[The Infographics Show] The REAL Reason Xbox is Failing

Not according to Phil Spencer. He believes the Xbox One generation was the most important generation for Xbox because it was the one where people started to build digital libraries.


It makes sense. If somebody had built a large digital library on PS4, which would be accessible on PS5 from day one, then why switch to the Xbox Series consoles?

There are other reasons for the Xbox hardware business collapsing, including putting out their games on PC day 1 with consoles, but digital libraries from the previous generation was absolutely a factor.

I'm well aware of what Phil said, and I'll reiterate that it is a lie... an excuse...

We've had physical libraries that carried over from generation to generation before. PS3 could play PS1-3 games (at launch), it did not matter. People still chose the cheaper 360 in many cases.

People are not playing their old games in perpetuity especially outside of launch. The biggest impact it has now is in allowing devs easy access forward compatibility and that barely matters either, most games have a native current gen version.

BC has never guaranteed any system a significant marketplace advantage before.
 
There is a lot things going wrong with Xbox. It obviously started with the Xbox One, before that they did well and were a strong competitor that had the right pricing, the right games and tried the right things. Sony played catch up during this era.

So with Xbox One they had the wrong price, an underpowered system and were late in a good chunk of areas. They lost all goodwill built up by the 360 in a whim. PS4 soared and simply kept this momentum with PS5. This was according to Phil the gen with full digital distribution and ecosystems. Sony won this by a landslide.

MS pretty much mismanaged their studios and IP too. They failed to release a truly good Halo game since 2010 ish. And they also failed to branch it out well. Look at Uncharted, TLOU, hell, Sonic.. They have succesful movie or serie adaptions. Halo was actually rumoured to have a movie about 20 years ago, but all it has is a mediocre series no one gives a fuck about.

Then the Series consoles. I think they were on time, had the right pricing etc. And during covid it looked like they went head to head since both weren't available. But once the floodgates opened Sony curb stomped MS worse than ever before. So what happened? I think a few key things. Lack of next-gen exclusives. Sony didn't have them in spades either, but they were there. The PS5 DualSense felt like something different. I had both systems at launch and the PS5 did feel like a newer experience to me. Gamepass. The best deal in gaming. But its PC day one too, which means you don't even need an Xbox to play the latest Xbox exclusive like Halo or Starfield. If you wanted to play GoW, Spiderman or GT day one, you were out of luck. Better purchase a PS5. On top of that, I think the ABK deal backfired. The Xbox userbase was far too small to lock these games in. No shareholder not named Riky is going to vouch for this.

Its just that MS likely saw more potential in being a software publisher, but they still have their console on display and its where the lions share of GP subs is. So they are sort of in between a rock and a hard place. I think its telling that they didn't announce a Pro version yet. They aren't in this fight the way they used to be. They're probably content with how Sea of Thieves, Indy, FH5 etc are doing on PS5. Even releasing superior PS5 Pro versions that outmatch their own. MS is a third party publisher that happens to have a console still.

I'm well aware of what Phil said, and I'll reiterate that it is a lie... an excuse...

We've had physical libraries that carried over from generation to generation before. PS3 could play PS1-3 games (at launch), it did not matter. People still chose the cheaper 360 in many cases.

People are not playing their old games in perpetuity especially outside of launch. The biggest impact it has now is in allowing devs easy access forward compatibility and that barely matters either, most games have a native current gen version.

BC has never guaranteed any system a significant marketplace advantage before.

This is a different situation. Digital purchases and cross gen have been bigger and longer ongoing than ever before, Black Ops 6 was still cross gen. I don't think that many people are keen to abandon their 10 year old PS or Xbox account with running subs for a new console. Ditching your 360 or PS3 account wasn't as significant as ditching your current PS or Xbox account.

Going from Xbox One to Series and PS4 to PS5 has been the most seamless hardware transition yet. Everything worked, including peripherals. The only difference was a more powerful system. Especially with so many games being multiplatform I saw little reason to jump ship. The only way to persuade consumers now is to offer something different, like Nintendo does. Sony and MS offer largely similar experiences, had you owned a PS4, chances are you wouldn't abandon it for a Series. And many more owned a PS4 to begin with.
 
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I'm well aware of what Phil said, and I'll reiterate that it is a lie... an excuse...

We've had physical libraries that carried over from generation to generation before. PS3 could play PS1-3 games (at launch), it did not matter. People still chose the cheaper 360 in many cases.

People are not playing their old games in perpetuity especially outside of launch. The biggest impact it has now is in allowing devs easy access forward compatibility and that barely matters either, most games have a native current gen version.

BC has never guaranteed any system a significant marketplace advantage before.

Physical games can be sold. Digital games can't. That's a pretty big difference from the PS3/360 days compared with now.
 
Stupid clickbait nonsense. Lost me at "REAL" reason. Real headlines contain news, not a flashy sign saying they have news.
Have you seen reputable news sites recently? Some are still holding out, but in many countries major news portals are full of clickbait articles because they want you to click and see ads.
For those that are Polish - check how disgusting Onet.pl is, every headline is this:

"X shocked the world by doing this"
"Unbelievable! They didn't expect it!"

At some point I wrote to the Editor in Chief because they had a real beef with Paris portraying the city as a lawless zone while interviewing Polish people living 30 kilometres away lol. Then they stopped.
 
Not according to Phil Spencer. He believes the Xbox One generation was the most important generation for Xbox because it was the one where people started to build digital libraries.


It makes sense. If somebody had built a large digital library on PS4, which would be accessible on PS5 from day one, then why switch to the Xbox Series consoles?

There are other reasons for the Xbox hardware business collapsing, including putting out their games on PC day 1 with consoles, but digital libraries from the previous generation was absolutely a factor.

You circle back to the begining, we were saying this declaration was full of nonsense, see my answer
 
This is a different situation. Digital purchases and cross gen have been bigger and longer ongoing than ever before, Black Ops 6 was still cross gen. I don't think that many people are keen to abandon their 10 year old PS or Xbox account with running subs for a new console. Ditching your 360 or PS3 account wasn't as significant as ditching your current PS or Xbox account.

Going from Xbox One to Series and PS4 to PS5 has been the most seamless hardware transition yet. Everything worked, including peripherals. The only difference was a more powerful system. Especially with so many games being multiplatform I saw little reason to jump ship. The only way to persuade consumers now is to offer something different, like Nintendo does. Sony and MS offer largely similar experiences, had you owned a PS4, chances are you wouldn't abandon it for a Series. And many more owned a PS4 to begin with.

With the advent of cross play and many games particularly F2P games having cross progression, moving from system to system has never been easier, but you're still making the same mistake in assuming that people continue to play old games. Multiplayer games can be played on any platform and single player games people usually don't go back to play more than once or twice.

Physical games can be sold. Digital games can't. That's a pretty big difference from the PS3/360 days compared with now.

Unless a new system is BC with old games people tend to keep their old systems at least for a generation or two. But as I said before, these are sunk costs. BC has never been a huge selling point for a console. Regardless of being able to sell your old games or not. Not to mention the people who care the most about this and most likely to sell their libraries get the physical versions anyways...
 
Have you seen reputable news sites recently? Some are still holding out, but in many countries major news portals are full of clickbait articles because they want you to click and see ads.
For those that are Polish - check how disgusting Onet.pl is, every headline is this:

"X shocked the world by doing this"
"Unbelievable! They didn't expect it!"

At some point I wrote to the Editor in Chief because they had a real beef with Paris portraying the city as a lawless zone while interviewing Polish people living 30 kilometres away lol. Then they stopped.
 
Xbox failed because of games.

They let Halo and Gears slide into mediocrity. They should have kept Bungie and Destiny.

It's always about the games.
 
I'm well aware of what Phil said, and I'll reiterate that it is a lie... an excuse...

We've had physical libraries that carried over from generation to generation before. PS3 could play PS1-3 games (at launch), it did not matter. People still chose the cheaper 360 in many cases.

People are not playing their old games in perpetuity especially outside of launch. The biggest impact it has now is in allowing devs easy access forward compatibility and that barely matters either, most games have a native current gen version.

BC has never guaranteed any system a significant marketplace advantage before.

TBiddy TBiddy and SkylineRKR SkylineRKR already gave a solid response to this.

Physical games can be sold. I can't sell my digital PS4 library that I've spent a lot of money on. Buying a PS5 gave me the ability to keep that library and not flush money down the drain.

You say people are not playing old games, but I am. I'm still playing a lot of games on my PS5 that I purchased on PS4. I recently started Bloodborne again to relive the stress.

I'm also not saying it was the only factor why Xbox failed, but losing that generation when people really started to build digital libraries was absolutely a factor.
 
TBiddy TBiddy and SkylineRKR SkylineRKR already gave a solid response to this.

Physical games can be sold. I can't sell my digital PS4 library that I've spent a lot of money on. Buying a PS5 gave me the ability to keep that library and not flush money down the drain.

You say people are not playing old games, but I am. I'm still playing a lot of games on my PS5 that I purchased on PS4. I recently started Bloodborne again to relive the stress.

I'm also not saying it was the only factor why Xbox failed, but losing that generation when people really started to build digital libraries was absolutely a factor.

One of the biggest failings of gamers is that they can't recognize when they're a minority. Everyone is convinced that their opinions and behaviors are in line with the rest of the market...

Bloodborne is a perfect example... the game sold like 8 million copies out of 117 million PS4s sold... Less than 7 percent of PS4 owners bought bloodborne*

*Maybe a bit more with used copies and PS+ collection

You wouldn't think that based on the focus on Bloodborne online.

There are several factors that played into the decline of Xbox MORE than digital libraries. And what you'll also note is Xbox had a big BC program for Xbox 360 to Xbox One whereas Sony didn't for PS3 to PS4... the digital libraries actually started before PS4/X1. The success of the 360 should have carried over to X1 but it didn't, because that's not a major driving point.

Why was the PS4 so much more successful than the X1? Because the answer has nothing to do with digital libraries.
 
One of the biggest failings of gamers is that they can't recognize when they're a minority. Everyone is convinced that their opinions and behaviors are in line with the rest of the market...

Bloodborne is a perfect example... the game sold like 8 million copies out of 117 million PS4s sold... Less than 7 percent of PS4 owners bought bloodborne*

*Maybe a bit more with used copies and PS+ collection

I used Bloodborne as a personal example. I could have listed plenty of other PS4 games I still play on my PS5.

There are several factors that played into the decline of Xbox MORE than digital libraries.

So we agree it was a factor?

And what you'll also note is Xbox had a big BC program for Xbox 360 to Xbox One whereas Sony didn't for PS3 to PS4... the digital libraries actually started before PS4/X1. The success of the 360 should have carried over to X1 but it didn't, because that's not a major driving point.

Because digital libraries were not the only factor. My argument is they were a factor. One of many.

Why was the PS4 so much more successful than the X1? Because the answer has nothing to do with digital libraries.

You admitted above it was a factor, just not the most important one.
 
I used Bloodborne as a personal example. I could have listed plenty of other PS4 games I still play on my PS5.



So we agree it was a factor?



Because digital libraries were not the only factor. My argument is they were a factor. One of many.



You admitted above it was a factor, just not the most important one.

No one said it wasn't a factor at all, but to harp on it like it's the real reason why the Series is underperforming is blatantly false and a fabrication for an excuse.

Let's game it out on the reverse. If digital libraries were so important it would be true of the X1 to Series as well. Yet the series is UNDERPERFORMING the X1. The truth is Microsoft doesn't have a single killer app exclusive in the last 10+ years...

People remain in their ecosystems, but Microsoft has exhausted the consumers that care about ecosystems, which is why they probably won't sell significant units unless somehow GTA6 helps them more than it would be seem.

How do you explain these people not being as locked to Xbox? Their problem isn't digital libraries, it's a failed catalog of both new and old games.

Sony can release TLOU P1 and P2 on PC and deliver a tv show and both games are in the top 50 in sales revenue on Steam right now. Maybe if games like Oblivion remastered launched exclusively on XBS and wasn't available on PC day 1, people would be buying XBS right now, but Microsoft has passed the point of no return on their multiplatform strategy. It's over.
 
Xbox is a living proof that even all the money in the world can't buy you brains and expertise. And lack of proper expertise is exactly what brought down Xbox both as a platform and as a developer. Leaked emails were borderline GAF/ERA posts, only written by people with way more power and money on their hands.

I have my gripes with Sony and Nin, but they outsmarted the Big Guy beautifully just by sticking to their vision.
 
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Its a combination of everything as I said.

There is little reason to jump ship with Xbox offering for 90% the same software as PS. Bolstered by the already built digital library, running subs, friendslists and whatnot. Its too much of a hassle starting from scratch for.. a few games not on PS5? Its not the only or the most important factor, but it is a factor. It was less of a factor during PS2 gen etc. And I play old games as well, its not like the PS4 software feels like playing retro. I recently reverted back to Tekken 7, which I own all DLC and progression on PS as well as a PS HRAP stick. Its too easy to just load up this version. Its better than its current-gen sequel. But I have many other PS4 games like this I still load up.

Now, if there was actually an incentive to buy an Xbox. If they had a slew of exclusives that really set them apart. If nothing was on PC day one like that. If they still had a definitive edge in terms of console online play and offered the best experiences for some of the biggest mainstream games. Basically if times were the same as in 2006, then Xbox would've been in a better spot as a console manufacturer. But fact is they don't even chase this anymore. Its more like the fanbase still clamoring for it. MS however is rather obviously trying to become a third party publisher. With Forza they kind of fully opened the door now, this means Gears and not even Halo are safe to stay exclusive.
 
Its a combination of everything as I said.

There is little reason to jump ship with Xbox offering for 90% the same software as PS. Bolstered by the already built digital library, running subs, friendslists and whatnot. Its too much of a hassle starting from scratch for.. a few games not on PS5? Its not the only or the most important factor, but it is a factor. It was less of a factor during PS2 gen etc. And I play old games as well, its not like the PS4 software feels like playing retro. I recently reverted back to Tekken 7, which I own all DLC and progression on PS as well as a PS HRAP stick. Its too easy to just load up this version. Its better than its current-gen sequel. But I have many other PS4 games like this I still load up.

Now, if there was actually an incentive to buy an Xbox. If they had a slew of exclusives that really set them apart. If nothing was on PC day one like that. If they still had a definitive edge in terms of console online play and offered the best experiences for some of the biggest mainstream games. Basically if times were the same as in 2006, then Xbox would've been in a better spot as a console manufacturer. But fact is they don't even chase this anymore. Its more like the fanbase still clamoring for it. MS however is rather obviously trying to become a third party publisher. With Forza they kind of fully opened the door now, this means Gears and not even Halo are safe to stay exclusive.


The only incentives I see in buying an Xbox are GamePass and controller preference... And as Phil said, GamePass isn't for everyone (and I imagine will be for fewer people moving forward).

Phil already warned that there are no red lines moving forward. That doesn't come from him that comes from Nadella.

I'd be stunned if any games moving forward even have a delay between launching on Xbox and PS5 and the only real question is when/if Microsoft ports some catalog titles. Oblivion is the number one game on PSN right now. There's no chance it is selling as well on XBS especially with gamepass... There's a good chance that Indiana Jones sells more on PS5 than PC and Xbox combined. All of these datapoints will go to Nadella. PlayStation is the primary platform for CoD.

Microsoft has a show in June and it's going to be a turning point for the brand.
 
I didn't mean it in that way, just saying that while their last year has been great, it doesn't make up for everything before that and I stand by my statement that Phil Spencer would have been fired by any other company by now, which is what happens when there is a strategic shift and the guy at the helm was a catastrophe during the prior business model.
Yeah no don't worry, I just tried to be silly, nothing serious
 
I'm saying that was a factor. One of many. That's it.
The PS4 was more successful than the Xbox one because of the digital libraries ? How so, they weren't backwards compatible (at the beginning at least), and they had pretty much the same games ?
 
Before the start of the gen, I said that PlayStation is so ahead that Xbox Series stood no chance.

Then Covid happened. Xbox was giving one last chance. They were on equal footing due to a lack of supply of hardware. The market was against them but there was a sliver of hope that people who couldn't get a PS5 would give Xbox a chance. if Xbox had the games ready for launch then people could change their minds...

But once again, Xbox failed to get the games ready. Halo Infinite on the Xbox box, and yet not available to buy at launch, is like a mockery of the situation.

PS5 sales eventually restored to normal. Then a few high profile accidental timed 3rd party exclusives happened due to Series S. WuKong was basically "People's Choice" of game of the year even if it didn't win the title. And at this point we are not sure it would EVER show up on Xbox.

PlayStation made mistakes, yes. PlayStation just made fewer of them than Xbox.
 
People don't want to admit that the idea of digital libraries being this great roadblock is nonsense. When you sell your PS4 you still retain access to your account, it doesn't go away unless you either sell it or forget the credentials.

The real issue to me is Xbox has always defined itself as a reaction to others.. Sony is successful with PS2 so let's be a PS alternative, Nintendo hits it big with casuals so now we are the normie machine with motion controls and sports TV integration.. Oops that didn't work let's go back into being alt-Sony.

A dog chasing cars doesn't get anywhere. And you can't invent when you don't have an identity of your own.
 
The PS4 was more successful than the Xbox one because of the digital libraries ? How so, they weren't backwards compatible (at the beginning at least), and they had pretty much the same games ?

No, we're talking why the Xbox hardware business failed. One of, but not the only reason, was Xbox losing the previous generation where people were building digital libraries.
 
Re-read what I said and apply logic.

The digital libraries wouldn't have played a factor until AFTER the PS4 and X1, so what I said is correct, they would not have been a factor with PS4 and X1.

And I'm saying that generation of building digital libraries would have been a factor. That's when people started to build their libraries.
 
And I'm saying that generation of building digital libraries would have been a factor. That's when people started to build their libraries.

Yeah, and logically building your library isn't a factor if you don't have a library yet... how are you missing that?

I never said it wasn't a factor at all on PS5 and XBS, I said it didn't matter on PS4 and X1, but somehow you think you found an out for your strawman argument...

It wasn't a factor at all on PS4 and X1 and it is barely a factor now.
 
No, we're talking why the Xbox hardware business failed. One of, but not the only reason, was Xbox losing the previous generation where people were building digital libraries.
You misread what he said then, he talked about the PS4 vs Xbox One generation (at least in the quotation you picked)
 
People don't want to admit that the idea of digital libraries being this great roadblock is nonsense. When you sell your PS4 you still retain access to your account, it doesn't go away unless you either sell it or forget the credentials.

The real issue to me is Xbox has always defined itself as a reaction to others.. Sony is successful with PS2 so let's be a PS alternative, Nintendo hits it big with casuals so now we are the normie machine with motion controls and sports TV integration.. Oops that didn't work let's go back into being alt-Sony.

A dog chasing cars doesn't get anywhere. And you can't invent when you don't have an identity of your own.

Microsoft lacks identity and the identity it does have is not conducive to selling lots of hardware.

It's GamePass, which they're not walking away from and replacing it with... checks notes... Play Anywhere... which is an even worse identity.

During the the OG Xbox they were the FPS/online gaming console machine and on 360 they were the dudebro machine combined with online gaming and PC to console ports.

They were so closely aligned with PC, but putting all their games day one on PC meant there was little reason to buy an Xbox. Hell even GPU is cheaper on PC than Xbox.

There is no reason to buy an Xbox at all today over a PC. The only difference maker there will be GTA6, but you might as well buy a PS5 or a Pro for that.
 
Microsoft lacks identity and the identity it does have is not conducive to selling lots of hardware.

It's GamePass, which they're not walking away from and replacing it with... checks notes... Play Anywhere... which is an even worse identity.

During the the OG Xbox they were the FPS/online gaming console machine and on 360 they were the dudebro machine combined with online gaming and PC to console ports.

They were so closely aligned with PC, but putting all their games day one on PC meant there was little reason to buy an Xbox. Hell even GPU is cheaper on PC than Xbox.

There is no reason to buy an Xbox at all today over a PC. The only difference maker there will be GTA6, but you might as well buy a PS5 or a Pro for that.

So what's the reason to buy a PS5 over a PC in 2025? Almost all the exclusives have come over.
 
Yeah, and logically building your library isn't a factor if you don't have a library yet... how are you missing that?

I never said it wasn't a factor at all on PS5 and XBS, I said it didn't matter on PS4 and X1, but somehow you think you found an out for your strawman argument...

It wasn't a factor at all on PS4 and X1 and it is barely a factor now.

You misread what he said then, he talked about the PS4 vs Xbox One generation (at least in the quotation you picked)

Lads, I'm not making any strawman arguments here.

I'm just pointing out the last generation was important for Microsoft as that's when people started to really build digital libraries. It made the transition to PS5 a lot easier for many people.

I'm not saying this is the only factor. I'm not saying this is the main factor. Just that's it's one of many.

I think we can agree on that.
 
Price to performance and convenience.

Also physical games if you care about that.
Also playing PS exclusives day 1.

Should I carry on?

Two of those reasons also apply to Xbox. PS exclusives like God of War are popular, but not popular enough to really drive consoles if we go by the multiplat dominated NPD top seller charts. Steam/PC users also aren't interested in most PS exclusives relative to other games, and the ones they are interested in now get ported over as soon as possible. Value for money and brand/retail presence is a far bigger factor.
 
So what's the reason to buy a PS5 over a PC in 2025? Almost all the exclusives have come over.

  • PS5 Pro is pound for pound far more performative than a similarly priced PC.
  • GTA6 for probably at least a year
  • Sony exclusives that don't launch on PC Day 1 that are better than the vast majority of games from other publishers
  • Lack of shader compilation stutter
  • More consistently executed ports

There were 6 GOTY candidates last year and two of them at the time couldn't be played on PC and the only way to play all of them was PS5 and PS5 is still the only way to play all of them.

GTA6 and Ghost of Yotei are going to be nominated most likely and you won't be able to play either on PC this year. Death Stranding 2 could also be nominated and also won't be on PC this year. That'll be probably half the nominees unavailable on PC this year...
 
Two of those reasons also apply to Xbox. PS exclusives like God of War are popular, but not popular enough to really drive consoles if we go by the multiplat dominated NPD top seller charts. Steam/PC users also aren't interested in most PS exclusives relative to other games, and the ones they are interested in now get ported over as soon as possible. Value for money and brand/retail presence is a far bigger factor.
These PS exclusives definitely are popular enough to do so, look how much recognition they get by players and critics alike.

The big issue with Xbox is how it went for ages without being part of the larger gaming zeitgeist, and when it came back, it came back by taking over brands that people already know and are familiar with.

What exactly is Xbox adding to the larger gaming ecosystem as of now? This is a question that has remained unsolved ever since Sony achieved dudebro fps parity with the PS4 online suite.

Edit: Also Playstation has a vastly bigger retail presence than Xbox does, only Nintendo competes here imo
 
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Xbox was poisoned from the beginning because Microsoft sucks at doing consumer goods.

All their core business have always been B2B, even if windows is sold directly to consumers it's a minutiae for them - the real clients are OEMs.

Office is the same: the real target are corporations buying bulk licenses.

And so and so on… the executives that Microsoft hires are value focused because business must be rational and buy value but consumers do not.

I remember Phil used to be the EMEA boss and alll he did was cut prices and sales - did nothing because consumers aren't always value oriented. Gamepass is just another value strategy from Phil, and we're seeing the results.
 
I'll never understand this "b-b-b-but I'm sure 'company x' is happy!" type statements.
Are you a videogame fan or a corporate cheerleader?
What difference does it make to you personally if a company is happy or not with their performance in the market?
Im not a fan of xbox 😂 im just sying ms will be happy to kill the console off in return for higher software sales
 
Three minutes in........Xbox is failing due to Xbox Series S? If I'm going to lead with one reason why Xbox is failing then I'm going to be talking about Xbox One right out of the gate. This video is just summarizing events of the current generation, but the problems go much deeper than that for Xbox consoles.

Edit: They do eventually address Xbox One.
Xbox 1 but it goes deeper than that. For me I seen the writing on the wall back in the 360 era. When they ditched Peter Moore and Ed Fries the og crew for Don Mattrick and Phil Spencer gang.

Ed came out recently and said that "he left Xbox cause they wanted him to focus on profits instead of better games. That he is nervous about game pass, stating that people will buy fewer games.".

Before Mattrick xbox had legit 1st party good games and it was not some woke company (that part came way later in the Phil years) .
They were churning out Forza, halo, Gears, repeat. This went on for years. Abandoned their Eastern push for jrpgs.
Abanodoned Rare and smaller more focused games.
Went with Gaas and always online bs.

Then came the xbox 1 and its awlays online spybox.
People haven't forgotten.
Xbox needs a no mans sky timeline... which I don't see it happening.

Now as a current xbox owner, I want them to succeed (as long as they bring forward my backwards compatible library, if not they can f off and series x will be my first and only xbox).

Game pass is killing xbox game sales. The series s would of been fine if it was just like the ps5 digital, but instead they cut it way too down. Although I don't see that as being the problem as the series x does exist.
MS buying up studios and pushing woke games, or shit games is the reason for apathy.
Make good games and people will come.
 
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Im not a fan of xbox 😂 im just sying ms will be happy to kill the console off in return for higher software sales
You make a point. Microsoft seem to be trying to get every Xbox user to move over to Game Pass. Including telling their console base "On the grand scheme of things we don't care".

People love to point and laugh at the Xbox One era but I think that bolded statement was the true beginning of the death plunge. Xbox One recovered towards the end of the generation.

You can be a third party video game publisher or a console maker. You can't be both
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The start of the downfall in 21 seconds



Too be fair the downfall began 2 years before that in 2011 when their first party titles became more Kinect focus which is when Sony ended the generation on a high with games like Uncharted 4 and The Last of US for example. Sony then carried the momentum in to the next gen sure 1st year was a bit slow given they had a few big bangers.

1 major thing missed in the video was the NSA report that Microsoft had been working closely with the NSA and added fears of the Kinect 2.0 for Xbox One which was constantly recording audio and video were serious concerns for users around the time of when the Xbox one was announced


*Also*

Xbox's constant delays or cancellations in game releases and their disappointing quality and polish compared to Nintendo and Sony.

The video also failed to mention the acquisition of Activsion where its so far failed to move the needle on console sales and/or gamepass growth or game sales for Xbox. Now forcing Microsoft having to sell what was to eventually be exclusive games (taking in to account some agreements were made to have some multiplatform games still sold on other platforms like COD for 10 years). With microsoft having internal projections of growing the gamepass subscribers to 100 million on console, PC and cloud by the year 2027. Which has forced Microsoft other ways to recoup the US$69 Billion back by becoming a third party publisher
 
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Dubai at the moment and I've lived in various places across the region over the last decade.

It's defiantly not more popular here than the switch, you're talking out of your arse. Nintendo are very successful here.

Dubai is an immigrants city, it does not represent the middle east, In Saudi Arabia Nintendo is dead

 
People are not playing their old games in perpetuity especially outside of launch. The biggest impact it has now is in allowing devs easy access forward compatibility and that barely matters either, most games have a native current gen version.
Exactly. We have the data, people are barely even beating the games they buy. Now I'm supposed to believe those 1 or 2 games on average that they buy are so important to them they refuse to leave the PS ecosystem. They are dying to go back and play the game they never bothered to beat in the first place?
 
If this was accurate the video would be 3 seconds long. It would consist of someone looking directly into the camera, says "Lack of quality exclusive software" and the video would end.
It would need to be Harrison Ford to really make the video accurate. He would also need to be mad when he read "Lack of quality exclusive software" and put an exclamation mark on it. Now we got a stew going.
 
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