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Nintendo recruiting for Project Smash Bros.

What would be nice is if they combined the concept of "clone characters" with costume changes...

In the current Smash Bros. games, you can choose from a variety of colors for your character -- in SSBM, at least one character (Peach) had a mild costume change when you did that (Daisy outfit).

What would be nice is if instead of color changes, each character had four distinct costume/character settings. This would allow "clones" to be incorporated without being radically different characters.

For example, Mario could be played as : Mario, Dr. Mario, Paper Mario, or (dare I say it!) 8-Bit Mario.

Fox could be played as Fox, Fox in some odd costume, Fox in another odd costume, or Falco.

This would allow them to retain the clone characters without artificially inflating the character count... and allow us to have interesting things like Link and Wind Waker Link in the same game.
 
DavidDayton said:
What would be nice is if they combined the concept of "clone characters" with costume changes...

In the current Smash Bros. games, you can choose from a variety of colors for your character -- in SSBM, at least one character (Peach) had a mild costume change when you did that (Daisy outfit).

What would be nice is if instead of color changes, each character had four distinct costume/character settings. This would allow "clones" to be incorporated without being radically different characters.

For example, Mario could be played as : Mario, Dr. Mario, Paper Mario, or (dare I say it!) 8-Bit Mario.

Fox could be played as Fox, Fox in some odd costume, Fox in another odd costume, or Falco.

This would allow them to retain the clone characters without artificially inflating the character count... and allow us to have interesting things like Link and Wind Waker Link in the same game.


Yeah this is a great idea: Instead of young link and a old link, just have a change from link ---> young link as well?
 
DavidDayton said:
What would be nice is if they combined the concept of "clone characters" with costume changes...

In the current Smash Bros. games, you can choose from a variety of colors for your character -- in SSBM, at least one character (Peach) had a mild costume change when you did that (Daisy outfit).

What would be nice is if instead of color changes, each character had four distinct costume/character settings. This would allow "clones" to be incorporated without being radically different characters.

For example, Mario could be played as : Mario, Dr. Mario, Paper Mario, or (dare I say it!) 8-Bit Mario.

Fox could be played as Fox, Fox in some odd costume, Fox in another odd costume, or Falco.

This would allow them to retain the clone characters without artificially inflating the character count... and allow us to have interesting things like Link and Wind Waker Link in the same game.

The problem with this idea is the size differences would screw everything up.
 
Kulock said:
I thought HAL's been working on this for a long time, that's why they were so quiet (their only other recent project being a 2.5D GCN Kirby sidescroller we've heard extremely little about). Maybe they're a bit behind and just need more raw manpower, or maybe they need to rework some things to make accomidations for Rev's capabilities or new gameplay designs thanks to the Revmote... but I can't believe they're just getting started on the game.

Apparantly Hal hadn't even fucking started on the game since May, according to IGN. Sigh.
 
Lathentar said:
The problem with this idea is the size differences would screw everything up.

Yes, and while each character like Link and Young Link have the same moves, they play like completely different characters.
 
Also, I don't know if they can get Sonic this time as well. Naka said that he didn't even know about another SSB being in development, which would further show Hal didn't start the project until recently.
 
Oblivion said:
Apparantly Hal hadn't even fucking started on the game since May, according to IGN. Sigh.

Yep, they've just been twiddling their thumbs for the past few years.

Recall Nintendo told developers to use GameCube dev kits until Rev kits were ready.

HAL has always been one of the first studios to begin next-generation development (hell, they built one of the first dev kits for GameCube).
 
I think there should be a good 50+ characters, coming from every notable Nintendo-related game. And multiple costume changes for each one.
 
ironichaos said:
Yep, they've just been twiddling their thumbs for the past few years.

Recall Nintendo told developers to use GameCube dev kits until Rev kits were ready.

HAL has always been one of the first studios to begin next-generation development (hell, they built one of the first dev kits for GameCube).

Eh? It's irrelevent if they can start on GC dev kits. If they even did that much before May, I would have been pleased as punch. That IGN article however, stated that they hadn't even started until fucking May (at the earliest)!
 
Oblivion said:
Eh? It's irrelevent if they can start on GC dev kits. If they even did that much before May, I would have been pleased as punch. That IGN article however, stated that they hadn't even started until fucking May (at the earliest)!

Are you referring to this article or an earlier?
 
Kroole said:
Are you referring to this article or an earlier?

See?! I was right! They hadn't even started on the fucking game until May! It's their best selling title. argh!

*head explodes*
 
Oblivion said:
See?! I was right! They hadn't even started on the fucking game until May! It's their best selling title. argh!

*head explodes*


Well that's a bummer but it is a NEW studio. It seems like HAL is working on some other cool stuff. Still some good news I think.
 
Ford Prefect said:
I think there should be a good 50+ characters, coming from every notable Nintendo-related game. And multiple costume changes for each one.

Holy crap, no! If this game is supposed to come out in our life time and not be a clone extravanagza, I say keep the nubmber of characters down to about the same as in SSBM. With 50+ charaters, chances are the game will be a broken mess no matter how much they try to balance it.
 
soundwave05 said:
And yeah sure, get Capcom (Megaman?), Namco (Pac-Man?), Konami (?) to include a character too.
Goemon staff would make wonderful characters, but I doubt it would be such a good idea to mix companies...

As for Square-Enix ... I swear if it hasn't dawned on Nintendo-Square-Enix to make a all-star RPG with characters from both companies ... I just dunno what to say. Such a game would sell 1-2 million in Japan alone.
Ala Mario RPG 2 ? :)

human5892 said:
Everyone knows that the unspoken rule is that if you are playing SSB:M with someone and they use the C-Stick, and they are over eight years old, you punch them repeatedly until they stop.
C-stick moves are weaker than "normal" special moves, and if you play correctly, you have an advantage over C-stick players...
 
IGN really know their stuff. So, who's looking forward to Okami on the GC?

EDIT: Oh, new article. Thought we were talking about the older one.
 
I wanna see Doc Lewis from Punch Out (you know him from YTMND :P), Mike Jonesssss, Starfi, ROB, Olimar, and the Bike from Excitebike
 
Mama Smurf said:
Wait, what the shit? HAL aren't making it?

....so not happy.

Read the article. The studio has all the assets from the GC game, is headed by Sakurai and has hired some of the SSB:M staff.

I think they know what they are doing.
 
I did read the article. It could turn out great. It's got a better chance than most games Nintendo passes on to a different developer. But not as good a chance as it would have had with the original team.

So again...so not happy. I'll hardly condemn it though. HAL better be working on something awesome not to be making it.
 
The question to ask now is who is this company they're collaborating with?

Nintendo has enlisted some outside help for the development of Smash Bros. Revolution. "Shigeru Miyamoto introduced me to a 'particular company' that had just finished development of a major game," Sakurai reveals. The executives of this company didn't offer too much resistance in signing up when Sakurai spoke with them about the project.

Namco? Sega?

*shrugs shoulders*
 
Well that's what I'm hoping. That HAL labs gets the opportunity to create yet another killer-ap instead of doing sequels. Here's to hoping :)
 
It's all very confusing. The article makes it sound like Nintendo are actually hiring this team, whoever they are, as the core of new team and then heading it with Sakurai and filling it with ex-Smash Bros developers and some entirely new people. They're even setting up a studio for them. I just can't see a team who work for Namco or Sega or whoever being allowed to do that, unless they'd all just left.

So an independent?

(Though if it is is from a big publisher, I'll guess...the Soul Calibur team)
 
Well I think we'll know pretty soon as this seems to be some weekly developer blog in Famitsu. Seems to be quite a nice marketing for this game.
 
Actually I suppose it can't be the Soul Calibur team as SCIII wouldn't have been finished back then. Ok, what big Japanese games were wrapped up early-mid 2005?
 
I don't like the thing about 3D Map Modelling and now the possability of the Soul Calibur team working on it. Smash Bros Rev better fucking not be a fucking 3D fighter.
 
The whole series has had 3D maps. I wouldn't worry too much about it, they probably didn't feel like advertising for a '3D Map Designer (on a 2D plane, don't get any ideas)'.

I doubt a team that's put however many hours the article says into Melee would want to change the mechanics that radically.
 
soundwave05 said:
As for Square-Enix ... I swear if it hasn't dawned on Nintendo-Square-Enix to make a all-star RPG with characters from both companies ... I just dunno what to say. Such a game would sell 1-2 million in Japan alone.
Quoted for goddamn mutherfuckin' Truth! I am long overdue for another Mario RPG the same style as the SNES title. Now don't get me wrong, I love the Paper Marios, but if Squeenix could give Mario & Co. the Kingdom Hearts treatment, i'd be in heaven. Forget Crystal Chronicles, I want Mario RPG-2 with the return of Geno & Mallow!
 
Keru_Shiri said:
Quoted for goddamn mutherfuckin' Truth! I am long overdue for another Mario RPG the same style as the SNES title. Now don't get me wrong, I love the Paper Marios, but if Squeenix could give Mario & Co. the Kingdom Hearts treatment, i'd be in heaven. Forget Crystal Chronicles, I want Mario RPG-2 with the return of Geno & Mallow!
While I really, really, really want a Kingdom Hearts style game with Nintendo characters, don't discount Final Fantasy Crystal Chronicles! If they put that game online, it's going to be great.
 
Sakurai expects a huge staff to eventually be in place at this office for the development of this Revolution update. "To make a Smash Bros. DX class game, you'd want at the least something on the scale of 50 people,"

Which is exactly why we waited till the last minute to start on it!

I hope to God it's not any fucking third party like Namco, Sega or whatever. I don't want another SFAssault in SSB form :(.
 
I thought the SSB:M was created in a short time as well?

when it was shown at e3, it was a few months in and then out by like Oct in Japan and Dec in the States?
 
Penguin said:
I thought the SSB:M was created in a short time as well?

when it was shown at e3, it was a few months in and then out by like Oct in Japan and Dec in the States?

Production started a little while after SSB. And they had two years to do it. Now they have a year and the half to make a game bigger than Melee and with Online capabilities as well. Don't know how they're gonna make it, unless Rev. launches in 2007.
 
AndoCalrissian said:
While I really, really, really want a Kingdom Hearts style game with Nintendo characters, don't discount Final Fantasy Crystal Chronicles! If they put that game online, it's going to be great.
"sigh" You're right, online would be pretty damn cool for FF:CC, but i'm just floded with so many fond memories of Mario RPG. It was my favorite game out of SNES. Period.
 
7Th said:
Wrong game:

B000069675.01.LZZZZZZZ.jpg


B0006B5U4Y.03.LZZZZZZZ.jpg
:lol So true. C-stick + Kim (CvSNK2) = <3
 
Mama Smurf said:
Actually I suppose it can't be the Soul Calibur team as SCIII wouldn't have been finished back then. Ok, what big Japanese games were wrapped up early-mid 2005?

The new office didn't open even open till October.
 
Well no, but it doesn't seem likely that Sakurai sat around on his own for 5 months and THEN Miyamoto introduced him to the team. More likely they've been working together for maybe as much as 4 months, throwing around ideas at least, until the office opened for them to go full steam ahead.
 
Yea and that can be done while the team is actually developing other projects.
Or in this case a "major game"- thingy.

But actual coding started post-October 1 at the earliest, is the impression I get.
 
John Harker said:
Yea and that can be done while the team is actually developing other projects.
Or in this case a "major game"- thingy.

But actual coding started post-October 1 at the earliest, is the impression I get.

I read an article today from '03 where Miyamoto was being interviewed, he mentioned that they schedule most games production to be around 8 months (exclusing initial planning phases).

Edit: http://www.video-fenky.com/features/miyamoto.html
 
Lathentar said:
The problem with this idea is the size differences would screw everything up.
mCACGj said:
Yes, and while each character like Link and Young Link have the same moves, they play like completely different characters.

Well, you wouldn't use it for Link and Young Link, but it would work for most other "related" clones. I'd recommend it for Mario (Dr. Mario, Paper Mario, Pixelated Mario, FLUDD Mario?) especially, along with Fox and any others it would be obvious for. Most characters could simply have four costumes more varied than color choices: Peach (Standard, Ponytail, Sports), Wario (Standard, Wario Ware outfit), etc..

Actually, why not use it for Link, having Young Link, WW Link, and Some-Other-Link as alternates? Yes, some of the "alternate outfits" would control differently, but why is that a bad thing? Consider it a few different configurations of the same character... and yes, you could still do minor color and palette changes for characters to distinguish them in battle.
 
what was the last 'major' game released by a company? hmm sega?(ryu ga gotoku)
 
Can you guys read? It's not the GA cliche of SEGA or Namco. The article explains Nintendo is assembling a new team specifically for Smash Bros Revolution. The team consists of Sakurai and a development company who just finished a game. The company is a small development team who has been hired to join the team. Sakurai even says he hopes the Smash bros team grows to 50.

These two groups have become the core team and Nintendo has found them an office to work in. Now Nintendo is hiring more people to join the team.



This is basically Nintendo assembling a Smash Bros team period.
 
Mama Smurf said:

I was just saying in reference to your "Cant be SCIII team" and where you said a studio finished a game in Mid 2005. I'm just saying they could have finished a game later than that and still be this time, ie late 2005.
 
It is most like a Nintendo-sattelite agent. Genus Sonority, SkipCamelot, Noise, Alpha Dream, Ambrella.

Genus Sonority and Skip are both Tokyo based studios funded by Nintendo. Both have just finished major games.
 
Shikamaru Ninja said:
Can you guys read? It's not the GA cliche of SEGA or Namco. The article explains Nintendo is assembling a new team specifically for Smash Bros Revolution. The team consists of Sakurai and a development company who just finished a game. The company is a small development team who has been hired to join the team. Sakurai even says he hopes the Smash bros team grows to 50.

These two groups have become the core team and Nintendo has found them an office to work in. Now Nintendo is hiring more people to join the team.



This is basically Nintendo assembling a Smash Bros team period.

Nintendo has enlisted some outside help for the development of Smash Bros. Revolution. "Shigeru Miyamoto introduced me to a 'particular company' that had just finished development of a major game," Sakurai reveals. The executives of this company didn't offer too much resistance in signing up when Sakurai spoke with them about the project.
which Nintendo sattelite-agent fills that description?
 
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