shove infinite data at the PS5 assuming that the GPU can process it all. The limit of the GPU will be the PC's advantage. 64G of RAM won't be required.
say a game uses 12+GB of vram on ps5. Suddenly even an rtx 2080 with only 8GB will need to scale down assets, probably.You Sony fans are crazy thinking a PC port can't look better than the original PS game.
PC could certainly run PS5 exclusives, with a 3GB/s drive it would take 24-27GB DDR4 dedicated as a buffer to match the typical compressed output of PS5 (8-9GB/s). More if some devs exploit the upper limits in edge cases (20GB/s). It would also need to use 1 or 2 cores for check-ins
They could reduce the DDR4 buffer needed by going with compressed data but that would use more CPU resources.
From a business point of view i don't think they'll release PS5 1st party games on PC until end of gen
It was just an analogy. My point being apu customizations didn't matter much in the long run. It was the pure compute advantage of PS4 that showed to be its greatest strength.But bandwidth are similar em both consoles... I dont believe any will have advantage in that point.
Throw enough money at it, anything is technically possible on the PC. The possibilities are literally endless. It boils down to being a business decision. The fact there is one person out there who is trying to peddle the bullshit that Sony are activitely trying to get out of the hardware business seriously needs to get their head checked and that's not an opinion, it's a fact.
What did he say?Exactly and we do not have to debate this. Hermen Hulst already made a clear statement regarding Sony's plans.
With God of War, the key would to remove all the stupid loading tricks. All the little doors and squeeze through, etc designed to hide loading.How much data do you think the PS5 can handle AFTER it gets into RAM? Let's say being conservative you have 12G of RAM total to run a game, load textures and any other datasets you want stored in main memory. What is the realworld case of needing to use the full potential of an SSD drive's speed? Let's look at the PS exclusives and assume sequels:
1) God of War 2 - not needed. Easily able to put very detailed shading and lighting with assets into an entire level.
2) Uncharted 5/TLoU2 enhanced - not needed. Again, streaming is not required.
3) Ghost of Toshima - not needed.
4) Spiderman 2 - yep, perhaps. We'll say open world with large map that can't be totally residing in local memory even though it will use several instances of the same buildings.
5) H:ZD 2 - ok.. definitely a possibility
6) DriveClub 2 - nope. Not open world
7) Bloodborne 2 - nope.. linear game as well.
So there's only 2 games that fit the bill for increased I/O bandwidth due to streaming an open world. The rest of the games can easily migrate to the PC with no issues.
I'd love to bet on that.
I'd bet you $100 no brand new Sony PS5 1st Party AAA title will release on PC day-and-date with the console release next generation. (Not including remakes/remasters or games from newly acquired studios that already have games in development for PC/competing console).I'd love to bet on that.
Characters in current gen games seem to fluctuate between 50-100~MB in size. We might assume next gen higher quality models of 500MB-1GB might be used.1) God of War 2 - not needed. Easily able to put very detailed shading and lighting with assets into an entire level.
2) Uncharted 5/TLoU2 enhanced - not needed. Again, streaming is not required.
3) Ghost of Toshima - not needed.
4) Spiderman 2 - yep, perhaps. We'll say open world with large map that can't be totally residing in local memory even though it will use several instances of the same buildings.
5) H:ZD 2 - ok.. definitely a possibility
6) DriveClub 2 - nope. Not open world
7) Bloodborne 2 - nope.. linear game as well.
So there's only 2 games that fit the bill for increased I/O bandwidth due to streaming an open world. The rest of the games can easily migrate to the PC with no issues.
When you mentioned Baldur fight, the superman city fight scene came to mind. Similar fights with people flying all over the place could take place.No matter what you think currently, developers can find ways to use super fast data streaming to create new experiences. I've seen lots of developers all saying the PS5 SSD is giving them hope to dream of new game designs.