• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Ninja gaiden VS. RE4. FIGHT!

Neex said:
Wow, way to not even attempt to get past the first level. And while I'm sorry the first level dind't turn your world upsode down, the ensuing game will blow your mind. I'm telling you all this as a friend. I'd really recommend trying again.

That aside, I think RE4 had slightly better graphics, and while I know this isn't part of the comparison, I would say NG had better gameplay.

Neex, you are not the only one telling me it improves 110% after that.

i am sure i will go through and do it fully one of these days. so much already started and i think that is why i shelfed it. i decided being in the middle of to many games at once really kills the fun of gaming .
 
op_ivy said:
definitely ninja gaiden.

though i have yet to play re4, or even see it other then in screen shots.

:lol

Wow, that response came as a complete surprise from you.

EGM92 said:
:lol :lol :lol Can he have my tag??? I think it's well deserved

Nope, you've earned that tag fair and square.

As for the question at hand, both look impressive but RE4 wins.
 
It took almost 50 posts on a VS thread to get screenshots and still only shots of one of the games. GAF is getting weak.
 
yes sir this gen is indeed winding down. ITS ABOUT FUCKING TIME. jeebus i've been in it since november 98!!! longest gen EVER.
 
Barnimal said:
yes sir this gen is indeed winding down. ITS ABOUT FUCKING TIME. jeebus i've been in it since november 98!!! longest gen EVER.

It's been the best gen so far so it can keep going. Especially considering how good the up coming titles are looking.
 
Barnimal said:
so are there any ps2 games that match the splender of re or ng? silent hill comes to mind but i dont think it quite gets there.
god of war, gt4 and mgs3. i'd say god of war is the best looking game on ps2. it's simply jawdropping.
 
Even though I don't own a PS2, I'm going to have to say God of War is the PS2's RE4 or NG. I've played enough of it at a friend's house to know it's one hell of a quality game, a killer app if ever. Almost finished with it too!!
 
GOW,RE4,and NG all are great but I have to hand it to Sony-God of War is *the game* for me so far this year. Sure hope we see a sequel on the PS3.
 
I don't think this topic deserved this kind of hate and aggression...it was a simple question about personal preference and you lot either mis-read it, or turned it into something else altogether

To answer the question...I prefer RE4 visually. Ninja Gaiden just didn't impress me from a technical level and, artistically, I thought it was very sub-standard. Note how I'm only comparing graphics. I haven't said anything anything about gameplay (Ninja Gaiden loses again there btw :p)
 
Link said:
Why not just change the title to "Xbox vs. GC. FIGHT!" and be done with it?

Seriously, though, while both games look awesome, I'd have to give the nod to Ninja Gaiden, simply because it's not using any tricks to achieve what you see.

Except for uniform lighting--the cheapest trick in the book. It saves a ton of processing for other things, but makes everything look pretty bland. NG has gorgeous character and superbly detailed level models, but the lack of lighting hurts it a lot, even moreso than it hurts the DOA games, since in an adventure game like NG you pay more attention to your environments than in a fighter.

Take another walk around in RE4, and look at how Leon's character is lit by the level, moving into and out of shadow, and how his belt light affects the environment and himself when it's on. Even just turning him around in daylight lets you see subtle shadowing changes. It's so well-done, you don't even think about it. It just looks right. Graphical beauty isn't only in environmental detail (although I'd pit RE4 against anything else in that category), it's about atmosphere and weight.

Now take a walk in NG, and you'll see none of that. Ryu (and everyone else) are always lit exactly the same, no matter whether they're in light or shadow, outdoors or underground (although they did at least redden Ryu's model for the lava part). The environments are just pre-lit, which was last gen's way out of realtime lighting. They're often just set up with angular shadows, and so is Ryu--a shadow that is always there, whether under the sun or underground, and always the same--because it's not coming from any light source ('cause there aren't any). I know, there are some flickering lamps, etc, here and there, but overall the game reminds me of what my UT levels looked like before I applied raytracing. I'd call it cartoony, but even cartoons can have good lighting and shadowing.

Which 'tricks' are being used in RE4 that can compare to that?
 
Its hard to say, RE4 was one of the best games i ever played... so was Ninja Gaiden. Sometimes i like ninja's, sometimes i like guns.
 
Leondexter said:
Except for uniform lighting--the cheapest trick in the book. It saves a ton of processing for other things, but makes everything look pretty bland. NG has gorgeous character and superbly detailed level models, but the lack of lighting hurts it a lot, even moreso than it hurts the DOA games, since in an adventure game like NG you pay more attention to your environments than in a fighter.

Take another walk around in RE4, and look at how Leon's character is lit by the level, moving into and out of shadow, and how his belt light affects the environment and himself when it's on. Even just turning him around in daylight lets you see subtle shadowing changes. It's so well-done, you don't even think about it. It just looks right. Graphical beauty isn't only in environmental detail (although I'd pit RE4 against anything else in that category), it's about atmosphere and weight.

Now take a walk in NG, and you'll see none of that. Ryu (and everyone else) are always lit exactly the same, no matter whether they're in light or shadow, outdoors or underground (although they did at least redden Ryu's model for the lava part). The environments are just pre-lit, which was last gen's way out of realtime lighting. They're often just set up with angular shadows, and so is Ryu--a shadow that is always there, whether under the sun or underground, and always the same--because it's not coming from any light source ('cause there aren't any). I know, there are some flickering lamps, etc, here and there, but overall the game reminds me of what my UT levels looked like before I applied raytracing. I'd call it cartoony, but even cartoons can have good lighting and shadowing.

Which 'tricks' are being used in RE4 that can compare to that?
True enough, I've always been really disapointed by the lack of good lighting and shadowing in all of Team Ninja Xbox game. I simply refused to use the jungle volley courts in DOAX because the lighting looked totally wrong.
 
RE4 - there is just something about the art direction that makes you go "FUCK ME!" way too often.

IMO, the "best looking" console game to date.

Not that NG looks bad, but it's all, you know, subjective ... and shit....
 
I think RE4 looks better overall, simply because I love the art direction and incredible attention to detail. However, NG's visuals are more polished. They are virtually perfect.

RE4 is kinda like MGS2 and 3 in that it focuses on the BIG picture. If you analyze certain aspects up close, you can find plenty of flaws (especially in the textures), but the overall visual design is just too good. NG really has none of the problems and holds up under the most intense scrutiny...yet, the visual impact it leaves isn't quite as impressive.

I love both games very much, though, and would not rate one over the other.
 
Barnimal said:
wtf? :lol are all of you just half asleep? i'm referring to graphics. geez. both games push each respective system pretty well and i'd say art and tech wise are pretty comparible. i'd say the smart money is on the people with decent responses actually having played both games and well the other responses....

Interestingly enough, I read your entire post and knew precisely what you were getting at. Nonetheless, I wanted you to stop posting. There's a reason for this, which can be found in the SECOND paragraph. If you need it spelled out... essentially, any topic post that ends with a "WHERE IS PS2 NG/RE4 LOL@MYOWNJOKE? ALSO, THIS PROVES 360/PS3 WILL BE CLOSER IN POWER. END" is proof that the person who made it should stop posting.

P.S. Not only have I played both, but they're both in my top 50 games of all time!


Oh, and on topic... technically, I think Ninja Gaiden probably beats it on more than a few occassions. But with Resident Evil 4's art direction, it definitely knocks it a notch above NG.
 
Resi all the way.

I've beaten both games, and other then the polished look NG achieved thanks to some textures and better resolution, I'd say Resi4 is far better as a complete package (helped by an astonishing art direction).

Also, the mentioned fire effects -to me- are a joke in NG, while in Re4 are freakin' REAL.
 
DCharlie said:
RE4 - there is just something about the art direction that makes you go "FUCK ME!" way too often.

IMO, the "best looking" console game to date.

Not that NG looks bad, but it's all, you know, subjective ... and shit....

I HAD to quote you, sir.

I bow to your synthesis' perfection :)
 
The thing about NG is it is consistantly beautiful throughout the entire game, whereas with RE4 you have some parts that are kinda blah and some parts that are like OMFGWTFBBQ WHO SNUCK TEH X360 IN MAH GCN???


Certain parts of RE4 have, IMO, the best graphics of ANY GAME this gen.....


NG graphic are just clean as a whistle from start to finish, IMO...


My choice goes to......RE4:)
 
As been said, Ninja Gaiden is nice through and through - but some parts of Resident Evil 4 made me cut my pecker off saying ”I don’t need you anymore, I can get orgasm through my eyes
(Yes, I have more than 1 penis)
 
Jacobi said:
^teh proof you did not play RE4 through

I did play it. Even the people are brown with grey as an alternative. It's not until you get underground that the color palette started to get just a little more daring.

MGS1 and 2 were also plagued with monochrome visuals.
 
Areas that put RE4 over any other game this gen
-Lava Room (wish they would have put something epic here)
-The lab and surrounding rooms. The lighting was perfect.
-The room on the island in the moonlight where you meet with Saddler and he takes Ashley.


Not to mention the town was very realistic and the graveyard looked damn near perfect for what it was.
 
Instigator said:
I did play it. Even the people are brown with grey as an alternative. It's not until you get underground that the color palette started to get just a little more daring.
This simply isn't true. Your TV seems to suck.
 
Leondexter said:
Except for uniform lighting--the cheapest trick in the book. It saves a ton of processing for other things, but makes everything look pretty bland. NG has gorgeous character and superbly detailed level models, but the lack of lighting hurts it a lot, even moreso than it hurts the DOA games, since in an adventure game like NG you pay more attention to your environments than in a fighter.

Take another walk around in RE4, and look at how Leon's character is lit by the level, moving into and out of shadow, and how his belt light affects the environment and himself when it's on. Even just turning him around in daylight lets you see subtle shadowing changes. It's so well-done, you don't even think about it. It just looks right. Graphical beauty isn't only in environmental detail (although I'd pit RE4 against anything else in that category), it's about atmosphere and weight.

Now take a walk in NG, and you'll see none of that. Ryu (and everyone else) are always lit exactly the same, no matter whether they're in light or shadow, outdoors or underground (although they did at least redden Ryu's model for the lava part). The environments are just pre-lit, which was last gen's way out of realtime lighting. They're often just set up with angular shadows, and so is Ryu--a shadow that is always there, whether under the sun or underground, and always the same--because it's not coming from any light source ('cause there aren't any). I know, there are some flickering lamps, etc, here and there, but overall the game reminds me of what my UT levels looked like before I applied raytracing. I'd call it cartoony, but even cartoons can have good lighting and shadowing.

Which 'tricks' are being used in RE4 that can compare to that?

Agreed. I hate how Team Ninja games have this artificial, almost plastic-y feel to them due to this. The screenshots posted earlier in this thread are a testament to that. No good shadows or lighting.
 
RE4 is more impressive visually due to its art direction. Although, it's the better game anyway. Graphics whores are gay.
 
Hero said:
Agreed. I hate how Team Ninja games have this artificial, almost plastic-y feel to them due to this. The screenshots posted earlier in this thread are a testament to that. No good shadows or lighting.


Thats how theyre able to get away with higher res textures and higher poly count models runinng at higher screen resolutions. Lighting is expensive.
 
RE4 is much better looking....now what game is better in terms of gameplay--that's another story.

Ninja Gaiden actually looks pretty dull, in fact--I have my doubts with Ninja Gaiden 2. It'll hvae that same "Dead or Alive" based cartoony/plasticy look to it where everything is shiny and impervious to light source changes.

RE4 has a muddy/dirty look to it, but many would also say it brings forth a stronger sense of what they wanted to achieve with the graphics, that sort of natural static filter if you will.

RE4 also has 9999999x's better artwork than Ninja Gaiden's peice of shit designs. Look..a cave. Look...a generic looking town that you have to traverse for the 50th time over again.

Capcom Production Studio 4 has some amazing art/stage designers--after DMC1 and RE4 (in addition to REmake) I think that saying should be drilled in gamers heads by now.

Man, Dead or Alive 4 really dropped my hopes down for NG2 when it comes to visuals, and Dead or Alive is considered the "better" series (in terms of overall consumer hype and revenue)
 
Solid said:
thx for the re4 spoilers oli.
Games that's over 6 months and is pure awesome (which imply that everyone should have played them by now) no longer needs to have a spoiler tag. Too bad for you, oh, by the way, Willard Sherpman backstabs Leon. Keke
 
El_Victor said:
Games that's over 6 months and is pure awesome (which imply that everyone should have played them by now) no longer needs to have a spoiler tag. Too bad for you, oh, by the way, Willard Sherpman backstabs Leon. Keke

Don't be a moron. Not everyone owns a Gamecube.
 
Instigator said:
Other games have colors, RE4 is stuck in sepia mode for a good while.

Uh, no.

And if you think color is the main part of ART DESIGN, you're very mistaken.
 
sly said:
Don't be a moron. Not everyone owns a Gamecube.
No offense, but in an RE4 vs Ninja Gaiden thread, you should expect plenty of spoilers about RE4 and Ninja Gaiden from people who've played both of them. :lol

If you haven't played either one, there's no point in joining this thread.
 
If RE4 looked as good as its best parts throughout the entire game, this wouldn't even be a contest. Everyone has their own preferences. I'd rather look at Ninja Gaiden's unmatched animation and huge levels, but I know most folks are going to fault Team Ninja for the lack of lighting.

Well, at least Tecmo is a Japanese company, so we don't get the usual East vs. West BS.
 
Instigator said:
I did play it. Even the people are brown with grey as an alternative. It's not until you get underground that the color palette started to get just a little more daring.

MGS1 and 2 were also plagued with monochrome visuals.

LOL underground? Stop man just stop. Like 5% of the game was an area underground but the rest of the game took place above ground just different and Extremely varied locations. The castle has a Grey and Red Motif for example and the Island has EVERYTHING. Only the village has a great amount of brown because of the earth tones and it looked exactly like you would think a European rural village would look. So the game didn't look brown in the first quarter of the game because it had a limited pallete but because it was what they were inentionally trying to portay visually. A sleepy old almost ghost like village undone by time and they did a great job.
 
Top Bottom