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NGC mag persists: Zelda will be Rev launch title

Xrenity

Member
Should be new ;) Searched for NGC magazine.

Although Nintendo (and Reggie) both kind of 'denied' the Rev features, NGC persists it will be a Revolution launch title:
"We've received loads of similar letters, and it hasn't escaped our attention that many internet sites have debunked our story based on Nintendo's carefully worded statement (which, if you decode the PR-speak, actually boils down to 'no comment'. So we'd like to set the record straight. The story about Zelda appearing on Revolution isn't speculation - it's fact. We were told this by a trusted source at Nintendo, and we have no reason to doubt it. We understand why Nintendo issued its statement - after all, this news wasn't supposed to break until the E3 show in May - but we're 100% accurate when we assure you that Twilight Princess will be a Revolution title."
Do they mean Rev-exclusive? Or Rev-features?

Anyway; I'd like them moving it to Revolution. They've had an extra year to update the graphics and add functionality... Why not?
 
I wouldn't mind the move either... just not used to having Zelda at launch, its like one of those games that comes along later in a consoles life... or I'm just talking rubbish.

I just want this game, don't care if its on GC or Rev.
 
Both :) With Reggie's recent 'only revolution games will be able to utilize the revolution controller' bit... frankly i'm starting to think they'll have 2 versions altogether. They've always maintained it'll be on GCN, but never said it would be exclusive!

GOD i just wish it would end though! It's killing me.
 
Nightbringer said:
Yes, it will be a Revolution tile since all the Gamecube games are Revolution games.
You know what they mean.

Small chance many people will buy cube-TP with their brand new Revolution console.
 
Well in the latest interview with EGM, the last question they asked were about Zelda and Rev. And Reggie was all like: "Yeah, I sure I'm not alone in hoping that when I put Zelda into Revolution it's going to make something magical happen! That would be totally awesome."

Confirmed!

Nightbringer said:
Yes, it will be a Revolution tile since all the Gamecube games are Revolution games.

That's silly. PS1 games aren't PS2 games, PS2 and PS1 games aren't PS3 games. That's not what BC means.
 
well, given that they went to print maybe a month or so before the magazine hit shelves, i can only imagine how irritated NGC must have been when Ninty went and about-faced on this.

So, who do you think lost their job for accidentally telling the official mag what we're not supposed to know till may?
 
May's front page headline in NGC:

"Nintendo change their plans. Release Zelda on the GC just to make us look wrong!"

:D
 
Amir0x said:
Well in the latest interview with EGM, the last question they asked were about Zelda and Rev. And Reggie was all like: "Yeah, I sure I'm not alone in hoping that when I put Zelda into Revolution it's going to make something magical happen! That would be totally awesome."

Confirmed!
Yeah, after that interview there wasn't really any doubt in my mind anymore that the NGC story of a extra magic wand control scheme for TP is true. For reference, the exact quote:
The trick will be what makes it special to play on Revolution, and to the extent that we could create something like that, boy, wouldn't that be fantastic? Certainly one of the things that I would love to see is something that makes Zelda, when it's played on Revolution, do something magical. And I think that any Nintendo fan would love to see that.
I mean, come on. Reggie isn't a total idiot. If he actually wanted the rumour out of the world, and make sure fans' expectations aren't unrealistic, he wouldn't say things like that.

And then there is ONM/Twilight Rockstar's insistence that the game has totally changed since we last saw it, and that EAD has been very busy in the past year. I know GAF dislikes them at the moment, but it's still interesting. The way they talk about it makes it sound like the Zelda team has been doing more in the past year than just retrofitting a new control scheme.
 
Snow said:
Yeah, after that interview there wasn't really any doubt in my mind anymore that the NGC story of a extra magic wand control scheme for TP is true. For reference, the exact quote:I mean, come on. Reggie isn't a total idiot. If he actually wanted the rumour out of the world, and make sure fans' expectations aren't unrealistic, he wouldn't say things like that.

And then there is ONM/Twilight Rockstar's insistence that the game has totally changed since we last saw it, and that EAD has been very busy in the past year. I know GAF dislikes them at the moment, but it's still interesting. The way they talk about it makes it sound like the Zelda team has been doing more in the past year than just retrofitting a new control scheme.

Yeah, I mean...I totally agree about the Reggie thing, but ONM has essentially no credibility atm so I don't think i can take anything they say seriously.
 
It better not be just a cleaned-up GCN game with rev controls. I hope it's either 2 games (separate graphic engines/art assets/etc...) OR just one on either GCN or rev. I don't want the first rev zelda to be 50% gamecube and 50% revolution.
 
Amir0x said:
Yeah, I mean...I totally agree about the Reggie thing, but ONM has essentially no credibility atm so I don't think i can take anything they say seriously.
Yeah... getting something debunked from an official mag (the stand is a powersupply thing) by freakin' ***** isn't what one would call ideal.
 
Isn't it supposed to be fairly easy to optimise a GC game to function with the wand? The original devkit was just a GC with wand after all. Then look at Metroid Prime demo.

I think its going to happen. and rightly so. Launching it at the same time as what may well be the greatest game ever - should help both sales. Even if putting it in the Rev does nothing special, launching them together should be a good move.

I dont want to see Zelda TP bomb as it would as a GC game released 5 months before the Rev. I don't even care about Rev functionality. Or do I? hmm....the buttons will be very different when you consider Zelda's use of buttons, z targeting, weapon select etc.
 
If we dont get new media at GDC then TP will move to the revolution. We haven't seen media for a long time now, September release for NGC would be useless the system is already dead.
 
Something has to be up. Nintendo's complete silence about the game since the delay is quite odd. You would think that they would have shown us something by now; Zelda's 20th anniversery came and went with no announcements from Nintendo. That's strange to me.

From what we've heard, the game is totally different now. We also know it's not hard to take a GC game and give it Revolution controller functions (MP2). Perhaps the game will be launched on the GC, and then a "special version" will be released on the Revolution at launch.; this one would have controller functions and better graphics?

o_O
 
PhoenixDark said:
From what we've heard, the game is totally different now. We also know it's not hard to take a GC game and give it Revolution controller functions (MP2). Perhaps the game will be launched on the GC, and then a "special version" will be released on the Revolution at launch.; this one would have controller functions and better graphics?

Hopefully they just release one SKU, and just include both discs if they are going that route. I don't want to purchase two different versions of the same game!
 
If this game got delayed so that swords can be swung by flicking your wrist instead of hitting A, I am gonna be pissed.
 
I don't care if they move it to Rev... they just better do a DAMN good job enhancing it, or theres going to be a huge backlash and a mass of upset people if it just looks like a GC port.

Don't want no quick "mapped the game to the Revmote controller and transferred it to Revolution" a la Metroid Prime 2 demo We're talking it needs to be visually stunning.... we need to say 'WOW' here. Or keep it on GC.
 
Chrono said:
It better not be just a cleaned-up GCN game with rev controls. I hope it's either 2 games (separate graphic engines/art assets/etc...) OR just one on either GCN or rev. I don't want the first rev zelda to be 50% gamecube and 50% revolution.

You're smoking crack, dude. No way the game's budget will allow for two seperate graphic engines and two states of existence. Just come to grips with the fact it'll prolly be bleemcast-esque in terms of a visual bump.
 
Zelda TP is a GC game. DEAL WITH IT! The Zelda after TP will be Rev. They probably can't show anymore footage without spoiling parts of the story.
 
UltraMarioMan said:
Zelda TP is a GC game. DEAL WITH IT! The Zelda after TP will be Rev. They probably can't show anymore footage without spoiling parts of the story.

Haha. I'm sure they can show us shots of locations or fighting or SOMETHING without spoiling the story. Y'know, maybe.
 
Amir0x said:
Well in the latest interview with EGM, the last question they asked were about Zelda and Rev. And Reggie was all like: "Yeah, I sure I'm not alone in hoping that when I put Zelda into Revolution it's going to make something magical happen! That would be totally awesome."

Confirmed!
Sounds pretty much like what he said on that SpikeTV show.
 
Leatherface said:
If Nintendo wants to start out on the right foot, Zelda must launch with the Rev. Killer app total.
yeah, a game created for the cube with rev control hacked into it during the last few months of development. killer app supreme, sell your x360s, cancel your PS3 preorders, buy a mac, it's all over.
 
You know they're gonna position this game as a Rev title, probably with some kind of "also playable on Gamecube" message on the box. Of course, Nintendo could have been lying for the past few months on saying it'll still be a Cube title, but I would bet on making it compatible with both systems for maximum sales.

It'd be a little weird if the must-have Rev game was actually a Cube game, but oh well.

Contrary to what a lot of people have speculated, I don't think this necessarily implies that Mario 128 won't be available at launch. I'm aware that we really don't have any info on that title at the moment, but I would really like to believe Nintendo learned its lesson on no Mario at launch with Cube, and it's probably more of a decision to not let Zelda get lost in the next-gen shuffle than it is having it be the one big launch title.

Hopefully Metroid won't slip.
 
Amir0x said:
Well in the latest interview with EGM, the last question they asked were about Zelda and Rev. And Reggie was all like: "Yeah, I sure I'm not alone in hoping that when I put Zelda into Revolution it's going to make something magical happen! That would be totally awesome."

Confirmed!

So quoted because that definitely confirms it (or at least SOMETHING cool when you play Zelda on Rev.... probably the leaked story about Rev control that was denied by Nintendo and then re-confirmed by NGC.)

This plus the Zelda delay and their repeated claims of "it is for the Gamecube".... It's definitely a Cube/Rev hybrid title.
 
BocoDragon said:
So quoted because that definitely confirms it (or at least SOMETHING cool when you play Zelda on Rev.... probably the leaked story about Rev control that was denied by Nintendo and then re-confirmed by NGC.)

This plus the Zelda delay and their repeated claims of "it is for the Gamecube".... It's definitely a Cube/Rev hybrid title.

Even The Colonel talked about it ;)
 
Anyone wanna speculate how they could map the current Zelda control style to the Rev mote?

The current z-targeting, assigning items to buttons things doesn't look like it would work....obviously. So I'm not so sure this is genuine. If its implemented, maybe just for fishing or soemthing.

Proper Rev games have to be designed from the ground up methinks (FPS aside).

btw next gen Zelda has to be more kick ass in a DMC/GOW kind of way. With the scale and beauty of SotC.
 
kaizoku said:
Anyone wanna speculate how they could map the current Zelda control style to the Rev mote?

The current z-targeting, assigning items to buttons things doesn't look like it would work....obviously. So I'm not so sure this is genuine. If its implemented, maybe just for fishing or soemthing.

Proper Rev games have to be designed from the ground up methinks (FPS aside).

btw next gen Zelda has to be more kick ass in a DMC/GOW kind of way. With the scale and beauty of SotC.


No no no, I do not want my Zelda to be transformed into a mindless hack/slash game. I mean, yeah, those games are great, but Zelda should NOT become one of those games.

EDIT: Oh hey I'm an N-fan I guess.
 
kaizoku said:
Anyone wanna speculate how they could map the current Zelda control style to the Rev mote?

You tilt the control to move, you can Z-target with a button on the back. You flick it with your wrist to strike. Pretty simple to control even a Gamecube designed game.
 
kaizoku said:
The current z-targeting, assigning items to buttons things doesn't look like it would work....obviously. So I'm not so sure this is genuine. If its implemented, maybe just for fishing or soemthing.
Movement with analog stick, various items with the d-pad, A/B as main action buttons, and one of the Ls for targeting and we've still got one major button left over to do the same tasks as in the N64/GCN Zelda games. Not that that would take advantage of the actual interesting possibilities of the Revolution controller, but it would work.
 
kaizoku said:
Anyone wanna speculate how they could map the current Zelda control style to the Rev mote?

The current z-targeting, assigning items to buttons things doesn't look like it would work....obviously. So I'm not so sure this is genuine. If its implemented, maybe just for fishing or soemthing.

I think it could actually offer a major gameplay improvement when you're using items like the boomerang, hookshot, bow and arrow, and so on. And sure, fishing could get a big boost, too. They could also probably get a lot of use out of the controller for exploration and stealth portions of the game.

kaizoku said:
btw next gen Zelda has to be more kick ass in a DMC/GOW kind of way. With the scale and beauty of SotC.

No thanks. That is not at all what I look for in a Zelda game. The series is all about the exploration, the puzzle solving, and the dungeon delving. Combat is only a small part of what makes Zelda what it is.
 
As unlikely as this is, picture this scenario:

Game comes out on the GCN a few weeks / or a month before the Revo hits. You register it on My Nintendo, play it, and beat it. It prompts you to save after the end-game. Yay.

Revo comes out, and you buy that. Around the same time, you receive an email from NoA suggesting you pop TP into your Revo and boot up your endgame save. Voila, a new exclusive dungeon opens up (ala the color dungeon in Zelda LA DX or the bonus dungeon in Zelda LttP/FS GBA). You enter this bonus dungeon and it winds up being a tutorial on playing using exclusive Revmote controls. Beat it, new boss, slightly new end-game, another opportunity to save.

This opens up a Second Quest mode that is similar to the original (with perhaps a new costume and new story details, ala Zelda WW), but now the gameplay, puzzles, dungeons, and encounters have been tweaked/rebalanced so as to make them work with the exclusive Revmote controls.

Man, wouldn't that rock?
 
BocoDragon said:
You tilt the control to move, you can Z-target with a button on the back. You flick it with your wrist to strike. Pretty simple to control even a Gamecube designed game.

Tilt the control to move? How am I supposed to move in 3D space with the equivalent of a laser pointer?

What about selecting and using items?

Sounds like a pain in the ass. I'd rather use a controller.
 
Mejilan said:
As unlikely as this is, picture this scenario:

Game comes out on the GCN a few weeks / or a month before the Revo hits. You register it on My Nintendo, play it, and beat it. It prompts you to save after the end-game. Yay.

Revo comes out, and you buy that. Around the same time, you receive an email from NoA suggesting you pop TP into your Revo and boot up your endgame save. Voila, a new exclusive dungeon opens up (ala the color dungeon in Zelda LA DX or the bonus dungeon in Zelda LttP/FS GBA). You enter this bonus dungeon and it winds up being a tutorial on playing using exclusive Revmote controls. Beat it, new boss, slightly new end-game, another opportunity to save.

This opens up a Second Quest mode that is similar to the original (with perhaps a new costume and new story details, ala Zelda WW), but now the gameplay, puzzles, dungeons, and encounters have been tweaked/rebalanced so as to make them work with the exclusive Revmote controls.

Man, wouldn't that rock?

Way too much stuff to do. Not easily accessible for most people.

But then again, this is the company that tried to popularize connectivity, so I guess anything's possible.
 
Bullshit. People have been itching for a true Zelda-I style second quest for years. While the dungeons might not be totally new, rebalancing the puzzles and combat sequences of the game for use with the Revmote would certainly freshen things up! Moreso than the WW second quest, anyway.

Besides, it'd give the game the kind of longevity that would work well if you span it over 2 systems. Play it once quickly to get the story out of the way on the GCN, and then perhaps revisit it a few months later during the inevitable post-Revo launch era drought.
 
Mejilan said:
Bullshit. People have been itching for a true Zelda-I style second quest for years. While the dungeons might not be totally new, rebalancing the puzzles and combat sequences of the game for use with the Revmote would certainly freshen things up! Moreso than the WW second quest, anyway.

Besides, it'd give the game the kind of longevity that would work well if you span it over 2 systems. Play it once quickly to get the story out of the way on the GCN, and then perhaps revisit it a few months later during the inevitable post-Revo launch era drought.


Didn't Master Quest satisfy most of those cravings? Not that having more second quests is a bad thing, mind you.

I still maintain that any Zelda would definitely benefit from Revolution controls with a lot of the different aiming tools such as boomerang, bow, and hookshot.
 
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