Nintendo software and hardware sales data from 1983 to present

That's hardly a fair comparision. Wii TP and GC TP are the same game, launched at virtually the same time (mere weeks varying a little by region), so the sales really do need to be added together. No-one reports pokemon sales seperately for two different versions of the same game, even with the minor differences, while later remakes are counted separately. It's the same deal with TP Wii and TP GC.

It's certainly not the same thing as a 13 year gap between a game and it's remake. Otherwise, we have to wait until at least 2019 to see if a similar remake is happening in the same period of time, then 3 more years to accurately compare the sales.

OoT 3D is the same game as OoT mechanically. they just updated the graphics. it is not a remake like many think and it is actually a very enhanced port.

and GC and Wii TP have major control differences.
 
one of the best :(

Ya, I'm not trying to rag on the series, there's a reason I own most of them (and I can't wait for the Mario Kart 8 DLC), but if you are a casual gamer, how many iterations of Mario Kart do you really need? That casual audience is going to drop off to the next craze.
 
Ya, I'm not trying to rag on the series, there's a reason I own most of them (and I can't wait for the Mario Kart 8 DLC), but if you are a casual gamer, how many iterations of Mario Kart do you really need? That casual audience is going to drop off to the next craze.

how come Call of Duty hasn't dropped like that in 10 years? the games have as much changes as the changes each MK sequel has and they sell every year.
 
Ya, I'm not trying to rag on the series, there's a reason I own most of them (and I can't wait for the Mario Kart 8 DLC), but if you are a casual gamer, how many iterations of Mario Kart do you really need? That casual audience is going to drop off to the next craze.

there's nothing wrong with releasing one iteration of mario kart per console.
 
Ya, I'm not trying to rag on the series, there's a reason I own most of them (and I can't wait for the Mario Kart 8 DLC), but if you are a casual gamer, how many iterations of Mario Kart do you really need? That casual audience is going to drop off to the next craze.

I mean, Mario Kart has had 8 games (not counting arcade) from like 1993 to 2014. With one appearing on each system.


If it was one of those franchises that had like two sequels on the same console or something, sure.
 
Ya, I'm not trying to rag on the series, there's a reason I own most of them (and I can't wait for the Mario Kart 8 DLC), but if you are a casual gamer, how many iterations of Mario Kart do you really need? That casual audience is going to drop off to the next craze.

Yeah, or they're still playing MK Wii. The Wii was so successful that it was pretty much impossible to launch a new successful console...especially when you call it "WiiU"
 
Metroid could easily be as big as Bioshock, but Nintendo would have to embrace dual analog as a control mechanism for that to happen. Letting the series branch out into more extravagant sci-fi without being tethered to the (now) mangled story of the main series would probably help as well. A spiritual reboot is probably in order.

With the right marketing I definitely agree. I just hope that doesn't mean turning it into Halo or some shit. I imagine Metroid being heavily promoted in the west as something more similar to Alien, with sort of a light sci-fi horror theme.

Bioshock is a poor man's Metroidvania. Castlevania: Lords of Shadow as well.

Batman is a great Metroidvania, and has a 4th iteration coming out soon. It's really the game anyone who's looking to reboot the franchise should be looking at. Arkham Asylum/City are probably the closest things to Super Metroid/Prime on modern consoles.

The formula can certainly be done with modern production values.

It can also be done 2D or 2.5D on a more modest budget, like Dust: ET, Outland, Strider, and Shadow Complex.

To be fair, Bioshock is a poor man's System Shock 2. The System Shock formula, or should I say the Ultima Underworld formula, just happens to have some coincidental similarities to Metroid.

But yes the whole thing could probably work with another game like Metroid Prime, with a similar quality of world-building but pushed further. I would just hope it would maintain the efficiency of storytelling you see in Super Metroid and Prime 1.
 
Yeah, or they're still playing MK Wii. The Wii was so successful that it was pretty much impossible to launch a new successful console...especially when you call it "WiiU"
I wonder why this is. I'd predict a vast majority of PS3/360 owners have or are going to upgrade to the PS4/XBO just because that's what they've always been doing, but even though the Wii outsold the other two systems by a fair margin, much of its userbase probably never bought a console before or at least didn't "upgrade" regularly. Nintendo should have done a better job coming up with a strategy to get the more casual Wii owners to buy a Wii U, whether it'd be a killer Wii Sports-esque app, a different design philosophy, etc. I think they simply assumed the product would sell itself on the Wii label and they'd have those Wii owners in the bag, while they could try and reach PS3/360 gamers with multiplat titles and the diehard Nintendo fans would buy it as usual.

Well they miscalculated because those Wii gamers have moved onto other things or just don't care about the Wii U, and Wii U getting multiplats is no big deal because the PS4/XBO came out and developers are aiming for those, so who cares? Everyone knew third parties weren't going to give a shit about Nintendo's new console so Nintendo is just stuck selling to their dedicated userbase like they were with the Gamecube. The bright side is, holy hell, their first-party efforts have never been better, but they'll have to come up with something good for their next console if they want to rise back to Wii levels.
 
Yeah, or they're still playing MK Wii. The Wii was so successful that it was pretty much impossible to launch a new successful console...especially when you call it "WiiU"

I'll never understand how the marketing guys at Nintendo could think that naming the successors for Wii and DS WiiU and 3DS was a good idea.
God I still remember the anouncement of the WiiU, no one was understanding the concept, or if it was just a new controller for the Wii.
 
Anyone have an idea about how 3rd party titles sold in comparison to these numbers?

I mean, I'm trying to figure out market share but it's pretty diffcult. Looking at something like the 3DS I'm trying to see where Monster Hunter and Tetris sit.
 
I'll never understand how the marketing guys at Nintendo could think that naming the successors for Wii and DS WiiU and 3DS was a good idea.
God I still remember the anouncement of the WiiU, no one was understanding the concept, or if it was just a new controller for the Wii.

Yeah, it's unbelievable. I'm Nintendo-Fan since their first console\ handheld and I didn't know if it was just a new controller or a new console. No surprise the marketing guy got fired, lol.

I wonder why this is. I'd predict a vast majority of PS3/360 owners have or are going to upgrade to the PS4/XBO just because that's what they've always been doing, but even though the Wii outsold the other two systems by a fair margin, much of its userbase probably never bought a console before or at least didn't "upgrade" regularly. Nintendo should have done a better job coming up with a strategy to get the more casual Wii owners to buy a Wii U, whether it'd be a killer Wii Sports-esque app, a different design philosophy, etc. I think they simply assumed the product would sell itself on the Wii label and they'd have those Wii owners in the bag, while they could try and reach PS3/360 gamers with multiplat titles and the diehard Nintendo fans would buy it as usual.

Well they miscalculated because those Wii gamers have moved onto other things or just don't care about the Wii U, and Wii U getting multiplats is no big deal because the PS4/XBO came out and developers are aiming for those, so who cares? Everyone knew third parties weren't going to give a shit about Nintendo's new console so Nintendo is just stuck selling to their dedicated userbase like they were with the Gamecube. The bright side is, holy hell, their first-party efforts have never been better, but they'll have to come up with something good for their next console if they want to rise back to Wii levels.


Yeah, this is true. The first-party titles are fuckin' awesome. Reminds me of the Gamecube...Nintendo-magic at it's best...just without third-party games. I'm already curious what their next idea/ concept is. You can crticize their strategy but I love the innovation and risk. You can never predict what Nintendo is going to do.
 
It shipped a million. Not that it's any consolation. It may not exactly be what I wanted, but baby steps. The Playstation audience will care as long as a great game is delivered. And many other things such as promotion, messaging, content etc. is done well.

And more importantly, I care. That's all that really matters to be honest.

that's neat and everything but it seems that this game you're imagining only exists in your mind. of course sony's pushing for kids more with lbp and tearaway and other stuff into next year (ratchet and sly movies aren't coincidences), but i seriously doubt it amounts to anything more than nintendo getting bayonetta 2, fatal frame, and devil's third to get an m-rated crowd.

maybe if the game comes out in 2019 when the ps4 is $100 and moms are getting it for their kids and the game is $40 at launch it'd sell 3 million units worldwide. i really have a hard time seeing how it does so otherwise.
 
I wonder why this is. I'd predict a vast majority of PS3/360 owners have or are going to upgrade to the PS4/XBO just because that's what they've always been doing, but even though the Wii outsold the other two systems by a fair margin, much of its userbase probably never bought a console before or at least didn't "upgrade" regularly. Nintendo should have done a better job coming up with a strategy to get the more casual Wii owners to buy a Wii U, whether it'd be a killer Wii Sports-esque app, a different design philosophy, etc. I think they simply assumed the product would sell itself on the Wii label and they'd have those Wii owners in the bag, while they could try and reach PS3/360 gamers with multiplat titles and the diehard Nintendo fans would buy it as usual.

Well they miscalculated because those Wii gamers have moved onto other things or just don't care about the Wii U, and Wii U getting multiplats is no big deal because the PS4/XBO came out and developers are aiming for those, so who cares? Everyone knew third parties weren't going to give a shit about Nintendo's new console so Nintendo is just stuck selling to their dedicated userbase like they were with the Gamecube. The bright side is, holy hell, their first-party efforts have never been better, but they'll have to come up with something good for their next console if they want to rise back to Wii levels.

PS360 owners weren't going to migrate in droves to play same or worse-looking versions of 3rd party games. That demographic never moved over to Wii from PS2, multiplats of AAA titles are not going to be a selling point for Nintendo unless they make competitive hardware.

Nintendo could have fully embraced tablet gaming and opened the floodgates for all mobile games to be ported to Wii U (and 3DS). For it to have worked, however, they would have had to invest in higher resolution, multi-touch screens. The resistive vs capactive touch-screen arguments were so short-sighted near the system's announcement; it really was a no-brainer. Instead of treating mobile gamers like the enemy Nintendo should have been embracing them with a more fleshed out ecosystem. The Vita is even limping along these days because every little thing gets ported to it.

And let's be honest, missing out on MineCraft and Nintendo-themed Skylanders were two of the biggest WTF moments in NIntendo's recent history. The period from late 2010 to 2012 is really just baffling for the company in general. Missed opportunity on Wii price drops, NoA starving the userbase into apathy, no big 3rd party partnerships to close out or open the gen other than Sega and Platinum.
 
that's neat and everything but it seems that this game you're imagining only exists in your mind. of course sony's pushing for kids more with lbp and tearaway and other stuff into next year (ratchet and sly movies aren't coincidences), but i seriously doubt it amounts to anything more than nintendo getting bayonetta 2, fatal frame, and devil's third to get an m-rated crowd.

maybe if the game comes out in 2019 when the ps4 is $100 and moms are getting it for their kids and the game is $40 at launch it'd sell 3 million units worldwide. i really have a hard time seeing how it does so otherwise.
I'll keep your invaluable input in my heart of hearts. Like the King of Games, the one who decided the fate of the world with a children's card game. His name escapes me.
 
Very awesome collection of information.
Also great arranging of information by Anihawk
Thank you very much for this.

I'm going to spend a bunch of time over the next few days reading over all of this.
A whole bunch of great information here.
 
I'll keep your invaluable input in my heart of hearts. Like the King of Games, the one who decided the fate of the world with a children's card game. His name escapes me.
10428531_10205746611163259_2552533877953532329_n.jpg


The picture is wrong though it's Goku
 
And let's be honest, missing out on MineCraft and Nintendo-themed Skylanders were two of the biggest WTF moments in NIntendo's recent history. The period from late 2010 to 2012 is really just baffling for the company in general. Missed opportunity on Wii price drops, NoA starving the userbase into apathy, no big 3rd party partnerships to close out or open the gen other than Sega and Platinum.

I'm starting to think something funky happened to Nintendo's resource pipeline around that time that just completely stopped the company in its tracks, and we'll probably never find out what.
 
The collapse in software sales is just so apparent. I mean the biggest example has to be looking at the comparison between the GC and 3DS. Despite the fact that the 3DS will end up selling 3x what the GC did, the software sales gap between the two probably won't end up that great at least in terms of million selling software units. I really don't know what Nintendo is going to do to bounce back, but it has to start with a strong launch of their next handheld hardware/
 
The collapse in software sales is just so apparent. I mean the biggest example has to be looking at the comparison between the GC and 3DS. Despite the fact that the 3DS will end up selling 3x what the GC did, the software sales gap between the two probably won't end up that great at least in terms of million selling software units. I really don't know what Nintendo is going to do to bounce back, but it has to start with a strong launch of their next handheld hardware/

For one their high prices are hurting them. In their arrogance they think they can stay full MSRP forever. Ton of fanboys believe this too. Sad really.
 
For one their high prices are hurting them. In their arrogance they think they can stay full MSRP forever. Ton of fanboys believe this too. Sad really.

I know this is extremely anecdotal but a fair few launch titles on Xbox One and PS4 are still at their launch price or just barely below it here in Australia. Of course this is only at EB Games, and for the most part 3DS and Wii U come in at around the $50 and $70 price tag, respectively.

I'm not saying Nintendo don't need to lower their prices after a period of time, I'm just pointing out that this practice of holding onto high retail prices isn't out of the ordinary for other console creators.
 
Wow, i'm surprised that Virtual Boy even managed to sell 1 million units. I was under the impression that it didn't sell more than 100k or something.

Edit: Oh, its shipment data.

Edit 2: Seems that the N64 was not such a failure after all. The software sales compared to the hardware sales prove that N64 had the best first party titles of every Nintendo system.

That poor F-Zero X though :(
 
For one their high prices are hurting them. In their arrogance they think they can stay full MSRP forever. Ton of fanboys believe this too. Sad really.
I don't think they should go to 1 dollar apps or whatever but most 3DS games should not be $40

In fact this is something that's bugged me about the video game industry in general, the reluctance to lower MSRPs. Every other form of media (CDs, DVDs, Blu-rays, VHS tapes etc) get cheaper over time but a new game is still $60 with a few exceptions. I applaud Nintendo for starting to buck this with games like Kirby and Toad being $40 but that's still kind of hefty.
 
I don't think they should go to 1 dollar apps or whatever but most 3DS games should not be $40

In fact this is something that's bugged me about the video game industry in general, the reluctance to lower MSRPs. Every other form of media (CDs, DVDs, Blu-rays, VHS tapes etc) get cheaper over time but a new game is still $60 with a few exceptions. I applaud Nintendo for starting to buck this with games like Kirby and Toad being $40 but that's still kind of hefty.

3ds games shouldn't have been 40 to begin with.
 
I don't think they should go to 1 dollar apps or whatever but most 3DS games should not be $40

In fact this is something that's bugged me about the video game industry in general, the reluctance to lower MSRPs. Every other form of media (CDs, DVDs, Blu-rays, VHS tapes etc) get cheaper over time but a new game is still $60 with a few exceptions. I applaud Nintendo for starting to buck this with games like Kirby and Toad being $40 but that's still kind of hefty.

Well usually every other form of media is available through back catalog or something at lower price even after the initial sales period.
You can still get books written 50 years ago if the publisher is still alive, try getting a new ps2 outside of unsold stock...
 
I don't think they should go to 1 dollar apps or whatever but most 3DS games should not be $40

In fact this is something that's bugged me about the video game industry in general, the reluctance to lower MSRPs. Every other form of media (CDs, DVDs, Blu-rays, VHS tapes etc) get cheaper over time but a new game is still $60 with a few exceptions. I applaud Nintendo for starting to buck this with games like Kirby and Toad being $40 but that's still kind of hefty.

in the ps1 days, games were mostly $40. in the ps2/gc/dc/xbox generation, all console games were $50 and some sony stuff was $40. at that time, handheld games briefly went from $30 across the board up to $40 (this was the first time for nintendo handhelds). prices came down to $35 for first parties and $30 for third parties after the first year.

then the ps360 happened and shit went crazy. $60 games were back after a generation of derision of the n64's high software prices. the wii still had $50 games, a holdover from the previous gen, and the psp was $40 and sometimes $50 for handheld games. the ds was mostly $30-35 still, unless you were square enix. then you could charge $40 for a port of chrono trigger.

and this gen everyone got in on it, but made everything more expensive. nintendo games are $60 now. nintendo handheld games are $40 now. sony didn't have a paywall for multiplayer? well they do now!

shit sucks man. problem has to do with rising costs and for a long while it wasn't so bad. the switch to discs really helped offset a lot of the costs consumers were paying for with carts, but when game costs ballooned out of control last gen, a lot of stuff had to give. i wonder if next gen if nintendo goes with multiple platforms and one library, if they'll have $50 games across the board.
 
Well usually every other form of media is available through back catalog or something at lower price even after the initial sales period.
You can still get books written 50 years ago if the publisher is still alive, try getting a new ps2 outside of unsold stock...
This is true. I think if we started seeing longer console generations this would change, but publishers and the big 3 have no incentive to do that.

AniHawk said:
in the ps1 days, games were mostly $40. in the ps2/gc/dc/xbox generation, all console games were $50 and some sony stuff was $40. at that time, handheld games briefly went from $30 across the board up to $40 (this was the first time for nintendo handhelds). prices came down to $35 for first parties and $30 for third parties after the first year.

then the ps360 happened and shit went crazy. $60 games were back after a generation of derision of the n64's high software prices. the wii still had $50 games, a holdover from the previous gen, and the psp was $40 and sometimes $50 for handheld games. the ds was mostly $30-35 still, unless you were square enix. then you could charge $40 for a port of chrono trigger.

and this gen everyone got in on it, but made everything more expensive. nintendo games are $60 now. nintendo handheld games are $40 now. sony didn't have a paywall for multiplayer? well they do now!

shit sucks man. problem has to do with rising costs and for a long while it wasn't so bad. the switch to discs really helped offset a lot of the costs consumers were paying for with carts, but when game costs ballooned out of control last gen, a lot of stuff had to give. i wonder if next gen if nintendo goes with multiple platforms and one library, if they'll have $50 games across the board.
I hope so. I'm only in my early 20s but I definitely remember the big advantage PS1 had over N64 was the games were much cheaper, which meant my allowance money usually went to Sony (or Sega, briefly). It's a shame that even Nintendo jumped on board with $60 MSRP.

Nintendo's next console, if it does unify the libraries like people are speculating would be a good place to experiment with cheaper games. But I doubt it'll be fully unified anyway - probably more like PS3/Vita where there are some cross-buy games but still plenty of exclusives for both the handheld and home console.
 
This is true. I think if we started seeing longer console generations this would change, but publishers and the big 3 have no incentive to do that.


I hope so. I'm only in my early 20s but I definitely remember the big advantage PS1 had over N64 was the games were much cheaper, which meant my allowance money usually went to Sony (or Sega, briefly). It's a shame that even Nintendo jumped on board with $60 MSRP.

Nintendo's next console, if it does unify the libraries like people are speculating would be a good place to experiment with cheaper games. But I doubt it'll be fully unified anyway - probably more like PS3/Vita where there are some cross-buy games but still plenty of exclusives for both the handheld and home console.

I remember Pokemon Stadium costing like, $120. Ugh
 
I like to see that Dragon Quest IX did more than 1 million outside Japan
It actually had a decent marketing campaign in the US (Seth Green doing commercials for it for example). I remember MonHun3 for Wii coming out around the same time and selling pretty well because Capcom actually put some money behind it for advertising. The industry sometimes deludes itself into thinking "niche" games can't sell when they're only niche because no one has made the effort to promote them here. Companies like NOA (who almost passed up localizing Pokemon because they thought it wouldn't sell) and Square (who passed Bravely Default to Nintendo, which ended up outselling Lightning Returns in its first month) make this assumption all the time when they should know better.
 
As far as Metroid goes, they absolutely failed with OtherM because they thought making the game for casuals, casuals will bite. But all they did in the end was to make the enthusiasts hate it as Metroid was always a game for enthusiasts only.

IMO what they need to do is to stop, for a change, think about kids and casuals and market this to the late teens or adult enthusiasts. Make it like the first Nintendo game for adults, not M rated but something like Dark Souls. Add some more Sci-Fi horror touches to it, cater to the hardcore gamer by embracing its less accessible gameplay (exactly like Dark Souls). First Person view worked great for Metroid so give it to Retro again but this time make it like a combination of Prime, Dark Souls and Alien Isolation.

Metroid needs a new start. The above is the right direction IMO.
 
Yeah, or they're still playing MK Wii. The Wii was so successful that it was pretty much impossible to launch a new successful console...especially when you call it "WiiU"

Considering Mario Kart Wii sold 1 million units itself in the last fiscal year, this is somewhat a possibility.

I'll never understand how the marketing guys at Nintendo could think that naming the successors for Wii and DS WiiU and 3DS was a good idea.
God I still remember the anouncement of the WiiU, no one was understanding the concept, or if it was just a new controller for the Wii.

That was messed up. I knew what they were doing. They said they were showing a new console, at E3 they even said it, but nobody got it. It was weird. I personally thought it was clear and was shocked at all the confusion. I guess they needed to show the machine more, but Nintendo did outright say it was their new console.
 
The downward trend from NES>SNES>N64>GC>WiiU has got to be concerning. If the Wii was propped up by an unsustainable audience, it seems like Nintendo loses 10 million or so core fans every generation.
 
It's closer to 8.5 million(maybe 9 million), but not 10 million. It should have past 8 million by now based on the rate it was selling last holiday season, but we won't know what the WiiU is at until March most likely.

I'd say right now, it's at 9 million. Could be somewhat higher, could also be way lower.
 
For one their high prices are hurting them. In their arrogance they think they can stay full MSRP forever. Ton of fanboys believe this too. Sad really.

At the same time they are selling every single piece of SW at full price so they might just feel that's better for them.
 
The collapse in software sales is just so apparent. I mean the biggest example has to be looking at the comparison between the GC and 3DS. Despite the fact that the 3DS will end up selling 3x what the GC did, the software sales gap between the two probably won't end up that great at least in terms of million selling software units. I really don't know what Nintendo is going to do to bounce back, but it has to start with a strong launch of their next handheld hardware/
You are mistaken.
Million selling software is showing that amid its lifespan 3DS is already past GC and is going to quickly surpass SNES and GBA.
That s despite handheld having notoriously lower attach rate compared to home console.
However is going to be always more appearent looking at the total software sales that third party sales took a hit due to the fact that the total number of releases at retail is going to be lower.
 
The collapse in software sales is just so apparent. I mean the biggest example has to be looking at the comparison between the GC and 3DS. Despite the fact that the 3DS will end up selling 3x what the GC did, the software sales gap between the two probably won't end up that great at least in terms of million selling software units. I really don't know what Nintendo is going to do to bounce back, but it has to start with a strong launch of their next handheld hardware/
Don't portables as a rule have much lower attach rates than consoles?
 
So does Nintendo keep making games with the same mascot character because they always sell, or are they the only games available therefore it's all the console/handheld owners can buy?
 
and GC and Wii TP have major control differences.

So you wouldn't for example count Arkham Origins on Wii U to the total of Arkham Origins sales, but instead count it as a separate game?

Wait, I got a better example - Deus Ex Director's Cut. You wouldn't count the DC sales on Wii U separate from the other 2 platforms, that got the Director's Cut?

Or Rayman Legends - there are major differences between Rayman Legends on Wii and Rayman Legends on the other platforms.

Or Silent Hill Shattered Memories on Wii.
 
You are mistaken.
Million selling software is showing that amid its lifespan 3DS is already past GC and is going to quickly surpass SNES and GBA.
That s despite handheld having notoriously lower attach rate compared to home console.
However is going to be always more appearent looking at the total software sales that third party sales took a hit due to the fact that the total number of releases at retail is going to be lower.

This true. It;s still pretty scary seeing just how much the software ecosystem has collapsed in such a small amount of time.
 
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