Nintendo vs. Pixar vs. Dreamworks vs. [insert wannabe's here]

heavenly

Member
If the rumors are true that Nintendo will enter the animation business, do you think Nintendo could challenge the best of the best in this industry? Do you think they can be successful capitalizing on their current franchises or creating new ones? I'm kind of excited about this prospect. I think Nintendo would have a viable chance to upstage Pixar.

Sorry, I don't have any pics from each respective company to showcase for comparison sake. Anyone like to do the honors?
 
I'm sorry, do you know just what it would take to "upstage" the creative geniuses at Pixar. Let's put aside Nintendo's other horrific film ventures not in the animation field for a moment. Let's put aside the garbage Pokemon films. Let's put that all aside. Do you realize what it would take? The sheer writing talent they would have to gather to "upstage" John Lasseter or Brad Bird?

I'm sorry, Nintendo won't be upstaging anything in the animation universe. That's a personal guarantee.
 
When I think of Nintendo entering the animation business, I don't think of the Pokemon series (do Nintendo have any involvement in that...as far as the animation or writing goes?). I'm thinking more in line with the intro to Mario Power Tennis et al. Pixar have geniuses working for them and I'm kind of being facetious when saying Nintendo could upstage Pixar. But I think this would be a profitable venture for Nintendo? Are there too many risks involve? What are the profit margins in the animation business compared to the videogame business?
 
Amir0x said:
I'm sorry, I don't think you realize just what it would take to "upstage" the creative geniuses at Pixar. Let's put aside Nintendo's other horrific film ventures not in the animation field for a moment. Let's put aside the garbage Pokemon films. Let's put that all aside. Do you realize what it would take? The sheer writing talent they would have to gather to "upstage" John Lasseter or Brad Bird?

I'm sorry, Nintendo won't be upstaging anything in the animation universe. That's a personal guarantee.

To be fair, the other stuff you mentioned was based on their licensed characters. From what I understand, Yamauchi is proposing a film based on a famous Japanese tale. Those previous ventures were essentially advertisments for their games--this is meant to serious work of art.
 
Kind of OT. But I saw a Pixar employee give a talk at my University a month or two ago. He said that it takes them 4+ hours for their computers to generate one movie frame on their current projects. Perhaps I shouldn't have been shocked, but I was shocked.


On topic, I hope Nintendo gets into the buisness because it would probably force them to become better story tellers which might spill over into their video games.
 
heavenly said:
When I think of Nintendo entering the animation business, I don't think of the Pokemon series (do Nintendo have any involvement in that...as far as the animation or writing goes?). I'm thinking more in line with the intro to Mario Power Tennis et al. Pixar have geniuses working for them and I'm kind of being facetious when saying Nintendo could upstage Pixar. But I think this would be a profitable venture for Nintendo? Are there too many risks involve? What are the profit margins in the animation business compared to the videogame business?

I think they have to recognize their audience here. The field of completely computer generated films is getting very full, and frankly I don't see a valid way Nintendo could distinguish itself. And even if they're GOOD at the CG process (which frankly I haven't been impressed at the artistic aspect of any of their CG works in games yet), they need to have substantial writing talent to get people to the theatres. Square proved that you could have the most advanced CG animation and still not draw crowds without a decent script and some grasp of cinematic technique.

As for the risks? They are numerous. In order to compete, a lot of money must be invested to create a film. A movie like The Incredibles cost one hundred million dollars to make. Nintendo would have to compete with THAT if they're honestly trying to compete directly with Pixar (which, frankly, is impossible). That's the type of thing where even one failure is enough to cripple your business venture.

And of course, profit margins depend entirely on cost:boxoffice ratio. How much does it cost to make? What about marketing? How much does that cost? How much did it make in the box office?

To put it in perspective, cost of making the film aside, it cost Pixar an estimated 35,000,000 to advertise Incredibles. Nintendo spent approximately 45,000,000 advertising the Nintendo DS. Imagine having to spend 135,000,000 to get a movie rolling, and Nintendo would also have to hope it's an even mild success. Put it all together, and the risks are vast. The cost of making a film and marketing it is likely much more than the cost of research and development on, say, a Nintendo DS.

ge-man said:
To be fair, the other stuff you mentioned was based on their licensed characters. From what I understand, Yamauchi is proposing a film based on a famous Japanese tale. Those previous ventures were essentially advertisments for their games--this is meant to serious work of art.

That's even worse. In order to compete on a world wide scale, if they would be doing that, they need a story that will appeal to all audiences, but particularly the US audience which is far larger than any other market. I can tell you for a fact that the US market for "obscure/famous Japanese tales" is not incredibly large, or at least not large enough to compensate for how much it would cost to make such a film.

And, as a serious work of art, who would they get to write the project? Who in the world would they get to do it? Frankly, the only Japanese writer/storyteller with an even remote chance to transcend boundaries in animated films is Hayao Miyazaki. Do you know the sheer difficulty behind getting Miyazaki to write something for a studio other than Ghibli? And even THEN, you have to market his films correctly - none of his films have been financial successes in the USA. Now if Nintendo hopes to win over the Japanese market, that might be a bit easier.
 
Also the guy said Pixar spends two years with a team writing a script using storyboards before any attempt to go any further with the movie is made. Can't imagine Nintendo spending two years letting a team of writers write a story.
 
DSN2K said:
Pixar + Nintendo characters would make me happy :D

imagine a Zelda Movie.. :O

I don't think you realize just how lame a movie that would make. My love of Zelda aside, a good story needs to have quite a bit more depth than "I NEED TRIFORCE OF POWAR NO GANONDORF DONT HATE ON ZELDA I WILL SAVE TEH DAY."
 
yeah why not ? I dont see the story depth really a problem.

get a good writer and you could easily turn Zelda even Mario into feature Film.
 
But if Nintendo has a 4 billion warchest to work with or whatever it is, then the risk involve would be minimal compared to a company that doesn't have that kind of capital, right? Or let's say they dropped out of the console sector to fully support the handheld and animation business...wouldn't that be more feasible and less risky?
 
A Zelda movie would only ever have a CHANCE of being good if it had LOTR-level production -- which it wouldn't.
 
DSN2K said:
yeah why not ? I dont see the story depth really problem.

get a good writer and could easily turn Zelda even Mario into feature Film.

Yes, let's make a movie about a italian stereotype and a cliche story about a hero saving a princess?

Not even a -good- writer could make a decent film about those two franchises, unless they completely removed every aspect that made them Mario and Zelda respectively. I mean, I love Zelda. The gameplay is unmatched. But the story usually comes down to the poor princess being captured or in need of help, or some problem with Kingdom Hyrule. I mean, seriously. The triforce of power? I mean, come on. And don't even get started about Mario. A story about a princess who ALSO constantly gets in trouble with an evil fire breathing dragon, and a fat italian plumber who saves the day? I mean, seriously. You have your mushrooms. You have your Yoshis. You have your Luigis. Waluigi. Wario. I mean, really, this entire project would be the lamest thing ever. You'd have to be God himself to be able to redeem the story for the movies.

It's a good thing you're not in charge of choosing legitimate projects. :D

heavenly said:
But if Nintendo has a 4 billion warchest to work with or whatever it is, then the risk involve would be minimal compared to a company that doesn't have that kind of capital, right? Or let's say they dropped out of the console sector to fully support the handheld and animation business...wouldn't that be more feasible and less risky?

You're asking me to consider too many theoreticals. Would dropping out of the console business make the film investment less risky? It depends on how successful Nintendo's next console would be. What if Nintendo starts losing ground in the handheld sector? Then they wouldn't be able to rely on that aspect to generate profits as they would before. Having a 4,000,000,000 dollar warchest, and I'm not exactly sure how that would work in terms of proper distribution of funds for an animation project, only reduces the risk in terms of being able to accept one or two failures.
 
Amir0x said:
That's even worse. In order to compete on a world wide scale, if they would be doing that, they need a story that will appeal to all audiences, but particularly the US audience which is far larger than any other market. I can tell you for a fact that the US market for "obscure/famous Japanese tales" is not incredibly large, or at least not large enough to compensate for how much it would cost to make such a film.

And, as a serious work of art, who would they get to write the project? Who in the world would they get to do it? Frankly, the only Japanese writer/storyteller with an even remote chance to transcend boundaries in animated films is Hayao Miyazaki. Do you know the sheer difficulty behind getting Miyazaki to write something for a studio other than Ghibli? And even THEN, you have to market his films correctly - none of his films have been financial successes in the USA. Now if Nintendo hopes to win over the Japanese market, that might be a bit easier.

You're acting Nintendo is trying to compete with Disney. All the details are very vauge--is this going to be a one time affair, and is Yamauchi proposing that the worked be farmed outside or does he think the company can manage it? The only thing that we do know is that Yamauchi wants to make a film on a subject that's close to him and he wants to use the resources of the company he once ran. I doubt that all this shit about marketing to different parts of the world or taking on Pixar and Dreamworks is even factoring in at the moment.
 
ge-man said:
You're acting Nintendo is trying to compete with Disney.

Pixar != Disney, just to be clear :)

ge-man said:
All the details are very vauge--is this going to be a one time affair, and is Yamauchi proposing that the worked be farmed outside or does he think the company can manage it? The only thing that we do know is that Yamauchi wants to make a film on a subject that's close to him and he wants to use the resources of the company he once ran.

You're right, there's a lot of factors that must be considered. But in any scenario, I can predict nothing other than a stupid result. I hope I'm proved wrong, as I love a good movie.

ge-man said:
I doubt that all this shit about marketing to different parts of the world or taking on Pixar and Dreamworks is even factoring in at the moment.

I'm sure it's not a major consideration, the only reason why it was even discussed was because that happened to be the topic :P
 
Could they? Sure. Could they be the worst thing ever? Sure. With 0.01% of an idea how things are going to go, pretty much anything is possible right now. All we know is Yamauchi talked about doing a film based on that poet who's fan club he's in.
 
Yes a good writer could create a great screenplay from Zelda. All Zelda is, is a cliche filled medieval fantasy. To say that good stories cannot come from that genre is ridiculous.

A good writer could create a good Mario movie. The story of how and why Mario finds the mushroom kingdom could be written interestingly enough.

With both the concepts though, it isn't the overall storyline that is as important. It is the cleverness in writing, and art direction for every sequence and inbetween that is challenging.

Next time anyone watches a Pixar movie count the moments of humour or implied humour as well as visual creativity. You find you'll be counting something at least once per minute.
 
The way I heard the rumor, it was to be an anime and not CG? Which makes sense since I think they own large parts of Bandai and stuff?

Guess not then.
 
Brad Bird made an awsome movie out of weak stereotypes and cliched super heros. Finding Nemo at it's based the same story that was told in American Tale... in fact most stories you get in movies are very base and reused when it comes down to it. The real artistry and what makes the Pixar movies so great is *how* the story is told. That's what story telling is.

I'm sure Brad Bird could make an annecdote about going to the grocery store into something interesting.

That being said there's a lot of talented people out there who have that same sort of nack for engaging an audience, If Nintendo wanted to find them, they could.
 
The only way a Mario/Zelda movie would work is if the base plot and themes were heavily altered...and we all know how that went over with audiences
 
Warm Machine said:
Yes a good writer could create a great screenplay from Zelda. All Zelda is, is a cliche filled medieval fantasy. To say that good stories cannot come from that genre is ridiculous.

A good writer could create a good Mario movie. The story of how and why Mario finds the mushroom kingdom could be written interestingly enough.

See, thing is... in order for it to be any good, they'd have to remove everything that makes Zelda a Zelda story. There could be nothing shitty like the Triforce, nothing ridiculous like constantly having to rescue that naive princess. The game and concept were just created in a much simpler time in gaming and the story reflects it. And, "cliche filled medieval fantasy" is right - do you know how few medieval fantasy movies actually turn out any good? The chance of a game-based one turning out watchable must be 1 in 1 billion.

And no, there's absolutely no way anyone can make a decent Mario story. The concept is just too stupid for words.
 
Vark said:
Brad Bird made an awsome movie out of weak stereotypes and cliched super heros. Finding Nemo at it's based the same story that was told in American Tale... in fact most stories you get in movies are very base and reused when it comes down to it. The real artistry and what makes the Pixar movies so great is *how* the story is told. That's what story telling is.

I'm sure Brad Bird could make an annecdote about going to the grocery store into something interesting.

That being said there's a lot of talented people out there who have that same sort of nack for engaging an audience, If Nintendo wanted to find them, they could.

Pixar's talent is in creating vibrant worlds out of the seemingly mundane. A boring, family breakfast is turned into something quite different when the family happens to have super powers. A trip to school is a bit more exciting when you're swimming in a beautiful, rainbow colored sea. They turn mundane into funny, and that's the key. But that's not all Pixar is good at. Pixar is good at creating ridiculously powerful messages when they want to, completely elevating the artistry of their work. Toy Story 2 is a great film for kids, no doubt, but there is a message there that is so palpable for adults that it's absurd how elegantly it was implemented. A story of innocence lost; it's absolutely timeless.

Seriously, there's no way Nintendo could match anything put out by Pixar. None. Unless they are prepared to go to the Devil and put their soul on retail, it ain't happening.
 
Amir0x said:
See, thing is... in order for it to be any good, they'd have to remove everything that makes Zelda a Zelda story. There could be nothing shitty like the Triforce, nothing ridiculous like constantly having to rescue that naive princess.
Do half of the Zelda games not have Zelda stories?
 
Why are you so hell bent on comparing Pixar and Nintendo? Frankly, from what I do know I think that Yamauchi is aiming for something that isn't mass market in the first place. This is just a little pet project and nothing more than that.

I also think you underestimate Nintendo's ability to make interesting worlds as well. This is why I'm so disappointed with the lack of interest in Pikmin 2. The game has amazing and twisted designs. It does't shy away from the violent or the disgusting. On top of that, I think little emails and journals really flesh out the characters of Olimar and Louie. Pikmin could've easily been animated feature IMO.
 
God I hope they do it and succeed, if only to dissolve what know-all smugness there is in this thread.

A Zelda animated film penned by Kensuke Tenabe would be awesome. They could even go and do something wild - more in the vein of the alice in wonderland style Spirited Away for instance... something totally seperate from gaming. They have the artistic talent definately. Imagine if the people who worked on Wind Waker and the upcoming Legend of Zelda weren't optimising to Gamecube hardware and the gameplay experience. They could do phenomenal stuff. Selling to whatever Nintendo fans there are would be fantastic enough. And imagine the merchandise possibilities that ensue from creating feature films.

It's something I definately hope Nintendo do.
 
Deku Tree said:
Kind of OT. But I saw a Pixar employee give a talk at my University a month or two ago. He said that it takes them 4+ hours for their computers to generate one movie frame on their current projects. Perhaps I shouldn't have been shocked, but I was shocked.


On topic, I hope Nintendo gets into the buisness because it would probably force them to become better story tellers which might spill over into their video games.


No surprise, but thats why there are mulitple computers working on the same project. Its called a Render Farm by most. I'm not sure how many computers they have, but it can be virtually unlimited. Computers also work 24/7 unlike humans. But, it still takes forever, but its not as bad when you have 60+ computers working on a project. One minute of film every 4 hours is not as bad.
 
I don't like that Nintendo is wasting their resources in the movie business. They have 3 active platforms to support, and it's getting thin already...
 
SantaCruZer said:
I don't like that Nintendo is wasting their resources in the movie business. They already have 3 active platforms to support, and it's getting thin already...

I actually hope something does come out of it. I don't think they will keep making home consoles and at the same time, Sony is going to take some of their portable dominance away. It's time to see where else they apply their talent and resources if not to cover their asses in the long haul.
 
Warm Machine said:
Do you think Lasseter and Pixar couldn't make a good Zelda movie using the conventions of the Zelda games?

They sure could. Their execution is what puts them over the top. The premises of their movies are almost as cliched as Nintendo's own properties. The Toy Stories and Finding Nemo were the typical missing buddy/child adventures. A Bug's Life uses a premise that Akira Kurosawa used 50 years ago with Seven Samurai (and I wouldn't be surprised that there are stories that predate his film with the same idea).
 
heavenly said:
If the rumors are true that Nintendo will enter the animation business, do you think Nintendo could challenge the best of the best in this industry? Do you think they can be successful capitalizing on their current franchises or creating new ones? I'm kind of excited about this prospect. I think Nintendo would have a viable chance to upstage Pixar.

I wouldn't compare Pixar to Nintendo, Pixar constantly releases new franchises, the only time they've a done a sequel is when they were forced into Toy Story 2 by Disney, based on Nintendo's track record, if they were to get into this business they would most likely play it safe and just release movies based on their current franchises, another thing Pixar has in their favor is that their movies appeal to adults as much kids
 
ge-man said:
Why are you so hell bent on comparing Pixar and Nintendo? Frankly, from what I do know I think that Yamauchi is aiming for something that isn't mass market in the first place. This is just a little pet project and nothing more than that.

Because this thread says Nintendo vs. Pixar, and heavenly clearly asked questions about how viable it would be for Nintendo challenge Pixar.

And I'm telling him it's essentially impossible, and I am right. Moving on.

ge-man said:
I also think you underestimate Nintendo's ability to make interesting worlds as well. This is why I'm so disappointed with the lack of interest in Pikmin 2. The game has amazing and twisted designs. It does't shy away from the violent or the disgusting. On top of that, I think little emails and journals really flesh out the characters of Olimar and Louie. Pikmin could've easily been animated feature IMO.

I think that you're talking as a gamer. As someone who loves movies, Nintendo's storylines are almost always excessively simplistic with no real depth. Almost always. The amount of changing that would need to be done to these stories to make them viable would be extremely dramatic. It would be more effective to simply call them something else.

I love the Pikmin world too. I love to frolic in it and it's my personal pick for GOTY. Not MOTY.

radioheadrule83 said:
God I hope they do it and succeed, if only to dissolve what know-all smugness there is in this thread.

Well, it's going to be a bummer if they do try to compete on a level with Pixar (which, based on all evidence, that's not what they're aiming for) and fail on every conceivable level. I don't think you have a firm grasp on the movie industry.

radioheadrule83 said:
A Zelda animated film penned by Kensuke Tenabe would be awesome. They could even go and do something wild - more in the vein of the alice in wonderland style Spirited Away for instance... something totally seperate from gaming. They have the artistic talent definately. Imagine if the people who worked on Wind Waker and the upcoming Legend of Zelda weren't optimising to Gamecube hardware and the gameplay experience. They could do phenomenal stuff. Selling to whatever Nintendo fans there are would be fantastic enough. And imagine the merchandise possibilities that ensue from creating feature films.

Says the man with a Zelda avatar. Seriously, you're looking at this from a foggy viewpoint. Using the current Zelda universe as a guide, it would make for a very shitty movie. They would need to change many fundamental things about the story in order for it to be interesting. I'm happy that there's ALWAYS a Nintendo fan waiting around the wings to think Nintendo can do no wrong, but it just isn't true. These stories aren't compelling, especially when the focus is just story and no interactivity, and they're simply not suited for movies as they are. So much would have to change to make them suited for the cinema that it would be better off not calling it Zelda. At least this way we won't have to read thirty threads from fanboys who know shit about movies crying about how Link's shield isn't supposed to be that particular shade of grey.
 
Amir0x said:
I think that you're talking as a gamer. As someone who loves movies, Nintendo's storylines are almost always excessively simplistic with no real depth. Almost always.

I love the Pikmin world too. I love to frolic in it and it's my personal pick for GOTY. Not MOTY.

Give me break. Pixar's films don't have a lot "depth" either if really adhere to your criteria. It's how they execute their ideas that makes them praise worthy. I already pointed to several instances where they recylced classic premises. The ideas behind Pikmin 2--saving the company and going on a rescue mission--aren't a whole lot different than what Pixar is working with.
 
ge-man said:
Give me break. Pixar's films don't have a lot "depth" either if really adhere to your criteria. It's how they execute their ideas that makes them praise worthy. I already pointed to several instances where they recylced classic premises. The ideas behind Pikmin 2--saving the company and going on a rescue mission--aren't a whole lot different than what Pixar is working with.

Are you trying to say that Pixar's films don't have depth? Because that is so wrong it can be proven with charts and graphs.

My point is that in order to make either a Mario premise or a Zelda premise at all interesting, they would have to change so much that it's better off NOT calling it Zelda or Mario. If they did choose to go that route, they'd have to have a certain amount of faithfullness to the source material and therefore it's a guaranteed failure. Why do you think every single videogame movie has sucked? It's not only because of shitty screen writers. It's because of shitty source material. Zelda and Mario, sadly, don't make for good source material. In this way, Pixar would also have an advantage - they don't have to remain faithful to any source material, since their IS no source material. That's why any comparrisons of a Finding Nemo to a, say, Pikmin is also just irrational.

But hey, if you think that these type of premises will be good for movies... you keep on thinking that. That's your opinion, and I respectfully disagree on every conceivable level.
 
Amir0x said:
Using the current Zelda universe as a guide, it would make for a very shitty movie. They would need to change many fundamental things about the story in order for it to be interesting. I'm happy that there's ALWAYS a Nintendo fan waiting around the wings to think Nintendo can do no wrong, but it just isn't true. These stories aren't compelling, especially when the focus is just story and no interactivity, and they're simply not suited for movies as they are. So much would have to change to make them suited for the cinema that it would be better off not calling it Zelda. At least this way we won't have to read thirty threads from fanboys who know shit about movies crying about how Link's shield isn't supposed to be that particular shade of grey.

True, but you can say that about any and every game. Even the most cinematic games would make horrible movies without major changes. Ge-man makes a good point about Pixar. I love their work, but they aren't exactly ground breaking or original. They get by on character and charm for the most part.
 
RobotChant said:
True, but you can say that about any and every game. Even the most cinematic games would make horrible movies without major changes. Ge-man makes a good point about Pixar. I love their work, but they aren't exactly ground breaking or original. They get by on character and charm for the most part.

Hey, I totally agree. My feelings aren't exclusive to Nintendo games. There are so many games that just wouldn't do well being translated to the big screen.

As for the Pixar side of things, I don't agree. Much of what they do is groundbreaking, but in a different way than you're thinking. A story about how toys have a life of their own when you leave the room is pretty interesting stuff, but as a premise it's not the first time it has been done. What is groundbreaking is how intelligently they present the premise and the theme. In Toy Story 1, they have the quintesential computer generated moment. When Buzz Lightyear tries to fly for the first time and realizes that he cannot, it is so heartbreaking that it transcends the boundaries typically set for the genre and becomes something different: a masterpiece. And yes, Toy Story 1 and 2 are modern masterpieces. Toy Story 2 is about fading innocence, and it's presented with such a high level of sophistication that to this day few animated films, let alone live action films, can claim to compete with how this film displayed this subject.

But that's one mans opinion! ;)
 
ge-man said:
I don't think they will keep making home consoles

Do you think Nintendo is planning their home console retirement since the competition is too stiff? What if the revolution is not a home console like gamecube?

It does make me sad when I think about it.
 
Amir0x said:
Are you trying to say that Pixar's films don't have depth? Because that is so wrong it can be proven with charts and graphs.

My point is that in order to make either a Mario premise or a Zelda premise at all interesting, they would have to change so much that it's better off NOT calling it Zelda or Mario. If they did choose to go that route, they'd have to have a certain amount of faithfullness to the source material and therefore it's a guaranteed failure. Why do you think every single videogame movie has sucked? It's not only because of shitty screen writers. It's because of shitty source material. Zelda and Mario, sadly, don't make for good source material. In this way, Pixar would also have an advantage - they don't have to remain faithful to any source material, since their IS no source material. That's why any comparrisons of a Finding Nemo to a, say, Pikmin is also just irrational.

But hey, if you think that these type of premises will be good for movies... you keep on thinking that. That's your opinion, and I respectfully disagree on every conceivable level.

Dude, you're talking to a former film studies scholar. I'm not trying to talk out of my ass or anything here. Pixar movies are great, but not because they have original premises. A Bug's Life is Seven Samurai without Japanese cultural politics. Toy Story and Finding Nemo have also been done before in countless stories and films. If I was going to discuss depth in filmmaking, I wouldn't site Pixar. Instead I would go with the Fruedian allusions of Hitchcock, the guilt complexes of Scorsese's films, or the philosophical dialogue of Bergman's films.

I think you're having a hard time seperated depth from good filmmaking technique.
 
SantaCruZer said:
Do you think Nintendo is planning their home console retirement since the competition is too stiff? What if the revolution is not a home console like gamecube?

It does make me sad when I think about it.

THE REVOLUTION WILL NOT BE TELEVISED!
 
SantaCruZer said:
Do you think Nintendo is planning their home console retirement since the competition is too stiff? What if the revolution is not a home console like gamecube?

It does make me sad when I think about it.

I'm not sure what they are going to do with the Revolution. I do think that they will be forced out at some point unless they can stop their market share from shrinking. Their business is built around 1st party software--what is the point of making a home console if the userbase won't be large enough to make 1st party development worthwhile?
 
ge-man said:
Dude, you're talking to a former film studies scholar.

:lol

ge-man said:
I'm not trying to talk out of my ass or anything here. Pixar movies are great, but not because they have original premises. A Bug's Life is Seven Samurai without Japanese cultural politics. Toy Story and Finding Nemo have also been done before in countless stories and films. If I was going to discuss depth in filmmaking, I wouldn't site Pixar. Instead I would go with the Fruedian allusions of Hitchcock, the guilt complexes of Scorsese's films, or the philosophical dialogue of Bergman's films.

I think you're having a hard time seperated depth from good filmmaking technique.

I think you're having a hard time seperating premise from depth. Having a premise that has been used before or a simplistic premise doesn't make something lack depth.

I'm not even going to bother with your self-fellating part of this post.
 
Psh to this entire thread.

We all know that - Studio Ghibli > *

Heck, even the guys at Pixar are fans of their work :D
 
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