JareBear: Remastered
Banned
I hope that in 48

Though, in fairness, I think we really can't base much for comparison until both events are over (Sony on Thursday, MS in July).
I hope that in 48
I think so. But I know many colleagues who think otherwise. It is an open debate.What if we have a n64 vs PS1 situation where they needed disc based media for their vision of FFVII?
Do you think SSD will push more devs to go PS5 exclusive?
I mean, they're prasing the hardware left and right...
Not gonna lie and not trying to doom-mongering, but I don't give two fucks about what devs say. During the wiiu time they also said "oh man the wiiu is so nice, it's really easy to work with" and we all know how that went. Same with the switch, the first thing you heard "it's so easy to work with" and if that thing wouldn't sell bonkers, you wouldn't see any real third party console dev considering porting their games. But if the ps5 versions have much less pop-ins and better LOD it's already better for me. Nothing is more annoying than playing botw and the grass + details only renders if it's 50cm in front of you.I've heard so many praises from developers here, in person about PS5. Personally I wouldn't change I/O for 2TF. I hope that in 48 it convince some other people thats sacrificing gpu was worth it.
I thought you get two different games? That happened to me with Journey I guess. Got it during corona and now have journey ps3 and ps4 version. Regardless how it is implemented, I just want it to be implemented and especially for ghosts and tlou2You described the same thing, really. I had versions I bought that gave me PS3/PS4/Vita all in one. It's pretty much the same thing.
Thats just aliens here to watch the PS5 reveal. Everyone wants to see this, ya know.
I don't think you understood my question, but it's ok, I'll expand.
I'm interpreting this "lowest common denominator" talk as a limiting factor for the more "powerful" hardware. With that in mind, and from what we understand now post UE5 demo, game assets will be stored with maximum detail, no lower poly counts are created for when the GPU us struggling or the distance to the object is greater than x. So in this respect, how can the ps5 GPU in any way be considered a limiting factor for other hardware? If anything, it would be a limiting factor for devs having to create multiple LoD assets still for games to run on other machines, not on the ps5.
If the ps5 gpu will limit anything, will be the resolution (probably) or framerate (less likely) when running a multiplatform game optimized for the XSX (would those even exist?)
I think so. But I know many colleagues who think otherwise. It is an open debate.
That he say will happen with generic games surely. But if you want to enhance your creative streak without limits you will have to do without "elevators".
Many developers (new talents) should have the eternal discussion about where to direct their projects. Those with a business vision will surely opt for doing it cross-platform, choosing XSX as the base and adapting the PS5 version. On the other hand, those with creative vision generate exclusive for PS5. And I think, it is my opinion, that in the long run, PS5 will take over many exclusive little gems.
I'm probably going to throw stones on my roof, but hey, sometimes it doesn't hurt to speak based on an opinion. The following is a personal opinion based on my point of view, both as a worker and as a user. Don't be hard on me.
It is true that in both cases (exclusive or multis) the principle of Ockham's razor can be applied.
If we talk seriously, it is an interesting debate, because it is not that those who think that the logical thing is that the PS5 only benefits the exclusives are not right. They really do. Now, may some prefer to become exclusive?
It is always more comfortable to stay at the business level in the traditional and not risk. As my father says, if something works, don't touch it. But on the other hand, if you don't risk you don't change anything. If you want users to win you must take risks. And they will win with all those who decide to take risks and adopt the new system. Luckily EPIC has already done its bit to facilitate the use of this system. So that ultimately it is easier and cheaper than the traditional system. So the economic losses would not be "so much" for "creation" but for "sales". Spend more offering less artistic quality and cover more global market of possible sales or spend less offering less artistic quality and risking yourself in an exclusive market? For me the answer would always be ... "It depends on the quality of your product".
I also believe that it is something that will end up being established sooner or later, due to urgent need for work, or I hope that this is for the good of the industry, since if I do not believe that the creation of video games, at an economic level, would be unsustainable in a few years . Especially for small developers. And that would imply a reduction in the number of annual games and I do not think it is good for the user, nor for companies.
I thought you get two different games? That happened to me with Journey I guess. Got it during corona and now have journey ps3 and ps4 version. Regardless how it is implemented, I just want it to be implemented and especially for ghosts and tlou2
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Wew. i just found out that it will be 4 am for me where i'm at.
I think that's what smart delivery is, you own the Xbox One version of the game, if there is a Series X version, smart delivery kicks in (where available). It's just another name for Sonys version (cross-buy).I thought you get two different games? That happened to me with Journey I guess. Got it during corona and now have journey ps3 and ps4 version. Regardless how it is implemented, I just want it to be implemented and especially for ghosts and tlou2
I will underline that with the following video.I think so. But I know many colleagues who think otherwise. It is an open debate.
That he say will happen with generic games surely. But if you want to enhance your creative streak without limits you will have to do without "elevators".
Many developers (new talents) should have the eternal discussion about where to direct their projects. Those with a business vision will surely opt for doing it cross-platform, choosing XSX as the base and adapting the PS5 version. On the other hand, those with creative vision generate exclusive for PS5. And I think, it is my opinion, that in the long run, PS5 will take over many exclusive little gems.
I'm probably going to throw stones on my roof, but hey, sometimes it doesn't hurt to speak based on an opinion. The following is a personal opinion based on my point of view, both as a worker and as a user. Don't be hard on me.
It is true that in both cases (exclusive or multis) the principle of Ockham's razor can be applied.
If we talk seriously, it is an interesting debate, because it is not that those who think that the logical thing is that the PS5 only benefits the exclusives are not right. They really do. Now, may some prefer to become exclusive?
It is always more comfortable to stay at the business level in the traditional and not risk. As my father says, if something works, don't touch it. But on the other hand, if you don't risk you don't change anything. If you want users to win you must take risks. And they will win with all those who decide to take risks and adopt the new system. Luckily EPIC has already done its bit to facilitate the use of this system. So that ultimately it is easier and cheaper than the traditional system. So the economic losses would not be "so much" for "creation" but for "sales". Spend more offering less artistic quality and cover more global market of possible sales or spend less offering less artistic quality and risking yourself in an exclusive market? For me the answer would always be ... "It depends on the quality of your product".
I also believe that it is something that will end up being established sooner or later, due to urgent need for work, or I hope that this is for the good of the industry, since if I do not believe that the creation of video games, at an economic level, would be unsustainable in a few years . Especially for small developers. And that would imply a reduction in the number of annual games and I do not think it is good for the user, nor for companies.
Crossbuy always meant getting versions for each platform, not just a patch(it wouldn't even be possible due to different architectures). To know what it will mean now for PS4/PS5 , we have to know if each console will have its own version(even different physical packages), or there will be a single version/package sold for both(difference would be a patch).Not gonna lie and not trying to doom-mongering, but I don't give two fucks about what devs say. During the wiiu time they also said "oh man the wiiu is so nice, it's really easy to work with" and we all know how that went. Same with the switch, the first thing you heard "it's so easy to work with" and if that thing wouldn't sell bonkers, you wouldn't see any real third party console dev considering porting their games. But if the ps5 versions have much less pop-ins and better LOD it's already better for me. Nothing is more annoying than playing botw and the grass + details only renders if it's 50cm in front of you.
I thought you get two different games? That happened to me with Journey I guess. Got it during corona and now have journey ps3 and ps4 version. Regardless how it is implemented, I just want it to be implemented and especially for ghosts and tlou2
I really liked that post, and I think it's going to be quite eye opening seeing how many creative people will make use of this new found freedom. We might actually finally have a game where a character can fly as fast speeds across vast game worlds without pop in or loadings... I honestly can't wait![]()
What that even means lol
Thanks God we have Sony in the market yet... real next-gen games coming.
You can have infinitely high quality assets, and the I/O to load them, but it doesn't matter if you can't render them. The number of triangles you can draw, the amount of light rays and bounces and sources and the shaders you use, and the alpha effects, and all the other post process effects, all have to be rendered by the GPU. No I/O is going to ever change that. No asset is going to change that. What I/O can do, As the UE demo showed, is hopefully bring some efficiency as you aren't wasting triangles on sub pixel detail too much, as well as provide the ability to see way higher quality LoDs at extremely close distances. The most impactful element of that would be that it should require a bit less work on the artists as well. You mention that there are no low poly models, but that's the exact opposite of what the UE demo showed, extremely dynamic levels of reduced Poly count made on the fly. The total number of triangles you actual render is GPU bound. Smart I/O hopes to more efficiently use that triangle count. And it wouldn't really affect the rest of the renderer too much at all. When devs make a game, they set expectations not just for res/framerate, but for the overall visual feature set. When you design a game for PBR, it would look broken if you take it out. I don't think either next gen console will be the bare minimum for any games for a long ass time, because devs want to support PC. But GPU power is always a limiting factor in design, and on what you see on screen.
So, he's saying XSX and PC will hold next gen back? Hmm...
I think so. But I know many colleagues who think otherwise. It is an open debate.
That he say will happen with generic games surely. But if you want to enhance your creative streak without limits you will have to do without "elevators".
Many developers (new talents) should have the eternal discussion about where to direct their projects. Those with a business vision will surely opt for doing it cross-platform, choosing XSX as the base and adapting the PS5 version. On the other hand, those with creative vision generate exclusive for PS5. And I think, it is my opinion, that in the long run, PS5 will take over many exclusive little gems.
I'm probably going to throw stones on my roof, but hey, sometimes it doesn't hurt to speak based on an opinion. The following is a personal opinion based on my point of view, both as a worker and as a user. Don't be hard on me.
It is true that in both cases (exclusive or multis) the principle of Ockham's razor can be applied.
If we talk seriously, it is an interesting debate, because it is not that those who think that the logical thing is that the PS5 only benefits the exclusives are not right. They really do. Now, may some prefer to become exclusive?
It is always more comfortable to stay at the business level in the traditional and not risk. As my father says, if something works, don't touch it. But on the other hand, if you don't risk you don't change anything. If you want users to win you must take risks. And they will win with all those who decide to take risks and adopt the new system. Luckily EPIC has already done its bit to facilitate the use of this system. So that ultimately it is easier and cheaper than the traditional system. So the economic losses would not be "so much" for "creation" but for "sales". Spend more offering less artistic quality and cover more global market of possible sales or spend less offering less artistic quality and risking yourself in an exclusive market? For me the answer would always be ... "It depends on the quality of your product".
I also believe that it is something that will end up being established sooner or later, due to urgent need for work, or I hope that this is for the good of the industry, since if I do not believe that the creation of video games, at an economic level, would be unsustainable in a few years . Especially for small developers. And that would imply a reduction in the number of annual games and I do not think it is good for the user, nor for companies.
Housemarque's mysterious new project is seemingly being published by Sony.
Housemarque, the Finnish studio behind Resogun, Nex Machine, Alienation and other arcade-like games, announced earlier this year that it's ramping up production on its "biggest and most ambitious title yet".
At the time, the developer announced that it had shelved in-development battle royale shooter Stormdivers, which the studio knew had little chance of succeeding in that busy space.
The new project was said to be published by a third-party partner, but Housemarque didn't say who that was at the time. Now, according to Gamereactor.dk, the game's publisher is none other than Sony, who plans to make the game available at the launch of PS5.
No, you're right, There WERE some floating rumors about Housemarque. Just like there have been rumors about other developers being acquired by one side or the other. Like recently remember Konami supposedly being bought by Microsoft?![]()
Your eyes can't see beyond 1080p so it's a waste of money.
Sega was about 5 days ago!
Next week MS are buying Sony ...
Thank you! I was really hoping for your opinion on it.I think so. But I know many colleagues who think otherwise. It is an open debate.
That he say will happen with generic games surely. But if you want to enhance your creative streak without limits you will have to do without "elevators".
Many developers (new talents) should have the eternal discussion about where to direct their projects. Those with a business vision will surely opt for doing it cross-platform, choosing XSX as the base and adapting the PS5 version. On the other hand, those with creative vision generate exclusive for PS5. And I think, it is my opinion, that in the long run, PS5 will take over many exclusive little gems.
I'm probably going to throw stones on my roof, but hey, sometimes it doesn't hurt to speak based on an opinion. The following is a personal opinion based on my point of view, both as a worker and as a user. Don't be hard on me.
It is true that in both cases (exclusive or multis) the principle of Ockham's razor can be applied.
If we talk seriously, it is an interesting debate, because it is not that those who think that the logical thing is that the PS5 only benefits the exclusives are not right. They really do. Now, may some prefer to become exclusive?
It is always more comfortable to stay at the business level in the traditional and not risk. As my father says, if something works, don't touch it. But on the other hand, if you don't risk you don't change anything. If you want users to win you must take risks. And they will win with all those who decide to take risks and adopt the new system. Luckily EPIC has already done its bit to facilitate the use of this system. So that ultimately it is easier and cheaper than the traditional system. So the economic losses would not be "so much" for "creation" but for "sales". Spend more offering less artistic quality and cover more global market of possible sales or spend less offering less artistic quality and risking yourself in an exclusive market? For me the answer would always be ... "It depends on the quality of your product".
I also believe that it is something that will end up being established sooner or later, due to urgent need for work, or I hope that this is for the good of the industry, since if I do not believe that the creation of video games, at an economic level, would be unsustainable in a few years . Especially for small developers. And that would imply a reduction in the number of annual games and I do not think it is good for the user, nor for companies.
Supposedly the Xbox Series "S" was/is going to be called the Xbox Series Sega...What was the Sega rumor? I didn't keep up with it.
MS buying SEGA/Partnership to release XSX in Japan as a SEGA branded console.What was the Sega rumor? I didn't keep up with it.
MS buying SEGA/Partnership to release XSX in Japan as a SEGA branded console.
Debunked, sega announced a cloud gaming serviceIs that it, still a rumor? Or was it debunked?
Would make sense. They don't need to release Lockhart anymore and can just release the PS5 instead.Sega was about 5 days ago!
Next week MS are buying Sony ...
Because an SSD can't render a single pixel. Ever. Under any circumstance. Both consoles can have any number of assets they couldn't render. GPU will always be the primary bottleneck for real time 3D graphics. Followed by Memory Bandwidth.
"I mean, there's literally 0 chance that levels will get changed just because the PS5 can load them faster, simply because it's way too expensive and work intensive to do that."So, he's saying XSX and PC will hold next gen back? Hmm...
"I mean, there's literally 0 chance that levels will get changed just because the PS5 can load them faster, simply because it's way too expensive and work intensive to do that."
What I'm also reading here is that the PS5s I/O system can literally change the design of the game. While I don't think we will see this huge design shift in multiplat 1st party titles and exclusives can go through it. Potentially this could mean some very interesting changes to game design that we haven't seen before.
The PS5s I/O does seem like a pretty big deal to me especially after hearing developers (like this one) say the same thing.
When you think it can't get any worse in July...
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Ori Dev: PS5's Super-Fast SSD is Nice For First Party Titles But Multiplats Will Be Developed for the Lowest Common Denominator
On paper, the SSD inside the PS5 has the edge over the next-gen SSD inside the Xbox Series X, but according to Mahler, it doesn't make sense for third-party developers to adjust their titles around Sony's SSD. Instead, the Ori creator believes that the majority of third-party devs will just develop for the lowest common denominator – e.g. the Xbox Series X and PC.
I will underline that with the following video.
We wouldn't have smartphones we know today without Apple. Without Steve Jobs, a crazy man who deviated from the norm and brought something revolutionary to the market. Today, every smartphone somehow builds on the basic ideas of the first iPhone.
So maybe Cerny and Sony have this "one more thing".
Faster elevators on PS5 at least?
When PS5 is majority of the market again, more and more devs will decide to go exclusive not because they'll strike a deal with Sony but simpler and less restrained development will make their games more attractive. What is more, Xbox users with GP will be less willing to spend full price on games if they have a large choice of smaller but free games in the service. This will create a situation like with PC: fewer full-price sales so less incentive for devs to optimize for the platform. And since optimization might be not possible, they'll just start skipping Xbox. That's just a speculation but if the split is like 70/30, I think quite probable.
I wanted to write that Apple didn't invent the smartphone but Sony didn't invent SSD either. They just want to make it the standard.
What was the Sega rumor? I didn't keep up with it.
if they dont dedicate atleast 45 mins of the showcase to proving the system is quiet then i will consider it a failure
Yeah make it an hour of the box being quiet and end the show with "Oh and there will be games on it too".Really dude lol?
Remember this gem? lolDestiny 2 will run 4k 60 fps next gen plus support cross play within the same co system like PS4 and PS5.
If that is what is shown this will replace Sony's E3 2016 as my favourite show ever. I think everything you listed is possible and will likely be shown at some point over the next 12 months, just not all this week.![]()
What yall think
Remember this gem? lol
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I think ur talking about Alex lol, this guy's an Xbox centric YouTuber.Till this day, I don't understand why this technically inept fool is a part of DF.
I really doubt SquareEnix will announce a new game, maybe a demo of an updated engine for the PS5. Hopefully Quantic Dream will show something mind-blowing as well.![]()
What yall think
Who is part of DF?Till this day, I don't understand why this technically inept fool is a part of DF.