thicc_girls_are_teh_best
Member
Sales != Quality, in absolute terms, and by that notion, Sales != Merit, either, again in absolute terms.
Look, I like quite a few Nintendo games, and I know their games have a consistency of technical polish to them that, while I say is not unchallenged in the industry (I'd hold this to be true since the day they jumped into consoles tbh), is definitely among the top of the stack.
But you also need to be aware of the reality that nostalgia is a HELL of a drug, and that's something Nintendo benefits from more than any other platform holder before or since. "Hook 'em while they're young", there's a reason that saying is so true. Kids, by their very nature, don't have fully formed objective rationality. Even adults don't necessarily until around age 25 (and these days, with so much BS in the world many don't even form it by that point :S). There's a reason companies like Disney and Nintendo appeal specifically (but not exclusively) to young kids: they know those kids will grow up into adults who then carry the nostalgia of their youth for the brand into adulthood, and pass it down to their kids, and the cycle repeats.
I'm not saying that is a bad thing, in fact it is smart business. However it does also ask the question how much of the accomplishments gen-over-gen are earned through merit, versus how much are earned simply due to built-in "favoritism" (this isn't the word I wanted to specifically use but it's decent enough for right now). That built-in factor of favoritism, gained through earlier rapport established with people in their youth, can make things pretty easy in many ways whereas others have to work harder to earn attention and respect on merit as they lack that nostalgic connection.
Look, I like quite a few Nintendo games, and I know their games have a consistency of technical polish to them that, while I say is not unchallenged in the industry (I'd hold this to be true since the day they jumped into consoles tbh), is definitely among the top of the stack.
But you also need to be aware of the reality that nostalgia is a HELL of a drug, and that's something Nintendo benefits from more than any other platform holder before or since. "Hook 'em while they're young", there's a reason that saying is so true. Kids, by their very nature, don't have fully formed objective rationality. Even adults don't necessarily until around age 25 (and these days, with so much BS in the world many don't even form it by that point :S). There's a reason companies like Disney and Nintendo appeal specifically (but not exclusively) to young kids: they know those kids will grow up into adults who then carry the nostalgia of their youth for the brand into adulthood, and pass it down to their kids, and the cycle repeats.
I'm not saying that is a bad thing, in fact it is smart business. However it does also ask the question how much of the accomplishments gen-over-gen are earned through merit, versus how much are earned simply due to built-in "favoritism" (this isn't the word I wanted to specifically use but it's decent enough for right now). That built-in factor of favoritism, gained through earlier rapport established with people in their youth, can make things pretty easy in many ways whereas others have to work harder to earn attention and respect on merit as they lack that nostalgic connection.
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