Wait, what are you referring to here?
Visiting Pascal after erasing his memory is heartbreaking, since you find him all alone selling Children's Cores...
Wait, what are you referring to here?
Visiting Pascal after erasing his memory is heartbreaking, since you find him all alone selling Children's Cores...
F.A.R PC is better than PS4 yeah, but I dunno, I'm replaying it on PS4 Pro after double dipping and the PS4 pro seems to run it pretty well.
Uh, do the ending.
Trust me.
Unless you want to mop up other stuff.
Hmm Chapter Select says I have 3 side quests to do. 1 I totally missed by not going back to the Bunker and getting it from the Commander. 1 I know I left as my Intel Data is at 90% and not the required 95%. 1 though I am positive I did and after tracking down where it is the Chapter Select says that A2's quests in that chapter are 3/3 - so I am confused to say the least. Maybe if I replay that chapter and do it again it will register??
Also I ah got to the Resistance Woman where you can straight up buy Trophies lol I have like 7 to get and I can buy 6 of them - and they are cheap lol I am yeah not sure what to do there!
And how the fudge can my Intel Data not be at 100% after doing Endings A, B and C? Where are the last 10 percent of enemies? In Ending D and E? Nier and its multiple playthroughs and playable characters and side quests from previous playthroughs and buying Trophy's and unlocking a wig for A2 and and and boy I need to play something nice and straightforward.
The last quest is most likelyEmil's Determination, which you can't do unless you find his home and get all the weapons upgraded.
Got Ending C.
Be sure toas you go for ending D to see something cool.hack
It's over.
Be sure toas you go for ending D to see something cool.hack
Alright, impressions time for CDE:
Everything from thebut then again that might have reduced the impact of it for the end.God Box(switching between characters)to the end was hype as fuck. I kind of wish the game had followed a similar format earlier
I feel it would have been better ifDevola and Popola had been around from the start of the game. I realize they connect with the previous game and lore but as this is my first game in the universe they felt a bit shallow for their involvement in the main plot, even with the short story. Was there any explanation for why they weren't around the camp to begin with? The project gestalt stuff was also super confusing, like what is a replicant even? How do they relate to the androids? (Don't actually answer those queries, see note at the end of my post)
was an excellent boss fight, the best one in the game for sure. I definitely consider it to beKo-Shi and Ro-Shi. The ensuing fightthe final boss of the game in a traditional sense, the credits as the 'true ending' boss.between A2 and 9S was well done but can hardly be construed as an actual fight (one-combo-finish with A2 berserk). I wonder if anyone actually did Ending D first -- A2 seems the logical "right" choice and the ending order and content seems to reinforce that. Both were great though.
Immediately after unlockingI went right back andchapter selectdid Ending D, which quickly spiraled into Ending E. The way they played up the pods starting from route B was really impressive and I'm glad it paid off. I made it to the first Square Enix section without help and struggled up to Marketing Division before ultimately accepting help. Decided to pay it forward in the end despite not being done with the game, given I wouldn't have beat it without the help of others. I missed a ton (particularly Emil's ending, going back to choose a different option for Pascal, talking to the strange resistance lady again, various side quests) but I don't regret it. I see a lot of people drawing parallels to Undertale and I definitely get that; a lot of the same feeling in those final moments.
What does this mean? Ihacked A2 during the fight and didn't notice anything.
I feel it would have been better ifDevola and Popola had been around from the start of the game. I realize they connect with the previous game and lore but as this is my first game in the universe they felt a bit shallow for their involvement in the main plot, even with the short story. Was there any explanation for why they weren't around the camp to begin with? The project gestalt stuff was also super confusing, like what is a replicant even? How do they relate to the androids? (Don't actually answer those queries, see note at the end of my post)
What does this mean? Ihacked A2 during the fight and didn't notice anything.
Nier Automata is by far the most nuanced and human scifi RPG story I've ever played. It's a kaleidoscope of emotions, and a rollercoaster ride of strong feelings. Yet at the very end, there's is this gentle cascading wave of uncertain hope that warms the heart. I think Yoko Taro is someone who really understands human suffering, but takes positive things from it while having a strong opinion that we should not avert our eyes from the pain. Yet there's something about the guiding hand of the narrative which is so modest it gives the entire message a true sense of authenticity which is rare in auteur works. Metal Gear and Bioshock games are very similar in concept, and I love them, but they always have this feeling at the end that the creator wanted you to experience all this because they had a brilliant idea. Nier Automata feels like something the creator wanted to share with everyone but he almost feels shy to say that. I dig it.
Nier Automata is by far the most nuanced and human scifi RPG story I've ever played. It's a kaleidoscope of emotions, and a rollercoaster ride of strong feelings. Yet at the very end, there's is this gentle cascading wave of uncertain hope that warms the heart. I think Yoko Taro is someone who really understands human suffering, but takes positive things from it while having a strong opinion that we should not avert our eyes from the pain. Yet there's something about the guiding hand of the narrative which is so modest it gives the entire message a true sense of authenticity which is rare in auteur works. Metal Gear and Bioshock games are very similar in concept, and I love them, but they always have this feeling at the end that the creator wanted you to experience all this because they had a brilliant idea. Nier Automata feels like something the creator wanted to share with everyone but he almost feels shy to say that. I dig it.
The review by Skill Up compared Yoko Taro's work on this game to that of a street performer, which explains exactly how his work is different. Always hustling, never taking it for granted that you have a captive audience.
The Nier games are never long-winded and never preoccupied with their own high concepts or the creator's obsessions. They would rather fill in story beats and settings with common, generic ideas if it helps get the message across better.
The line at the very end aboutwas genius.life being constant embarrassmentEvery playthrough I've watched, that line got a reaction out of people.It's an aphorism, but the comedic timing and the universal relatability are crucial to sell you on an ending that's just a few minutes long.
I always tell people that D & P is literally the one big thing that makes me hesitate just a little when people ask if they should be familiar with the first game before diving into this one. You can still easily feel for them, but all the same, it obviously hits you more if you're aware of their role in the first game. As someone who knew what they did in the first game, I was heavily suspicious of them... So yea, I looked real stupid once I realized what they had been through.
The majority go for Ending C first. I assume that like me, they look at 9S being all deranged and shit, and can't fathom siding with someone who has so obviously gone insane. Not to mention that at that precise moment, you're not thinking about the possibility of getting to replay this section as A2 instead, so you gotta make your decision count.
(Massive Ending D spoilers) https://www.youtube.com/watch?v=8UW0sXZx53Q
It's not obvious what's happening at first, buton the fourth time you hack A2 the camera will eventually pan out to reveal that you were actually hacking on the pause menu.
I never got the chance to see this due to being too high level.
It'll be interesting going backwards knowing what I know. I watched a trailer for the original after beating the game and saw what I must assume are the "evil" pair they talk about in this game.
Thinking a bit more about it, I don't think that D&P were the only ones lacking a bit of characterization and familiarity. The Commander is another character quite involved that was a bit lacking in comparison with the likes of Pascal, 21O and 6O. Anemone too.
Finished my first play through a few days ago and am a couple of hours in the second. Don't know if I fancy going through it all again, it was pretty good on first run through but not good enough to put much more time into for me.
I just beat B as well.Finished Route B and my god it's amazing. Holy shit when. I spent more time in my second playthrough finishing up sidequests and stuff. So hyped for Route C.it turns out humans have been extinct the entire time, even before the invasion
Nier Automata is by far the most nuanced and human scifi RPG story I've ever played. It's a kaleidoscope of emotions, and a rollercoaster ride of strong feelings. Yet at the very end, there's is this gentle cascading wave of uncertain hope that warms the heart. I think Yoko Taro is someone who really understands human suffering, but takes positive things from it while having a strong opinion that we should not avert our eyes from the pain. Yet there's something about the guiding hand of the narrative which is so modest it gives the entire message a true sense of authenticity which is rare in auteur works. Metal Gear and Bioshock games are very similar in concept, and I love them, but they always have this feeling at the end that the creator wanted you to experience all this because they had a brilliant idea. Nier Automata feels like something the creator wanted to share with everyone but he almost feels shy to say that. I dig it.
That's so freaking cool. Never saw this in my play through.
Route C is just an ongoing depressing gut punch. Make it stop.
So true. I was getting Evangelion redux at first, where storywise I was increasingly regretting playing past route A, but the unexpected ending E took me back to episode 26, so to speak. Note: I didn't even like Eva that much, but punishing the fans with new endings did remind me.Nier Automata is by far the most nuanced and human scifi RPG story I've ever played.
That animation is really cool!