Personally, I just think it's a case of word limitations. The article is already pretty long, and its focus is pretty clearly on trying to demonstrate the power of 80s/90s marketing and then talking about the self-perpetuation loop.
If that's the case I can put on my editor hat and slash and burn until there would be enough room. What about examining why this loop exists at all considering what Ian Bogost says. What about the self-perpetuation loop of catering "girl games" to stereotypes held by men and blaming the market when they don't sell?
If the answer to the question "why is there a stereotype that girls don't play games" is "sound marketing decisions and media representation" someone is doing something wrong.
That not same as country spanning million dollar marketing campaign and you know it. Why do you think most images of myths and legends don't have such concrete depictions in modern society. Because even despite some depictions being more popular than others most of the time one depiction is not cemented as the depiction without some sort of organisation popularising it. Whether it be the church a monarchy or whatever.
What's your argument, that because Coca-Cola spent more money, they played the major role in popularization? Do you think Coca-Cola had that much power in the 1930s? Do you think Rockwell, Nast, and the Christmas card industry didn't? I don't know why you're being adamant about this