existensmaximum
Member
God of War 2 leaked screenshot PS5
![]()
Looks more like Spiderman?
God of War 2 leaked screenshot PS5
![]()
Was this posted?
Bloodborne coming to PC could mean... a Bloodborne sequel coming to PS5?
Also, how reliable is this person?
Was this posted?
Bloodborne coming to PC could mean... a Bloodborne sequel coming to PS5?
Also, how reliable is this person?
They could use the flashy event for PS5 games, but then casually announce the PC port of Bloodborne on Twitter.Yes a PS5 focused event but they announce that a game is coming to PC... what!!
Well, that clears up a lotDunno is true. But :
![]()
Bloodbrone is reportedly coming to PC
multiple insiders are confirming this on Reeesetera toowww.neogaf.com
Maybe an enhanced PS5 version that is also coming to PC, but yeah all that it's just a random rumorYes a PS5 focused event but they announce that a game is coming to PC... what!!
They could use the flashy event for PS5 games, but then casually announce the PC port of Bloodborne on Twitter.
At their E3 and similar conferences they've always talked about their services and other things they do. Why not? I'll gladly recommend Bloodborne to my fellow PC gamers. And if there's a PC port, why not a PS5 port with 4k and 60 FPS?There is NO WAY in heaver or hell that Sony would have announced something like that at the PS5 event. None. Zero. Zilch. Nada. Nessuna.
I don't know if Bloodborne will be released on PC and personally don't really care all that much, but if it happens it will be a stealth announcement mentioned once and never again brought up, and kept as far away as possible from any PS5 marketing piece. Just like it was for Horizon.
What's the name of that superhero who changes size, Ant-man? A game about him would be a great way to show new capabilities.Looks more like Spiderman?
Depends, if they want to frame PC ports as a "pro-consumer initiative" a la Microsoft, they might think that's a good idea. But Ryan is very conservative, I doubt it.Yes but they're not going to announce a port is coming to PC in an event to sell the console.
I can see bloodborne on PC if in the same time PS5 would get sequel exclusive in the same time like with horizon.Depends, if they want to frame PC ports as a "pro-consumer initiative" a la Microsoft, they might think that's a good idea. But Ryan is very conservative, I doubt it.
Oh by now PCBorne is a sure thing, no doubt. We're just wondering if they announce it close to their PS5 event.I can see bloodborne on PC if in the same time PS5 would get sequel exclusive in the same time like with horizon.
I'm totally hoping for it, tho
Because they have seen what was the general response when they announced Horizon coming to PC (i.e. a lot of autistic screeching).At their E3 and similar conferences they've always talked about their services and other things they do. Why not? I'll gladly recommend Bloodborne to my fellow PC gamers. And if there's a PC port, why not a PS5 port with 4k and 60 FPS?
Looks more like Spiderman?
Looks more like Spiderman?
Schreier in that very article wrote he heard more exclusive games will end up on PC. I'm assuming BloodBorne is one of them. I hope they don't shaft console user-base and prepare a proper PS5 patch for it.
We can discuss long-term implications for it, which is what @SlimySnake is getting at.
Sony has not said what minimum clocks are. That would be useful. They probably should show graph of a game running with rates displayed.
I'm not sure I'm reading that right, but doesn't it mean that without having to dupe assets, the storage cost of the assets will be ~10% of what it is now?So Spiderman was ~46Gb install. This would make it about 36Gb-ish.
25% saving overall on game install footprint. Of course the question now is whether higher res textures will consume that saving...
I actually don't think Sony have a minimum clock as such - the system is designed to run at max clock "most of the time" - the times it dips are if developers haven't optimized effectively.
Where the Power budget is exceeded, I think they expect the cpu to down clock momentarily by a few % at most. But I don't think there's a deliberate "lower cap" - I suspect that during certification they will analyze submitted code and if its abusing the power budget and causing downclocks it'll be rejected requiring optimization.
In a sense this already happens now - if a game using fixed clocks consumes so much power it exceeds the cooling capability and causes instabiity, extreme heat or the console to shut down, it's just rejected during QA and the devs need to optimize.
if couple of percent is worst case then it would dip around 2186Mhz for GPU giving 10.07 Tflops i would not say 44Mhz is a few but i guess this is worst case scenario reducing powerdraw by 10%.
I'm not sure I'm reading that right, but doesn't it mean that without having to dupe assets, the storage cost of the assets will be ~10% of what it is now?
If that's the case, I suspect that final bulk of the storage will be other game files and that shouldn't really change a great deal next gen?
I am not so sure, could they not announce PC version of HZD and Bloodborne the same time they announce a free PS5 patch. Seems that would make (most) gamers happy.Yes but they're not going to announce a port is coming to PC in an event to sell the console.
They already announced the PC version of Horizon: Zero Dawn. The game is listed on Steam:I am not so sure, could they not announce PC version of HZD and Bloodborne the same time they announce a free PS5 patch. Seems that would make (most) gamers happy.
Nice box. You reminded me that I just put tootpaste on my CPU 2 days back. Worked surprisingly well. dropped temps from 80 degC on idle to 50 degC.New fans are impressively quite, dear friend. Here's my PC with a total of 12x fans (5x intake, 1x exhaust, 1x CPU, 3x GPU, 1x power supply) and dead-silent. New fans are pretty great and silent, I personally expected so much noise and didn't believe what I read on the web:
![]()
God of War 2 leaked screenshot PS5
![]()
Sorry meant release date announcement and trailer.They already announced the PC version of Horizon: Zero Dawn. The game is listed on Steam:
Let's see: we have a game from SIE already confirmed going to PC but without date (HZD) and a rumour (Bloodborne), released three and five years ago respectively...and all of a sudden every game from Sony FP studios are coming to PC day and date acording to our 'Sony is doomed' FUDers in this thread?Yeah in 10 years
True true. But I suppose if you count those (cutscenes etc) under standard game files then you're still going to have a good overhead for hugely improved assets without hammering the game footprint?Which raises a question - if the system is exceeding the TDP momentarily, what is preferable to down clock? The goal is to momentarily reduce power consumption across the chassis, it doesn't necessarily have to be the unit consuming the most power that takes the hit...
I'd have simplistically said the CPU would be preferable to down clock ... but actually that can lead to subtle inconsistencies. So is the 2% reduction "spread" between the CPU/GPU relative to power consumption or is it just a brute force 2% on which component is consuming the most power?
Well that slide was a count of duplicated assets only which got the 90% reduction.
I'm assuming there's a decent chunk of non duplicated assets too - cutscenes, certain audio, boundaries locations... those kind of things.
I can't see that 10Gb of assets is all the game is using if the total install is 46Gb...
True true. But I suppose if you count those (cutscenes etc) under standard game files then you're still going to have a good overhead for hugely improved assets without hammering the game footprint?
I understand the logic behind "more players will play the game" but guys you're forgetting an important point which is, IF Sony wanted to release their exclusives on PC day & date or at least a year later then what's the point of having a blazing fast SSD and I/O throughput??
That's why we had alot of discussions on this thread and alot of you was throwing shade at MS for the exact same reason "Xbox will not be fully utilized because it's gonna be held back by Xbox One & PC"
We have been hearing alot from devs and lately from Tim Sweeney that the IO/throughput and the SSD of the ps5 are above and beyond anything available right now on any platform. So IF Sony are planning to release their exclusives on PC day & date or 1 or even 2 years later, how are we gonna see the advantage of the I/O compared to other platforms??
1st party exclusives are must to take full advantage of the new hardware and full utilize it. If you were throwing shade at MS before for the same exact reason plz do not be a hypocrite when it comes to Sony. "More players" doesn't mean better for all.
Side note: my point is, IF Sony wanted to release their ps5 exclusives on PC otherwise consider yourself that you never saw my post![]()
Very few games sell millions on PC. This list is probably not up to date but notice how few games broke the 3 million mark. Remember that we're talking about 30+ years of a platform with much more users than any console. Releasing a port after a few years will be okay financially but this also answers why PC doesn't get too many big budget exclusives.HZD, Bloodborne, Spiderman, Last of Us and Uncharted Series would sell millions on PC.
What you guys talking about 'finishing' and 'liquids' ?
We're talking about games that are coming to PC years later than their release date, though. Nothing tells us they are considering doing releases day & date or just a year later. And, we can't dismiss the fact that they're coming out at a time where Sony is going to release new hardware, so, the market move behind Sony's decision has probably much more to do with trying to reel in people to buy the Sony hardware to play the sequels to the games they're putting there.I understand the logic behind "more players will play the game" but guys you're forgetting an important point which is, IF Sony wanted to release their exclusives on PC day & date or at least a year later then what's the point of having a blazing fast SSD and I/O throughput??
That's why we had alot of discussions on this thread and alot of you was throwing shade at MS for the exact same reason "Xbox will not be fully utilized because it's gonna be held back by Xbox One & PC"
We have been hearing alot from devs and lately from Tim Sweeney that the IO/throughput and the SSD of the ps5 are above and beyond anything available right now on any platform. So IF Sony are planning to release their exclusives on PC day & date or 1 or even 2 years later, how are we gonna see the advantage of the I/O compared to other platforms??
1st party exclusives are must to take full advantage of the new hardware and full utilize it. If you were throwing shade at MS before for the same exact reason plz do not be a hypocrite when it comes to Sony. "More players" doesn't mean better for all.
Side note: my point is, IF Sony wanted to release their ps5 exclusives on PC otherwise consider yourself that you never saw my post![]()
3 hours from nowWhat time was the date announcement posted last week?
We're talking about games that are coming to PC years later than their release date, though. Nothing tells us they are considering doing releases day & date or just a year later. And, we can't dismiss the fact that they're coming out at a time where Sony is going to release new hardware, so, the market move behind Sony's decision has probably much more to do with trying to reel in people to buy the Sony hardware to play the sequels to the games they're putting there.
Looks more like Spiderman?
Allright. And how is american TV this days? Is there space for videogames, entertainment and other stuff, or is it still all about the current situation?3 hours from now
Corner of a heatlamp, appears to be on top of a terrarium.Sorry if this has been asked before, but: What's that machine in the blurred out background?
Yes, but only on more entertainment centric channels.Allright. And how is american TV this days? Is there space for videogames, entertainment and other stuff, or is it still all about the current situation?
If they didn't patch Bloodborne for PS4 Pro, why would they bother doing anything now?
If it's coming out for PC we might get a few updates for it on PS5 too, actually. In for a penny and all that.I don't know, maybe they want to sell new hardware?
What FUD?? Read the side note that I wrote. I literally said "IF" otherwise consider yourself that you never read my post.Sorry to say but you are adding more fuel to fud without any reason.
This would mean Sonys 1st Patry Studios would deliberatly decide not to use the PS5 advantages to create games. Ehich goes against Sonys style to handle exclusives.
Then why would they create a console thats so different that you can't port the game without changing it. It makes no sense at all.
I'm not saying never, but at the same time, what I'm saying is that nothing tells us they're doing that, because they said they wouldn't, Hulst said so. Was he lying? I don't know, but, for the time being, it's what we know. I get that people get kind of nervous around this topic, but some of the reactions seem a little bit over the top, considering what we know about it. And if they end up putting every first party game on PC, well, its their decision to make, and then people will respond accordingly. And again, there are factors to consider on the timing on them putting a couple of games out on PC right now.When Xbox started to put games on PC, People said they were dead, and that Sony would never, under any circumstances do the same. I don't know if they'll ever have a set date for stuff, like one year later, or 2, and I really don't think they'll go day and date, but you can never say never with this stuff.
Yeah I understand your point, that's why I said "IF" otherwise I don't believe Sony is going to release their ps5 exclusives on PC.We're talking about games that are coming to PC years later than their release date, though. Nothing tells us they are considering doing releases day & date or just a year later. And, we can't dismiss the fact that they're coming out at a time where Sony is going to release new hardware, so, the market move behind Sony's decision has probably much more to do with trying to reel in people to buy the Sony hardware to play the sequels to the games they're putting there.