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Nintendo's "Hardcore" Japanese Wii Games

Jubenhimer

Member
Nintendo's Wii is always one of the most fascinating consoles, not only because it was the system I was staunchly loyal to as a youngling in the 7th generation, but also because despite its undisputable sales success, neither the Gaming Media or the Gaming Community couldn't seem to decide whether they actually liked it or not. Some days, they hailed it as a masterclass in accessible fun with a deceptively diverse library and innovative games, other times they panned it as a cancer to modern gaming filled with broken waggle and mountains of party game shovelware. It was a polarizing mix of opinions that plagued the console throughout its life.

One of the arguments people have for the former was that perceived notion that the console lacked "Hardcore" or "Mature Games". While Sony and Microsoft's consoles were defined by big budget, realistic shooters, and gritty action games. The Wii was sold largely on the backs of family friendly multiplayer titles that even grandparents can play such as the Pack-in title Wii Sports, along with games like Wii Fit, Mario Kart Wii, Super Mario Galaxy, and Just Dance. Despite the "Casual" image of the system, the Wii was ironically, home to some of the most mature, complex, challenging, and niche games of its generation. Not just third party titles like No More Heroes and MadWorld, but also games published by Nintendo themselves. Many of which, were never released outside Japan.

Let me unpack this. Back in the Wii days, Nintendo had Two Software development divisions. There was the Entertainment Analysis and Development Division (EAD), which was led by the long-time Nintendo Veteran, Shigeru Miyamoto. This is where all the blockbuster Nintendo series like Mario, Zelda, and Wii Sports were made. The other was the Software Planning and Development Division (SPD), which was initially led by none other than the late Nintendo President at the time, Satoru Iwata. Recognizing the Childish stigma the Nintendo GameCube was straddled with, SPD was established by Iwata, realizing that if everything was left to Miyamoto, then Nintendo would "only go one path". So he set up and ran himself, a department that was safely outside Miyamoto's jurisdiction. SPD served two purposes, One, develop smaller, lower budget in-house games in-between big budget EAD productions such as WarioWare, Band Brothers, Rhythm Heaven, and the Brain Age series. And Two, collaborate with outside Developers to create games for Nintendo platforms. SPD was responsible for fostering some of the darkest, strangest, and probably most un-Nintendo games on the Wii.

The First of these, was Disaster Day of Crisis.


Developed by MonolithSoft, who Nintendo acquired shortly before release. It's a survival game, which stars Raymond Bryce, a Rescue Team member who's job is to help civilians out of a tragic disaster, that wrecked the town. The game also features combat, which involves light-gun style challenges that used the Wii Remote's pointer controls. It was never released in North America, but we'll get to that later.

Then there was Sin & Punishment: Star Successor.


The surprise sequel to Treasure's cult Nintendo 64 original. This is a game that really puts the Wii Remote to good use. Thanks to the speed and precision of its IR pointer, the game is a chaotic and ball-bustlingly hard rail-shooter where one misstep can get you a game over. It's story is batshit nonsensical, but that's part of its charm. Unlike the other games here, this one actually did make it to US store shelves.

Next was Captain Rainbow.


This was made by Skip, the guys behind the Chibi-Robo series, as well as those Art Style games that popped up on WiiWare every once in a while. While it's more colorful than the other games on this list, it's an incredibly surreal, and surprisingly raunchy experience that feels distinctly off-kilter for a Nintendo release. It stars a TV Superhero named Captain Rainbow, who winds up on an Island that's populated almost entirely by forgotten Nintendo characters. Twisted and warped through a cynical lens.

Another Code: R – A Journey into Lost Memories is another sequel to a cult classic, which us Americans know as Trace Memory on the DS.


Developed by Cing, the same people who would also Develop Hotel Dusk, this game picks up where the original left off, and follows a girl named Ashley as she tries to uncover the connections between a village lake, and her dead mother. This was an adventure game that used the Wii Remote in a variety of ways.

Zangeki no Reginleiv is the first Nintendo published game in Japan to receive a CERO D rating (Japanese equivalent to M for Mature) and its easy to see why.


Developed by Sandlot, it's an action game that supported the Wii Motion Plus accessory, and had to slaying giant beasts in a very gory fashion. So it's Attack on Titan, before Attack on Titan, LOL

Now we get to the most infamous exclusions for North American gamers, starting with Fatal Frame IV.


Nintendo shocked the gaming industry when they nabbed this as an exclusive. This fourth entry in Tecmo Koei's survival horror series was a joint production between Nintendo, Team Ninja, and No More Heroes Developer, Grasshopper Manufacture. While it never left Japanese shores, fan translations exist and many FF fans hail it as one of the best entries in the series.

Then there's the Operation Rainfall Games. Operation Rainfall was the straw that broke the camels back, a movement that started in 2011 to get Nintendo of America to localize 3 highly anticipated Japanese RPGs at a time when the Wii was being abandoned as Nintendo prepared for the next generation.

First was Xenoblade Chronicles, another MonolithSoft creation. It was a game that Kickstarted a series, and one that just barely made it to North American stores as a GameStop exclusive. I don't think I need to say much more, It's fucking Xenoblade Chronicles, and it just recently got a remaster on the Switch.

Next was The Last Story.


A game made by the Legendary Hirinobu Sakaguchi, creator of Final Fantasy. Developed by His studio, Mistwalker, in conjunction with AQ Interactive and Nintendo, the game's visuals and production values pushed the Wii to its limits. While Nintendo declined to publish the game in the US, XSeed stepped in and released the game very late in the system's life.

Finally, we have Pandora's Tower.


Developed by Ganbarion, who Nintendo previously worked with on the Jump Stars fighting games for the DS. Pandora's Tower was the studios first original IP, developed after Nintendo's Hitoshi Yamagami was impressed with their work on the Jump games. The game is more action, than RPG, and revolves around a Knight who must climb a tower in order to feed a girl monster meat to live. It's Dark, Strange, and somewhat clunky, but it's one of the most unique things you will ever play. Like The Last Story, Nintendo didn't publish this in the US, XSeed once again swooped in and released it, one year after the release of the Wii U.

As you can see, these games were all really cool and sadly never made it outside of Japan. Looking back, it's somewhat understandable that the gaming community was conlflicted on the Wii, as in the system's later years, Nintendo of America embraced the stereotype that it was a family-oriented party machine with little else to offer if you wanted some "Gamer" titles. Tatsumi Kimishima was the man in charge of NoA at the time (Reggie was only Chief Operating Officer, common misconception), and while Kimishima helped stabilize Nintendo as they struggled through the GameCube and late-Wii U periods, he doesn't seem like a guy you can count on to take risks, as much of the neglect in releasing big games in America happened under him. Iwata, seemingly just as sick of this shit as we were, beamed Kimishima back to Nintendo Co, Ltd. in Kyoto in 2013, deciding to take a more hands-on approach to overseeing Nintendo of America by naming himself CEO of NoA.

Today, Nintendo's more willing to support its more "mature" and "core gamer" IPs worldwide. With the resurgence of the Fire Emblem series, as well as games like Xenoblade Chronicles 2, Codename STEAM, Astral Chain, and Bayonetta 3. Along with surprises like the return of the Famicom Detective club series as remakes for the Switch. But a lot of that can ironically, be thanked by a console that for much of its life, was labeled as "Casual Waggle" by half the gaming industry.
 
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Chittagong

Gold Member
Excellent thread. I do miss the diverse creativity of NIntendo inthe DS/Wii era. They just tried so many innovative things. I would group Electroplankton to this era too.

And whoa, I had no idea Famicom Detective Club is being remade. It looks fantastic. I love games in that visual style, like Another Code.
 

Jubenhimer

Member
Excellent thread. I do miss the diverse creativity of NIntendo inthe DS/Wii era. They just tried so many innovative things. I would group Electroplankton to this era too.

It's still there with games like the Aforementioned Astral Chain. Along with stuff like Labo, Ring-Fit Adventure, and a recent game Good Job!

It's just that Game development has gotten more complex since the DS and Wii, and thus unique quirky games can't release at the same rapid pace as they used to by one publisher.

nd whoa, I had no idea Famicom Detective Club is being remade. It looks fantastic. I love games in that visual style, like Another Code.

Agreed. Both games are currently slated for a 2020 release. But with the recent pandemic, and Japan's current Work From Home orders, that could be pushed back a bit further than expected.
 
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There was that Magic game where you used the Wiimote to conjure up spells that was a sequel to the DS version. Takt of Magic I think it was called?

There is also Earth Seeker which only recently got a Fan Translation.

Madworld was skipped by so many people and that is pretty hardcore as well!
 

Honey Bunny

Member
I was always interested in the niche 'hardcore-y' stuff on Wii, but couldn't justify keeping a console for the random oddities at the time. It also always felt like a cope that whenever such a title released (exclusively) on the Wii it got praised as some sort of misunderstood cult classic.

OP, if these games released on PS3 instead do you think you'd like them as much as you do?
 

Woopah

Member
Thankfully Nintendo of Europe was a bit better than NoA and brought many of those games over. I got a lot of enjoyment out of Disaster Day of Crisis.
 

Northeastmonk

Gold Member
I had the rainfall trio of games, but I didn’t use my Wii a lot. Those games look great, but didnt a lot of hardcore mod their Wii? Nintendo really did it in by closing down its eShop.
 
It's just that Game development has gotten more complex since the DS and Wii, and thus unique quirky games can't release at the same rapid pace as they used to by one publisher.

One of the biggest downsides/you-lose-by-winning/yin-yang aspects of technical advancement in gaming for me.

I love big modern games too, but the cost of creative risk has gone up too much to make it viable outside of indie/low-budget development. Thankfully, we still live in a time where experimentation is possible and thriving, but I wish it was as realistic an option for bigger studios as it used to be as well.
 

Danjin44

The nicest person on this forum
Finally, we have Pandora's Tower.


Developed by Ganbarion, who Nintendo previously worked with on the Jump Stars fighting games for the DS. Pandora's Tower was the studios first original IP, developed after Nintendo's Hitoshi Yamagami was impressed with their work on the Jump games. The game is more action, than RPG, and revolves around a Knight who must climb a tower in order to feed a girl monster meat to live. It's Dark, Strange, and somewhat clunky, but it's one of the most unique things you will ever play. Like The Last Story, Nintendo didn't publish this in the US, XSeed once again swooped in and released it, one year after the release of the Wii U.

I really want see this game gets re-released on Switch at some point.
 

Jubenhimer

Member
OP, if these games released on PS3 instead do you think you'd like them as much as you do?
Probably. I'm usually into the niche, odd stuff. I'm not the biggest fan of most AAA games actually. LOL.

I love big modern games too, but the cost of creative risk has gone up too much to make it viable outside of indie/low-budget development. Thankfully, we still live in a time where experimentation is possible and thriving, but I wish it was as realistic an option for bigger studios as it used to be as well.
I'd say first party games are generally better at this than third party titles are, since they need to attract attention to their platforms. But I do agree with the premise that AAA games are generally too expensive to take creative risks on these days. More power means increased audience expectations, which means games need to be homogenized and focus-tested for maximum sales potential.
 
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Elebits was hardcore. Zack & Wiki was hardcore. That's the Wii's tragic problem: it had a ton of games that seemed "kiddie" or "casual" or "waggle fest" on the surface, but underneath were lengthy, challenging, entertaining games. Nintendo DS suffered from the same problem. A good illustration of this phenomenon would be the Trauma Center series.

- Developed by ATLUS
- interesting disaster porn plotline
- unique gameplay that punishes mistakes and inaccuracy
- isn't Call of Duty or Bioshock so who cares?

I wish more people tried out the Wii and explored its library. Yeah you might swim through some sludge, and yeah a lot of the games look simple or childish on the surface, but I think even the most hardcore gamer could easily find 30+ Wii games that they really jive with (and I'd say the same for the DS).

Such an amazing system 🙏 :lollipop_anxious_sweat:
 

JimboJones

Member
I need to give Another Code R a playthrough, I bought it years ago because it was super cheap, I liked the original on DS.

Last Story was a big disappointment for me, I really enjoyed Mistwalkers Lost Odyssey but ultimately didn't like the story in this game, one of the lamest main characters in a game it's like he was a 6 year old in a mans body, and there where areas where it was definitely pushing the wii too far. The combat was enjoyable but not enough to get me to finish the game.
 

Jubenhimer

Member
Elebits was hardcore. Zack & Wiki was hardcore. That's the Wii's tragic problem: it had a ton of games that seemed "kiddie" or "casual" or "waggle fest" on the surface, but underneath were lengthy, challenging, entertaining games. Nintendo DS suffered from the same problem. A good illustration of this phenomenon would be the Trauma Center series.

- Developed by ATLUS
- interesting disaster porn plotline
- unique gameplay that punishes mistakes and inaccuracy
- isn't Call of Duty or Bioshock so who cares?

I wish more people tried out the Wii and explored its library. Yeah you might swim through some sludge, and yeah a lot of the games look simple or childish on the surface, but I think even the most hardcore gamer could easily find 30+ Wii games that they really jive with (and I'd say the same for the DS).

Such an amazing system 🙏 :lollipop_anxious_sweat:

The seventh generation sure was an interesting beast. Games Journalists and the community were happy to throw around terms like "Hardcore" and "casual", without knowing a goddamn thing about either of these terms. Remember, this was still the era where the gaming industry was desperate to seem cool and sophisticated to compete with Hollywood. The Wii completely threw the the industry a curveball, as it's controller and ethos was contradictory to what Journalists prophesied the industry's future to be.

There's definitely criticism to be had for how Nintendo handled the last few years of the Wii's life, but the Wii was a always a console that got done dirty by the mentality of the gaming media at the time, and to this day, remains perhaps the most polarizing and divisive console ever released.

I mean, I can still remember that "Nintendo: Bullshit Evolved" video way back in the early days of YouTube, as well as countless videos from loyal Wii fans defending the system. That's how polarizing the Wii was to the gaming community.

But these days, I don't hear those terms thrown around by those people nearly as much. I think most gamers have just accepted that games are games, and whether they're "casual" or "hardcore", they're still enjoyable to play.
 
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The seventh generation sure was an interesting beast. Games Journalists and the community were happy to throw around terms like "Hardcore" and "casual", without knowing a goddamn thing about either of these terms. Remember, this was still the era where the gaming industry was desperate to seem cool and sophisticated to compete with Hollywood. The Wii completely threw the the industry a curveball, as it's controller and ethos was contradictory to what Journalists prophesied the industry's future to be.

There's definitely criticism to be had for how Nintendo handled the last few years of the Wii's life, but the Wii was a always a console that got done dirty by the mentality of the gaming media at the time, and to this day, remains perhaps the most polarizing and divisive console ever released.

I mean, I can still remember that "Nintendo: Bullshit Evolved" video way back in the early days of YouTube, as well as countless videos from loyal Wii fans defending the system. That's how polarizing the Wii was to the gaming community.

But these days, I don't hear those terms thrown around by those people nearly as much. I think most gamers have just accepted that games are games, and whether they're "casual" or "hardcore", they're still enjoyable to play.
Good example of this was Battalion Wars 2. Some reviewers marked it down for being "too cutesy" and criticized the Wii-specific camera controls, but it was an amazing game with a ton of content. Switching between troops and tanks and air vehicles was seamless. The only shame is that it didn't have some kind of skirmish mode.

I'm getting off topic, though, since that's a UK game not a Japanese Wii game.
 

JimboJones

Member
Good example of this was Battalion Wars 2. Some reviewers marked it down for being "too cutesy" and criticized the Wii-specific camera controls, but it was an amazing game with a ton of content. Switching between troops and tanks and air vehicles was seamless. The only shame is that it didn't have some kind of skirmish mode.

I'm getting off topic, though, since that's a UK game not a Japanese Wii game.
It's a shame they never did a third Battalion Wars or at least a spiritual successor in the same vein.
 

Belmonte

Member
Great thread! Will give a look on these games. Last Story and Sin and Punishment were already in my backlog.

I think mature and hardcore are two separate things. Mario Galaxy 2 is a game for 3D platform enthusiasts for example.

And the most hardcore game I experienced on the Wii was family friendly:

 
Elebits was hardcore. Zack & Wiki was hardcore. That's the Wii's tragic problem: it had a ton of games that seemed "kiddie" or "casual" or "waggle fest" on the surface, but underneath were lengthy, challenging, entertaining games. Nintendo DS suffered from the same problem. A good illustration of this phenomenon would be the Trauma Center series.

- Developed by ATLUS
- interesting disaster porn plotline
- unique gameplay that punishes mistakes and inaccuracy
- isn't Call of Duty or Bioshock so who cares?

I wish more people tried out the Wii and explored its library. Yeah you might swim through some sludge, and yeah a lot of the games look simple or childish on the surface, but I think even the most hardcore gamer could easily find 30+ Wii games that they really jive with (and I'd say the same for the DS).

Such an amazing system 🙏 :lollipop_anxious_sweat:

What makes me kind of laugh about the games is they use the Persona Artstyle so you just assume all these people were injured by Demons or something.

I actually liked the First game I had until a stupid bug in the game made the game not proceed beyond a certain Tutorial Point and gave up and sold it.

I got Second Blood for a measly 40 pence (NEW!) and will play it in due time. Also got Zack and Wiki for £2 which I should also play at one point.

Honestly, the Wii is one of my favourite consoles at a time when I was winding down on games (and got into Music), so I still love it for what it is, and don't really care if people hated the Waggle Controls and stuff, like you said, it did more than just that. Xenoblade Chronicles was my most played RPG (over even the FF games), and The Last Story had so much personality behind British VAs (Syrenne's VA is from my Town!!!!) as well as a pretty cool battle system that I would love to see more people play that on Switch.

It also had a decent 3D Sonic game in Colours (I know people don't like it, but I liked how they blended the 2D and 3D) and Madworld is a great Action game that is overlooked.

Seriously, the Wii has so many great games. Kirby's Wii Adventure is probably my most enjoyed Kirby game after Mass Attack and Adventure (NES), and that released really late (I think it is likely better than Star Allies but not got that game yet).

It also has the definitive version of Pikmin's 1 and 2 (in 1 you can re-do days if you didn't do a great job), with the Motion Controls working perfectly for Pikmin games. (I even played 3 this way with the Game Pad used as a Second Map Screen).

To me, it was Nintendo's version PS2 with so many unique games that sadly got ignored and I honestly think Third Parties missed a blinder not putting some of their Franchises on it. Crystal Bearers was apparently a good Final Fantasy game but I never played it and I think Dragon Quest 9 could have used a Home Console version.

Oh yeah! It also has a Wii Port of Sakura Wars: So Long My Love but unfortunately that release was botched by none other than NISA and now it goes for ridiculous money in Europe (since we never got it on PS2). It also got a decent Tales of Symphonia Sequel but never localised Graces until the PS3 version came over.

Sengoku Basara 3 is also ignored on the Wii which made Capcom reconsider giving us any of the future games. (also flopped on PS3).

Monster Hunter Tri is seen as a great improvement on the PSP games for a Home Console and used that Wii Speaker which was at the time a decent Voice Chat Machine before Kinect.


So so many great games on the Wii but I do think Third Parties didn't saw the Wii as an experimental console to put quirky games on like the Dreamcast was, it was more like "put a B Team on it and see if it works). Which is funny as CoD 4 is apparently really good on the Wii despite being vastly different.

I am still discovering new games on it, and I am still awaiting the day Tatsunoko vs Capcom gets cheaper to finally play that on the Wii as well!
 

Jubenhimer

Member
I think mature and hardcore are two separate things. Mario Galaxy 2 is a game for 3D platform enthusiasts for example.
I think the gaming community/media really seemed to conflate the two terms in the 7th generation. To them, "Hardcore Games" were actually mainstream, easy to play games like Call of Duty, Uncharted, and Skyrim. Not that much different from something like Mario Kart or Mario Galaxy. They just have a rougher attitude.
 

Jubenhimer

Member
It was easier to be experimental on the Wii when costs were still low, as it was SD console.

I actually don't think "HD Development" on its own was the real problem with the 7th generation. I think it was more so that Sony and Microsoft leaped into the HD era before it was fully ready to be mainstream, and thus, far too many developers didn't really have the tools needed to adapt to it. Especially in the case of the PlayStation 3, with its overly complex Cell Processor. You can see that by the graveyard of developers that closed that generation. The Wii was the only home console at the time that didn't have the headaches that came with adjusting to High Definition, and thus as you said, it was easier to be experimental on it at the time.

Today though, Development tools and engines on consoles have matured enough that even small developers can make HD games with a minimal budget. AAA games are still very expensive to make though, but that's more due to audience expectations than HD development.
 
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Deft Beck

Member
I like a lot of games on the Wii but I don't like the Wii itself. I dislike having to use an IR sensor to navigate the menu without homebrew or the Classic Controller. I dislike the menus themselves. Only a handful of games used motion controls in a nuanced way.

Most of the classics on the Wii outside of first party titles didn't even need motion controls at all.
 

Brand Newman

Neo Member
There was that Magic game where you used the Wiimote to conjure up spells that was a sequel to the DS version. Takt of Magic I think it was called?

There is also Earth Seeker which only recently got a Fan Translation.

Madworld was skipped by so many people and that is pretty hardcore as well!
Good evening. I'm Brand Newman, the man behind the fan translation of Earth Seeker and Ikenie No Yoru.

I just wanted you to know that Takt of Magic has entered beta testing and that my patch should be out in a few weeks or so. If you're interested by my project, you can have a glimpse here : https://gbatemp.net/threads/riivolution-patch-takt-of-magic-english-translation-for-wii.569603/

I'll keep you informed when the patch is out.

Yours truly.
 

kunonabi

Member
Good evening. I'm Brand Newman, the man behind the fan translation of Earth Seeker and Ikenie No Yoru.

I just wanted you to know that Takt of Magic has entered beta testing and that my patch should be out in a few weeks or so. If you're interested by my project, you can have a glimpse here : https://gbatemp.net/threads/riivolution-patch-takt-of-magic-english-translation-for-wii.569603/

I'll keep you informed when the patch is out.

Yours truly.

Much appreciation for all your work. I might have to give Ikenie no Yoru another playthrough. I'm also going to be all over that Takt of Magic patch.
 

Jeeves

Member
I bought all three 'Operation Rainfall' games to show my support for those types of games on Nintendo systems, but I only played Xenoblade. Really want to play the other two...maybe I'll give Pandora's Tower a shot soon. I really miss the late 00s double-A games that don't really seem to have much of a modern equivalent.

S&P: Star Successor was also excellent. I wonder where Treasure's been?

Also, good on Iwata for providing space away from Miyamoto's (seemingly overbearing at times) influence. Nintendo often ends up with cool stuff when they tread outside of their comfort zone.
 

YeulEmeralda

Linux User
Excellent thread. I do miss the diverse creativity of NIntendo inthe DS/Wii era. They just tried so many innovative things. I would group Electroplankton to this era too.

And whoa, I had no idea Famicom Detective Club is being remade. It looks fantastic. I love games in that visual style, like Another Code.

Everyone was creative back then, Sony and Xbox too. It was because making videogames was still cheap and fast.

Those days will never come back.
 

GamesAreFun

Banned
Thought I knew almost every Wii game, never heard of Captain Rainbow. I agree with the sentiment of others, there seemed to be more variety & experimental titles on the Wii.

Could never get into Last Story, but Sin & Punishment 2 is fantastic.
 

Jeeves

Member
Everyone was creative back then, Sony and Xbox too. It was because making videogames was still cheap and fast.

Those days will never come back.
Yeah. The mindless march toward more advanced hardware and graphics (and their ever-dimishing returns) just because "gamers demanded it" was absolutely not worth the creative price paid. It kind of sickens me that people celebrate the coming of even higher development costs when what we already had before was good.
 

mykedo0909

Member
Omg zangeki no reginleiv... one of my alltime favourits... i went in without any japanese skills... when you think the game is over... credits roll... and then the game and story continous... it was glorious! As an EDF fan, i can recommend it!
 

Brand Newman

Neo Member
Hello my fellow video games fans,



For those of you who are interested by the game, I wanted to warn you that my English patch for Takt of Magic for Wii has been released, and can be downloaded at the following address (use the Google drive link if Romhacking.net isn’t working, although a nice review would be much appreciated if you like my work).


Download link:
Takt of Magic English Translation Patch Thread



Here's a little “promotional” video I made, if I may say… you might even find out about my two previous translations of Earth Seeker (Earth Seeker English Patch) and Ikenie No Yoru, aka Night of the Sacrifice (Night of the Sacrifice English Patch).







Hope you’ll enjoy the game, don’t hesitate to give feedback if you need help or just want to say “Hi”!



Yours trully.
 

Alexios

Cores, shaders and BIOS oh my!
Wow, awesome, didn't know all those had been translated, I wanted to play all three back when they were first released only for them to stay in Japan :eek:
 
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