Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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This is what I was looking for--thanks!





I am 100% certain there was a dev on GAF about 6 months ago that quietly confirmed it happened in a thread. It was out of nowhere.

Nintendo had a misleading presentation to devs saying it was easy to get 360+ performance out of it. Then they got a devkit and found out that was not the case. Actually the final devkit got an upclock.
 
Do we pick and choose which rumors to believe it not let's throw everything out of the window until the reveal event then. Because all we have heard is switch getting games or not will be business decisions and not tech not being good enough. Also (I'm not a fan) but Patcher things like he has heard that switch is easier to develop for than ps4 and xbone. We have confirmation of Vulcan and Nintendo being part of the group. All signs point to a very well thought out and designed system. We don't have that much longer to find out the truth.

I would be very happy to be wrong. I would love to play full console games on the switch without major compromises and hear devs be happy with it.

Also business decisions and tech are related. How much does it cost to port this game and how much will it sell. If its easy / cheap to port to, that makes a stronger business case for a port.
 
This is what I was looking for--thanks!





I am 100% certain there was a dev on GAF about 6 months ago that quietly confirmed it happened in a thread. It was out of nowhere. I wish I had saved the post link :/
If you're talking about arkam, this is what he said:

Nintendo had a misleading presentation to devs saying it was easy to get 360+ performance out of it. Then they got a devkit and found out that was not the case. Actually the final devkit was got an upclock.
Also i was lurking on gaf at the time of the WUSTs, and i remember that back then he said that specs were originally worse than the 360's, but he got more positive about the machine with the final kits (after the upclock).

So Nintendo kind of lied because despite the console being effectively more capable than the 360 in almost every way, the vastly different setup of the machine and the CPU not having real SIMD units made ports from the 360 very, very difficult, which is why many launch multiplatform games were a mess.

I would be very happy to be wrong. I would love to play full console games on the switch without major compromises and hear devs be happy with it.

Also business decisions and tech are not inseparable. How much does it cost to port this game and how much will it sell. If its easy / cheap to port to, that makes a stronger business case for a port.

There's also the possibility that scaling down assets isn't as difficult as people without actual dev experience may think. Matt is one of the very few insiders with a flawless track record, so i choose to believe him.
 
Question for those with Unreal engine experience: We've seen the settings used on the Switch version of UT. How well would those settings run on a device with the purported performance levels?
 
Nintendo had a misleading presentation to devs saying it was easy to get 360+ performance out of it. Then they got a devkit and found out that was not the case. Actually the final devkit got an upclock.

Yeah, Arkam never claimed that earlier dev kits actually did deliver on those promises of performance handily outclassing PS3/360, nor has anyone else, to my knowledge.

Also, is Matt actually Matt Cassamassamisssinissinina from IGN back in the day, or is that just speculation?
 
Yeah, Arkam never claimed that earlier dev kits actually did deliver on those promises of performance handily outclassing PS3/360, nor has anyone else, to my knowledge.

Also, is Matt actually Matt Cassamassamisssinissinina from IGN back in the day, or is that just speculation?

No, a common mistake.

Matt is Matt Cassamassina, ex-EIC for the Nintendo portion of IGN.

He's now Editorial Manager at Apple.. For the Games section of the App Store.

The guy would have contacts for sure.

 
Because the Switch will be the new technical marvel as a mainline handheld, is there a chance Nintendo will actually talk specs/performance before launch? Or will they focus on the home console with a gimick narrative, and stay silent as usual.

I mean it's the rare case where Nintendo is actually releasing a best-in-class system and would be a shame if they gloss over the fact, specs talk wise. Granted it is a non-competitive market as a new handheld generation right now.
 
Because the Switch will be the new technical marvel as a mainline handheld, is there a chance Nintendo will actually talk specs/performance before launch? Or will they focus on the home console with a gimick narrative, and stay silent as usual.

I mean it's the rare case where Nintendo is actually releasing a best-in-class system and would be a shame if they gloss over the fact, specs talk wise. Granted it is a non-competitive market as a new handheld generation right now.

Jen-Hsun Huang (Nvidia CEO) can probably talk about it and make it seem more powerful than PS4.
 
Quick question for the Vita and PS3 combo owners.
Did you feel that the Vita version of the games had SIGNIFICANT difference in comparison with the PS3 version?

I feel we will see some graphical downgrades from the PS4/Xbone source but not that bad that we may assume.
 
I dont see how those are not mutually exclusive. Either this chip got some secret sauce, or the rumours about easy porting are not true. I would go with the rumours not being true.

GFLOPS are just one part of the picture when it comes to porting. I'd say more modern architecture and better APIs probably make more of a difference when it comes to porting than raw flops do.
 
Quick question for the Vita and PS3 combo owners.
Did you feel that the Vita version of the games had SIGNIFICANT difference in comparison with the PS3 version?

I feel we will see some graphical downgrades from the PS4/Xbone source but not that bad that we may assume.
In most cases the vita version didn't exist or it was some spinoff title. The technical barriers were to much of an obstacle to attempt a port. It got golden abyss instead of uncharted 3, some cod spinoff title instead of a port of the mainline game for example.
 
In most cases the vita version didn't exist or it was some spinoff title. The technical barriers were to much of an obstacle to attempt a port. It got golden abyss instead of ue3, some cod spinoff title instead of a port of the mainline game for example.

It didn't cross my mind because we've seen other multiplatform games release on Vita also (non indie I mean), like Ninja Gaiden Sigma, DOA, Sly Cooper etc
 
It didn't cross my mind because we've seen other multiplatform games release on Vita also (non indie I mean), like Ninja Gaiden Sigma, DOA, Sly Cooper etc

The Switch limitations aren't as bad as the Vita. Vita carts were only 4 gigs, Switch carts are potentially above bluray. Switch has a fully featured gpu, nvidia made tools and so on. All it lacks is raw power which may or may not be a deal braker.
 
If you're talking about arkam, this is what he said:


Also i was lurking on gaf at the time of the WUSTs, and i remember that back then he said that specs were originally worse than the 360's, but he got more positive about the machine with the final kits (after the upclock).

So Nintendo kind of lied because despite the console being effectively more capable than the 360 in almost every way, the vastly different setup of the machine and the CPU not having real SIMD units made ports from the 360 very, very difficult, which is why many launch multiplatform games were a mess.

Wasn't arkam. It was another dev that was confirmed on here, and it was in a random thread that wasn't really about Wii U's power. Took us all by surprise.
 
I dont see how those are not mutually exclusive. Either this chip got some secret sauce, or the rumours about easy porting are not true. I would go with the rumours not being true.

I'd sooner go with the rumors being true than not, because there's rather obviously a key detail we're missing here.

When multiple insiders with nigh-perfect records on leaks for hardware and developer insight say X, and we think Y... generally we are unaware of something or we're dumb on exactly how advantageous the API are for making something work on weaker hardware. You can assume nVidia to lying through its teeth, but we've not actually heard anything disparaging in this regard from developers and no point have we hit "peak WUST" where some developer (or Matt) blew the whistle as happened with the WiiU.

Heck, we've actually seen the opposite with this machine from the WiiU which was, in actuality, a difficult machine to port to relatively speaking. Switch has seemingly a lot of good word of mouth/positive buzz from the development community...

At some point, this thread really lost the forest for the trees.

I understand being doubtful but when multiple people who know far more than we do say X, and we're fighting over somehow proving Y contrary to X... we're probably wrong. Its utterly illogical, in fact, but there's now been pages of us effectively arguing this for, what I can gather to be...no real reason at all other than an appeal to tradition which is a boring ass fallacy of thought.
 
LKD confirmed on a live stream that there is a record button on the switch controller for screenshots and gameplay recording. Not sure if this update affects our current discussions or not.
 
Nintendo never lowered the Wii U specs in the first place, they only bumped the CPU and GPU clocks (respectively from 1GHZ to 1.24 and from 400MHZ to 550). So...



... pretty much this.

BGAssassin had information from his sources saying there was a down clock done to the Wii U. I think in the last 6 months or so.
 
I wonder how many times I can record video on the Switch before the onboard flash memory expires from reaching the rewritable memory limit.

That's the same thing for saving files anyway since it's on the same storage.
 
Say goodbye to a good amount of ram.

Ayy lmao

The encoding will be built into the hardware if it's like Shadowplay, so it shouldn't be a huge performance hit.

Why would you need a lot of RAM for that kind of task? Surely there could simple be a buffer right in the flash memory.

Shhh, he gets off on the specs of Switch getting worse. Let him have his fun.


I mean, yes, this confirms that Switch only has 1.5GB of RAM for games, two CPU cores for games, and half of the GPU is dedicated to encoding. Confirmerino'd.
 
said the prople who believed the close to Xbox One fantasy just a few weeks ago.

Nintendo supporting such features mean a more than barebone OS for the Switch which will need dedicated ram. Can't do stuff like that on the fly without ram.
 
Of course the OS will have dedicated RAM, couldn't have a OS without it. But supporting play record (a feature that doesn't require much RAM) doesn't all of a sudden mean the OS will be some kind of 3GB behemoth like PS4's. You're the one talking fantasy here.
 
said the prople who believed the close to Xbox One fantasy just a few weeks ago.

And these people were... ?

No, but seriously, do you come into these threads for any reason other than to be negative? Because if not, don't you have something better to do?

Let's just wait to see what's said on that matter, okay? You lack any sort of relevant technical knowledge and thus don't know enough about what could be done to minimize the memory requirements for such a feature. At any rate, I'd imagine that the worst case is 2GB for games, but all that we've heard up to now is 3.2GB. I'd imagine that 2.5-3.5GB is what we'll see. I know that RAM has been your main go-to for proving that this this is a last-gen system (likely due to the numbers being simple enough for you) so I'm not surprised to see you jump like this.

My question for you is this: Why would you waste time in a thread about a system yo don't like full of people you don't like? Life is short, man.
 
And these people were... ?

No, but seriously, do you come into these threads for any reason other than to be negative? Because if not, don't you have something better to do?

Let's just wait to see what's said on that matter, okay? You lack any sort of relevant technical knowledge and thus don't know enough about what could be done to minimize the memory requirements for such a feature. At any rate, I'd imagine that the worst case is 2GB for games, but all that we've heard up to now is 3.2GB.

It's funny because I only wrote about a "good amount" of ram but that's enough for the typical Nintendofanboy counter reactions.

And what you imagine doesn't matter. Recording, sending, receiving plus other OS features will have a significant footprint.
 
said the prople who believed the close to Xbox One fantasy just a few weeks ago.

Nintendo supporting such features mean a more than barebone OS for the Switch which will need dedicated ram. Can't do stuff like that on the fly without ram.

Do you get off on this or?

What is the point of crticizing speculation being wrong once more info become available? Are you just in it to be annoying?
 
It's funny because I only wrote about a "good amount" of ram but that's enough for the typical Nintendofanboy counter reactions.

And what you imagine doesn't matter. Recording, sending, receiving plus other OS features will have a significant footprint.

Then tyou're not contributing anything because "a good amount" can mean anything. So you're continuing to not contribute anything useful to the thread. And again, if you hate "Nintendofanboys" so much, why are you here? If it's literally just to troll, you seriously need to reevaluate a few things.
 
Then tyou're not contributing anything because "a good amount" can mean anything. So you're continuing to not contribute anything useful to the thread. And again, if you hate "Nintendofanboys" so much, why are you here? If it's literally just to troll, you seriously need to reevaluate a few things.

Where I'm posting is still my business.

And the fact that you cried about blabla 1.5GB for games is more telling than anything else. Maybe I was also not pulling out any possible numbers because that would be indeed asspulling but Switch's OS will have a significant footprint if everything is true. >1GB wouldn't be a crazy claim.
 
Yeah, a properly implemented streaming system won't need to hold much in RAM.

I'm actually somewhat excited by the possibilities of Nintendo and Nvidia working on it. The Wii U's streaming worked with so little latency it was incredible. If they take that same kind of polish to game streaming, we'd be in for a treat.
 
Where I'm posting is still my business.

And the fact that you cried about blabla 1.5GB for games is more telling than anything else. Maybe I was also not pulling out any possible numbers because that would be indeed asspulling but Switch's OS will have a significant footprint if everything is true. >1GB wouldn't be a crazy claim.



Wasn't it already leaked that the device has 3.2GB for games ?
 
Where I'm posting is still my business.

And the fact that you cried about blabla 1.5GB for games is more telling than anything else. Maybe I was also not pulling out any possible numbers because that would be indeed asspulling but Switch's OS will have a significant footprint if everything is true. >1GB wouldn't be a crazy claim.

This wouldn't be a point of contention were it not for the the fact that every single post you have ever made about Switch/NX has been about proving that it's specs are worse than what people think. It's not just that post that's the problem, it's all of your posts.

If you're not able to estimate numbers and back up those estimates, then you don't know enough to make any sorts of claims. I'll admit that it adds some doubt to the 3.2GB for games rumor, but not nearly enough to outright debunk it as you're claiming. Also, again, can you point to the people who were expecting this to match Xbone? Because even before the clocks leaked and everyone and their mother claimed to have predicted the clocks would be that low when they didn't predict shit other than that some Nintendo fanboys would be disappointed (really difficult and daring prediction, btw), most of the estimates people were making were around half as powerful as Xbone on paper.
 
LKD confirmed on a live stream that there is a record button on the switch controller for screenshots and gameplay recording. Not sure if this update affects our current discussions or not.

This type of thing is great, but it definitely makes me severely doubt that other rumor about the lack of web browser and Netflix type apps. Having this type of recording and sharing, and potentially even streaming would be so strange if the OS didn't even have a web browser. Definitely (still) not believing that rumor.

I just hope it does something similar to the PS4 constantly recording 15 minutes worth of footage. That type of thing will be great for Nintendo games. I can't count how many times I wish I was able to record something in Smash Bros. or Mario Party.
 
This type of thing is great, but it definitely makes me severely doubt that other rumor about the lack of web browser and Netflix type apps. Having this type of recording and sharing, and potentially even streaming would be so strange if the OS didn't even have a web browser. Definitely (still) not believing that rumor.

I just hope it does something similar to the PS4 constantly recording 15 minutes worth of footage. That type of thing will be great for Nintendo games. I can't count how many times I wish I was able to record something in Smash Bros. or Mario Party.
I missed that romour but common. No company would release a multitouch tablet in 2017 whiteout a web browser and Netflix lol.
 
I missed that romour but common. No company would release a multitouch tablet in 2017 whiteout a web browser and Netflix lol.

It comes from the same source as 3.2GB of RAM. He said that Nintendo wants this to be a pure games machine which tells developers (somehow) that it won't have a web browser or apps like Netflix.

I personally don't believe that for a second and I'd be open to eating some sort of games medium if it winds up being true.
 
It comes from the same source as 3.2GB of RAM. He said that Nintendo wants this to be a pure games machine which tells developers (somehow) that it won't have a web browser or apps like Netflix.

I personally don't believe that for a second and I'd be open to eating some sort of games medium if it winds up being true.

So it comes from the same person and that we still haven't had anyone else to verify it?

...

Take it with a grain of salt then.
 
It comes from the same source as 3.2GB of RAM. He said that Nintendo wants this to be a pure games machine which tells developers (somehow) that it won't have a web browser or apps like Netflix.

I personally don't believe that for a second and I'd be open to eating some sort of games medium if it winds up being true.

Now Im worried about the 3.2gb of ram not being true.
 
It comes from the same source as 3.2GB of RAM. He said that Nintendo wants this to be a pure games machine which tells developers (somehow) that it won't have a web browser or apps like Netflix.

I personally don't believe that for a second and I'd be open to eating some sort of games medium if it winds up being true.

Thing is, things like Netflix is usually it's own app and not something you can run in the background like a browser. I can see them leaving 1GB of RAM for back ground and having 3GBs freed for games.
 
It comes from the same source as 3.2GB of RAM. He said that Nintendo wants this to be a pure games machine which tells developers (somehow) that it won't have a web browser or apps like Netflix.

I personally don't believe that for a second and I'd be open to eating some sort of games medium if it winds up being true.

Was that his exact wording? Any chance that what he actually meant is that those apps can't be run while a game is running? If not, then we can pretty much stomp out that rumor.

In before Mikey gloats
 
I could see them not allowing use of the web browser or netflix while having a game running in the background. That would make sense in that context. Not having a web browser or netflix period though is ridiculous.
 
Was that his exact wording? Any chance that what he actually meant is that those apps can't be run while a game is running? If not, then we can pretty much stomp out that rumor.

In before Mikey gloats

I could see them not allowing use of the web browser or netflix while having a game running in the background. That would make sense in that context. Not having a web browser or netflix period though is ridiculous.

Nah he seemed pretty clear that he was expecting it to not have these types of apps at all. The user's name was Vern, I'm pretty sure most of his posts are somewhere back in this thread.

And just to clarify he said he's basing this on what his developer friend has told him, so the information could be getting mixed up in their conversation. Or it could all be bullshit. Anyway it's best to remain skeptical on the 3.2 number.
 
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