1)
http://nintendo-okie.com/2013/03/11/nintendo-okie-podcast-episode-156/
In this podcast Andrex's favourite developer P) talked about ATV's development, Mutant Mudds Deluxe, Treasurenauts's hint and their eShop FPS. This is a summary from that Nintendo site where you can Go
2) The sales thread is now open
http://www.neogaf.com/forum/showthread.php?t=522414
http://nintendo-okie.com/2013/03/11/nintendo-okie-podcast-episode-156/
In this podcast Andrex's favourite developer P) talked about ATV's development, Mutant Mudds Deluxe, Treasurenauts's hint and their eShop FPS. This is a summary from that Nintendo site where you can Go
- Happy with the overall reaction to ATV Wild Ride 3D
- Focused on enhancing visuals
- higher resolution visuals, light mapping, saturation of textures
- Felt they had to have the inclusion of online play
- World Tour Mode was reorganized to make it easier to complete
- One of the most polarizing parts of the game was the tricks
- Lots of risk/rewards in the tricks
- New trick cam shows off tricks better
- PURE was the main inspiration behind the game
- AI was worked on for a long time.
- Spent time to make them feel real and make mistakes sometimes
- Might see different vehicles in a sequel
- Would look at games like SSX or NBA Jam for more extreme ideas in sequel
- Almost put new tracks in the game, but ran out of time
- Finishing up Mutant Mudds Deluxe, should be out in Q2
- Art on all 60 levels had to be reworked for HD screens
- New ghost levels are extremely challenging
- Enemies cant be shot with regular weapons
- Treasurenauts is not Renegade Kids FPS
- Coming to 3DS
- Fans of Dementium will be happy with FPS
2) The sales thread is now open
http://www.neogaf.com/forum/showthread.php?t=522414