Aquamarine
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never mind...someone already did it.
never mind...someone already did it.
Japanese Wii U HW sales are down 40% comparatively to last year; I expect a decline of 30% for FY16.
Wii U HW for other territories should decline by 10-15% in FY16 too.
Zelda Wii U could hit 3 million by year-end; though I expect it's fate to be much of the same to Skyward Sword: front-loaded, and die-off shortly after.
We had 2 three million + sellers in FY15. So we have one 3 million seller with Zelda.
Nintendo's needs another heavy hitter for FY16, which one? That's the question I'm struggling with as their heavy hitters are already out.
They tried with Wii U. Every kids magazine my children received had Wii U ads plastered all over. Even Parents magazine. It didn't work.
Is QoL actually real? I have my doubts. IMO, it was actually a bluff from Iwata to generate speculation, release the heat away and secure his tenure at a time his job was on the edge. There's berely no info about it for a very long time after Iwata mentioned it early last year.
Now that Nintendo's profits are back, it's about time for the long awaited Wii U price drop, something that will have a boost (temporary or not) on sales.
They already announced some details last briefing right? Something about sleep and measuring things by just being near your bed? They also said they partnered with ResMed. It was a bluff, he'd be fired immediately. That's just conspiracy theory levels =P.
You're ignoring all the problems with the Wii U and I don't really see how it was a good product for the kids and family audience.
welp
It is like the 3DS. I have seen so many people put off by the high software prices on 3DS, and Wii U is heading in the same direction (particularly if you want certain older games where your choice is RRP on the eShop or RRP second hand).Now that Nintendo's profits are back, it's about time for the long awaited Wii U price drop, something that will have a boost (temporary or not) on sales.
I'm not "ignoring" anything. Wii U has a ton of problems. Where exactly am I "ignoring" these?
Okay, idle question time:
I think we all agree that Sony's gaming division is currently the most successful of the 3, and is clearly in the best position.
With that said, would you rather be in charge of Nintendo or Microsoft's gaming division? Obviously Microsoft is selling more console hardware and has more "mindshare." It also has significantly more sway with third parties.
On the other hand, they're selling less hardware overall than Nintendo is (as they only have the home console product line) and by all accounts are losing considerable money, while Nintendo is at least treading water. For now.
I would've run it through google translate but I can't even copy it over for some reason >_>
It probably didn't take a lot of time or resources but why make it at all if they aren't planning on bringing the series to Wii U in the future?
I'm copying it right now, hang on.Same I tried ;.;
There really isn't all that much to study. The PS4 owes most of its success to how badly both of its main competitors messed up. Sega could've come back to launch the Dreamcast 2 with PS4-ish specs and without the Xbox One's DRM policies and would have done about as well as Sony is currently.They need to seriously study what Sony has achieved with the PS4.
Pokemon ORAS: 9.35 million
Super Smash: 6.39 million
Tomodachi Life: 3.96 million
Mario Kart 7: 11.42 million
Pokemon XY: 13.70 million
New Super Mario Bros 2: 9.01 million
Animal Crossing: 8.73 million
nope: 1.70 million
Pokemon ORAS: 9.35 million
Super Smash: 6.39 million
Tomodachi Life: 3.96 million
Mario Kart 7: 11.42 million
Pokemon XY: 13.70 million
New Super Mario Bros 2: 9.01 million
Animal Crossing: New Lead: 8.73 million
Kirby: Triple Deluxe: 1.70 million
Super Mario 3D World: 3.79 million
Nintendo Land: 4.44 million
Your post implied that the Wii U earnestly went after the family audience and it just didn't work, but when you actually look at the platform it did a really bad job of appealing to any audience. The same things you said about it not being a good product for core gamers is also true for the mainstream.
There really isn't all that much to study. The PS4 owes most of its success to how badly both of its main competitors messed up. Sega could've come back to launch the Dreamcast 2 with PS4-ish specs and without the Xbox One's DRM policies and would have done about as well as Sony is currently.
You can't design a console based on the assumption that your competition will be two of the most poorly thought out and marketed platforms in the last 20 years.
there it is
3DS
Wii U
By saying they went after the family market and it didn't work, I wasn't at all implying that they didn't try to go for other markets, either.
Lmao at this idea that the console market just magically fell into Sony's lap with the PS4.
There really isn't all that much to study. The PS4 owes most of its success to how badly both of its main competitors messed up. Sega could've come back to launch the Dreamcast 2 with PS4-ish specs and without the Xbox One's DRM policies and would have done about as well as Sony is currently.
You can't design a console based on the assumption that your only competition will be two of the most poorly thought out and marketed platforms in the last 20 years.
Lmao at this idea that the console market just magically fell into Sony's lap with the PS4.
It diminishes everything that went into marketing (this does not mean advertising) towards creating a successful product.To be fair, Yoshida has said that they have no idea why it has been this successful. But saying they just didn't screw up diminishes the hard work put into designing the system and reaching out to third parties.
Did that just appear just now or is it a thing that has existed for a while?
"We will not be making smartphone games."
Stock: -10.5%
It diminishes everything that went into marketing (this does not mean advertising) towards creating a successful product.
They may not have expected this degree of resonance, but they did and didn't do a variety of things, choices, trade-offs, towards creating a compelling system for a large and lucrative target market.
The PS4 isn't successful simply because Microsoft and Nintendo screwed up, and the former has done a lot to rectify their situation anyway. It's successful because it's a good product. The Wii U hasn't been successful because it's not a good product.
People on here seem to often have difficulty separating "thing I like or don't like" with good or bad products for the wider market.
It diminishes everything that went into marketing (this does not mean advertising) towards creating a successful product.
They may not have expected this degree of resonance, but they did and didn't do a variety of things, choices, trade-offs, towards creating a compelling system for a large and lucrative target market.
The PS4 isn't successful simply because Microsoft and Nintendo screwed up, and the former has done a lot to rectify their situation anyway. It's successful because it's a good product. The Wii U hasn't been successful because it's not a good product.
People on here seem to often have difficulty separating "thing I like or don't like" with good or bad products for the wider market.
It's on this very page of the thread...No one said that the ps 4 is "successful simply" because Microsoft and Nintendo screwed up. Correct me if I'm wrong but i don't think anyone has claimed that is the sole reason for Sony's success.
Someone's already commented that exchange rate changes are part of the cause for improved gross margin - simplistically put, sales in dollars, weaker yen, more yen. Another major factor is reduced selling and admin costs (reduced advertising spend).Interesting, operating income is up YOY.
So it's not just the foreign exchange gains, unlike some "experts" have speculated...
I just can't wrap my head around the income taxes from last FY, though...82%...WTF?
No one said that the ps 4 is "successful simply" because Microsoft and Nintendo screwed up. Correct me if I'm wrong but i don't think anyone has claimed that is the sole reason for Sony's success.
There really isn't all that much to study. The PS4 owes most of its success to how badly both of its main competitors messed up. Sega could've come back to launch the Dreamcast 2 with PS4-ish specs and without the Xbox One's DRM policies and would have done about as well as Sony is currently.
You can't design a console based on the assumption that your only competition will be two of the most poorly thought out and marketed platforms in the last 20 years.
It's on this very page of the thread...Someone's already commented that exchange rate changes are part of the cause for improved gross margin - simplistically put, sales in dollars, weaker yen, more yen.
Another major factor is reduced selling and admin costs (reduced advertising spend).
Nintendo doesn't sell its products in the US for a trade price set in yen.Exchange rate changes are part of the non-operating income, but it's the operating income which is up YOY.