bobbychalkers
Member
I'm liking the way she plays so far, plenty of stuff to unlock too.
Beat the game. I haven't done it yet though.
So how are you guys finding this game, overall? Does everything click, or does it feel like they just superimposed NG2's systems over NG3's design, resulting in an unpolished mishmash?
I'm not an expert level NG player. But it feels cohesive and surprisingly polished to me. They re-did the enemy behavior (as far as I can tell) to work with the altered system. The enemy groups and locations are different, so level flow feels new even if the stage geometry is mostly the same.
It mostly seems to click, yeah.
Downloading the update now, but how do I select Momiji?
Keep in mind I never did play OG 3, so this is all new.
So I did the T-Rex battle. What the fuck.
I just figured out something, It seems like you get credit for crystal skulls just for attempting them. I've earned 4 but I've only finished 2.
I don't know if its problem with my computer but the sound sync is off.
But yea Momiji looks awesome.
Ok, maybe I'm just terrible or don't understand the game(both are HIGHLY likely), but I do not like being killed by off screen stuff such as missiles, a random lunging attacks I couldn't see, a flying jet, etc. Not trying to draw comparisons here, but I've never had an issue with this sort of thing is something like DMC. The sounds the enemies made often gave away what they were about to do even if you couldn't see them, so it was never hindered me or seemed unfair. In this game, even if you have good enemy position awareness of where they were right before going off camera, you can still get fucked by something you didn't see at all such as a rocket guy showing up. I have no issues with then when I know they are coming since I've died their already, but it's a bit irritating to NOT no they are coming up, be in the middle of fighting a few guys, and suddenly catch a rocket to the back from an enemy you didn't even know existed until that point. I get that this may be the point of it, but it doesn't really seem "fair" from a gameplay standpoint. I would rather the game be so brutally hard that I can't beat the first level due to me just being terrible rather than being hit by attacks I have no knowledge of being there to begin with.
Same thing happened with the jet boss. You start getting attacked by those flying flame guys, then out of nowhere you catch a jet to the back for a one hit kill lol. Now, I know how to take out those guys faster to help avoid such a thing, but I just don't think I should have to die in order to be taught in a game like this.
- What am I doing wrong and how do I fix it?
- What should I rethink in terms of how to attack this game and become better?
- Are there systems at play that I'm not aware of?
I'm enjoying the game honestly, it's just that since actually trying to play it more seriously this time around, I'm finding a few issues with it. Issues that I've always had with Ninja Gaiden. I do love how the enemies don't just stand around now though in assimbly line fashion. I sort of laughed at that in the vanilla version, but that really isn't the case anymore lol
Damn the game looks great, but the framerate really does go to shit.
I don't think you're doing anything wrong. It's always been one of the weak points of NG, imo, especially NG2.
Do you have the focus attack move for your arrow? Try using that more. The arrow will often auto-aim at far off enemies. You'll especially want to use it on the rocket guys. I try to keep moving at all times when there are any projectile enemies on screen.
I try to take out projectile enemies first off in this game. They have almost no health. Pretty much one attack and they die.
I just noticed...I'll have to tinker with some settings. :/
Hmm, weird, must be something going on with the upload to youtube. The capped video is fine.
Edit:
http://www.youtube.com/watch?v=LsUsvJqKj04&feature=youtu.be
Ayane
They're both much more fleshed out than NGS2. Doing these trials makes me realize the tracking is pretty bad. :/
That framerate.......Jesus.
This game definitely could of done with more time in the oven. That was worse than the vanilla ng3 hell Even the staircase fight in ng2 wasn't this bad.
It is horrible. And the drops in these vids aren't rare occurrences. It happens all of the time.
I said it earlier, but it's not hyperbole for me: this is the worst framerate in an action game I've ever played.
Beat the game? I don't think my newbie self can do this
Without and unlockable eye-plucking move I'm not sure how you could say thisI haven't played the previous games, and going through this version of NG3, so any opinion I have is irrelevant.
I can say this though: It is a Kill Bill Part 1 simulator.
No, no you don't. Trust us...T-Rex battle? I like where this is going...
This literally looks like it was pulled directly out of NGS2. Even her move-list looks the same. Is there actually any difference?
Also, it looks clunkier than the old NG games. I noticed there were a few times where you missed enemies and things.
Man, reading about that T-Rex fight over and over in this thread got me thinking -- The boss life meters are absolutely worthless in this game. They don't mean ANYTHING. You'll be chipping off damage then hit a scripted scene or just lop something off and then all of a sudden the life meter will take a huge decrease. It doesn't actually tell you how close you are to killing anything since at any moment a quarter of the damn thing might come off all at once. It's dumb.
The targeting is off. Auto tracking is pretty bad. I can't recall an instance in NGS, NGB, or NG2 when an enemy was close to me and I would swing in the opposite direction. I didn't realize how bad the targeting was until these challenge missions. It's something I noticed in NGS+ and NG3 as well.
She feels more complete than she did in NGS2 to me. She and Ayane don't feel like Ryu with level 1 weapons. I didn't play her much in NGS2, though (just the missions I had to), so I could just be remembering wrong.
Haha, that's an interesting way of putting it.I haven't played the previous games, and going through this version of NG3, so any opinion I have is irrelevant.
I can say this though: It is a Kill Bill Part 1 simulator.
The targeting is off. Auto tracking is pretty bad. I can't recall an instance in NGS, NGB, or NG2 when an enemy was close to me and I would swing in the opposite direction. I didn't realize how bad the targeting was until these challenge missions. It's something I noticed in NGS+ and NG3 as well.
It doesn't feel as fluid for me because everything has more recovery. The animations are longer, there are more strings where a single button press results in a multiple hit string, you can't cancel strings with dashes. The framerate taking a nosedive whenever anything happens also contributes.
(Edit: Just passed 10k posts! lol. I've been on gaf for 6 years. Doesn't seem that long. )
Sure you can. Just practice charging up ultimate's by holding down the X button. Once you getting the timing down it will make battle so easy. Also never let go of block unless it is to charge an ultimate or cast your ninpo. Once you learn to move around the map while blocking the whole time it makes battles so much easier. The scythe IMO is the best/easiest weapon in the game to use. Try to level it up to 3 as quick as possible. Lots of enemies can be beaten by just wall jumping and hitting attack at the top of your jump. Try using that to thin out big groups of enemies, especially the dogs.
I am so excited to go home and grab the update. I cant wait to see how she plays in this game, she was my favorite thing about Sigma 2.
The AI has NG levels of recovery time - the player controlled character doesn't (or so I have found), which leads me to believe that this was supposed to be a button masher with no finesse of skill required....which infinitely sucks because I was seriously hoping that they would have fixed what was broken in NG3 with NG3:RE....instead what got what we got.
If there is a PS360 Sigma version of the game I hope they fix that shit and re-implement NGS2 combat system and scrap this one entirely.
Grats on the 10K btw - I'm still waiting for member status lol
This is my first Ninja Gaiden game
You're missing out big time.
This is my first Ninja Gaiden game (aside from a bit of the very first NES game) and wow am I having a lot of fun with it. Maybe it's because I'm not comparing it to Ninja Gaiden 1 and 2, having never played them, or maybe I just haven't gotten far enough (Just finished Day 3), but I don't see how this can only have a 70 on metacritic. This is easily an 8-8.5 game for me.
This is my first Ninja Gaiden game (aside from a bit of the very first NES game) and wow am I having a lot of fun with it. Maybe it's because I'm not comparing it to Ninja Gaiden 1 and 2, having never played them, or maybe I just haven't gotten far enough (Just finished Day 3), but I don't see how this can only have a 70 on metacritic. This is easily an 8-8.5 game for me.