TheUnknownForce
Member
Eight bucks???? WTF
Does it even include the editor and level sharing? Even if it does, anything over 5 is ludicrous.
The game will allow all levels made in the editor to be imported into the game via SD Card, if what they said before is accurate. They DO plan to include extra levels in some fashion. I do not think the editor will be in the 3DS game, but it will allow levels to be imported.
And I found playing AYIM on WiiWare much easier than PC. IIRC, the PC version only allows 90 degree turns, while WW has free rotation.
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Okay, so I've been downloading stuff on my 3DS constantly, mainly thanks to my backlog of DSiWare titles and delight in the ease of purchasing. So, here are my current and bloated impressions (sans Ambassador Games).
Pokedex 3D (7:08)
-Was actually nice to get new pokemon from time to time.
-More Pokemon are possible, but I have the inkling feeling they will be paid DLC.
-Great models and animations!
Nintendo Video (10:48)
-Once I realized how it was going to release content, I was more positive toward it.
-Some of the videos have pretty poor compression and/or 3D effect.
-Dinosaur Office is awesome, but I want more "Next Level" vids from CH.
-Some of those art videos though...not interesting.
Shantae: Risky's Revenge (6:52)
-Feels like it could have been a bigger retail title, which is good.
-Lots of traveling for MacGuffins at times.
-More environments or "dungeons" would be appreciated
-Good game overall, but there are definite flaws in pacing and exploration.
-At the last dungeon area, just haven't gotten to it.
Art Style: PiCTOBiTS (5:38)
-Awesome retro aesthetic, complete with nice remixes.
-I like how the levels have unique bit formations to keep things different over time.
-Highly original idea, and I very much recommend this one.
-Hard to get back into, as the Dark Levels will crush me D:
GO Series: 10 Second Run (1:19)
-Would be a great Super Meat Boy-lite-lite, but it stumbles.
-From Death to Start, time moves waaay to slowly. Cut the time in half at least.
-50 levels is not enough to sustain the concept well enough.
X-Scape (3:31)
-Brother played longer, but I took over and tried it out.
-Controls are a bit frustrating, especially when using the Circle Pad.
-The art style and depth put into the worlds themselves are very good.
-Appears to be a long game ahead of me.
Aura-Aura Climber (2:35)
-Despite my small playtime, this $2 game is awesome.
-The game's medal system makes me want to keep playing it.
-Endless will no doubt get me playing a long while if I jump into it again.
-Please make a larger-scaled sequel for 3DS, NST!
Castle of Magic (3:42)
-Fun little platformer, but it lacks much replayability.
-A good solid 3-hour platformer with quite a few worlds.
-Definitely a recommendation for younger players. YMMV if you are more well-versed.
Mighty Flip Champs! (4:00)
-Pretty good aesthetic all around. No context/story, though, which confuses me.
-Some puzzles made me get ever so annoyed; no doubt rankings will do so again.
-I'm in World 5 I think. Got a bit more to do.
-Music is ace.
Dark Void Zero (2:24)
-Feels like an old school shooter, no doubt. Colors sometimes burn my eyes.
-Only three worlds, and the game only saves between them.
-Not really handheld friendly on that regard.
-I am eager for anymore Retro games like this Capcom.
Legend of Zelda: Four Swords Anniversary Edition (2:27)
-Single player is boring. I can vouch that FSA is MUCH better for single player.
-I've yet to try out multiplayer, which sucks, as it is the best way to try it out.
-I really like the item variety, for sure!
Spotto! (1:27)
-A neat "Set up shot and adjust" game. Gives me a slight Angry Birds flair in that way.
-I wish there were more enemies. They could have gone quite a bit further.
-Not much to do after beating the game. No score system makes me frown.
Cut the Rope (4:07)
-Contains five Boxes, but apparently there are plenty more in the other versions.
-I wish this was a 3DS Download Software, because the DS resolution/size requirements hurt its presentation.
-Still a good game. If you don't have other means to play it, get it.
AiRace: Tunnel (0:57)
-Pretty decent graphics and music accompaniment.
-The camera is not in the right place, so knowing where I am is not easy.
-Not a forgiving game for sure! Not sure if I like it.
Super Mario Land (2:34)
-A unique twist with old-school Mario elements.
-Fairly short, especially with savestate.
-I really like how the worlds vary so much from each other.
Donkey Kong (3:29)
-Many puzzles have surpassed Mario Vs. Donkey Kong for sure.
-So many levels, it is mind boggling. Constantly pulling me forward.
-I'm at World 5 I think (haven't played in a bit), kinda stuck somewhere.
Kirby's Dream Land (1:06)
-SUPER short Kirby game.
-Perhaps one of the easiest Kirby adventures, but Extra Mode is the hardest.
-Probably better to go with Kirby's Adventure, but it is still decent.
Avenging Spirit (1:46)
-The possession technique is pretty sweet.
-The variety of enemy attacks and types do more to improve the game than the levels.
-Sometimes it is a bit too hectic, but this was an arcade game after all.
Gargoyle's Quest (5:49)
-Longer than I expected it would be. Great adventure, if difficult.
-I hate the desert winds.
-The RPG elements are good, but I think a little more shifting in that direction could be better, such as Level Systems over items.
Super Mario Land 2: 6 Golden Coins (3:53)
-Improved movement and detail to SML1. Lots of unique locales, too.
-Still a short adventure, but it lends to a lot of replaying. Didn't even know of secret levels before now.
-SML:SMB::SML2:SMW
Balloon Kid (1:17)
-A very short (see a pattern?) adventure.
-Physics are bonkers, but the environments are pretty good.
Legend of Zelda: Links Awakening DX (9:03)
-Have gotten through 2 dungeons (brother got close to beating his save).
-Classic old-school Zelda experience. Changing items sucks hard, though.
Blaster Master: Enemy Below (0:58)
-Feels like a zoomed-in Blaster Master, with a few tweaks.
-Currently wandering Area 2. Prospects are dim for me
-Slight redesign to overhead area. Still easy to lose Gun Levels.
3D Classics: Excitebike (1:32)
-Loved the 3D Graphics effect and the ability to save levels.
-What could have made it MUCH more awesome: Level Sharing in ANY WAY.
3D Classics: Xevious (0:13)
-Got from Club Nintendo. Hard game indeed. Great 3D, but not sure if I like it.
3D Classics: Twinbee (1:22)
-Very short game before it loops, but I appreciate the 3D popup style.
3D Classics: Kirby's Adventure (3:53)
-Was put-off at first, but the 3D effect swiftly became awesome to me in a few levels.
FreakyForms: Your Creations, Alive! (10:45)
-Spent a lot of time making some Formees. Still in City Phase 2.
-Got most of the Friends thus far. The last one must be available when you find the others.
-Received a few QR characters and one large Monster Hunter beast via StreetPass.
-The Explore part is pretty meh compared to creation.
Pushmo (8:04)
-GOTY? Possibly. So much to do.
-I'm in Murals 2 or 3, but the game just keeps giving them out (curse you Hamburger!)
-The breadth of new pushmos by the community blow my mind.
Mighty Switch Force! (0:12)
-Just got it, but great artwork and neat 3D. Looks to be hella short D: