Aren't you the "Game pass is the devil" guy?He was always an idiot, since the heavenly sword days so not surprised by his lack of self awareness.
Aren't you the "Game pass is the devil" guy?
Still waiting for this studio to make something as good as Enslaved.
DMC >>> Enslaved.
Heavenly Sword > every other NT's game.
Bleeding Edge is junk.And Hellblade is their most well-received of them all.
The lesson here is that they always make good games.
Glad this team is now able to really do what they want to do, to the best of their ability.
This is going to be The Order: 1886 of this generation, right?
Umm hellblade already looked like an indie game
but..... but.....hellblade was an indie game?
No it didn't Hellblade's claim to fame last gen was how great it looked. It just wasn't a good game. But visually it was fantastic.Hellblade already looked like an indie game, and a bad one at that (which ironically was hyped up by PS fanboys and despised - with reason - by Xbox fans : what comes around goes around eh)
Yeppers. Quite unfortunate. I actually liked the combat in that game.he's the one that made Dante looked like him, isn't it?
I don’t know who’s Xbox and PS fans but there was definitely lots of hypeNo it didn't Hellblade's claim to fame last gen was how great it looked. It just wasn't a good game. But visually it was fantastic.
I also don't remember "PS Fanboys" liking while "Xbox fans" despised it ... at all. I can't remember if I played it on PS4 or X1X first, but I do remember getting more than halfway through and feeling like I just couldn't be bothered anymore.
Ninja Theory is NOT an indie studio and Heavenly Sword, DMC, Enslaved and Hellblade are NOT indie games. People are stupid.Given Ninja Theory has been around since the PS2/Xbox generation, can we really say Hellblade was an Indie game?
Sure, they had a small budget for it but it doesn't make their game indie. Although, looking up what is considered indie on Google, all you have to be is an independent studio who is small. So now that they have a big publisher behind them, can we still say Hellblade is Indie? lol
This all seems to silly to me.
EDIT
Even before being acquired, it's not like they were small. I guess what is considered small to begin with?
They self-published it I think. It was their last ditch attempt at independence. Dozens of making-of videos came out at the time detailing how they're trying to make the first AAA indie game on the cheap with careful planning and limited project scope.Lol @ hellbalde being an "indie" game.
It cost $10 million, not the same as a game that cost $50,000 to make.
They self-published it I think. It was their last ditch attempt at independence. Dozens of making-of videos came out at the time detailing how they're trying to make the first AAA indie game on the cheap with careful planning and limited project scope.
They got the game out successfully, but ironically sold the studio shortly after that.
Hellblade is kind of one of a kind. As far as I know it's one of the only bigger budget games published by the developers themselves. Platinum I think tried this with the Wonderful 101 re-release. Technically indie, in a sense.The classification system is really flawed.
Because people call $50k games indie, the same as $10 million games.
Same with AAA. A $50 mill game is going to be different to a $200mill game.
Enough with the indie/AA/AAA naming scheme. People should call it by dev costs, based on team size and dev length.
He said ‘look’.
Hellblade 1 didn’t look like a low budget game, that’s for sure.
They should focus on gameplay to be honest.
Perhaps the point is that it didn't look like one.but..... but.....hellblade was an indie game?
Hellblade is kind of one of a kind. As far as I know it's one of the only bigger budget games published by the developers themselves. Platinum I think tried this with the Wonderful 101 re-release. Technically indie, in a sense.
But yeah, lots of people just assume it means low budget and call lots of low budget games indie even if they have publishers. It's not very accurate these days.
Perhaps the point is that it didn't look like one.
If you are in the business of making money, that's terrible advice.Under sell, over deliver
What don't these idiots understand about this? Then they complain when people criticize tf out of their projects.
Correct it was a small project and they operated as a indie studio! There was tons of videos of them showing and talking about! Even trying to find a new cheaper alternative for face capture!I played Hellblade 1 and always thought it was and indie game. I mean, it was their less ambitious game, and the previous ones were AA games. Hellblade was made by 14 people I think?
Returnal had been considered an indie game in this forum with a budget of 50 million. Just saying.Lol @ hellbalde being an "indie" game.
It cost $10 million, not the same as a game that cost $50,000 to make.
What a way to trowh shit for the indie developers.
Returnal had been considered an indie game in this forum with a budget of 50 million. Just saying.
Returnal had been considered an indie game in this forum with a budget of 50 million.
Not contextually so-to-speak.. I mean, it is a shame that within videogames the definition of the term "indie" has moved away from its original meaning of simply being independent, because it's clearly sort-of confusing. According to the original term Ninja Theory was indeed an indie studio, and thus Hellblade was indeed an indie title. But it shouldn't come as a surprise that the consensus is that Hellblade is out of the realm of the current videogame definition of "indie", whether it's the high-end graphics or the 10 million dollar budget.It didn't?
Is this official or speculation? I'd be surprised if it was that high.
Either way, phenomenal game and impatiently waiting for DLC
This. And those terrible puzzlesThey should focus on gameplay to be honest.