Marty-McFly
Banned
Looking at the list of best selling Switch games, it's easy to understand why Switch sales are tracking ahead of every competing gaming platform in history.
Nintendo basically needed one platform instead of two to dump all of their evergreens. They have this with the Switch and It's a first party selling monster.
This is why high specs that third parties demand are not all that important to Nintendo. They are completely self sustainable because of their massive back catalogue of priceless IP. They are masters of art style and can make these games look great even on weaker hardware. Anyone can run a subscription service. The IP on the other hand are irreplaceable and have a place in the fabric of society past and present.
Link, Mario, Kirby and Picachu are as iconic as Disney characters at this point, and they have a host of less notable IP but still incredibly loved IP like Fire Emblem, Xenoblade, Metroid, Kid Icarus, Fzero, Splatoon, Punchout ect. that still have sizeable followings and can turn out a future hit when Nintendo decides to dig deeper into their IP roster. Especially with all of their strength being on one platfrom now.
This is why I think Nintendo has been and will be around a lot longer than everyone else.
Edit: list under constuction
No. Title Copies sold As of Release datehttps://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_Switch_video_games#cite_note-9
Mario Kart 8 Deluxe 37.08 million
Animal Crossing: New Horizons 33.89 million
Super Smash Bros. Ultimate 24.77 million
The Legend of Zelda: Breath of the Wild 23.20 million
Pokémon Sword and Shield 21.85 million
Super Mario Odyssey 21.40 million
Super Mario Party 15.72 million
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! 13.57 million
Splatoon 2 12.45 million
Luigi's Mansion 3 9.59 million
Super Mario 3D All-Stars 9.01 million
Super Mario Maker 2 7.15 million
Monster Hunter Rise 7 million
Super Mario 3D World + Bowser's Fury 6.68 million
The Legend of Zelda: Link's Awakening 5.49 million
Hyrule Warriors: Age of Calamity 3.70 million
Among Us 3.20 million
Paper Mario: The Origami King 3.12 million
Mario Tennis Aces 3.06 million
Momotaro Dentetsu: Showa, Heisei, Reiwa Mo Teiban! 3 million
Kirby Star Allies 2.93 million
Fire Emblem: Three Houses 2.87 million
Donkey Kong Country: Tropical Freeze 2.65 million
Arms 2.38 million
Minecraft 2.24 million
New Pokémon Snap 2.07 million
Pikmin 3 Deluxe 2.04 million
Mario + Rabbids Kingdom Battle 2 million
Xenoblade Chronicles 2 1.92 million
Yoshi's Crafted World 1.84 million
Xenoblade Chronicles: Definitive Edition 1.52 million
Octopath Traveler 1.5 million
Captain Toad: Treasure Tracker 1.44 million
Mario Golf: Super Rush 1.34 million
Nintendo Labo Toy-Con 01: Variety Kit 1.31 million
Mario Kart Live: Home Circuit 1.27 million
Pokémon Mystery Dungeon: Rescue Team DX 1.26 million
Pokkén Tournament DX 1.16 million
Astral Chain 1.08 million
Nintendo basically needed one platform instead of two to dump all of their evergreens. They have this with the Switch and It's a first party selling monster.
This is why high specs that third parties demand are not all that important to Nintendo. They are completely self sustainable because of their massive back catalogue of priceless IP. They are masters of art style and can make these games look great even on weaker hardware. Anyone can run a subscription service. The IP on the other hand are irreplaceable and have a place in the fabric of society past and present.
Link, Mario, Kirby and Picachu are as iconic as Disney characters at this point, and they have a host of less notable IP but still incredibly loved IP like Fire Emblem, Xenoblade, Metroid, Kid Icarus, Fzero, Splatoon, Punchout ect. that still have sizeable followings and can turn out a future hit when Nintendo decides to dig deeper into their IP roster. Especially with all of their strength being on one platfrom now.
This is why I think Nintendo has been and will be around a lot longer than everyone else.
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