There's going to be so much hair-splitting in the console wars this gen. People currently downplaying PS5 games as being indiscernible from PS4 games are going to have a hard time saying there's a significant improvement on XSX. The opposite will be true, once Xbox has their presentation in July. The current gen is already very samey, so I don't see why anyone should expect any different with the next-gen. Each system will have its strengths and weaknesses, as you note, but it's not going to be anything noticeable in realtime. I think that's great. It should just be about the games now. No need to nitpick graphical differences anymore, just play what you like. If anything, the controllers might become the real difference-maker this coming generation.
Are they saying that not optimised they are getting 30 fps, then they tweak it abit, they come out with 120.
Or is that on the old console vs the new one?
I am confused.
Yeah seems silly... unless they are going to strongly suggest 3rd parties offer a performance mode.
They are obviously focusing on the idea that games can scale, but they only have control over their own games without mandates... and I feel like we'd have heard about a mandate like "must support 60FPS".
I disagree with your opinion but respect it.
When UE5 and the graphics engines are optimized for the new I / O the change will be substantial. As the developers claim it will be the most important change since PS2.
Although it is true that it totally changes the way of using the GPU, it requires a profound change in the graphics engines and because of this it is not completely observed in the PS5 output games, looking much more like PS4 and more based on TFLOPS improves. Like PC high games.
However, we have evidence (UE5 demo) that once the change in the graphics engines has been made, there will be no turning back, nobody will want low poly assets, nor LOD, our eye is going to become much more critical. I think that the demo of UE5 has already generated a change in the way we look at games, the eye has become more refined, we are looking for LOD and better assets. And it was only 9 minutes of play.
We get used to good graphics fast.
That will happen in the second batch of next gen games at least on PS5 (no info on SX I / O). They will be more based on I / O improvements than Tflops improvements.
I admit that I hoped that sony had some game prepared to use the I / O controller and a nanite-like system for the first batch, maybe this is on horizon but we need to see more to be able to ensure it. Maybe sony has more games up his sleeve with this system.
Repost: Problems with translatorCan I delete post?or something?
They've already said it's not a mandate:
However I do like that they are pushing it as a target, and there will likely be 60fps standard modes or 60fps performance modes for the majority of the MS Studio titles.
Yeah seems silly... unless they are going to strongly suggest 3rd parties offer a performance mode.
They are obviously focusing on the idea that games can scale, but they only have control over their own games without mandates... and I feel like we'd have heard about a mandate like "must support 60FPS".
XSX has a clear advantage in shading. Forza 8 should have RT reflections at higher resolution than those we saw in GT 7 for example.
Edit time finaliced I cant edit it.Edit the previous post with a "." is the easiest way if you don't plan to copy and paste this comment with the earlier one lol.
They are saying that the default is 30, but with the XSX you can get 120. It's just marketing...Are they saying that not optimised they are getting 30 fps, then they tweak it abit, they come out with 120.
Or is that on the old console vs the new one?
I am confused.
The generation of diminishing returns, but hopefully of the best games since the Ps2 era.
No corndog you got em back to front, is like saying if the top speed of a car is 120mph then saying 'it always has 120mph' don't really make sense. I see you try your best to understand without being 'overly' biased, so consider this...Like I said it always has 12 teraflops. That is not variable. What is is how efficiently it is used. The same applies to ps5. There are tips to maxing out efficiency.
It also sounds like both consoles are based on AMD's rdna2. Of course each company has made customizations including Microsoft. We have seen some games for ps5. Next month we will see some for Xbox. That should give us at least a baseline for each console. Let's not get too hasty in assuming how efficient either console is.
To fair they both seek the same or similar end result, one is more expensive to execute than the other, and requires extra steps. Mesh can achieve what prim does with less steps and if you wanted, you can further accelerate via HW handling LOD Calcs( on SXS)There are close enough in functionality in that they have access to primitives, close enough that even the wikipedia entry gather them on the same heading: https://en.wikipedia.org/wiki/Shader. Perhaps you can explain the specific differences then?
Just to clear the fog:
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Most likely it's exclusive only on PS5 first then PS4 later (or never).
But hey, probably those are fake sources.![]()
No corndog you got em back to front, is like saying if the top speed of a car is 120mph then saying 'it always has 120mph' don't really make sense. I see you try your best to understand without being 'overly' biased, so consider this...
Using the car analogy (I know it's been a few done already) Say these consoles are cars, the simplistic way we would calculate their top speed is take the max rpm (without red lining) the engine multiply with max gear ratio of transmission and then multiply with circumference of the tyres. The XSX max speed is 120mph an the PS5 max is 100mph, but the PS5 has higher torque therefore better acceleration. On a straight long track the XSX will beat the PS5 given enough road (this would be similar to a predictable benchmark). But in a real world game there would be unpredictable twisty roads, the PS5 can accelerate closer to its max speed after each corner where the XSX still needs a long straight stretch to gain that lead its max speed allows. Comprendo? Could kinda say it's XSX BHP vs PS5 Torque, but it does get a whole lot more complicated than that with cars
Cyberpunk 2077 on now
did you even see their home page? It even says there PS5/PS4 and PC:
Ember Lab
Ember Lab is driven by a passion for telling great stories. We’re currently working on our first game, Kena: Bridge of Spirits.www.emberlab.com
it's PS4+PS5 and Epic Games Store (PC) day one, and at a later day Xbox. It's pretty clear. Just look at the page. Due to marketing they won't say it's coming to Xbox. But we all know what "console exclusive" means. This is nothing new. Come on.
Now I know why DualShock manual says "use it with your hands only".That little pulsing animation. I think that you will feel it in the DualSense.
Now I know why DualShock manual says "use it with your hands only".
Interesting talk about the PS5 Digital Edition:
Digital receipts increased 4.7% to $432.5 million, primarily driven by strength in sales of digital currency.
Digital receipts increased 16.5% to $1.3 billion.
.... I ain't even gonna bother, leave you be inside your bubble... and please stay away from sharp objects , only concerned about your safety cos your appreciation for Danny McBride (at least you got one thing right!)First of all. Danny McBride is awesome. And it's ok to disagree.
That said, all numbers in the consoles are theoretical. The XSX won't run at 12 TF 100% of the time, just like the PS5 won't throughput 5.5 GB/s 100% of the time. I feel like you're being disingenous in your post, only shooting at the XSX while praising the PS5. If you want to have a discussion, I'm all for it, but despite your love for Danny McBride I don't feel like it would be worth my while.
The XSX is literally the worlds most powerful console. It's ~20% more powerful than the PS5. There's no arguing that.
I think people are in for a shock, if they expect no load times next gen. There's a reason that most reveals so far has been saying "near instant load times".
Yeah, very missleading.Lame seeing MS marketing team trying to dupe people into believing 120 FPS will be some sort of optimized for XSX standard.
Lame seeing MS marketing team trying to dupe people into believing 120 FPS will be some sort of optimized for XSX standard.
Starting to feel like this "Halo Comeback" based off of youtube views is AstroTurfed. We witnessed 2 years of almost daily Xbox comeback puff pieces and now conveniently "Halos going to come back bigger and better" takes are being thrown around. Ill wait and see.
Starting to feel like this "Halo Comeback" based off of youtube views is AstroTurfed. We witnessed 2 years of almost daily Xbox comeback puff pieces and now conveniently "Halos going to come back bigger and better" takes are being thrown around. Ill wait and see.
What?? That made absolutely no sense at all.This isn't really it at all. The PS5 GPU will only ever hit 10.3 TFlops max. The XSX will only ever hit 12.1 TFlops max.
The distinction on the PS5 side comes in with variable clocks for more complex code. It's more like gears on a bike where you spend most of your time in one gear for flat surfaces (2.25 Ghz) but when you start going uphill (complex code) that requires more power, you change to a lower gear (2.1 Ghz, 2.0 Ghz, etc.) to keep your legs from burning out.
XSX runs all code at the same speed, and they've landed on 1.825 Ghz as the safest, constant speed.
What?? That made absolutely no sense at all.
.... I ain't even gonna bother, leave you be inside your bubble... and please stay away from sharp objects , only concerned about your safety cos your appreciation for Danny McBride (at least you got one thing right!)
Too much talk, but let's compare. Games said to be not possible on current gen, next gen only:
XSX + PC (could be running on PC as well, it's vague)
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Will not bring PS5 first party:
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Now cross-gen on XSX (could be running on PC)
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Then cross-gen running on PS5
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Sources:
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Xbox Series X | Xbox
Discover the fastest, most powerful Xbox ever with the Xbox Series X.www.xbox.com
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PS5
Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more.blog.playstation.com
I understood Cerny perfectly well (I mean, as well as a mere mortal could). This analogy makes no sense as a "counter" to the previous CU usage example. It's like person A saying "1+1=2 and person B saying "no, 1 and 1 is 11".It does if you understand what Mark Cerny said in his Road to PS5 video. In fact, I think that is a great analogy bythebigmanjosh
I understood Cerny perfectly well (I mean, as well as a mere mortal could). This analogy makes no sense as a "counter" to the previous CU usage example. It's like person A saying "1+1=2 and person B saying "no, 1 and 1 is 11".
It does if you understand what Mark Cerny said in his Road to PS5 video. In fact, I think that is a great analogy bythebigmanjosh
Do you think MS will show a clear 18 % or will it be less....or will it be more.....du du duh....
You're definitely not picking me apart - don't worry about that.
I'm not talking about how software performs, what the games will look like, how many FPS games will have etc. I'm simply saying that going with what we know, the XSX is 20% more powerful than the PS5. You can talk about AMD vs Intel, software or "totally different APU architectures" (hint: they aren't) all you want, that's not going to change much.
I'm going with 60fps for XSX and 57fps for PS5.
Nah both will be 60 FPS locked with dynamic resolution, or 4k60 if its a last gen game, or 4k30 for ACreed.
Some will ahve graphics and performance modes, 4k30 with some RT or 1600p60 (resoluton depends on effects).
Dynamic res has been around for a while, what planet you been living on ?
Certainly not a standard, but a damn impressive target. Dirt 5 has already achieved this on the series x with RT at 4k. Dirt Dev said he literally asked his co-workers to come in and check out his monitor because he was in disbelief at the performance they got before optimization. It's lame to see people downplaying this like it isn't impressive or won't be happen very oftenLame seeing MS marketing team trying to dupe people into believing 120 FPS will be some sort of optimized for XSX standard.
Well, to be fair there's a whole lot of things we don't know. But we do know how smartshift works and the analogy of the mountain bike is not really the best one. The interval of this the frequency "shifts" isn't in any way comparable to thermal throttling (like classic boost clocks deal with). It means within the time it takes to render 1 or 2 frames, the power shifts between the cpu and gpu (if needed) and then back to the previous state. Meaning the heavier workload takes priority. So the clock speeds are actually more stable than the theoretical speeds in current gpu architecture (due to thermals).I'm not sure anyone knows yet how the optimization for CUs is, whereas the frequency stuff has been explained.
I'm going with 60fps for XSX and 57fps for PS5.
Hi, my name is Setsuna Mudou and I approve this messageIMO...Nah both will be 60 FPS locked with dynamic resolution, or 4k60 if its a last gen game, or 4k30 for ACreed.
Some will have graphics and performance modes, 4k30 with some RT or 1600p60 (resoluton depends on effects).
Dynamic res has been around for a while, what planet you been living on ?
Not to be a debbie downer, but dirt 5 looks like assCertainly not a standard, but a damn impressive target. Dirt 5 has already achieved this on the series x with RT at 4k. Dirt Dev said he literally asked his co-workers to come in and check out his monitor because he was in disbelief at the performance they got before optimization. It's lame to see people downplaying this like it isn't impressive or won't be happen very often