Kaijima said:
After reading Shog's impressions, I honestly do have major concerns.
First, I CAN see the Wiimote working "as expected" for some games and not being a gimmick.
However, from the way the technology is set up, it appears we will NOT see what we were expecting for games like FPS: super intuitive freelook gameplay like in Metroid Prime Hunters.
It doesn't seem possible for instance, even if it turns out the gyros in the Wiimote could handle fast camera look, to deal with the issue of having to turn more than 180 degrees. In Prime Hunters, as with a mouse, you merely lift the stylus off the screen and recenter it after you flick your POV around.
Yeah, that can't really be done on the rev and that doesn't really make me happy to be honest...
but i am seeing a trade off... you should be able to more quickly aim at things within your field of view... Plus it will require more skill to hold your cursor over a target which could add some realism to FPS. It will also drasticly change the strategy in online games. Circle strafing won't be a big part of the gameplay... Steady aim will be more important. I'm betting that a whole new approach to deathmatch tactics develops as a result of this control scheme.
After watching more footage... you see some people are good at the FPS games and others aren't and when your watching a video, if you can get used to ignoring the cursor when someone is turning, it doesn't seem so awkward but it does seem slow to turn.
My one major complaint is that it seems that turning speeds are too slow and that would be a problem in the software rather than the hardware. If you look at metroid, samus turns at the same speed that she did in the other prime games, but you can see how quickly the cursor moves around the screen, so you want her to turn more quickly to match the speed of the cursor. I haven't seen any floor videos of red steel, but the game informer article claimed the turning speed was quite fast... From what i've heard in impressions, it sounds like it's not fast enough.
Obviously i haven't played it myself, but there seems to be a wide range of opinions. Kobun seems to really like the FPS controls, and shogmaster hates them.. I've seen a lot of that.. For example, some people hate zelda, others like peer from IGN seem to think it's much better than normal zelda. Matt talked like mario was incredible and nearly perfect, and others have said that the aimer bugs out on them while playing it.
I'm convinced that shogmasters problems with the sensor bar losing it's connection and taking time to get it back will be fixed before release. Nintendo will not release hardware that glitches like that. But i'm also convinced that playing FPS will be a very
different expierience on the rev. It won't be anything like mouse and keyboard, nor will it resemble playing with a dual analog setup. I think i'm going to like it but i'm no longer convinced that it will convert people that are hardline fans of other schemes.