Leo_Barcellos
Member
Come on guys, IT'S TODAY!!!!
its meaningless.Thanks For making me laugh this morning!
Also for the record I'm not a fanboy or Console warrior for either side. I own all consoles. I'm a gamer!
![]()
But didn't Alex "Dictator" say...
I already died even with big load screens lol"As developers [of Demon's Souls], we are already changing the way we think about the SSD. We see it not just as storage but also memory, utilizing the speed of the SSD to load data at blistering speeds, bringing you straight back into the action to avenge your many deaths."— Gavin Moore // Creative Director, SIE Japan Studio"
Ouch... I'm going to die a lot ain't I?![]()
If this is the section with the train moving off, that's not LOD transitions. It's reflections.
Yes. And with World Tendency, the more you die, the harder the game gets..."As developers [of Demon's Souls], we are already changing the way we think about the SSD. We see it not just as storage but also memory, utilizing the speed of the SSD to load data at blistering speeds, bringing you straight back into the action to avenge your many deaths."— Gavin Moore // Creative Director, SIE Japan Studio"
Ouch... I'm going to die a lot ain't I?![]()
I've seen various times that they post announcements. They use a scheduler for Twitter as some tweets are right at the top of the hour.
In EST, I've seen announcements as early as:
9am
11am-12pm
1pm-4pm
4pm is the latest I've seen for the types of announcements we look for. The DualSense reveal for example was at that time.
My brother has an iPhone for work because all bank apps for his work only works on iPhone.I hate Strawberry Jelly and I still eat it too. Also, why the fuck do you have an iphone then?
What do you mean "so again", this is the first time you ask me this question...
But to answer it, VA exists out of 4 components. SSD, hardware decompression, DirectStorage API, SFS.
So at least for 2 of the 4 VA components you need to do something to optimize your game, to make it load faster.
- SSD - The same for all games, game can't be optimized for this
- Hardware decompression - They showed a current gen game that wasn't compressed using BCPack, since this is a new algorithm used for next-gen. Not sure if they then actually used this hardware decompression block even.
- New DirectStorage API - "providing developers with fine grain control of their I/O operations empowering them to establish multiple I/O queues, prioritization and minimizing I/O latency. These direct, low level access APIs ensure developers will be able to take full advantage of the raw I/O performance". Obviously you need to write code to apply this, since this wasn't part of the original game and this is a new API, this can be used to optimize loading.
- Sampler Feedback Streaming - I think this one works out of the box, but maybe I'm incorrect.
Isn't symbian what women sit on to pleasure themselves.....My brother has an iPhone for work because all bank apps for his work only works on iPhone.
BTW the iPhone is from the bank he works so he never brought one.
His personal phone is an Android Galaxy but I don't remember the model.
Maybe that is the case.
PS. I use iPhone since they killed Symbian... I tried early last year to use an high-end Android but after three months I gave it to my wife and brought a new iPhone.
Ugh, still no announcement about the conference....
He gave it to his wife too.Isn't symbian what women sit on to pleasure themselves.....
Isn't symbian what women sit on to pleasure themselves.....
xbone games do not use the double compression of the new xboxes Geordie.Read the first paragraph, to demonstrate the load time technology - what technology do you think this could be.
Ocams Razor, it is what it is. We can see the results, people using mental gymnastics saying just wait. Whatever.
![]()
Is your friend this misinformed about life in general. I mean there is clear evidence he is wrong. How do you justify no game footage vs game footage captured on a PS5 (not devkit).I'm blue, my friend is green. I perfer PS but have all machines, he fanboys XB. Just helps break-up the wall of text. I posted exterts from his talking points along with you guys whom are more knowledgeable than I.
edit: white is me talking to you guys.
I though Geoff and Heisenberg hyped something up for today? Made it sound like some sort of announcement for something or anything but a trailer and blog about dev talk. Im disappoint
Appreciate that, but that's not really the point here. We're talking about the standard game assets being loaded into RAM, just like they normally would in past generations and timing that exact thing.Not OP but a simple example is if we take an older game engine designed to fill the entire RAM from a HDD before fading into gameplay vs something designed around the fact that you only need to load what's in the players view and immediate surroundings before fading in. Then over the following seconds continue to load the remaining assets to RAM. These are the types of improvements and tricks we will see over time as dev tools and engines mature.
From the players point of view it doesn't matter how much of the RAM is filled so long as the most vital and immediately viewable data gets there within the first couple seconds of loading.
Only women?Isn't symbian what women sit on to pleasure themselves.....
My brother has an iPhone for work because all bank apps for his work only works on iPhone.
BTW the iPhone is from the bank he works so he never brought one.
His personal phone is an Android Galaxy but I don't remember the model.
Maybe that is the case.
PS. I use iPhone since they killed Symbian... I tried early last year to use an high-end Android but after three months I gave it to my wife and brought a new iPhone.
Ampere and the RTX 3000 seriesI though Geoff and Heisenberg hyped something up for today? Made it sound like some sort of announcement for something or anything but a trailer and blog about dev talk. Im disappoint
That's why you're the red ranger. Makes sense.No thats my penis AKA the Tower of Power.
Velocity Architecture I have been told has many layers like an onion. VA is so fine you can change assets and textures in the frames on the fly.
Good, so in layman's terms, the deeper your cut, the harder you cry?
/s
Thanks for the details!
its meaningless.
I have posted pics of my ps3 and ps4 in the cabinet, I have posted pics of me holding the dual shock in front of tv while replying to this very thread, etc.
Some people just dont have the capacity to get it.
If you are not like them, you are their enemy
welcoming you, my ignore list isWhich is rendered meaningless because of the volume of utter crap that you choose to post on a daily basis.
https://blog.playstation.com/2020/0...ech-engine-will-enhance-the-future-of-gaming/"Audio is a key feature to really push the next-gen experience with PS5. It's almost as if 3D Audiotech was made specifically with horror games in mind. It used to be that in order to get that spatial audio, players would have to invest a lot of their own time and money. Now, just putting on a headset, they can get a full 3D audio experience."— Jun Takeuchi // Executive Producer for Resident Evil Village
Nope, I wouldn't call that a fair assessment. Neither you, nor I have any idea how much works this costs. For example using the correct compression algorithm isn't really a lot of effort, since most game developers are already compressing their game. So saying it's a lot of work, isn't fair.So in summary, Sony's approach "just works" even for a game like spiderman (shown behind closed doors more than a year ago) that was built for slow HDDs, but MS's approach requires a ton of work to still not be as fast as Sony's solution? Would you say that seems like a fair assessment of your 4 points?
Also, if you need to jump through all these hoops in order to shave off a few seconds of loading time, do we think most developers will actually put in the effort or just slap in a few more seconds loading on the secondary platform?
I'm not even going to argue these points presented, just taking them at complete face value for the sake of this discussion.
Keep at it and eventually you'll be talking to yourself on these forums.welcoming you, my ignore list is
![]()
I did like the interface when I used one in the stores but I never had opportunity to buy one... he did phased out too fast.I was a windows phone guy. I still miss it and use Square Home on my android.
Wouldn't say hard to develop for. The way it was put to me. Mind you this is second hand. Difficult to master some of the features. Even with API on PCs it's not emulating very well. Because of Covid A lot of people worked from home over the last several months. So the access to debug console has been limited to very few.
Velocity Architecture I have been told has many layers like and onion. VA is so fine you can change assets and textures in the frames on the fly.
Like I said Covid has effected the gaming industry. I'm thankful we are getting Next Gen Consoles this year. I'm excited about the future.
Isn't symbian what women sit on to pleasure themselves.....
He's only bringing up the 3D audio because the game is struggling to hit 1080p/60fps on the PS5.
would probably make a much more intelligent conversation than what we are having here right now with some folksKeep at it and eventually you'll be talking to yourself on these forums.
welcoming you, my ignore list is
![]()
Keep at it and eventually you'll be talking to yourself on these forums.
Denial is a very bad pimple you know...
and while this is video games, therefore denial is rather harmless, it cascades.
this video I transloaded from another person's video because of the embedded timer. but I timed it myself, on the original gamescom video.
As I said, probably loading starts even earlier than where that video begins the timer, as the entire previous thing is a non-playable sequence where ratchet slips and falls.
You can deny timing it yourself, even from the original video
you can not believe your eyes for all I care,
and keep on parroting per paid PR what your eyes see as "less than a second"
Not my problem
Yes, because astro playground is the real heavy shit, right?
And this is the tech demo that will come pre-installed in every console.
Keep denying and writing cheeky remarks.
Very beneficial.
Appreciate that, but that's not really the point here. We're talking about the standard game assets being loaded into RAM, just like they normally would in past generations and timing that exact thing.
What you are talking about relates more to the free up of RAM to load higher quality assets with the purpose of only displaying what's in the player's FoV. That's an entirely separate discussion, and I don't think there were any high quality assets in a 2km radius of those State of Decay demos MS was using to demonstrate their "fast" loading times![]()
would probably make a much more intelligent conversation
Been out for the last 200 pages or so.... I see people are still in hard denial mode.
At least it's keeping some of us entertained.
Come on guys, IT'S TODAY!!!!
OS was stupid lite and it flew on even basic hardware. But this was created during the Balmer era and their strategy just wasn't great.I did like the interface when I used one in the stores but I never had opportunity to buy one... he did phased out too fast.
It really has potential.
I am just basing my speculation on what we have seen.I really think you should wait till you can KNOW how long loading it taking. You have developers saying less than a second and there is NO WAY you can tell actual loading times or when loading is even happening, from these videos. Speculation sure...but you're going way beyond speculation here and representing it as FACT. That's just not possible. Don't be the one in denial.![]()
Count me in!! I'm so fucking hyped for the PS5!!welcome aboard!
![]()
Nope, I wouldn't call that a fair assessment. Neither you, nor I have any idea how much works this costs. For example using the correct compression algorithm isn't really a lot of effort, since most game developers are already compressing their game. So saying it's a lot of work, isn't fair.
Timecode is totally a thing. It has its origins in cinema, where it was basically used to be able to quickly find a specific frame in the timeline so it would be easier to edit and so on.That makes no sense.
Time is time, no point to mix it with frames. One counter cant count both.
Also you are mixing movies(video) into recorded gameplay
Movies are usually 24fps, tv broadcasts have been 50hz pal or 60hz ntsc
If 30fps gameplay is recorded and played on 30hz(or interpolated into something else) then 1s = 30frames = 1s.
This video just skips time in the counter so it is made by a retard