Some new NHL info from Game Informer
http://www.gameinformer.com/games/n...016/07/02/68-things-we-know-about-nhl-17.aspx
Heres the EASHL specific stuff.
To give the popular mode more of a long-term hook, EA is introducing a new team progression system.
Your team starts with a generic jersey and a community rink. As your team gets more games under its belt and jumps up the competitive tiers of play, you unlock new jersey customization options like a greater variety of logos, uniform styles, alternate jerseys, arena songs, and new stadium options. Eventually your team can work its way up to a state of the art arena with flourishes like the Xcel Energy Center lighthouse or Amalie Arena Tesla Coil.
The new jersey customization offers several more jersey styles and logos than in years past.
You cannot customize goalie masks, unfortunately.
The arena/jersey customization is currently only accessible in the game menus, but EA is watching to see how players use it before deciding whether or not they should create a web client like NCAA Football had in years past.
EA is still examining how much individual player customization they want to introduce to progression outside of player celebrations, but the devs we spoke to mentioned that players can choose from a much more formidable lineup of salad as they create players, including the untouchable Jamomir Jagr mullet and Al Iafrate's isle of hair.
EA took feedback from the player classes last year and is tweaking each slightly, though their general skills and deficiencies are the same. Player speed was one of the biggest points of emphasis in the recalibration; if your team makes a poor pass decision that leads to a turnover, the puck is going to go the other way much more quickly.
The dangler class introduced midseason is coming back as well.
NHL 17 also introduces a handful of new classes to the mode to reflect the wider array of player styles in the NHL; the final number of new classes is in the air still as they go through playtests, but EA shared four of them with us.
One of the new classes being tested is an Ovechkin-style hitting sniper, who loses a little bit of the traditional sniper's accuracy in favor of more hitting power.
Another new forward type is the large playmaker, modeled after power forwards with great vision like Joe Thornton.
The last new forward class is the two-way dangler, who is modeled after the game of Pavel Datsyuk. This dangler loses a little bit of his hands in favor of better defensive skills.
The new class coming to defense is a puck-moving defenseman, who excels at passing. Adding this class demanded the dev team revisit the pre-existing defensive classes. Now the offensive defenseman has the big shot, and the defensive defenseman is more of a stay at home net clearer.
EA added a rank rating to each user, so the game can matchmake pickup games based on skill.