GhaleonEB said:
Two things:
1) This is the most common misconception about how Sega organized their R&D studios, back when all the groups with names were created (Smilebit, WOW, Amusement Vision, etc.). Sega did NOT break them into companies. They broke them into STUDIOS, the same as with any other developer, such as Nintendo, Sony (Polyphony) and Microsft (MGS). This was a big deal at Sega because until then there had been a few small teams (AM2 and a few others), and then one big pool of poorly managed developers who swapped teams at will. It was unorganized and ineffecient, and all they did was form the same kind of studios that everyone else had. The were, repeat after me, not seperate entities.
Not at all. Before the studios were given unique identities, they were still organized into distinct divisions. Sega's always had set divisions actually, going as far back as the late 1980s. To trace back the different identities...
Genesis/Saturn era (amusment & consumer teams seperated)
-AM1
-AM2
-AM3
-AM10 (broke from AM2, new division for Nagoshi)
-AM Annex (broke from AM3, new division for Mizuguchi)
-R&D1 (includes Team Shinobi)
-R&D2 (includes Team Andromeda & CTS Team)
-R&D3/Sonic Team
-STI (American R&D division)
Dreamcast era 1st restructing (amusement & consumer teams integrated)
-AM1
-AM2
-AM3
-AM4 (formerly AM10)
-AM5 (formerly AM Annex)
-AM6 (formerly R&D1)
-AM7 (formerly R&D2)
-AM8 (formerly R&D3/Sonic Team)
-AM9 (new team for Mizuguichi)
-AM10 (music team)
DC era 2nd restructuring (studios given unique identities and made fiscally responsible)
-Wow Entertainment (formerly AM1)
-Sega-AM2 (formerly AM2, absorbs CSK Research Institute)
-Hitmaker! (formerly AM3)
-Amusement Vision (formerly AM4)
-Sega Rosso (formerly AM5)
-Smilebit (formerly AM6)
-Overworks (formerly AM7)
-Sonic Team (formerly AM8)
-United Game Artists (formerly AM9)
-Wavemaster (formerly AM10)
3rd party 1st restructuring (divisions unified under management, profitable sectors absorb loss takers)
-Sega Wow (Wow Entertainment+Overworks merger)
-Sega-AM2
-Hitmaker! (absorbs Sega Rosso)
-Amusement Vision (absorbs Smilebit's Xbox team)
-Smilebit (absorbs AV's sports team)
-Sonic Team (absorbs UGA)
-Digital Rex (broke from Sega-AM2, new division for Suzuki)
-Wavemaster (branches into seperate recording label)
...there's still a lot of unkowns about Genesis/Saturn era consumer R&D, and it's possible the divisions were more fluid with some level of shared staff (Sega also heavily relied on external consumer R&D back then such as Camelot, Nextech, Climax, Ancient, Treasure, Sims, Game Freak, GameArts, Falcom, Micro Cabin, Red, Compile, Travelers Tales, Blue Sky, etc) but Sega's always had distinct divisions in the arcade sector as far back as I can remember. The difference when the studios were named had nothing to do with organization, it was about identity and responsibility.