brochiller
Member
Just stated my opinion, I don't care about the responses.
You must be fun at parties.
Just stated my opinion, I don't care about the responses.
I still believe that Maxwell is worst for battery (size and consumption ) but of course that thread was still embarassing
That is on fp16 only, which can't be can't be uses most of the time l. Fp32 is 512 GFLOPs. It's going to be closer than on the middle, if the custom chip ends up being x1.It can varying from a lot of variables.
For example, if that 1TF is, in true, what that machine can do when docked, then yes, it is very close to the Xbox one.
That wouldn't have mattered. People were reading the title alone and reacting. People were posting, "See Nintendo fans! You were dumb for thinking this was on par with PS4/XB1!" without even knowing the nature of the discussion that goes on in the switch threads. Thraktor makes a well-reasoned post that gives insight on the differences between Maxwell/Pascal that gets reposted page after page, yet you still have people only reacting to the thread title, saying "im out". Like lemmings jumping off a cliff.
Exactly. The one thing we should care about is the fab node, as that will be the single most important tech factor for what nintendo make or don't make out of the Switch, at least in its first iteration.Yeah, I couldn't find anything related to the SM Design on Parker out there. It does claim native FP16 support, but it wasn't really detailed. I was assuming it was a shrink of the Maxwell design, which would very well be the same thing that happens with the Switch.
The missing piece of the puzzle is lithography. 20nm would be a bit of a letdown, and would limit the clock speeds quite a bit in comparison to what's been quoted for Parker.
16nm Maxwell seems to actually make every rumor we've heard from reputable sources fit together nicely.
- Emily Rogers initially said that the Switch may outperform XB1, though "that might be a stretch" which, at the very least, should indicate that the Switch will be relatively close to XB1 performance. Perhaps she saw FP16 numbers, which would still require higher than 1TFlop to be at XB1 numbers.
- The Eurogamer rumor implied that the TX1s in the devkits were overclocked. This would make no sense if base TX1 performance is their final target (which would be the case with 20nm Maxwell w/ 2SMs). If the final chip is to be on a 16nm process, then it can be clocked higher than a base TX1 regardless of CUDA cores.
- Nate has said Pascal, which, depending on who you ask, can mean Maxwell on a 16nm process. Again, this could be an issue of semantics.
- Matt and OsirisBlack have said that ports from PS4/XB1 should not be much of a problem, tech wise. This suggests that performance should be around XB1 levels at a minimum.
- We have confirmation that there is a fan in the Switch which can run in portable mode, albeit it a low RPM. The presence of a fan suggests that the device will run at a fairly high clock speed.
- Nate has also suggested that the final target for battery life is 5-8 hours. This would be impossible with a 20nm process, unless downclocked close to Wii U levels, and not make sense if a fan is required.
I'm probably missing some rumors but this seems to be pretty consistent at satisfying all of those rumors.
well, 20nm yes, but we are talking about a 16nm version which would be better it seems
Certainly, at 20nm it would be. If it was die shrunk, then the difference would be minimal if any at all.
A gaming console can't throttle it's clockspeed when the SoC reaches a certain temperature, like most mobile devices. The fan should allow the Switch to keep a constant power target without sacrificing performance when in heavy load scenarios.Those last two bullet points are kinda confusing, unless I'm misunderstanding something. If it's 16nm Maxwell, wouldn't the fan in portable mode be unnecessary? Unless heat is still a concern even at 16nm?
yes but, correct me if I am wrong: there is no rumor about a 16nm maxwell.
Those last two bullet points are kinda confusing, unless I'm misunderstanding something. If it's 16nm Maxwell, wouldn't the fan in portable mode be unnecessary? Unless heat is still a concern even at 16nm?
yes but, correct me if I am wrong: there is no rumor about a 16nm maxwell.
Thats... pretty important actually, more so than performance.Pascal is smaller, generates less heat, and is more power efficient than Maxwell so Pascal is the better option.
The difference isn't anything mind blowing though in performance the main thing that would suffer from retail units using Maxwell would be battery and heat.
A gaming console can't throttle it's clockspeed when the SoC reaches a certain temperature, like most mobile devices. The fan should allow the Switch to keep a constant power target without sacrificing performance when in heavy load scenarios.
My understanding of this is that it may depend on clockspeeds even at 16nm. It's a custom chip, so we don't know what they've done (and haven't done), which is why I think we really don't know much at this point.
Those last two bullet points are kinda confusing, unless I'm misunderstanding something. If it's 16nm Maxwell, wouldn't the fan in portable mode be unnecessary? Unless heat is still a concern even at 16nm?
yes but, correct me if I am wrong: there is no rumor about a 16nm maxwell.
16nm Maxwell seems to actually make every rumor we've heard from reputable sources fit together nicely.
- Emily Rogers initially said that the Switch may outperform XB1, though "that might be a stretch" which, at the very least, should indicate that the Switch will be relatively close to XB1 performance. Perhaps she saw FP16 numbers, which would still require higher than 1TFlop to be at XB1 numbers.
- The Eurogamer rumor implied that the TX1s in the devkits were overclocked. This would make no sense if base TX1 performance is their final target (which would be the case with 20nm Maxwell w/ 2SMs). If the final chip is to be on a 16nm process, then it can be clocked higher than a base TX1 regardless of CUDA cores.
- Nate has said Pascal, which, depending on who you ask, can mean Maxwell on a 16nm process. Again, this could be an issue of semantics.
- Matt and OsirisBlack have said that ports from PS4/XB1 should not be much of a problem, tech wise. This suggests that performance should be around XB1 levels at a minimum.
- We have confirmation that there is a fan in the Switch which can run in portable mode, albeit it a low RPM. The presence of a fan suggests that the device will run at a fairly high clock speed.
- Nate has also suggested that the final target for battery life is 5-8 hours. This would be impossible with a 20nm process, unless downclocked close to Wii U levels, and not make sense if a fan is required.
I'm probably missing some rumors but this seems to be pretty consistent at satisfying all of those rumors.
Nearly all of these points are based on misunderstanding the information given, or have pure misinformation.
Nearly all of these points are based on misunderstanding the information given, or have pure misinformation.
Emily Rogers initially said that the Switch may outperform XB1, though "that might be a stretch" which, at the very least, should indicate that the Switch will be relatively close to XB1 performance. Perhaps she saw FP16 numbers, which would still require higher than 1TFlop to be at XB1 numbers.
I'm probably missing some rumors but this seems to be pretty consistent at satisfying all of those rumors.
In terms of raw power, numerous sources tell me that NX is much closer to Xbox One than PlayStation 4. Even that might be stretching it a tiny bit.
If you go back to the GAF thread from May 13th, she said it would be "stretching it" for Switch to reach XB1 power. She didn't believe NX would hit XB1 specs.
Which is exactly what I said... "stretching it a tiny bit" indicates that it's pretty close, no? I can't really read that as 50% XB1 power...
I remember a semiaccurate article around a year back (I cannot find it at the moment - sorry!) that essentially said Nvidia had a TON of 20nm wafers they needed to use, and were willing to dump them off SUPER cheap to anyone.
I always wondered if that's what the switch was. Just a giant dump of a lot of Silicon Nvidia was stuck with on 20nm Maxwell.
As disappointing as that is (not being Pascal), the actual abilities of the chips are the same. Just hotter / more power hungry (which isnt great since its a handheld, but if they invest the savings in screen and/or battery its probably worth it).
I remember a semiaccurate article around a year back (I cannot find it at the moment - sorry!) that essentially said Nvidia had a TON of 20nm wafers they needed to use, and were willing to dump them off SUPER cheap to anyone.
I always wondered if that's what the switch was. Just a giant dump of a lot of Silicon Nvidia was stuck with on 20nm Maxwell.
As disappointing as that is (not being Pascal), the actual abilities of the chips are the same. Just hotter / more power hungry (which isnt great since its a handheld, but if they invest the savings in screen and/or battery its probably worth it).
The final dev kits are Maxwell.
Do you care to elaborate?
You're clearly reading what you want to read here. Just accept Switch for what it is.
The Switch is Son-Goku, which can go Super Saiyan when docked.
Emily never said that it's faster than Xbone; she only said that it was closer to Xbone than PS4 and everyone assumed that she was saying that it's between the two.
Eurogamer only assumed an overclock based on finding out that there was a noisy fan. It means nothing, since Jetson dev kits have fans anyway and need them running to run at full speed. Overclocking was nothing more than a possibility, and an unlikely one at that.
Nate has already backed down on Pascal for the most part.
Being able to get ports from Xbone doesn't imply that it needs to be very close to Xbone. There can (and likely will) be a significant difference in performance between Xbone and Switch, with Switch ports simply running at drastically reduced detail settings and resolutions.
Nate said it would be around 3DS battery life, then said 5-8 hours. One of those statements is wrong, obviously. Plus his information is uncorroborated.
You're clearly reading what you want to read here. Just accept Switch for what it is and think about what it can do, not what you wish it could do. It'll be under half as powerful as Xbone on-paper, but also more modern than Xbone.
Emily never said that it's faster than Xbone; she only said that it was closer to Xbone than PS4 and everyone assumed that she was saying that it's between the two.
Eurogamer only assumed an overclock based on finding out that there was a noisy fan. It means nothing, since Jetson dev kits have fans anyway and need them running to run at full speed. Overclocking was nothing more than a possibility, and an unlikely one at that.
Nate has already backed down on Pascal for the most part.
Being able to get ports from Xbone doesn't imply that it needs to be very close to Xbone. There can (and likely will) be a significant difference in performance between Xbone and Switch, with Switch ports simply running at drastically reduced detail settings and resolutions.
Nate said it would be around 3DS battery life, then said 5-8 hours. One of those statements is wrong, obviously. Plus his information is uncorroborated.
You're clearly reading what you want to read here. Just accept Switch for what it is and think about what it can do, not what you wish it could do. It'll be under half as powerful as Xbone on-paper, but also more modern than Xbone.
I think people need to realize that the best case scenario is usually never what happens. To me having custom Pascal SOC with fast memory bandwidth and a range of 500 gflops - 700 gflops is the best possible situation we could hope for.
I would scale those expectation back big time and that is what we will get.
i mean, even in the worst case scenario, maxwell 20nm, the only difference will be heat and battery life, graphically the games gonna be roughlty the same
Just stated my opinion, I don't care about the responses.
We don't know enough yet about the specs for you to come to the conclusion in your last paragraph. It makes no sense for you dismiss the previous rumors you mentioned based on conjecture. The reveal is less than a month away and we should be able to tell what the relative power levels are of the device then, or get more conclusive information about the specifics of the GPU, CPU, etc.
Or the other half of the equation could be tinkered with.
Performance = efficiency x power use
More efficient doesn't only have implications for battery life, it could be used towards performance, battery life, or both.
It's like saying battery life is the only thing to be gained going from a G4 to a Core Solo. Within a fixed power use, efficiency has implications for every aspect.
Malo isn't a "glass half-empty" kind of guy, he's a "the glass fell in a blackhole" kind of guy.
Here's the thing, this revelation doesn't change anything compared to previous rumors other than potentially battery life. None if this is really a huge deal. I'm also annoyed by people pretending to know more than they actually do.
i mean, even in the worst case scenario, maxwell 20nm, the only difference will be heat and battery life, graphically the games gonna be roughlty the same
Here's the thing, this revelation doesn't change anything compared to previous rumors other than potentially battery life. None if this is really a huge deal. I'm also annoyed by people pretending to know more than they actually do.
Here's the thing, this revelation doesn't change anything compared to previous rumors other than potentially battery life. None if this is really a huge deal. I'm also annoyed by people pretending to know more than they actually do.
I think people need to realize that the best case scenario is usually never what happens. To me having custom Pascal SOC with fast memory bandwidth and a range of 500 gflops - 700 gflops is the best possible situation we could hope for.
I would scale those expectation back big time and that is what we will get.
There are devices out now with similar internal volume to Switch running Tegra Maxwell on 20nm at 850Mhz (435Gflops) passively cooled, meaning no fan at all. We now know for a fact that a fan is running in the handheld part of Switch. Nintendo have never included a fan in a handheld so they don't do it unless its absolutely necessary. That should tell you something about the performance in handheld mode.
Even with more consistent high loads for a gaming device I think its a certainty we aren't looking at under 800Mhz if its Maxwell 20nm or a fan would simply be pointless under any circumstances.
We also know for certain now that in docked mode resolution is increased. Which will need a significant increase in performance. IMO something around this is the worst case:
Maxwell 20nm:
Handheld - around 400+ Gflops
Docked - Around 600+Gflops
Best case:
Maxwell 16nm:
Handheld - 550+Gflops
Docked - 850+Gflops
Obviously I'm not trying to be exact, just something around there IMO.
There are devices out now with similar internal volume to Switch running Tegra Maxwell on 20nm at 850Mhz (435Gflops) passively cooled, meaning no fan at all. We now know for a fact that a fan is running in the handheld part of Switch. Nintendo have never included a fan in a handheld so they don't do it unless its absolutely necessary. That should tell you something about the performance in handheld mode.
Even with more consistent high loads for a gaming device I think its a certainty we aren't looking at under 800Mhz if its Maxwell 20nm or a fan would simply be pointless under any circumstances.
We also know for certain now that in docked mode resolution is increased. Which will need a significant increase in performance. IMO something around this is the worst case:
Maxwell 20nm:
Handheld - around 400+ Gflops
Docked - Around 600+Gflops
Best case:
Maxwell 16nm:
Handheld - 550+Gflops
Docked - 850+Gflops
Obviously I'm not trying to be exact, just something around there IMO.
This revelation isn't really even a revelation because architecture alone doesn't tell us anything when it's been confirmed that this is a customized chip.
This is presuming they didn't add additional CUDA Cores in comparison to the original Tegra X1.
did nate kill your dog or something?
This revelation isn't really even a revelation because architecture alone doesn't tell us anything when it's been confirmed that this is a customized chip. The only thing this potentially changes, if we choose to give a little trust to the Maxwell rumor, is Nate's rumor that the final unit will use Pascal architecture. And that could easily just be a misunderstanding of 20nm vs 16nm processes.
There are devices out now with similar internal volume to Switch running Tegra Maxwell on 20nm at 850Mhz (435Gflops) passively cooled, meaning no fan at all. We now know for a fact that a fan is running in the handheld part of Switch. Nintendo have never included a fan in a handheld so they don't do it unless its absolutely necessary. That should tell you something about the performance in handheld mode.
Even with more consistent high loads for a gaming device I think its a certainty we aren't looking at under 800Mhz if its Maxwell 20nm or a fan would simply be pointless under any circumstances.
We also know for certain now that in docked mode resolution is increased. Which will need a significant increase in performance. IMO something around this is the worst case:
Maxwell 20nm:
Handheld - around 400+ Gflops
Docked - Around 600+Gflops
Best case:
Maxwell 16nm:
Handheld - 550+Gflops
Docked - 850+Gflops
Obviously I'm not trying to be exact, just something around there IMO.