Nintendo Revolution with possible 'Gyration' technology?

Ok, so we all have seen the latest news about the Revolution pad lacking a D-Pad, as well as A & B buttons. Weird? Sounds like it, but then, we haven't seen what Nintendo has in mind for its revolution yet have we?. ^_^

But maybe now we can have a sneek peak.

Back in 2001, Nintendo invested heavily in a company called Gyration. Here's the PRESS RELEASE. If you just want to check out their site, head here.

I'll point you to this video of the gyration technology at work, as it was pointed out to ignboard members by aneugendil. Here is a press release regarding gyration and ergonomics.

Combine the heavy investment Nintendo made in Gyration in 2001 with the advent of a radically new interface for the Revolution, and I think this video gives us a very clear indication of where Nintendo could be headed.

Just think of all the gameplay possibilities! Wow. Merry Christmas!
 
thank God, I was picturing Wario Ware minigames with small children thrusting their hips in order to put out a fire or something.
 
From the Press Release:
Partnering with the largest and most successful game console manufacturer [Nintendo] in the world will give us an exciting opportunity to introduce our amazing technologies to Nintendo’s broad home video game market.

The motion sensor can take the place of a typical thumb pressure pad [as in the D-Pad] allowing one-handed game play, or can be integrated into a two-handed controller to add a dimension to game playing not possible with traditional game controllers.

Yeah, I think Gyration will be a leading player in Nintendo's Revolution. :P
 
:lol @ this entire thread. Merry Christmas, one and all.

And Gaia, I'd like to welcome you back to 2001, where it was speculated that gyration technology would a) play a pivotal role in Nintendo's next handheld or b) provide an integral add-on to the GameCube.

It's nothing without holograms though. Nothing.
 
Gyrations being part of the Revolution was a given once the DS was unveiled, and Iwata gave that speech during the E3 Press Conference this year.

but i don't think the new controller interface is gonna be the only shtick the system has going for it.

im pretty sure that when Iwata said that the DS gave a glimpse of where Nintendo was going with their next console, he was reffering to having blended to many different things together.

so as far as the Revolution goes, i feel that Gyrations, Full Blown Online, and PC Monitor Connectivity out of the box are definitely going to play into the systems design, and not just be other things the system can do.
 
I'm usually not big on these alleged Nintendo revolutions that wind up being nothing but overhyped nonsense, but I'll give 'em all the credit in the world if they come up with ANY new way to control a game. Outside of analog sticks, triggers, rumble motors and the number of buttons, we've seen nothing change regarding game controllers in the last twenty years, while everything else has seen a quantum leap in change (ah, quantum leap...remember that term? :lol). Gaming interfaces has lagged far behind in this development in my view (really, what are the odds that PS3 uses anything but a revised Dual Shock?), and if Nintendo can help move this along even in a small way, then more power to them.

Of course there's a price to performance factor to consider as well...how comfortable are people going to be paying say, 60 or 70 bucks for a console's "standard" controller? I imagine that's the main reason why game interfaces haven't been developed as far along as other console technologies. There's also an issue of fragility...virtually all the standard controllers from the NES on down have been made to withstand the rigours of long gameplay sessions, as well as the usual drops on the floor/throws into the TV that the average controller sees during it's lifetime. A more advanced controller would have to hold up to the same pressures.

Personally I've always wanted to see an advacement on the Power Glove...a twin set of gloves with a row of buttons that crosses the palms. Just think it could give a gamer more precise, instant control in 3D environments. Might also give some genres a new dimension, such as fighting games. I gotta think there are other ideas that posters here have for gaming interfaces.
 
I have a feeling we will see something in the next console. I swear I read a quote from Miyamoto during E3 where he admitted that the DS was equipped with sensors but NCL decided against that choice to keep the price down.
 
Pakkidis@hotmail.com said:
I think the next controller will be all touch screen based, no buttons,no joystic etc.
very doubtful, as current touch screen technology only allows for one point of activation per screen at once. so you wouldnt be able to press multiple "buttons" at the same time, and it would be quite difficult to have a working controller that was completely touch oriented.
 
MrPing1000 said:
nah he just sleeps in it just incase

Maybe it's because I haven't slept in...I don't even know how long anymore, or maybe it's because my failed attampt at homemade mushy peas had more of an effect on me than I thought, but whatever it is, that cracked me up.
 
It's as if Nintendo just likes isolating third-parties. These ideas may be awesome in theory, but what third-party is going to develop for, without a doubt, the system with the smallest user-base when it works completley different than the other two. How are ports supposed to happen?
 
Obviously the press release and much discussion has already taken place, as the press release is dated 2001, and nothing goes unnoticed on the internet.

But I thought it was an interesting point to bring up based on the indications that the Revolution will not be using d-pads or a and b buttons, even more proof a drastic controller change.

In regards to isolation of third parties - that's all in the eye of the developers. If Nintendo offers something NEW enough, something 'revolutionary' enough, they could perhaps (this is a BIG could here), isolate their competition from the 'new' game development scene.

If the control interface changes to such a degree that Nintendo stands alone with this new interface, and developers love it and come to depend upon it for new gameplay ideas, Sony and MS could find themselves having to play catchup to Nintendo's new interface in order to convince 3rd parties to develop for them. It all sounds very unlikely, and it's much easier to dismiss Nintendo by saying they are simply putting themselves in a little box by trying to reinvent the wheel - BUT:

Nintendo brought us the D-pad
Brought us 4 player- one console gaming (which Sony still refuses to do right out of the box)
Brought us Rumble technology to consoles
Brought us first party wireless controller technology for consoles (which Sony and MS have yet to do)
And while the analog stick could be attributable to Sega w/ Nights, the N64 analog was true analog for the first time on consoles.

Nintendo is a leader in new interface evolutions, and all of them have been extremely successful, actually SETTING the standard, not isolating themselves from the standard.

So, why would we think, based on their track record, that their new interface choices would isolate them? I think it's easier to argue that Nintendo will once again set a new standard in control with the Revolution.

Flame away.
 
trumpcardholo.jpg
 
"And while the analog stick could be attributable to Sega w/ Nights, the N64 analog was true analog for the first time on consoles."

"true" analog? what? have you ever taken a nights pad apart? that was no "fake" analog, from what I remember it was the same exact field detection system they later used in the DC pad, ei: a magnet mounted at the base of the shaft and 4 magnetic sensor north south east and west of it detecting how the magnet was positionned.

It is in fact the same system that MS uses in their analog triggers.

Sega had friggin amesome analogs going on saturn, The Mission stick was awesomely sensitive, yet using a system so simple it was almost a joke, with just the stick mounted on a spring, with white pads under the bottom of the stick up/down/left/right and simple light emitting and photosensitive diodes under each. the photosensitive diode that got the more light was the one in wich's direction the stick was tilting. brilliant.
 
I got the wireless mouse and keyboard from Gyration which is pretty cool. I like them really small and slick. The mouse also has a speical feature. You can lift the mouse off your desk surface and use it like a pointing decvice and the cursor on the screen will follow the pointing movements of your arm. It is kind of novel but not very useful IMO.
 
mr2mike said:
"true" analog? what? have you ever taken a nights pad apart? that was no "fake" analog, from what I remember it was the same exact field detection system they later used in the DC pad

The degrees of movement in the first Sega Saturn analog controller bundled with Nights had nowhere near the same amount of degrees of movement as the N64 pad.

And as we all remember, the Playstation was first introduced as merely an updated Super Nes pad with an extra L and R button for good measure, no rumble. It wasn't until the N64 released when a few months later Sony would re-release a controller featuring a quick and dirty placement of analog sticks and the nice feature of built-in rumble. Sony's analog sticks still lack the precise degrees of movement that both Nintendo and now Microsoft have.

I know I'll be flamed for PS analog bashing, but I don't care. Their controllers suck.
 
Gaia Theory said:
The degrees of movement in the first Sega Saturn analog controller bundled with Nights had nowhere near the same amount of degrees of movement as the N64 pad.

And as we all remember, the Playstation was first introduced as merely an updated Super Nes pad with an extra L and R button for good measure, no rumble. It wasn't until the N64 released when a few months later Sony would re-release a controller featuring a quick and dirty placement of analog sticks and the nice feature of built-in rumble. Sony's analog sticks still lack the precise degrees of movement that both Nintendo and now Microsoft have.

I know I'll be flamed for PS analog bashing, but I don't care. Their controllers suck.

What are you one about? There was true analog before the 32 bit generation. Don't give Nintendo undeserved credit. What they actually did was realize that 3D games could benefit from analog sensitivity and therefore a modern implementation would be better than a D-pad.
 
I'm probably going with Xbox 2 and Live next gen, but we'll see what Nintendo can pull off with no buttons first.
 
Gaia Theory said:
And while the analog stick could be attributable to Sega w/ Nights, the N64 analog was true analog for the first time on consoles.
.

Didnt Nintendo first show the analog stick at the Shoshinkai Show. Im sure that was well before Sega unveiled their analog stick.

Their were quite a few analog joysticks made for the SNES.
 
BuddyChrist83 said:
:lol @ this entire thread. Merry Christmas, one and all.

And Gaia, I'd like to welcome you back to 2001, where it was speculated that gyration technology would a) play a pivotal role in Nintendo's next handheld or b) provide an integral add-on to the GameCube.

It's nothing without holograms though. Nothing.
The lack of motion sensors on DS bugs me. With the dual Wario and Yoshi games, it just seems so obvious that they left it out of the DS so they would have a good excuse to release separate games using similar tech on the GBA. I don't have much doubt they'll become a more permanent part of our game hardware sooner or later, though.
 
Gaia Theory said:
The degrees of movement in the first Sega Saturn analog controller bundled with Nights had nowhere near the same amount of degrees of movement as the N64 pad.

And as we all remember, the Playstation was first introduced as merely an updated Super Nes pad with an extra L and R button for good measure, no rumble. It wasn't until the N64 released when a few months later Sony would re-release a controller featuring a quick and dirty placement of analog sticks and the nice feature of built-in rumble. Sony's analog sticks still lack the precise degrees of movement that both Nintendo and now Microsoft have.

I know I'll be flamed for PS analog bashing, but I don't care. Their controllers suck.

I never liked the dual shock sticks, too lose and too prone to dead spots.
 
yep. i think some sort of gyration / motion / tilt sensory control will be the standard control mechinism for Revolution. this was heavily rumored for Dolphin's controller in '99-2000 and Nintendo admitted that it cut out a tilt sensor/control from the DS.

I think Nintendo Revolution controller will still have analog stick or sticks, plus 1 or 2 of the above control methods. no d-pad. but you can plug in Gamecube controllers and Wavebird (which have D-pad) into Revolution to play Gamecube games.
 
Things Nintendo invented:
- Analogue controls
- Force Feedback
- Cel Shading
- 3D Gaming (not the 3D Gaming that's killing the industry, the good kind...)
- Silicon Chips
- The Wheel
- Fire
 
iapetus said:
Things Nintendo invented:
- Analogue controls
- Force Feedback
- Cel Shading
- 3D Gaming (not the 3D Gaming that's killing the industry, the good kind...)
- Silicon Chips
- The Wheel
- Fire

All those good things and yet, people still find ways to hate them.
 
I guess I'm not exacly the greatest visionary in regards to this type of stuff, but I see very little aside from a general goofy disposition at waving controllers around in the air as I play.

Thats what my cousins who only play videogames when they come visit me do.
 
morbidaza said:
I guess I'm not exacly the greatest visionary in regards to this type of stuff, but I see very little aside from a general goofy disposition at waving controllers around in the air as I play.

Thats what my cousins who only play videogames when they come visit me do.
It looks silly since we know it's meaningless, but people do it because it seems to make sense to them. Making it so it isn't meaningless could be to good result. Being able to rotate your controller in place of a steering wheel or tilt it forth or back in place of a flight stick seem obvious possibilities. Depending on the quality of the sensor mechanism, who knows what all things could be done with motion? Aiming in an FPS almost as if using a light gun. How bizarre would it be to have people waving their controllers to pitch a ball and bat it back? Perhaps swing the golf club?
 
:lol




iapetus said:
Things Nintendo invented:
- Analogue controls
- Force Feedback
- Cel Shading
- 3D Gaming (not the 3D Gaming that's killing the industry, the good kind...)
- Silicon Chips
- The Wheel
- Fire

:lol
 
Top Bottom