How did a group of people who was so happy & boasting about 12TFLOPS & laughing & trolling about PS5 become so bitter & upset after the holy day of July 23rd? Playing victims
Why?... I mean if the garage shot was in-engine it looks good. But id reserve judgement on this kind of thing untill theres gameplay tbh.I'm looking forward more to a new forza horizon game than the one showed.
Would it be safe to say that Playground games is probably MS' best studio?
That game will looks gorgeous the Forza horizon 4 will looks as a photo mode.I'm looking forward more to a new forza horizon game than the one showed.
I'm still waiting for it to be funny when Halo looks better than anything shown at the Sony event (yeah I seen their comment lol).
Yea it did look good but I'm more into open world racers like the horizon games,im hoping the next is set in Japan.Why?... I mean if the garage shot was in-engine it looks good. But id reserve judgement on this kind of thing untill theres gameplay tbh.
343 really bungled up Halo... I mean I was a little hyped and expecting something really magical from it like something to hold me off till eventual Mass Effect Trilogy Remaster, and even though it was just a game for me for many xbox fans it was one of the only games that they would have boasted if all the MS talks about it came true, but alas it was a massive let down even for them, now it is just a standard Halo game with expectedly generic Halo shooting which xbox fans now have to label as having 'great gameplay'. It is just a shooter in space now, not something special not because of the graphics, (or not just) but the gameplay looked exactly the same as previous games plus a grappling hook (like it is something imaginative, almost every shooter had it in recent years). That must have hurt. But they should be angry at MS and 343 not other gamers rightfully bashing the unimaginative game when it was shouted from the rooftops that the game was gonna be a revolutionizing entry in Halo franchise.Its too funny watching them get emotionally wrapped in all this. There should be no reason for anyone to have this much attachment to a brand. But here we are, LMAO.
All them games are 3-4 years away. Maybe HB comes first around 2022 early on. You can't scream power and specs and then only update old titles to run with better frames and resolution. It's next gen who cares what old games play like. When guerilla release HZD2 in 2021 I will be very surprised if it's not the best looking game out there. MS need to stop talking so much and just concentrate on games. Sony have released 2 banger's a month after each other and all MS do is talk nonsense. Let your games do the talking for your system not PR crap.I mean, Halo Infinite was developed with XB1 in mind and obviously ported over to XSX. It's not a reflection of the power of the XSX itself, but the consequences of developing for a 1.3tf machine with a jaguar cpu, no SSD, etc...
Avowed, Hellblade2, Forza, Everwild, Fable,The Initiatives new game,The Coalitions new game, etc will show what the XSX is capable of. The future is bright for XSX despite the poor Halo Infinite showing. Xbox fans know this.
I mean, Halo Infinite was developed with XB1 in mind and obviously ported over to XSX. It's not a reflection of the power of the XSX itself, but the consequences of developing for a 1.3tf machine with a jaguar cpu, no SSD, etc...
Avowed, Hellblade2, Forza, Everwild, Fable,The Initiatives new game,The Coalitions new game, etc will show what the XSX is capable of. The future is bright for XSX. Xbox fans know this.
Yes, the console is capable of a lot more, but we were told by the likes of Greenberg and Spencer that Xbox Series X games being held back by the Xbox One was just a meme and that Halo Infinite was being natively built for the XSX. And now we know that is not the case.I mean, Halo Infinite was developed with XB1 in mind and obviously ported over to XSX. It's not a reflection of the power of the XSX itself, but the consequences of developing for a 1.3tf machine with a jaguar cpu, no SSD, etc...
Avowed, Hellblade2, Forza, Everwild, Fable,The Initiatives new game,The Coalitions new game, etc will show what the XSX is capable of. The future is bright for XSX despite the poor Halo Infinite showing. Xbox fans know this.
You know... there's room for growth of each respective platform... No need to bait people..Avowed, Hellblade2, Forza, Everwild, Fable,The Initiatives new game,The Coalitions new game, etc will show what the XSX is capable of. The future is bright for XSX. Xbox fans know this.
343 really bungled up Halo... I mean I was a little hyped and expecting something really magical from it like something to hold me off till eventual Mass Effect Trilogy Remaster, and even though it was just a game for me for many xbox fans it was one of the only games that they would have boasted if all the MS talks about it came true, but alas it was a massive let down even for them, now it is just a standard Halo game with expectedly generic Halo shooting which xbox fans now have to label as having 'great gameplay'. It is just a shooter in space now, not something special not because of the graphics, (or not just) but the gameplay looked exactly the same as previous games plus a grappling hook (like it is something imaginative, almost every shooter had it in recent years). That must have hurt. But they should be angry at MS and 343 not other gamers rightfully bashing the unimaginative game when it was shouted from the rooftops that the game was gonna be a revolutionizing entry in Halo franchise.
Yes, the console is capable of a lot more, but we were told by the likes of Greenberg and Spencer that Xbox Series X games being held back by the Xbox One was just a meme and that Halo Infinite was being natively built for the XSX. And now we know that is not the case.
I understand that. But many on here are implying that Halo Infinite is representative of XSX's power . Aaron told a flat out lie and i've never been a fan of that guy.
Total worlds? Man, The Medium shift is just like the transition between two doors on PS1, not entire worlds. It's still a very compact room with lots of fog to hide details while transitioning. It can't even fucking load a tiny switch graphics quickly enough:
Is that switch 1-2GB in size? It can barely pass as current gen asset with those rough-edged circles.
Triggered you it seems
They've been able to tell apart 4K resolution buffers before, but the LitLoN UE5 demo caused a combination of Epic's TAAU with compressed geometry per pixel from Nanite to create a faux 6K output that DF needed to be told what the native res was. Halo Infinite I speculate, is being protected from such scrutiny as evidenced by Alex's downplaying of the 720p VRS trees on other forums.You know...a question I've been thinking of is...if we're at the point already where even at NON-native 4k groups like DF can't count the pixels and tell what some things are.... what will be the difference when we get to where everything is 8k? I mean really...what's the material difference? If there IS a difference, will it be prohibitively expensive to product those full 8k graphics for these games? Not to mention the storage requirements, which we're already getting cramped by.
I'm thinking the only savior to both developers as well as hardware manufacturers and gamers will be Machine Learning and it's ability to upscale graphics properly. Then devs could stick with 4k assets or even lower and have the systems upscale the graphics for the gamers. Is that about the only way we're realistically going to get 8k as a standard in the industry for now? Thoughts? That's way simplifying things but I'm really curious what others think about this.
I'm not sure how this is a response to my post .
Triggered?
Just curious though. Why all the salt?
I mean, Halo Infinite was developed with XB1 in mind and obviously ported over to XSX. It's not a reflection of the power of the XSX itself, but the consequences of developing for a 1.3tf machine with a jaguar cpu, no SSD, etc...
Avowed, Hellblade2, Forza, Everwild, Fable,The Initiatives new game,The Coalitions new game, etc will show what the XSX is capable of. The future is bright for XSX despite the poor Halo Infinite showing. Xbox fans know this.
I understand that. But many on here are implying that Halo Infinite is representative of XSX's power. Aaron told a flat out lie and i've never been a fan of that guy.
They just needed to ducktape 3 PS3s together and ta-da: PS4 with RT!
So are you of the opinion now then that cross generational games like Halo, that have to support XB1 as well, will have struggles in that department? It makes sense to me, other than for the graphics themselves. Like on PC I think they can make graphics scale in resolution and refresh rate at least. I think there are more issues to be likely if you're talking about game features that are bound to the CPU since having to have code that a weaker CPU can handle might limit you on the higher power CPU. Is that what we're seeing?
Yup they should show their disdain towards MS/343, but nope because all the haters are Sony fanboys everything is fine it just needs RT, gameplay is all that matters. Everywhere you look MS is getting their shit pushed in. Even motherfucking Dominos Pizza is roasting their ass but i guess theyre Sony fans too LOL. These MS fans should want better from them, if they fuck up then let them know. But nope they keep gobbling up all these contradictory and confusing marketing bs. Anyways not my problem, sucks to be them.343 really bungled up Halo... I mean I was a little hyped and expecting something really magical from it like something to hold me off till eventual Mass Effect Trilogy Remaster, and even though it was just a game for me for many xbox fans it was one of the only games that they would have boasted if all the MS talks about it came true, but alas it was a massive let down even for them, now it is just a standard Halo game with expectedly generic Halo shooting which xbox fans now have to label as having 'great gameplay'. It is just a shooter in space now, not something special not because of the graphics, (or not just) but the gameplay looked exactly the same as previous games plus a grappling hook (like it is something imaginative, almost every shooter had it in recent years). That must have hurt. But they should be angry at MS and 343 not other gamers rightfully bashing the unimaginative game when it was shouted from the rooftops that the game was gonna be a revolutionizing entry in Halo franchise.
It's a complicated matter. Depends on how scalable the engine is. Are the devs given enough time to do more than just a port with basically untouched XB1 assets? Clearly thats not the case with Slip Engine and Halo Infinite. Games have been developed on PC and scaled down for years. But i do acknowledge there are limitations, a huge gap in technolgy between a 1.3tf machine vs a 12tf machine with completely different achitectures. As i previously stated, i hoped/expected that both console versions would have been developed seperately(Forza Horizon 2 for example). But maybe that's just not realistic and would had been too much of an undertaking.
You trusted Phil 'the idea of cross-gen games being held back "a meme"' Spencer, he's a used car salesmen. Their real next gen games won't be ready for a while, though I really don't know how they messed up Halo so badly (unfinished engine maybe? incompetence?). It's not your fault, we are meant to trust them.Impossible as long as a game was in development for 5 years with the XB1 in mind, while just porting it over to XSX. I was hoping/expecting it to be co developed for both machines like Forza Horizon 2 did for XB360/XB1.
I mean, Halo Infinite was developed with XB1 in mind and obviously ported over to XSX. It's not a reflection of the power of the XSX itself, but the consequences of developing for a 1.3tf machine with a jaguar cpu, no SSD, etc...
Avowed, Hellblade2, Forza, Everwild, Fable,The Initiatives new game,The Coalitions new game, etc will show what the XSX is capable of. The future is bright for XSX despite the poor Halo Infinite showing. Xbox fans know this.
You trusted Phil 'the idea of cross-gen games being held back "a meme"' Spencer, he's a used car salesmen. Their real next gen games won't be ready for a while, though I really don't know how they messed up Halo so badly (unfinished engine maybe? incompetence?). It's not your fault, we are meant to trust them.
I hope they change their focus away from the cross-gen stuff ASAP, but I guess it doesn't matter in the end if their next gen games won't be ready any time soon.
There have been some rumours about Halo Infinite development being a s*** show and 343i having a toxic work place according to some former employees, as posted on Reddit. Much more plausible than XSX being unable to run it properly.You trusted Phil 'the idea of cross-gen games being held back "a meme"' Spencer, he's a used car salesmen. Their real next gen games won't be ready for a while, though I really don't know how they messed up Halo so badly (unfinished engine maybe? incompetence?). It's not your fault, we are meant to trust them.
I hope they change their focus away from the cross-gen stuff ASAP, but I guess it doesn't matter in the end if their next gen games won't be ready any time soon.
There have been some rumours about Halo Infinite development being a s*** show and 343i having a toxic work place according to some former employees, as posted on Reddit. Much more plausible than XSX being unable to run it properly.
Man, that's really crazy! Thank you for sharing!
Here's another.
To be fair it ran like shit, I hope you could see that it was running like 10-12 frames per second, so basically shit, nowhere near real time. That has to be the 4x super sampling they had to do because the oldest ray tracing algorithms had terrible noise so they had to sample 4x the resolution they are outputting at (720px4=2880p) and at that time that is just nuts, but given this is just a tech experiment I will give them that. Nowadays the de-noising got so much better that sampling rays just quarter or half resolution gets great results and only bc of that we can have anything closely resembling current RT running at 4K in real time. For a demonstration that was okay for RT but better for how they could network 3 systems and have them each render 1/3 of the screen, I think that portion of tech is more amazing to me.
Youtuber who said an insider told him that the Halo Infinite build was 4 months old makes a new video about more behind the scenes of 343.
Says his insider told him Halo Infinite is in development hell (seems obvious)
Pinch of salt of course as I'm not sure how reliable this guy is but these were the other takeaways from the video of why 343 are in a bad state:
Toxic - The positive values of 'respect, integrity, diversity and inclusion' that Microsoft touts do not filter down to 343. Employee claims that they've never worked in such a toxic , aggressive environment.
Dysfunctional - Executives seem badly out-of-touch with their team. Higher ups at 343 don't understand how the studio is doing in day-to-day operations and seem only concerned with pleasing their superiors at MS corporate instead of being advocates of the studio and its workers. This means stuff like not pushing back on unreasonable deadlines or demands from corporate.
Awful build/repo issues - Tests would fail at random and the build was broken more often than not , leading to things being locked down . Which would only lead to people mass-submitting their changes once things got unlocked , leading to a vicious cycle of things "working" before things were locked again.
Really heavy use of contractors- Lack of continuity which could be a recipe for a bloated, hacked-together project as developers have to quickly learn systems that were created by their predecessors(most of whom no longer work at the company) and to make hasty changes as they have less time to get their work done. Detrimental to morale and work ethics as many developers won't be seeing the project they're working on to the end. Expediency is over-favored at the expense of sustainability.
Crunch.
I knew something was going wrong behind the scenes but if this is all true its worse than I originally thought.
How will you react when you see the next openworld third party crossgen games (Assassin's creed, etc).I mean, Halo Infinite was developed with XB1 in mind and obviously ported over to XSX. It's not a reflection of the power of the XSX itself, but the consequences of developing for a 1.3tf machine with a jaguar cpu, no SSD, etc...
Yeah considering the date it's impressive I'll give them that. Cell must have really been strong in vector operations to even manage 1/3 of 2880p ray tracing and de-noise. Man I wish they could just put a complete 7nm version of it inside PS5 SoC and not just specialized a Compute Unite into a SPU, but even that must be strong if half is enough for 3D audio. And I'm sure you have seen my speculation that the other half of it's power may be used for offloading some of RT work from the GPU. Ofc there is still RT units inside GPU that does the other half of the RT equation with hardware acceleration. It was the narrative that PS5 may be lacking in RT because of having less number of CUs, but this part that require parallelization can be offloaded into the great parallel accelerator that is the SPU in Cell. The rest of RT needs high frequency for intersection checks and de-noise, and for those parts PS5 GPU runs at an impressive 2.23GHz. So overall if Tempest is indeed is used for RT, then PS5 has stronger RT solution.To even attempt to runt it in real time back in the day is impressive! That what I respect here, of course it was laggy as fuck. Still wonderful job in my book.
The other demonstration was done by an IBM guy that helped work on CELL. Of course that would perform better. I talked to Barry Minor years ago about possibly getting CUDA to work on PS3 and he said "yeah." Crazy stuff back in the day.To be fair it ran like shit, I hope you could see that it was running like 10-12 frames per second, so basically shit, nowhere near real time. That has to be the 4x super sampling they had to do because the oldest ray tracing algorithms had terrible noise so they had to sample 4x the resolution they are outputting at (720px4=2880p) and at that time that is just nuts, but given this is just a tech experiment I will give them that. Nowadays the de-noising got so much better that sampling rays just quarter or half resolution gets great results and only bc of that we can have anything closely resembling current RT running at 4K in real time. For a demonstration that was okay for RT but better for how they could network 3 systems and have them each render 1/3 of the screen, I think that portion of tech is more amazing to me.
Let's hope that gave MS a reality check, making its prime title a laughing stock. I was really, really, eagerly waiting to play this, and was planning to upgrade the newly bought Radeon VII to a new Big Navi to take full advantage of it:
I love space games, never played a halo game before. It's pretty sad.
Someone get a spec bump. Thought this shit was Zen 2. Or Am I trippin. Its late
![]()
AMD says its PS5 and Xbox Series X chips, Zen 3 CPUs, and RDNA 2 GPUs will ship on time
AMD is plowing ahead with 7nm CPUswww.theverge.com
Someone get a spec bump. Thought this shit was Zen 2. Or Am I trippin. Its late
![]()
AMD says its PS5 and Xbox Series X chips, Zen 3 CPUs, and RDNA 2 GPUs will ship on time
AMD is plowing ahead with 7nm CPUswww.theverge.com
Youtuber who said an insider told him that the Halo Infinite build was 4 months old and was supposed to originally be on UE4 makes a new video about more behind the scenes of 343.
Says his insider told him Halo Infinite is in development hell (seems obvious)
Pinch of salt of course as I'm not sure how reliable this guy is but these were the other takeaways from the video of why 343 are in a bad state:
Toxic - The positive values of 'respect, integrity, diversity and inclusion' that Microsoft touts do not filter down to 343. Employee claims that they've never worked in such a toxic , aggressive environment.
Dysfunctional - Executives seem badly out-of-touch with their team. Higher ups at 343 don't understand how the studio is doing in day-to-day operations and seem only concerned with pleasing their superiors at MS corporate instead of being advocates of the studio and its workers. This means stuff like not pushing back on unreasonable deadlines or demands from corporate.
Awful build/repo issues - Tests would fail at random and the build was broken more often than not , leading to things being locked down . Which would only lead to people mass-submitting their changes once things got unlocked , leading to a vicious cycle of things "working" before things were locked again.
Really heavy use of contractors- Lack of continuity which could be a recipe for a bloated, hacked-together project as developers have to quickly learn systems that were created by their predecessors(most of whom no longer work at the company) and to make hasty changes as they have less time to get their work done. Detrimental to morale and work ethics as many developers won't be seeing the project they're working on to the end. Expediency is over-favored at the expense of sustainability.
Crunch.
I knew something was going wrong behind the scenes but if this is all true its worse than I originally thought.
Yeah considering the date it's impressive I'll give them that. Cell must have really been strong in vector operations to even manage 1/3 of 2880p ray tracing and de-noise. Man I wish they could just put a complete 7nm version of it inside PS5 SoC and not just specialized a Compute Unite into a SPU, but even that must be strong if half is enough for 3D audio. And I'm sure you have seen my speculation that the other half of it's power may be used for offloading some of RT work from the GPU. Ofc there is still RT units inside GPU that does the other half of the RT equation with hardware acceleration. It was the narrative that PS5 may be lacking in RT because of having less number of CUs, but this part that require parallelization can be offloaded into the great parallel accelerator that is the SPU in Cell. The rest of RT needs high frequency for intersection checks and de-noise, and for those parts PS5 GPU runs at an impressive 2.23GHz. So overall if Tempest is indeed is used for RT, then PS5 has stronger RT solution.
Yep, I've already read all those quotes in the Reddit post, they seem be to be from some kind of LinkedIn-like site.Sounds like Reddit is his insider.
Interesting
Yep, I've already read all those quotes in the Reddit post, they seem be to be from some kind of LinkedIn-like site.