Nintendo Wii U Controller Demo from CES 2012

Any idea who works on this Zelda demo? They always talk about it as "how Zelda could look".

Also, is it 2 sticks, or bigger PSP/3DS sliders?
 
I don't see many disadvantages of the Wii U controller. And I don't understand why people are acting like it's extra features hurt anything.

The positives include:

+6" touch screen
+Standard controller layout
+Motion Controls
+Speakers
+Ability to play a game and watch TV at the same time
+It's very comfortable to hold

The negatives (which will hopefully be fixed by E3):

-Could use analogue triggers, Nintendo did it first with the GC. I don't know why they stopped using them.
-Possibly clickable analogues?


On the topic of the Zelda demo, it's very impressive. I'm at a loss on how exactly that Tokyo demo was filmed though.

So just because some guy says it's comfortable, it's definitely comfortable for everyone. Right.

Lots of people say the 3DS is comfortable, whereas I can't play the damn thing for more than 45 minutes without my hands cramping up. The layout of the controller is garbage, right analog (or slide pad...ugh) should be under the buttons, and I don't consider watching TV at the same time as a plus. So that leaves... the screen?

This controller looks fucking horrible. I really hope I'm wrong, and it gets an update at E3, but right now... ugh.

Don't let me down Nintendo.
 
I would rather the gamecube button layout instead of the tired "second dpad" set up, but I know that won't have a chance in hell of happening.
 
So just because some guy says it's comfortable, it's definitely comfortable for everyone. Right.

Lots of people say the 3DS is comfortable, whereas I can't play the damn thing for more than 45 minutes without my hands cramping up. The layout of the controller is garbage, right analog (or slide pad...ugh) should be under the buttons, and I don't consider watching TV at the same time as a plus. So that leaves... the screen?

This controller looks fucking horrible. I really hope I'm wrong, and it gets an update at E3, but right now... ugh.

Don't let me down Nintendo.

Lol, so much hypothetical anger
 
So just because some guy says it's comfortable, it's definitely comfortable for everyone. Right.

Lots of people say the 3DS is comfortable, whereas I can't play the damn thing for more than 45 minutes without my hands cramping up. The layout of the controller is garbage, right analog (or slide pad...ugh) should be under the buttons, and I don't consider watching TV at the same time as a plus. So that leaves... the screen?

This controller looks fucking horrible. I really hope I'm wrong, and it gets an update at E3, but right now... ugh.

Don't let me down Nintendo.

It's gotten positive appraise from nearly all media outlets who have demoed it. I'm still not sure why people are questioning this. Go head and try it for yourself when it comes to several retail store later in the year but lull your concern since it looks silly in conparison to the many other people who have tried it already and said it was very comfortable.
 
I don't care what the controller looks like but just by looking at it you can tell at least it won't give you cramps in your fingers like PSP Nub, 3DS dpad. The length of the device will allow a nice range of hand sizes(especially big hands) to get a grip on the controller and have their fingers fully extended and relaxed.

PSP nub and 3ds dpad are awful because they are so close to the bottom of the system you are forced to keep your thumb bent just to play. This result is having to put it down every minute to flex your thumb.

Plus it is nice a big which is perfect for big hands unlike the Dualshocks.
 
Zelda looks pretty in HD. I defended the Wii on its start but I pretty much hate it now. It has great games that I love but the hardware ended up as a complete failure, IMO. Hope it doesn't happen again with WiiU but I'm liking what I see.
 
I would rather the gamecube button layout instead of the tired "second dpad" set up, but I know that won't have a chance in hell of happening.
I'm sort of happy that Nintendo went back to a scheme that at least LOOKS more accessible to certain genres (fighters, etc.).

But Capcom made TvC and caused a miracle by making a fully-functional fighter with the GC pad

So yeah an updated GC layout could've been nice too
 
I would rather the gamecube button layout instead of the tired "second dpad" set up, but I know that won't have a chance in hell of happening.

After the problems with left handed players and Kid Icarus, I don't think Nintendo will make another controller that uses a stylus and doesn't have a symmetrical layout.
 
I don't see many disadvantages of the Wii U controller. And I don't understand why people are acting like it's extra features hurt anything.

The positives include:

+6" touch screen
+Standard controller layout
+Motion Controls
+Speakers
+Ability to play a game and watch TV at the same time
+It's very comfortable to hold

The negatives (which will hopefully be fixed by E3):

-Could use analogue triggers, Nintendo did it first with the GC. I don't know why they stopped using them.
-Possibly clickable analogues?


On the topic of the Zelda demo, it's very impressive. I'm at a loss on how exactly that Tokyo demo was filmed though.

-resistive single touch screen
-circle pads instead of true analog sticks
-digital shoulder/triggers instead of analog ones
 
-resistive single touch screen
-circle pads instead of true analog sticks
I've had zero problems playing Mario Land on 3DS with the circle pad, and that game is about as intensive as you are going to find in requiring precision 3D movements and distances outside of Mario games on consoles and what not. Do you just not like the circle pad, or is it really that inferior to the analog stick and Mario Land was just designed well?

-resistive single touch screen
-digital shoulder/triggers instead of analog ones
Eh, this is more of a neutral than a real negative or positive as Zoramon said in my opinion, especially for console gaming and mostly secondary functionality.
 
Other than pinch to zoom and possibly apps that are more art based distractions than actual games, is there software on iOS that benefits greatly from being capacitive? I'm asking sincerely since I wouldn't know if it exists or not.
 
So no update since E3? I thought Nintendo had been hush hush since E3 about the Wii U so they could go back to R&D for major renovations...

Is the system really going to launch in June as we saw at E3 2011 despite some of the negative impressions regarding the controller?

I guess E3 2012 will give us all the answers, but I'm a bit concerned about Nintendo's handling so far of the Wii U if it is really only 6 months away from release. I hope at the very least it comes with at least 2 AAA titles so it doesn't suffer the same slow start as 3DS. With Sony AND Microsoft breathing down Nintendo's back in home consoles, the Wii U needs a quick start out the gate with momentum going into 2013

/armchair analyst
 
So just because some guy says it's comfortable, it's definitely comfortable for everyone. Right.

Several people have said it was comfortable to hold. Not just "some guy."

-resistive single touch screen
-circle pads instead of true analog sticks
-digital shoulder/triggers instead of analog ones

I listed the shoulder pads as a negative.... in the post you quoted and copied the format for...

The rest I don't see as a negative, myself.
 
So no update since E3? I thought Nintendo had been hush hush since E3 about the Wii U so they could go back to R&D for major renovations...

Is the system really going to launch in June as we saw at E3 2011 despite some of the negative impressions regarding the controller?

I guess E3 2012 will give us all the answers, but I'm a bit concerned about Nintendo's handling so far of the Wii U if it is really only 6 months away from release. I hope at the very least it comes with at least 2 AAA titles so it doesn't suffer the same slow start as 3DS. With Sony AND Microsoft breathing down Nintendo's back in home consoles, the Wii U needs a heavy start out the gate with momentum going into 2013

/armchair analyst

Well this post is easy to solve...it's not coming out in June. There's talk that they're going to "re-reveal" it at E3 and the actual launch will probably come some time late in the fall or during the holiday season.
 
-resistive single touch screen
Can you explain why you think it's a negative on a controller with buttons?

-circle pads instead of true analog sticks

No reaching over/knocking sticks to reach the screen or stretching of thumbs to reach them and the triggers at the same time for people with smaller hands.
If they control just as well (and reports say they feel better/have some grip compared to the 3DS ones) what's the issue?


Is the system really going to launch in June as we saw at E3 2011 despite some of the negative impressions regarding the controller?

Those negative 'impressions' were largely other internet analysts (ie forum goers). Their opinion is as irrelevant as it is baseless.

There's talk that they're going to "re-reveal" it at E3 and the actual launch will probably come some time late in the fall or during the holiday season.

I feel like I'm harping on, but there's no 're-reveal'. It's a GAF invention. Iwata said he wants to show the final form of the console at e3 that's all.
 
It might be more of a case they don't want to show any updates UNTIL E3...but major renovations? I'm not expecting that

Well at the very least I thought Nintendo was going to re-evaluate the idea of only 1 tablet being compatable per console. If they determine more tablets should be compatable, then they would have to determine if a stand-alone tablet could be made affordable to customers, if any ommisions need to be made, if the size is still right etc. Also, if games were already in development for the console with the assumption of it being only 1 tablet compatable, then the games may need more time in development for adjustments.


I guess the problem is we don't know how far along Nintendo was with the Wii U at E3 2011. If the console itself was nearly completed, then going back to make changes could take a while.
 
Well at the very least I thought Nintendo was going to re-evaluate the idea of only 1 tablet being compatable per console.

I'm pretty sure they are re-evaluating it. There are rumors floating around, at the very least, but we wont have a clearer picture until E3
 
Has anyone held the included stylus? Is it comparable in size and feel to the styli included with modern tablet PCs?
 
Can you explain why you think it's a negative on a controller with buttons?



No reaching over/knocking sticks to reach the screen or stretching of thumbs to reach them and the triggers at the same time for people with smaller hands.
If they control just as well (and reports say they feel better/have some grip compared to the 3DS ones) what's the issue?

1. because multi-touch seems a lot more natural to me, maybe its personal preference but being able to simultaneously touch multiple objects as oppose to 1 seems to open more control possibilities, not to mention the advantages for viewing web and multimedia items

2. i can't stand the circle pads on the 3ds, they are a small step up from the psp slider. Nintendo, who has always led the charge when making analog sticks (GCN is one of my favorites, perfect amount of resistance) using this in a console is a head scratcher.
 
1. because multi-touch seems a lot more natural to me, maybe its personal preference but being able to simultaneously touch multiple objects as oppose to 1 seems to open more control possibilities, not to mention the advantages for viewing web and multimedia items

2. i can't stand the circle pads on the 3ds, they are a small step up from the psp slider. Nintendo, who has always led the charge when making analog sticks (GCN is one of my favorites, perfect amount of resistance) using this in a console is a head scratcher.

for 1. could you give specific examples other than pinch-zoom?

and as for as the slide pads go, they're apparently larger than the one on the 3DS so at least there's that. Also, even the 3DS slider is a world of difference from the piece of shit useless PSP nub.
 
kaz_8a7d9c_3169618.jpg
 
Has anyone held the included stylus? Is it comparable in size and feel to the styli included with modern tablet PCs?

Yes. At E3 2011, Nintendo showcased a Wii U Experience called "Measure Up." In that demo, you had to draw a figure based on an example given or an instruction on the screen like, "Draw a 2.5 in. line."

The stylus used in that game was white, thin, and fairly short, and much like a DSi XL stylus. Not long, fat, and pen-like, like the styli you'd find on a modern tablet with an active digitizer.
 
No reaching over/knocking sticks to reach the screen or stretching of thumbs to reach them and the triggers at the same time for people with smaller hands.

If they control just as well (and reports say they feel better/have some grip compared to the 3DS ones) what's the issue?
They're not as good as home console analog sticks. I don't care if they're better than the 3DS ones because I don't even think about them when I play on a home console.

It's worse than a home console and that is what matters. Handhelds don't apply here because I don't see sliders becoming better on pads than the traditional analog. Maybe in the future, but not right now at least.
 
1. because multi-touch seems a lot more natural to me, maybe its personal preference but being able to simultaneously touch multiple objects as oppose to 1 seems to open more control possibilities, not to mention the advantages for viewing web and multimedia items

To echo, apart from pinch to zoom (which would not work for most games) what advantages does it have for gaming? I know, the OS/web applications seem nice, but I have a laptop, phone, 3DS, and (possibly, soon) an Ipad for that - is it worth the extra expense for the mutli-touch screen to gaming?

2. i can't stand the circle pads on the 3ds, they are a small step up from the psp slider. Nintendo, who has always led the charge when making analog sticks (GCN is one of my favorites, perfect amount of resistance) using this in a console is a head scratcher.

As I said, reports say they're better/larger/grippier than the 3DS one and if they do the exact same job, what's the issue?
If it's an ergonomics/comfort issue, I can understand using them.

They're not as good as home console analog sticks.
How do you know they aren't/won't be? It really just seems your arguing from ignorance: 'I can't imagine slide-pad tech has gotten better than 3DS/as good as analogue sticks, therefore these are no good.'
 
Well at the very least I thought Nintendo was going to re-evaluate the idea of only 1 tablet being compatable per console. If they determine more tablets should be compatable, then they would have to determine if a stand-alone tablet could be made affordable to customers, if any ommisions need to be made, if the size is still right etc. Also, if games were already in development for the console with the assumption of it being only 1 tablet compatable, then the games may need more time in development for adjustments.


I guess the problem is we don't know how far along Nintendo was with the Wii U at E3 2011. If the console itself was nearly completed, then going back to make changes could take a while.

I was still under the impression that the number of tablets depended entirely on the game being played and resources available to stream. A rough example would be 4 tablets available for play with something like Zelda: 4 Swords Port Edition, but only one tablet for GTA 5 multiplayer.
 
Yes. At E3 2011, Nintendo showcased a Wii U Experience called "Measure Up." In that demo, you had to draw a figure based on an example given or an instruction on the screen like, "Draw a 2.5 in. line."

The stylus used in that game was white, thin, and fairly short, and much like a DSi XL stylus. Not long, fat, and pen-like, like the styli you'd find on a modern tablet with an active digitizer.

:( Why not make it bigger?
 
1. because multi-touch seems a lot more natural to me, maybe its personal preference but being able to simultaneously touch multiple objects as oppose to 1 seems to open more control possibilities, not to mention the advantages for viewing web and multimedia items

It's really important to try and not hold this controller to the same standards as tablets, because you just won't be using it in the same way. It's not something you will ever really be touching with more than one finger. You hold it like a controller, you push the buttons, you reach in with a thumb to tap something on the screen. Resistive is much more reliable for that kind of thing, and multi-touch wouldn't accomplish much of anything at all.
 
It's really important to try and not hold this controller to the same standards as tablets, because you just won't be using it in the same way. It's not something you will ever really be touching with more than one finger. You hold it like a controller, you push the buttons, you reach in with a thumb to tap something on the screen. Resistive is much more reliable for that kind of thing, and multi-touch wouldn't accomplish much of anything at all.

It really is true. The only real applications for multitouch in touchscreen gaming are virtual buttons (the ability to press more than one at a time ie. emulating traditional button controls) and pinching to zoom in and out of something.
I challenge anyone to name one iOS game that utilizes multitouch for a purpose other than to emulate traditional buttons or sticks, or to zoom.

Edit: I suppose fruit ninja lets you slice with more than one finger if you want to? Single tablet multiplayer table hockey? Not really the kinds of experiences WiiU is going for.
 
Cut the Rope uses multi touch and that's one of the best apps out there, but I don't think it's that big a deal for the Wii U tablet to not have it. I'd rather stuff get mapped to the sticks and buttons anyways.
 
Cut the Rope uses multi touch and that's one of the best apps out there, but I don't think it's that big a deal for the Wii U tablet to not have it. I'd rather stuff get mapped to the sticks and buttons anyways.

...isn't cut the rope on dsiware?
 
One huge plus for me is the lack of thumbstick clicks. I hate games that use them heavily like for running in FPS. With this controller DEVs can move weapon switching to the touch screen and put running on a shoulder button like it should be.
 
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