Nintendo Downloads - October 2012

That's not the definition of a hypocrite.

Telling me not to act like something isn't a problem for anyone (which I wasn't doing) while acting like it's a problem for everyone? That's exactly what hypocrisy is.

I don't think you even know what your point is any more.
 
Telling me not to act like something isn't a problem for anyone (which I wasn't doing) while acting like it's a problem for everyone? That's exactly what hypocrisy is.

I don't think you even know what your point is any more.

It's easy to get off track when there are multiple people firing at you but rest assured, I know exactly what my point is. I don't think I need to repeat it but I can if I need to.

As for the hypocrisy bit, believe what you will.
 
It pretty much is since the price won't ever really change, whereas that's easily manipulated even without sales offline. Heck, Steel Diver and Pilotwings are one of those games to be placed on eShop for 40 bucks.

1) Neither Steel Diver nor Pilotwings Resort have been released on the NA eShop.

2) "Pretty much" seems stretching it -- is anyone carrying any of the eShop titles at anything less than the MSRP, aside from the random sale?

Your claim seems rather ludicrous. Nintendo is releasing titles at identical prices to retail (or, if you prefer, "pretty much" lower due to lack of sales tax). They aren't charging greater than retail prices by any means, aside from sporadic sales.

I mean, I fully agree that they are overpriced given they are downloadable titles, but you can't claim they are more expensive than the typical, ordinary, normal retail price.

(I am curious, though, how Nintendo Select/Player's Choice discounted titles will play into this in the future... )
 
Digital games in the UK are £39.99.
I've literally never seen a new 3DS title priced so highly in any shop and certainly not online so when we Europeans say 'more expensive than retail' we have a point.
Okay, I keep forgetting this is the international thread. I'm writing about the North American folks! Sorry for any confusion.

(Although I get the Euro problem --- NOE can't very well sell a game for less than they suggest it retail for.)
 
(I am curious, though, how Nintendo Select/Player's Choice discounted titles will play into this in the future... )

This is Japan, so you shouldn't count on it happening here, but MH3G is getting a budget re-release at the end of the year, and the digital version will match the reduced price.
 
Do you not get charged sales tax on eShop purchases? I could have sworn I was charged.

3DS eshop has zero ip checks on North American units. Brazillians are using the Canadian store for half priced games and because their CC should work. Many Americans are using zero sales tax states as their home locale for the same reason.
 
Do you not get charged sales tax on eShop purchases? I could have sworn I was charged.
Varies from place to place. Haven't had it happen in CA for anything digital, whether it's from Nintendo, Sony, or Microsoft... or from Apple (based in California and flaunts it) or Amazon (just started charging tax in California on physical goods).
 
1) Neither Steel Diver nor Pilotwings Resort have been released on the NA eShop.

2) "Pretty much" seems stretching it -- is anyone carrying any of the eShop titles at anything less than the MSRP, aside from the random sale?

Your claim seems rather ludicrous. Nintendo is releasing titles at identical prices to retail (or, if you prefer, "pretty much" lower due to lack of sales tax). They aren't charging greater than retail prices by any means, aside from sporadic sales.

I mean, I fully agree that they are overpriced given they are downloadable titles, but you can't claim they are more expensive than the typical, ordinary, normal retail price.

(I am curious, though, how Nintendo Select/Player's Choice discounted titles will play into this in the future... )

1) Pretty much doesn't matter.

2) In terms of retail games for eShop? Sure, considering it was actually possible to get games like NSMB2 for less than what eShop charges. Only store that carries codes for eShop titles though for me is Gamestop, which isn't really a good thing. It really is easy to strike some sort of deal to spend less than the MSRP. Places like Amazon, in where I can easily get the recent titles added this week for less than what's offered.

It doesn't help that Nintendo blatantly stated that they won't be dropping prices for these games, and that it's up to retailers that are selling digital codes, but of course with them, them come up with a solution that sounds good worldwide, but only bothers to implement it to its fullest locally, and underdeveloped everywhere else, despite the fact that we're more open to Digital Distribution.
 
3DS eshop has zero ip checks on North American units. Brazillians are using the Canadian store for half priced games and because their CC should work. Many Americans are using zero sales tax states as their home locale for the same reason.

I use Alberta, which is 5%, the lowest possible in Canada : (
 
It doesn't help that Nintendo blatantly stated that they won't be dropping prices for these games, and that it's up to retailers that are selling digital codes, but of course with them, them come up with a solution that sounds good worldwide, but only bothers to implement it to its fullest locally, and underdeveloped everywhere else, despite the fact that we're more open to Digital Distribution.
It may well be that that's exactly why it's worse for us. Retail has more to fear, whereas in Japan they really have to fight to get it adopted at all.
 
1) Pretty much doesn't matter.
It does if we're discussing the NA eShop and pricing.

2) In terms of retail games for eShop? Sure, considering it was actually possible to get games like NSMB2 for less than what eShop charges.
The problem I have is that you appear to be conflating sporadic, short-lived sale prices with standard retail prices. Can you provide specific examples of NOA charging more that the standard retail price for any of their retail games?

I mean, I paid less than the retail prices for my hard copies of all those titles, due to short term sales... but it seems silly to say that that means Nintendo is generally charging more for eShop than retail.
 
Well, it's more of a dungeon crawler than a Dragon Quest type RPG, unless I missed all the other towns and exploring the world map.
Yeah, I meant more of it being just really old school feeling, that said its not, one of the more modern RPGs I've play in awhile in terms of the little touches it does here and there to speed everything up such as being able to auto attack and the game will micro manage every detail of combat for you and change attacks mid battle if it needs to (is someone gets hurt and the healer needs to heal them).

I'm fairly certain its going to be my eShop title of the year although I forget did Mutant Mudds come out this year?

Never changing the cart is going to be so good for Animal Crossing.
That and Pokemon 3DS whenever that comes out. Also Smash Bros me thinks will be the same.
 
It may well be that that's exactly why it's worse for us. Retail has more to fear, whereas in Japan they really have to fight to get it adopted at all.

It might seem that way, but I would say it has more to do with how every plan so far seems to benefit Japan more than us, they're not giving us much incentives, and a minority of people will continue to buy digital retail titles as is. I mean what's on retail is what sells a system, so they still have that.

It does if we're discussing the NA eShop and pricing.


The problem I have is that you appear to be conflating sporadic, short-lived sale prices with standard retail prices. Can you provide specific examples of NOA charging more that the standard retail price for any of their retail games?

I mean, I paid less than the retail prices for my hard copies of all those titles, due to short term sales... but it seems silly to say that that means Nintendo is generally charging more for eShop than retail.

It's because short term sales exist for retail, and the fact that it's the same. The fact that it's the same is one things that bothers people, especially considering the lack of accounting. Sales aren't going to be applied to the digital version as quickly as a retail version for the most part. Sales are a reason why people think the pricing is ridiculous.

I mean look at steam, when people say it's cheap to get games compared to consoles. It's because of its sporadic sales. But you're forgetting that there are other stores who don't sell based on the MSRP. We have plenty of options to find it for somewhere for cheap, and just using Amazon can net us a cheaper copy without waiting for sales. Europe as far as I'm aware, doesn't have a set MSRP.
 
So we are discussing price now..?

I always feel this kind of problem is simple, if you don't think the product is worthy of the price then do not buy it.
I thought charging same price as MSPR is nothing right or wrong, it is just a decision made by the company. I am using Asian PSN do you how much they charge ME3? More than 75 SGD, and you can find a new copy at a game store at about 40 SGD, needless to say the used ones.

It is just the Nintendo price policy. There are more 3rd party retail games coming to eShop in the future. I will not be surprised to see Capcom doing a discount/price cut of MH3G on the eShop months after launch.
 
It's because short term sales exist for retail, and the fact that it's the same. The fact that it's the same is one things that bothers people, especially considering the lack of accounting. Sales aren't going to be applied to the digital version as quickly as a retail version for the most part. Sales are a reason why people think the pricing is ridiculous.

See, I fully agree that the pricing is silly -- my only point is that complaining that Nintendo is unfairly charging "above" retail seems like a silly complaint in the USA/Canada, where Nintendo charges the same as retail, generally.

If there are examples of Mario Kart 7, Super Mario 3D Land, Ocarina of Time 3D, or Star Fox 64 3D being regularly sold for less than Nintendo, I'd agree -- but I'm responding to folks who complain about them being sold for "more than retail" when they retail (95% of the time) for exactly the same price.

(A quick Amazon search reveals that Starfox is currently selling for about $33 from Amazon, so I'll agree that Amazon charges less than what most retailers charge at the moment {if they even had it in stock}. The other games all appear to the same price or nearly the same price from Amazon.)
 
I searched but couldn't find anything other than an article saying a save transfer app is coming soon.

Can anyone confirm that retail game saves work with the eShop versions? Specifically Mario 3D Land, Ocarina Of Time, Star Fox and Mario Kart.

Are the saves on the 3DS itself? It's hard to tell whether the data are actual saves or patches.
 
People might be fascinated by this older folly into digital downloads by Nintendo:
http://uk.ign.com/articles/2000/06/01/the-lawsons-experience
Its the Nintendo Power RAMcarts and describing the in-store experience. Interestingly, the prices of games did drop for older games on that service eventually. Also if you wanted to overwrite a game there was no refund. Plus those carts were fairly pricey.

Couldn't the digital prices be remedied by allowing retailers to sell codes for digital games in their stores? That way, the stores can set the prices and have sales as they see fit like they do with retail games now. Seems simple. Am I missing something?
Not really. How those cards work is retailer is charged for them when they go through the checkout and the code is activated; this is to prevent shoplifters and inventory loss. Plus, until it is sold the inventory has zero cost (unlike physical games which the retailer has paid for and effectively cost space on the shelf if they don't sell).

Nintendo charge the retailers a set price on the activation of course and small pieces of paper take up little shelf space and would better be thrown into the bin than sold at a loss to clear them out.

Why we've not seen them yet is probably because retailers are not getting a better deal than eShop cash and/or (particularly in Europe) have to sell the games for more than they sell the boxed version. That and a very small selection too.

or Amazon (just started charging tax in California on physical goods).
I thought for digital goods they were using shipping address for tax purposes.Wll at least that is my understanding of this
 
I searched but couldn't find anything other than an article saying a save transfer app is coming soon.

Can anyone confirm that retail game saves work with the eShop versions? Specifically Mario 3D Land, Ocarina Of Time, Star Fox and Mario Kart.

Are the saves on the 3DS itself? It's hard to tell whether the data are actual saves or patches.
I thought the save files were on the cards themselves, but I'm not sure if that is a system wide thing or game specific.
 
That's a pretty nice launch line up, but I'm still not confident in the Wii U eshop and its offerings just because we know so little about it. I would be disappointed but not shocked if the eshop itself slipped out of launch like how it was with the 3ds.
 
Man, I really want Animal Crossing and Mario Kart always on my 3DS. Those are easily eShop purchases for me, while the physical slot is filled with a game that takes much more dedication on a single session. RPGs, for example. It's just the prices aren't friendly enough to me now :(
 
That's a pretty nice launch line up, but I'm still not confident in the Wii U eshop and its offerings just because we know so little about it. I would be disappointed but not shocked if the eshop itself slipped out of launch like how it was with the 3ds.

They have stated repeatedly that it'd be ready for launch, and several developers have talked about having eShop games ready for launch, so I think we're safe enough. Plus the fact that they've got such a good lineup, and have also promised to have all their retail titles available, seems to indicate that they're taking it quite seriously.
 
Well, we do have this:
http://www.nintendoworldreport.com/rumor/31381

Too bad Sega isn't doing this with the 3DS too. We're getting iOS ports of other games...I don't see why we couldn't get ports of Jet Grind Radio, Crazy Taxi and the like. Sega hates money I suppose.

Jet Set Radio HD with spray painting on the touchscreen could be pretty nice. Then again, the rumour said that there would be announcements "soon", and that was two months ago, so I'm not holding my breath.
 
Jet Set Radio HD with spray painting on the touchscreen could be pretty nice. Then again, the rumour said that there would be announcements "soon", and that was two months ago, so I'm not holding my breath.
That would be neat! If there does happen to be a WiiU/3DS port in the future, I'd like to see a tag-editor with an interface similar to Colors 3D. If they added QR code sharing for custom-tags, I'd possibly go into convulsions.
 
I'm a diehard Gradius fanatic and while it's good to see more variety in the U.S. eShop VC, I already have it for my Wii VC not to mention the Gradius Portable collection for PSP so there's zero reason for me to spend five bucks all over again just to have it on my 3DS. We really need at least some titles available for cross system purchases at this point. Anyways, how 'bout some Gradius fanservice. A pic of my 1CC score for Arcade Gradius (PSP collection) and my Vic Viper gashapon:

Gradius1cc-3.jpg


P4030012.jpg
 
Well, we do have this:
http://www.nintendoworldreport.com/rumor/31381

Too bad Sega isn't doing this with the 3DS too. We're getting iOS ports of other games...I don't see why we couldn't get ports of Jet Grind Radio, Crazy Taxi and the like. Sega hates money I suppose.
I want those newly announced Model 2 games on Wii U VC! In general though I'd expect retro games on VC and emulated, so stuff like JSR, NiGHTS or Sonic CD are more likely show up that way if at all.

Hell Yeah! was rumored before, it's weird that only The Cave was announced since then. I'm still sort of expecting a late Sonic 4E2 port too (maybe S4E1 also).
 
There's absolutely no reason for Sonic CD at the very least not to show up on the Wii U eShop. Porting that would be easy money for Sega.

SA2 HD would probably do pretty well too, especially considering how well Sonic does on Nintendo platforms.
 
There's absolutely no reason for Sonic CD at the very least not to show up on the Wii U eShop. Porting that would be easy money for Sega.
Depends on how easy it is for them to port the XBLA version. Heck, thats the treatment PC owners got (and Retro Engine has a PC version too...) meaning it doesn't work properly if your monitor refresh rate is anything but 60Hz and renders a bit oddly at low resolutions.
 
There's absolutely no reason for Sonic CD at the very least not to show up on the Wii U eShop. Porting that would be easy money for Sega.

SA2 HD would probably do pretty well too, especially considering how well Sonic does on Nintendo platforms.
This is the same Sega that launched a retail-only Rhythm Thief against Theaterhythm. They have zero business-sense. If Rhythm Thief were a $15-$20 premium eShop download, it would have performed better. We know Sega has a sizeable market on Nintendo platforms, look at Sonic Generations which has sold about 6.5x it's launch-month numbers. Even the crappy Sonic: Triple Trouble has never left the eShop top-twenty. They act with no intelligence, which warrants the shitty financial position they are currently in. Hell, they can't even release digital-only ports on time, they're fucking clueless.

In short, if it makes sense, don't expect it from Sega.

Edit: I forgot about the terrific handling of Crush3D at retail. This is another title that would have made sense as an eShop release.
 
So for a North American unit, where's the best place to base your account in, financially?
If you have an US CC, go for US and pick a state that doesn't charge digital sales tax. Otherwise, Canada is a good one, but you'll be charged 5% tax no matter what. If you're shopping eShop-only games, the Brazil eShop can be 15-20% cheaper, but forget about retail games there since they are almost twice as expensive.

Anyway, you can switch regions at any time.
 
I've played only a few levels from the first worlds, I have to admit that I expected them to be much more difficult but I guess the final ones will be nearly impossible. They're quite short and doesn't have jewls to collect either.

So they're more or less just like the GB/VB stages then. I also thought those were tough, but at their toughest they were easier than the most challenging main levels.

From the trailer though, it looks like they're pretty demanding on your skills to execute all those abilities in tandem!
 
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