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Nintendo Switch Presentation - January 12th

Tbf to Nintendo this is like the first time in history that Bethesda has even said they would acknowledge them and you know how Bethesda is. That to me is a big breakthrough. For Nintendo to get Skyrim does speak a lot about Nintendo. It's good to see it.

Didn't Bethesda say they wouldn't care for the Switch if it wasn't Xbox One power?

Maybe I'm overthinking this, but I think this is big news of what Pete Hines said.

http://metro.co.uk/2016/09/07/pete-...-raise-to-a-certain-level-of-quality-6113553/



What you guys think? It was an interview he did and I feel like he was definitely telling the truth. He wanted Xbox One power and something they don't have to cut all kinds of corner for and here they are supporting Nintendo for the first time in like a century. Lol

Full of bull$hit. The Wii could have had ran the games that they made for the Xbox. I.E. Elder Scrolls Morrowind. Yet, they release a racer with a Nintendo 64 art-style.
 
I think the switch will have third party support - but not in the way as console gamers expect - EA, Ubisoft are really keen to get software out on mobile - the revenue to be had is ridiculous if you play your cards right.

Mobile tech is progressing extremely fast - and that gives 3rd parties more options to make money. And nintendo will be at the front of that que.

On the other side of that, you have triple AAA development which is getting increasingly pushed down a narrow path, games are costing a lot more to make, and taking longer to develop - i don't think you can deny the fact that this winters game selection to buy feels like slim picking compared to previous years and generations. Developers and Publishers will be wondering how long trying to make a 4-6 million seller just to break even is viable.

I don't know if Nintendo direction is going to work for them, but i think we are only looking at it from one angle in here , from the console gamer who keeps expecting Triple AAA titles to magically fall from the sky.

The PS4 as showed there is very much life in the console market yet, but games like Minecraft, and previous generations (wii!) shows that 'power' is not the only route to success. Minecraft and Pokemon go, and to some extent Splatoon will only have re-affirmed nintendo view that anything can sell , given it is allowed too.

So for now i expect a lot of titles like I am Sestuna, and child of light etc will find their way to the switch for sure, but i also think that the big publishers are very much looking at brining a lot more of those experiences to mobile as the tech rapidly progresses. The question is , that when they do, and the see sales figures whether these publishers will change track so to speak. It also helps that these sort of experiences also excel on places like steam - so the numbers are very much there for them to chase.

I just feel that with more and more developers unable to afford to make games in the AAA vain, more and more will seek other ways to make revenue.
 
Honestly it's not really surprising, looking at his posts.

Our old friend Spieler Eins also got banned as well.
He was as blatant as a troll as I've ever seen. Idk why people can't just have nice discussions without stupid trolling.

To be clear I'm talking about Spieler Eins. Malo came off as pessimistic a lot, but never saw anything ban worthy from him.
 
MuchoMalo didn't strike me as a troll so much as overwhelmingly pessimist most of the time, to the point of absurdity. But he did have his optimist days here and there.

Did his username good :P
 
The key here is that 3rd parties are going to do scalable engines to be able to develop for the ps4 and the ps4 pro. That makes even easier to make games for the switch. If you to this you add the trend of mobility Nintendo may have a hit on their hands,

But as a Nintendo fan, I still won't buy western 3rd party AAA games on their system with worse graphics - and I'm their core audience.

I don't really think it NEEDS western 3rd party AAA games to be a hit.
 
But as a Nintendo fan, I still won't buy western 3rd party AAA games on their system with worse graphics - and I'm their core audience.

I don't really think it NEEDS western 3rd party AAA games to be a hit.

I know lots of people disagree and Nintendo is probably scared, but I think if they made the most powerful home console in today's age it would get third party support and it would sell great.
 
I hope nobody leaks the game that are going to be announced for the Presentation.

Yeah some are obvious, but those that are not should be a fun surprise.
 
I know lots of people disagree and Nintendo is probably scared, but I think if they made the most powerful home console in today's age it would get third party support and it would sell great.

7MHUV.gif
 
Nintendo should (And I think they do), make their future on themselves instead of depending on third parties. A Nintendo console should be designed as something that is done for people that want to have Nintendo and Nintendo-like experiences on the system.

They can be successful in that paradigm, and like the Wii showed, make great business as that.

I know lots of people disagree and Nintendo is probably scared, but I think if they made the most powerful home console in today's age it would get third party support and it would sell great.

A powerful console is pricey. It wouldn't be able to compete with better positioned pricey videogame entertainment options
 
But as a Nintendo fan, I still won't buy western 3rd party AAA games on their system with worse graphics - and I'm their core audience.

I don't really think it NEEDS western 3rd party AAA games to be a hit.

Yep. Especially launching 3 1/2 or so years into a generation when everyone into those games already has invested in other platforms and isn't going to start buying them on Switch where they look worse and where their friends aren't (for online MP games anyway).

Even for the few who haven't gone next gen yet and want to jump in next year, the PS Slim and Xbox 1 Slim are probably more attractive for the budget conscious and the Pro and Scorpio for those who want top console graphics for the big 3rd party games.

Maybe if Nintendo was launching at the start of the generation they could try to max power and have some success if they really nailed the concept, price, marketing and third party support. But personally I think that ship long since sailed. Nintendo's path to success is monetizing their base (including lapsed Nintendo fans) and getting enough core gamers to pick up their hardware for something different than what they get on the platform(s) they already own.
 
I know lots of people disagree and Nintendo is probably scared, but I think if they made the most powerful home console in today's age it would get third party support and it would sell great.

When they've invested so little in Western studios, Western-oriented IP, and Western third-party relations (i.e. moneyhats)... nope.

The only way Nintendo could ever get the same level of third-party support is by doing what Sony and MS do and investing absolutely massive sums of money into courting the key target demographic of Western male gamers aged ~17-35. There's no indication that they have any interest in doing that, and understandably so given the sheer expense involved and how deeply entrenched the competition is.

(But they seriously should have invested in more first-party Western development, at least. I don't know why they haven't.)
 
But as a Nintendo fan, I still won't buy western 3rd party AAA games on their system with worse graphics - and I'm their core audience.

I don't really think it NEEDS western 3rd party AAA games to be a hit.
I think it really depends on the game. Nintendo needs to have a variety of games on every genre. Looking at their shooters for example, they have splatoon and what else? They need to give people options. You can't just give Mario spinoffs for every genre.
 
I think it really depends on the game. Nintendo needs to have a variety of games on every genre. Looking at their shooters for example, they have splatoon and what else? They need to give people options. You can't just give Mario spinoffs for every genre.

Metroid Prime would be a good shooter

Wii had Red Steel, Prime 3, COD, GoldenEye
 
When they've invested so little in Western studios, Western-oriented IP, and Western third-party relations (i.e. moneyhats)... nope.

The only way Nintendo could ever get the same level of third-party support is by doing what Sony and MS do and investing absolutely massive sums of money into courting the key target demographic of Western male gamers aged ~17-35. There's no indication that they have any interest in doing that, and understandably so given the sheer expense involved and how deeply entrenched the competition is.

(But they seriously should have invested in more first-party Western development, at least. I don't know why they haven't.)

Meh. I don't think it matters if they money hat or not. Sony money hats a game, but MS will still get it and vice versa. I don't have anything to go on for my opinion that if they made a powerful console it will do well. It's more of a gut feeling and seeing this isn't the Gamecube era anymore.

I completely agree they should invest in more western first party development. Funny when I look at the N64 Nintendo had Rare to make a lot of games for them.

The Wii U could've used a "Rare". Honestly, with all the money they made during the Wii times they should've done beefed up on western first party studios.
 
The Wii U could of used lots of Rares, when you think about it.

The reason Rare was quite the powerhouse in terms of game releases back on the N64 was because of how developing games back then worked. Back then, all you really needed was like 20 people per team to work on a game. Naturally Rare was able to set up multiple divisions in their company which allowed them to cover many different series and genres at once.

fECp90r.jpg


You had the team that worked on the first two DKC titles who then moved onto the Banjo games (DKC3 and 64 were made by a newer "B-team"). Then you have the people that worked on Killer Instinct and Conker's Bad Fur Day, then the team that worked on the FPSs (Goldeneye and Perfect Dark), many of which left and founded Free Radical where they made Timesplitters. And so on.

Problem is, this style of development became unviable going into the sixth generation due to the rising costs of game development. Now you need hundreds upon hundreds of people working on one game at once, which is why Rare's output dwindled going into the Xbox and Xbox 360.

So yes, I can't really see Nintendo having one studio producing a shitload of AAA games like Rare did. It's just not really feasible anymore. Seems to me they need to hire more people at Retro and gain much more western divisions than they have now.
 
Still have what, 72 days to go? This is gonna be a long ride...

We need Nintendo to release new vague teasers every day until then, or else we're gonna go crazy.


I do have a nice PC, but any AAA games I'm interested would be SO much more attractive on the Switch. I'd be thrilled to have games like DS3 and Skyrim (and TESVI whenever it comes) on a handheld console, as it's just so much easier to pick up and play than a PC, or frankly (for me) any typical console.
Yeah, I'd love the option, but I don't feel like it's a reason to buy or skip a system now a days.
Just seems like a weird thing to be worried about when someone who complains likely has 1 of the 3 systems that can run them and likely wouldn't buy a "worse" version in most cases.
One of the main componentes of NX/Switch speculation has been Nintendo potentially fixing their software output. I feel like a system that's more capable than the Wii U with an installbase to back up that software and all of Nintendo/their partners pushing it seems more attractive than another PS4 though having every major title be on it, as much of a pipe dream as it is, would be admittedly nice.
 
The Wii U could of used lots of Rares, when you think about it.

The reason Rare was quite the powerhouse in terms of game releases back on the N64 was because of how developing games back then worked. Back then, all you really needed was like 20 people per team to work on a game. Naturally Rare was able to set up multiple divisions in their company which allowed them to cover many different series and genres at once.

fECp90r.jpg


You had the team that worked on the first two DKC titles who then moved onto the Banjo games (DKC3 and 64 were made by a newer "B-team"). Then you have the people that worked on Killer Instinct and Conker's Bad Fur Day, then the team that worked the FPSs (Goldeneye and Perfect Dark). And so on.

Problem is, this style of development became unviable going into the sixth generation due to the rising costs of game development. Now you need hundreds upon hundreds of people working on one game at once, which is why Rare's output dwindled going into the Xbox and Xbox 360.

So yes, I can't really see Nintendo having one studio producing a shitload of AAA games like Rare did. It's just not really feasible anymore. Seems to me they need to hire more people at Retro and gain much more western divisions than they have now.

This needs to be asserted many times when discussing Nintendo going forward with one united platform. Nintendo's pipeline right now is gearing itself to compete very well against their competitors. They are still one company and they still have their own malpractices, but they also have superior developer quality and morale, which lets them create great products.

Take for example Zelda BotW. Zelda requires 2 M sales to be profitable, which is like nothing. You bet your ass that those assets and expertise created by the Zelda team will spill to other teams developing say Mario Kart 8.5. That didn't happen before the managements change that occurred last year. Zelda will not only make great money for Nintendo, but also create great expertise that can be taken advantage of in reducing dev time and increasing polish in their games. Nintendo likes to join smaller teams are joint to big projects all the time.

Nintendo is one of the most productive companies out there in terms of how much good game they get out of each developer individual. They take acquiring and collaborating with developing teams very seriously. Nintendo won't fire employees due to profit reasons, so each one they do acquire is a life-long commitment, thus acquiring or money-hat'ing a Western Dev is a very high risk strategy for them.
 
The Wii U could of used lots of Rares, when you think about it.

The reason Rare was quite the powerhouse in terms of game releases back on the N64 was because of how developing games back then worked. Back then, all you really needed was like 20 people per team to work on a game. Naturally Rare was able to set up multiple divisions in their company which allowed them to cover many different series and genres at once.

fECp90r.jpg


You had the team that worked on the first two DKC titles who then moved onto the Banjo games (DKC3 and 64 were made by a newer "B-team"). Then you have the people that worked on Killer Instinct and Conker's Bad Fur Day, then the team that worked on the FPSs (Goldeneye and Perfect Dark), many of which left and founded Free Radical where they made Timesplitters. And so on.

Problem is, this style of development became unviable going into the sixth generation due to the rising costs of game development. Now you need hundreds upon hundreds of people working on one game at once, which is why Rare's output dwindled going into the Xbox and Xbox 360.

So yes, I can't really see Nintendo having one studio producing a shitload of AAA games like Rare did. It's just not really feasible anymore. Seems to me they need to hire more people at Retro and gain much more western divisions than they have now.

I agree. I should've mentioned in my post how times are different and it's not feasible for one company like that today to push out so many games.

My point really was Nintendo needs more first party western studios. They can expand Retro. Make them bigger or open another Retro studio somewhere else.

Just get to the point to where you have the ability to have 3 viable western first party studios who can make big games. That will go a very long way for Nintendo.
 
I know lots of people disagree and Nintendo is probably scared, but I think if they made the most powerful home console in today's age it would get third party support and it would sell great.

I wouldn't suggest that they make a powerful console. II just think fans should curtail their expectations on the subject of third party AAA western software.
 
Now that I think about it, Nintendo DOES have another western branch under their umbrella....Nintendo Software Technology.

Oh, those poor souls. Looking at their repertoire, they were responsible for more ambitious projects like Metroid Prime Hunters, Wave Race Blue Storm and 1080° Avalanche. They were even gonna release a new IP called "Project H.A.M.M.E.R". Unfortunately, since then, Nintendo seemingly transformed them into a Mario vs. Donkey Kong factory. What a shame.
 
Now that I think about it, Nintendo DOES have another western branch under their umbrella....Nintendo Software Technology.

Oh, those poor souls. Looking at their repertoire, they were responsible for more ambitious projects like Metroid Prime Hunters, Wave Race Blue Storm and 1080° Avalanche. They were even gonna release a new IP called "Project H.A.M.M.E.R". Unfortunately, since then, Nintendo seemingly transformed them into a Mario vs. Donkey Kong factory. What a shame.

These were the DigiPen guys. They got fucked over Project H.A.M.M.E.R. I wonder if they will ever get the chance to get a big project again.

Even though I lvoe MvsDK games hehe
 
Now that I think about it, Nintendo DOES have another western branch under their umbrella....Nintendo Software Technology.

Oh, those poor souls. Looking at their repertoire, they were responsible for more ambitious projects like Metroid Prime Hunters, Wave Race Blue Storm and 1080° Avalanche. They were even gonna release a new IP called "Project H.A.M.M.E.R". Unfortunately, since then, Nintendo seemingly transformed them into a Mario vs. Donkey Kong factory. What a shame.

The whole drama surrounding Project Hammer was quite fascinating.
 
That RARE chart wouldn't work in the development sphere of today. One mega game requires 80-100 full time staff and millions of dollars. Look at their output today, they have about the same staff, and release 1 game every 3 years.
 
The Wii U could of used lots of Rares, when you think about it.

The reason Rare was quite the powerhouse in terms of game releases back on the N64 was because of how developing games back then worked. Back then, all you really needed was like 20 people per team to work on a game. Naturally Rare was able to set up multiple divisions in their company which allowed them to cover many different series and genres at once.

fECp90r.jpg


You had the team that worked on the first two DKC titles who then moved onto the Banjo games (DKC3 and 64 were made by a newer "B-team"). Then you have the people that worked on Killer Instinct and Conker's Bad Fur Day, then the team that worked on the FPSs (Goldeneye and Perfect Dark), many of which left and founded Free Radical where they made Timesplitters. And so on.

Problem is, this style of development became unviable going into the sixth generation due to the rising costs of game development. Now you need hundreds upon hundreds of people working on one game at once, which is why Rare's output dwindled going into the Xbox and Xbox 360.

So yes, I can't really see Nintendo having one studio producing a shitload of AAA games like Rare did. It's just not really feasible anymore. Seems to me they need to hire more people at Retro and gain much more western divisions than they have now.
I could see a more modern RARE producing smaller titles like DKCTF, Captain Toad, and Kirby and the rainbow curse. Those mid-tier titles that were still quality enough to warrant a boxed release but could likely be made by a smaller team and/or in a short period of time.
RETRO needs to be completely reworked. Armature took away a lot of talent (but not enough) and seemingly trust with them taking 3 years to make a samey DKCR sequel that barely sold over a million units.
Either that or they need to open up more studios.
If they really have just one console to support, I'd imagine that means increased profitability from not having to split the fanbase. More software on a regular basis seems more doable now and It's probably recommend if they can't get enough 3rd party support.
 
Retro is fine. Let's see what they've got before wanting to axe or change them.

I think Nintendo doesn't need such a big investment as what other here are calling. Another mid-size western studio could be very advantageous in helping Retro or a Japanese team make a big game.
 
I could see a more modern RARE producing smaller titles like DKCTF, Captain Toad, and Kirby and the rainbow curse. Those mid-tier titles that were still quality enough to warrant a boxed release but could likely be made by a smaller team and/or in a short period of time.
RETRO needs to be completely reworked. Armature took away a lot of talent (but not enough) and seemingly trust with them taking 3 years to make a samey DKCR sequel that barely sold over a million units.
Either that or they need to open up more studios.
If they really have just one console to support, I'd imagine that means increased profitability from not having to split the fanbase. More software on a regular basis seems more doable now and It's probably recommend if they can't get enough 3rd party support.

Nintendo doesn't need to buy or open up western studios, they quite simply can just contract them to make first-party games. The problem is that Nintendo hasn't been interest in western flavored IPs since the N64. They have their few working western studios, essentially making Japan centric flavored titles.
 
Nintendo doesn't need to buy or open up western studios, they quite simply can just contract them to make first-party games. The problem is that Nintendo hasn't been interest in western flavored IPs since the N64. They have their few working western studios, essentially making Japan centric flavored titles.
Also hope they contract more devs. 3DS seemed too weak for many devs to work on and Wii U's sales didn't make sense to keep funneling money into projects. I hope the likes of Platinum Games get a ton of work from Nintendo now that they hopefully have a system that's powerful enough and sells enough to justify investing in their projects.
Maybe even FROM or other work for hire studios like Mercury Steam
 
Nintendo doesn't need to buy or open up western studios, they quite simply can just contract them to make first-party games. The problem is that Nintendo hasn't been interest in western flavored IPs since the N64. They have their few working western studios, essentially making Japan centric flavored titles.
Ehh, we sometimes get an Excite Truck or Punch-Out!!, but it does seem the exception.
 
Metroid Prime would be a good shooter

Wii had Red Steel, Prime 3, COD, GoldenEye


Serious question. I think many of us assume a Metroid game is coming. But do you think it will be a single player experience only, or with the success of Smash, MK8, and Splatoon, do you think they are looking for ways to incorporate multiplayer?
 
Serious question. I think many of us assume a Metroid game is coming. But do you think it will be a single player experience only, or with the success of Smash, MK8, and Splatoon, do you think they are looking for ways to incorporate multiplayer?

They've tried it with Metroid Prime Hunters and the multiplayer mode of Metroid Prime 2. Didn't work that great (There's a reason MP3 dropped it).

There's also Federation Force. The less said about that, the better.
 
Do any of you remember Human Head Studio's and Bethesda 2011 trailer for Prey 2. Which has long sense been canceled.

I always have thought, this was the way Metroid should go. Just not quite such a Mature theme.

Anyone think there is a chance Human Head is working on a Metroid game similar to this trailer?

Human Head has a working history with Nintendo.
 
I still think Nintendo should have salvaged the talent from Eurocom and bought the Timesplitters IP. Would have been a good fit and shored up their lack of shooters with something a bit more western.
 
I still think Nintendo should have salvaged the talent from Eurocom and bought the Timesplitters IP. Would have been a good fit and shored up their lack of shooters with something a bit more western.

Eurocom had nothing to do with Timesplitters, you're thinking of Free Radical who were bought out by Crytek and were shut down with its employees relocated to Dambuster Studios.

But yeah, Timesplitters owns. If there's one series I wish Nintendo could bring back from the dead (Bayonetta style), it'd be that. It'd be also fitting because Timesplitters was essentially a successor to Goldeneye.
 
Eurocom had nothing to do with Timesplitters, you're thinking of Free Radical who were bought out by Crytek and were shut down with its employees relocated to Dambuster Studios.

But yeah, Timesplitters owns. If there's one series I wish Nintendo could bring back from the dead (Bayonetta style), it'd be that. It'd be also fitting because Timesplitters was essentially a successor to Goldeneye.

A TimeSplitters revival would be SO fucking good. Seriously one of the most underrated IPs ever.
 
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