Avutta1978 said:i think it could work as long as the cursor is center on the screen, the problem looking at red steel for instance is that since you can free look all over the screen with the wiimote , it makes it hard to do a 180 trun
YES, yes yes yes! Excitement +7.May 11, 2006 - Nintendo Entertainment Analysis and Development's general manager, Takahashi Tezuka, told IGN Wii on Thursday that Nintendo Tokyo is the studio making Super Mario Galaxy.
Nintendo Tokyo has only been operating for a couple of years and is comprised primarily of former EAD employees. The studio is best known for its off-the-wall, but critically acclaimed GameCube platformer Donkey Kong Jungle Beat.
What else can I look at besides Mario? Mario was THE only Wii title that impressed and excited me...but not simply due to the Wii features.birdchili said:I categorically disagree with this. The games that Nintendo is showing are way *more* geared to the hardcore than I was expecting. Look at Mario - I was pretty-much certain that this would be a really casual-friendly game using the wiimote only - nope - the flagship mascot game is nunchuck control, with movement on the analog, and pointing on the remote. Getting good at something like this is going to require some skills.
I'm actually surprised we didn't see more games using one-handed control given all of Ns talk of late.
i don't think wiimote is inferiro, frankly a dumb assesment, looking at matt play metriod prime 3, retro used a different aprroach, were it seems the cursr is center but only drift slighly off. i thinkit boils down to how the developers impelment this. not the Wii mote, it could have a centered cursor like keyboard and mouse, also remember we have medal of honor airborne and call of duty 3 on the wii. i want to see how ea and activision implement controls.zou said:And that right there might be the biggest problem. Before I've seen all the footage, I actually thought they would go this way, and thus improve the controls. As it is right now, using the wiimote seems actually inferior to the traditional controllers, taking the way current controllers work and making it even worse.
I just can't understand why they won't have the field of view fixed to/follow the crosshair, just like with keyboard & mouse.
HowardMoon said:Is Nintendo holding another conference tonight?
Avutta1978 said:i don't think wiimote is inferiro, frankly a dumb assesment, looking at matt play metriod prime 3, retro used a different aprroach, were it seems the cursr is center but only drift slighly off. i thinkit boils down to how the developers impelment this. not the Wii mote, it could have a centered cursor like keyboard and mouse, also remember we have medal of honor airborne and call of duty 3 on the wii. i want to see how ea and activision implement controls.
RSP said:a "surprise" conference, without inviting anyone? right.
lol i know my spelling sucks, sorry didn't notice that.zou said:That's why I wrote "as it is right now", since we only saw Red Steel & MP3 so far, and controlling those, in my opinion, sucks hard. And you know what else sucks? Your spelling.
dark10x said:The more I read, the more I believe Nintendo's "message" is nothing more than a series of empty promises and statements...
Before realizing how the Wii wand ACTUALLY functions (ie - I expected something more complex than it actually is)...most of the games shown did not interest me. Would I have given any of them (outside of Mario) a glance had they been playable with a normal control pad? Absolutely not. The wand makes things seem a tad more interesting, though none of the content looked to deliver any sort of long lasting excitement nor anything that I would expect to be memorable.
After hearing more about how the wand actually functions, however, it sounds so much less interesting. It doesn't sound like the wand offers much more in the way of quick camera control than an analog stick (let alone a mouse, which seems to be miles beyond the wand in terms of accuracy and speed) and the general amount of actions required by the player all seem so very simplistic. These games all seem to be made for the very people Nintendo keeps pushing for; non-gamers. Designing their games at the EXPENSE of gamers, however, is not want I want to see.
What worries me is that, with Sony's PS3 price, Japanese developers could flock to the Wii and I'll end up with a bunch of stuff I never wanted in place of what I was REALLY looking forward to.
Sony's approach to this whole "movement" fad is much more reasonable to me as it is clearly an extra feature on top of an awesome controller rather than the sole focus of the machine.
Nintendo impressed me with their conference and the concepts behind the Wii...but the actual product doesn't excite me. Limited, gimmicky functionality combined with weak, last generation visuals. Surely people also realize that the limited power of the machine does not limit the visuals alone.
http://www.gamespot.com/news/6150678.htmlThe Wii Virtual Console stations used the gamepad Wii classic controller instead of the motion-sensing Wii-mote used with modern Wii games like Metroid Prime 3: Corruption or Super Mario Galaxy. We spent time playing all five games and didn't notice any differences between the Virtual Console versions and the originals, although we must admit that it's been about decade since we last played these games on their native systems. Games played in a letterbox on the widescreen booth display, but screens still looked sharp and vibrant.
The button settings were fairly intuitive for most games since the layout of the Wii classic controller can safely mimic the controllers of past consoles. Super Mario 64 had the least familiar mapping with player movement bound to the left analog stick, camera angle bound to the right analog stick, and the Z button bound to a tiny button stuck on top of the controller, just to the left of the right shoulder button. Hopefully, Nintendo will allow players to set their own button bindings in shipping Wii systems. The select and pause buttons function as expected, and players can press the home button in the center of the controller to open a quit game prompt to go back to the game-selection menu.
After seeing the Wii handle five flagship console games without a problem, it appears that the Virtual Console emulator is poised for a successful launch.
dark10x said:Sony's approach to this whole "movement" fad is much more reasonable to me as it is clearly an extra feature on top of an awesome controller rather than the sole focus of the machine.
dark10x said:Sony designing their machine to be of great EXPENSE to gamers, however, is not want I want to see.
Deku said:Are you Sony PR? fanboy in denial over the pricing and the generally terrible Sony E3?
What Sony 'copied' is the tilt component of the Wii control mechanism and both the nunchuck and the wiimote itself can sense titling.
The Sony controller doesn't know where the position of your hand is in space, so the most important and significant functionality of the Wiimote is not only not replicated, the tilt was added at the expense of rumble, which Sony now won't have.
At best, Sony traded one accepted feature for a soon to be accepted feature, without copying the meat of the Nintendo design, which is a controller than a user can play around with in 3D space and not merely a gyro tilting mechanism.
And it's interesitng to note that all the gyro jokes from the Sony diehards have evaporated now that the biggest controller innovation Sony could offer this gen is precisely what they were making fun of just a few months ago, and ironically, it isn't even the core function of what Nintendo had in mind for its controller.
Jax said:jebus. what a long stupid diatribe. get over it.
copied? :lol
ugh, yeah... i don't think i ever want to go to E3.MrPing1000 said:
Jax said:jebus. what a long stupid diatribe. get over it.
copied? :lol
http://revolution.ign.com/articles/706/706955p1.htmlHenk_Glimlach said:Is there something new on Duck Hunt?
muramura said:guys, i can't start a new topic as i'm a junior member, but, bombzaldropenton
Beezy said:And this is why you can't start a topic. A thread was already made about this last night.
muramura said:woops, sry, search function is off, and i dont even have privledge to start a thread anyway ass.
muramura said:woops, sry, search function is off, and i dont even have privledge to start a thread anyway ass.
now we knwo the Wii power consumption is 50W we can speculate the maximium specsneo2046 said:posted?
http://itpro.nikkeibp.co.jp/article/NEWS/20060512/237702/?ST=newtech&P=4
in an interview Iwata mentions:
- the power consumption of Wii is around 50W, 5W during the "Wii Connect 24" mode
- Nintendo can transfer NDS games demo to your Wii through Wii Connect 24 function during the midnight,
and you can get the demo in the morning
and he is not willing to reveal the CPU's clock frequency,
he says the number is not significant to the consumers :lol
50 watts? Interesting.neo2046 said:posted?
http://itpro.nikkeibp.co.jp/article/NEWS/20060512/237702/?ST=newtech&P=4
in an interview Iwata mentions:
- the power consumption of Wii is around 50W, 5W during the "Wii Connect 24" mode
empanada said:50 watts? Interesting.
By comparison, the 360 draws around 160 watts. source
mean Wii is a powerful machine.AniHawk said:So, it's 1/3 the power of the 360.
And that's like Xbox 120.
So Wii has 120 times the power of an Xbox.
does anyone know anything about this new rpg? a tales game maybe?RELEASE IN 2006
Necro-Nesia (Spike, tentative name)
RELEASE IN 2007
JAWA (Spike, tentative name)
HERO'S (Spike, tentative name)
RELEASE DATE TBA
Elebits (Konami Digital Entertainment, tentative name)
Machi Kuru Domino (Success, tentative name)
Super Monkey Ball Banana Blitz (Sega, tentative name)
Swing Golf Panya (Tecmo, tentative name)
New RPG (Bandai Namco Games, tentative name)
New Action Game (Bandai Namco Games, tentative name)
Dragon Ball Z Sparking! NEO (Bandai Namco Games, tentative name)
Final Furlong (Bandai Namco Games, tentative name)
One Piece Unlimited Adventure (Bandai Namco Games)
neo2046 said:- the power consumption of Wii is around 50W, 5W during the "Wii Connect 24" mode
ziran said:some of the japanese wii games from famitsu:
http://revolution.ign.com/articles/708/708255p1.html
does anyone know anything about this new rpg? a tales game maybe?
the consumers he is talking about is not us harcore forum-posting types. and he's right.neo2046 said:and he is not willing to reveal the CPU's clock frequency,
he says the number is not significant to the consumers :lol
MrPing1000 said:
Emotions said:Necro-Nesia seems quite interesting, i liked what i saw of the trailer.
If they show it at the E3 trailer that means they'll localize it, Same with that Disaster Day of Crisis game, i'm very interested in both.
They have announced way more exclusives that when the GC was shown and announced, so that's a very good start.
neo2046 said:Machi Kuru Domino = Mr D goes to Town
http://www.success-corp.co.jp/info/info007.htm