Unless I'm mistaken, Nintendo is still 2.5B ahead.
Market Cap is a horrible way to judge the size and spending capacity of a company. It is simply a calculation of outstanding shares multiplied by the share price.
Unless I'm mistaken, Nintendo is still 2.5B ahead.
Horrible numbers. Simply horrible. This misses everyone's most pessimistic expectations for operating income expectations by $400M+ USD and baseline estimates by over $650M+ USD. No one seriously thought they were going to hit $1 B USD in operating profits. Most people were seeing Nintendo hitting 30% of the target as a baseline. That they are expecting a loss for the year of $350M USD is mind-boggling.
And now we play the Nintendo Direct waiting game!
Soon, surely?
Tehrik has been a pretty big apologist for Iwata-era NCL management in other threads, so if this is his reaction, you know they're pretty fucked.
And touch screen functionality with your eyeballs!
Nintendo is a toy company, competing in a tech company space.
The sooner they understand that, the sooner they can start making fundamental changes to their business plan.
So I was just looking through Nintendo's financial releases.
They are projecting an operating loss of 12bn yen for the second half, compared to an operating loss of 7bn for the same period last year.
Nintendo's financial performance is actually worsening, not getting better. Horrible.
Thank god they have cash reserves.
What you're proposing is Nintendo going third party, but for the smartphone tablet market before they'd do so for the home console and PC market. Samsung and Sony and so on need no "help" in making hardware, all they'd want from Nintendo is their lucrative IP games.
Horrible numbers. Simply horrible. This misses everyone's most pessimistic expectations for operating income expectations by $400M+ USD and baseline estimates by over $650M+ USD. No one seriously thought they were going to hit $1 B USD in operating profits. Most people were seeing Nintendo hitting 30% of the target as a baseline. That they are expecting a loss for the year of $350M USD is mind-boggling.
Only four things can explain these losses IMHO:
1. Nintendo's gross margins on software must have shrunk dramatically. Meaning that they are barely making any money on their own software much less third party software which has all dramatically dried up on both of their platforms globally. This bodes very badly for Nintendo in general - even if they were able to go third-party and hypothetically sell 2-3X the number of games (which I very much doubt) - what this shows is that Nintendo has lost its pricing power at retail - people aren't ready and willing to pay the Nintendo premium.
2. Nintendo bled money at retail trying to push hardware - far more than anyone expected - they must be eating close to a $100+ loss per Wii U sold right now or more - not just because of manufacturing cost - but because they are literally having to compensate retailers to provide them with shelf space and having to eat the price drop at the same time. This is horrible - because even if they take that much of a loss - the low gross margins on their own first-party games isn't sufficient to help them break even.
3. Nintendo isn't going to get Mario Kart or Smash out by early April - otherwise they would have been able to book orders under the current fiscal year. It looks like both games are going to be delayed well into the summer or into the Fall now. I am almost 100% positive that if it were even possible to get the games out by April or May - Nintendo would have done everything in their power to do so. It looks like Nintendo still hasn't effectively transitioned to HD development - not because of capability - but because they want to preserve gross margin based on their lower expected revenue numbers - and it's compromising their ability to get projects out the door on-time.
4. Nintendo is playing shell games with their accounting - booking contractual payments to Intelligent Systems and their other closely related entities as operating losses for tax purposes but which are effectively asset purchases - it means that they are dramatically restructuring their teams and it's going to be far more expensive than we thought.
If these estimates hold up - Nintendo will have generated a $1 B+ operating loss over the past three years. Here's the kicker though: Nintendo is still sitting on over $1 B+ in inventory that they haven't impaired yet (the IR report makes no mention of it). There is a good chance that over 80% of that is Wii U hardware which means that it's going to continue to be a drag on earnings over the next twelve months.
In any case, I don't foresee any major changes for Q3 happening. Nintendo is still going to engage in a buyback of 5% - which is going to drain their cash by another $1 B USD.
That means in three years Nintendo's war chest will have been depleted close to $2.5 billion USD from inventory impairment, operating losses, and share repurchases. Another $500M USD is going to be gone for asset / real estate purchases and capital investments. Their next hardware projects are going to require about ~$1.5 B USD in capital reserves at a minimum that are going to be tied up in the next two years as they wind down their existing platforms, and I don't see third-party licensing revenue coming back in a big way to offset declining gross margins on their first-party software.
Basically that means Nintendo could burn through ~$4 B in cash throughout this entire cycle and in anticipation of the next, with a very high cost structure intact. Like Sony, they will have effectively wiped out cumulative years of profit.
If we assume that Nintendo keeps building up human resources this coming year to meet their hiring targets, they are probably going to break-even in terms of operating profit for the next fiscal year or make a slight profit - but I'm even second guessing my own ability to understand Nintendo's gross margins now - someone at NOA or NOE is effectively writing giant checks to retailers to keep the channel alive - and that's really not good at all - Apple was in this same position in the late 90s and had to create their own retail stores to stop bleeding money to major retailers. Nintendo isn't going to have the investor support to launch a giant retail project in the US and EU, particularly when they no longer have proven pricing power which would be the primary argument to go that route.
Difficult time to be a Nintendo shareholder.
This post gave me chillsThoughtful post
I feel like if Nintendo set themselves 100% to VR, they'd still execute worse than Oculus. Right now everyone in the VR space is working together, sharing tech, reporting stuff publicly, iterating. Hell, look at Oculus' model--send out development kits to hobbyists and devs alike BEFORE you even have a consumer product. I feel like Nintendo's model of developing in secret would basically guarantee that they had no external developer buy-in and their hardware would be more half-baked than what's being worked on right now.
Look at Valve's approach. Valve built a best-in-class multi-thousand dollar VR prototype and said "We don't plan to sell this, we plan to work with people in VR to make sure everyone builds towards a better future" and then they released an API for using VR for free to a bunch of developers and said "Enjoy". I don't see Nintendo competing with that.
This is in part why I think Nintendo's problem is partially to do with its corporate culture and refusal to engage with competitors. It's possible if you lock yourself in the room, you'll come up with something everyone else missed. But it's probably more likely you'll miss something everyone else came up with.
(Not to take away from the spirit of your idea, which is that Nintendo should seek new avenues that they can compete in. I totally agree with that.)
Even if this was a good idea for Nintendo, it's really too late. Sony is extremely far along now in building their VR tech. There'd be no way for Nintendo to catch up with the R&D Sony has done, and likely Microsoft too given their "road to Fortaleza" stuff. (Edit: Stump's explanation is also much more eloquent, as always)
That's a common theme with Nintendo these days - they're always too late. So many things they're "finally" doing on Wii U were nice, and I appreciated them, but they were too late to change the perception. And even on Wii U, we have things that they should be doing that other competitors had done since the beginning of last gen. It's just really sad how Nintendo refuses to adapt even in the ways that make sense for them to, just because they want to go their own path. Sometimes that is admirable, and sometimes it's the whole thing that makes them appealing... but the problem with them as a company is they never seem to know when it's good to dance to the beat of their own drum and when it's good to meet industry standards.
Honestly, I think Wii U is beyond saving. I cannot think of a strategy that would change what has happened, no amount of Zelda's or Mario's are going to be enough. The market is simply not interested right now in large numbers.
But for the next console? If I were them, I'd be willing to put anything up for grabs. Nintendo's most appealing facet right now is the memories people have of them, which are always positive. Maybe they could do something revolutionary with their retro lineup? Like how PC emulators have ways to play old SNES games with friends, they could perhaps build a system infrastructure that is capable of playing their old catalogue online? And they'd have a smartphone/tablet app that you could transfer any game you've purchased on your Nintendo system to your phone or your tablet. The goal would be to get the system in at $149.99 or less, and carve out your own niche... that of family reintroducing their kids to the classics of the past. That would be the whole marketing angle. They could create new game in "retro styles" - Gamecube generation style games, NES generation style game, SNES generation style games, Gameboy generation style games. Those games would be under the "Generations" label, giving people a clear indication of what they're getting. Retro is chic. Not only would that appeal to retro sensibilities, but it'd allow them to pump out games at a much faster rate - it's cheaper to produce games from those generations, and it's clear Nintendo had trouble adapting to the HD gen. That's not to say the system wouldn't be HD, it would, but that would not be the focal point.
I don't know. I am really just throwing out steam. But I hope they come up with something.
What I'm proposing is that Nintendo makes their own (cheap) hardware and use Android as OS, to enter the mobile market. You can play games on the Nintendo hardware or if you have a Samsung, HTC or whatever Android device, where you can use the Nintendo store to play the same games and at the same time, Nintendo wins money by selling these games to a much broad audience and market.
People still be interesed on a Nintendo handheld can buy it and have a device with a controller with an open OS as Android. People that already have an Android phone can still play Nintendo games.
Is a compromised solution, but way better than becoming a full software company, at least in the handheld market. "If you can't win, join them"
You'd have seen the tech company acquisitions and patents folding out by now if they were. VR is going to be a razor thin model too, getting in on a ground floor to push a grand future of services and more. Not what Nintendo is prepared to enter into, especially when you need a PS4 level box for rudimentary entry.That's the thing. What if they are not late. What if they worked on different plans all along! I guess Nintendo is always trying different approach for its next generation..
3. Nintendo isn't going to get Mario Kart or Smash out by early April - otherwise they would have been able to book orders under the current fiscal year. It looks like both games are going to be delayed well into the summer or into the Fall now. I am almost 100% positive that if it were even possible to get the games out by April or May - Nintendo would have done everything in their power to do so. It looks like Nintendo still hasn't effectively transitioned to HD development - not because of capability - but because they want to preserve gross margin based on their lower expected revenue numbers - and it's compromising their ability to get projects out the door on-time.
No they have that because they lost money in a prior period if they made money they would use that tax asset to reduce their taxable income. For example if they have a tax asset of 50 bucks and made 75 buck they only pay taxes on 25 bucks not 75. When you lose money you cant pay the tax since there was no profit they get essentially a credit so when they return to profits they reduce what is taxable.ELI5 "deferred tax assets" ? They were planning on paying back some of last year "taxes" with this year "profits"? But since this year is bad, they can't use that cushion to soften last year bad performance?
Ugh, accounting.
There's change coming.
Believe that.
Why would you buy the Nintendo Phone over the Samsung Galaxy S6 in that situation? You don't "part way" go third party, you either do or you don't. Right now, Nintendo sells hardware on it being the only place to play those IP experiences, not on cutting edge hardware sold at razor thin margins.
You haven't thought this through. Its okay though, I doubt Nintendo's seemingly inevitable investor pushed entrance to mobile will be thought out well either.
Zombi U i'll give you. W101 already has pro controller support. what kind of touch controls does Rayman, is it an integrated part of the gameplay?
It would be so easy to remap those games to not utilize the controller. I really didn't like playing 101 with the gamepad either. I would try and do the swipes on the screen but the joystick was so much more consistent.
I feel so bad for Nintendo. They make the very best video games on the planet and no one wants to buy them. The direction of the entire industry pretty much sucks right now.
Yeah but that is very much debatable. I will say that Nintendo games are of high quality and can be a lot of fun, if they are your thing. The problem is, Nintendo rarely steps outside of their own Mario/Zelda/Donkey Kong/Kirby/Metroid world so if these games don't appeal to you, then you aren't going to agree they make the best games. Actually if it wasn't for Monolith Soft I would have very little interest in what games Nintendo puts out there.
I would buy a Nintendo Android device (not necesarily phone) for 100-120$/€, instead of spending 600$/€ on a new Galaxy S6. And many other pople will do so.
You understand there a lot of space in pricing to work between a high end Samsung Mobile (or even their "cheap" ones, which aren't really cheap at all)?
And you have to consider that the Nintendo hadrware willl have a controller solution out of the box for traditional games that Samsung mobiles wouldn't. In practical effects, the Nintendo hadrware will be still a full handheld, but with Android as OS and the chances to expand their audience exponentially.
I think they could tie this in nicely with the "hybrid" concept. It's sensible, though I wouldn't let non-nintendo hardware access the Nintendo Market. Buy the cheap nintendo tablet thingy to access their wares.I would buy a Nintendo Android device (not necesarily phone) for 100-120$/, instead of spending 600$/ on a new Galaxy S6. And many other pople will do so.
You understand there a lot of space in pricing to work between a high end Samsung Mobile (or even their "cheap" ones, which aren't really cheap at all)?
And you have to consider that the Nintendo hadrware willl have a controller solution out of the box for traditional games that Samsung mobiles wouldn't. In practical effects, the Nintendo hadrware will be still a full handheld, but with Android as OS and the chances to expand their audience exponentially.
Then I would seriously question your taste and you are part of the problem.
everyone quick, save this multibillion dollar corporation!Then I would seriously question your taste and you are part of the problem.
Iwata really, really, really needs to get some new analysts.Sadly every single one of the people who either said or believed that the Wii U would sell 9 million units will still be working for the company tomorrow.
Nintendo's #1 challenge going forward is becoming a more global company.
Then I would seriously question your taste and you are part of the problem.
- WiiU Price Cut through means of GamePad removal. Many cry foul whats the point, and really the only one is whether they ever want to make a home console again. A 3rd place console survives its twilight years by reaching the impulse "oh why not" extra-console buy.
The GamePad is the obstacle to that right now, but then in kind theres no doubt Zelda U is going to be so all up in the GamePad's functions it may be impossible to cut. Essentially the WiiU's failure has written off the entire home console future for them one way or another. Theres also no chance of third parties buying the same line for the 3rd or 4th time and show up on another.
I feel so bad for Nintendo. They make the very best video games on the planet and no one wants to buy them. The direction of the entire industry pretty much sucks right now.
If Nintendo wasn't so lazy they could at least add a coin system, "bragging-rights" or something like achievements to Virtual Console.
Come on, they can at least give me scans of the manuals, a picture, a related accessory for my Mii etc of a NES game if I beat it. But no...NOTHING...$5 for a ROM that can be played for free on virtually every device.
Socialize Virtual Console...add a little "something" to it and I would buy the whole library. Give me a sense o completion...a reward for being a nerd who owns all your classic stuff.
Then I would seriously question your taste and you are part of the problem.
The obsolescence wouldn't necessarily come into play for Nintendo in my imagination because while what they've made is essentially a tablet with physical buttons they would market it as a new handheld with access to a legitimate media marketplace and an app market.I'll never understand why people think it's a good idea for Nintendo to make a phone or a tablet. I do understand that they could make some money from iOS and Android, but making their own hardware? On a market where your device becomes obsolete after one year? Where only a couple of brands make it big? Where specs DO matter? Lol, people. The fact that WiiU is bombing hard doesn't mean literally any other idea is a better idea.
The setup Relaxed Muscle is proposing doesn't sound like a traditional 3rd party relationship but more like a hardware partnership between Nintendo and Samsung. Sort of like the relationship we saw with Hudson and NEC creating PC Engine or the proposed relationship between Nintendo and Sony for the SNES CD/PlayStation.So the grand plan would be to make another handheld, while at the same time making the games on that handheld available on all other mobile handsets (because multiplatform phone dev is just that easy), and somehow hope that people remembering Mario is still a thing will come back to Nintendo hardware because "its the one with buttons".
All this before making Mario games available to the PS4/Xbox/PC markets because of what. a grudge? As I said, once you go third party, you go third party. You don't pick and choose what counts.
So to me, Nintendo's #1 challenge going forward is becoming a more global company.
If mainstream gaming turned into service, PC gaming still have digital distribution and kickstarter. That's enough to keep us survive.PC gaming has probably never been better.
Why do you think they made the Wii?
The question I have never seen answered is, if Nintendo is sitting on heaps of unsold inventory that they can't sell, how is cutting the gamepad out going to save them money? The gamepads have been manufactured, so unless you think it will spark sales by a huge amount, those savings would be for a future not to come.
sörine;97457636 said:The setup Relaxed Muscle is proposing doesn't sound like a traditional 3rd party relationship but more like a hardware partnership between Nintendo and Samsung. Sort of like the relationship we saw with Hudson and NEC creating PC Engine or the proposed relationship between Nintendo and Sony for the SNES CD/PlayStation.
On Xbox or PlayStation Nintendo has little room to negociate equal or better terms than a partnership and they have no control over architecture, tools or interface (all of which are vital to their R&D structure). It also locks Nintendo out of developing their own direct digital storefront as I doubt either Microsoft or Sony will allow Nintendo to have their own eShop on their hardware (Valve would though). It's not about a grudge, it's about control and roi.
I do wonder how much of this loss is down to R&D. It is rumour that nintendo settled on a new System on Chip design for something at the end of 2013. Handheld or home machine? No one is too sure. R&D can cost an awful lot though.
Nah. She/he is absolutely right.
Nintendo make some great games but they're not for everyone.