Schmick
Member
The game is on Gamepass maybe being there is partly helping with the finances.Does this game just keep selling, or how the hell are they financing these years and years of free updates? It's insane, and pretty much unprecedented.
The game is on Gamepass maybe being there is partly helping with the finances.Does this game just keep selling, or how the hell are they financing these years and years of free updates? It's insane, and pretty much unprecedented.
Final Fantasy XIV. This is a good runner up though.Greatest turn around in gaming history?
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The problem is that all missions are just collect stuff here, go there, and read a lot of meta-text. Not fun to do again.Need to restart again unfortunately.
Picked it up for Xbox after sinking a good few hours in to the PS4 and tbh I couldn't be arsed grinding again to get up to the level I was
Haven't played in a while. Wish there was a simple melee option. Maybe like a basic 3 hit combo with a beam saber or something.
Still wishing they would allow ship creation. Not sure why that hasn't been implemented. Whatever rules the games uses to randomize the ships, just let us make the one we want within those rules.
There's no danger or drama in No Mans Sky. No risk. It's a bland space utopia.
It's on their to-do list.Looks better and better but I won't be hopping back in until there's meaningful PvP added to the game.
Is there a roadmap or interview highlighting what they're planning on doing over the next couple of years?It's on their to-do list.
YesIs there a roadmap or interview highlighting what they're planning on doing over the next couple of years?
Only Sean Murray's tweets and their website. They've mainly just been dropping surprise updates. Last year he acknowledged all of the features people want like more story, PvP, and more gameplay loop options. He said they still have way, way more planned and want to keep the momentum going.Is there a roadmap or interview highlighting what they're planning on doing over the next couple of years?
Greatest turn around in gaming history?
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I know i maybe sound like a feature creep but, let me...
pretty please
- ...build mines
- ...build railsystems
- ...build space habours
- ...organize merchant convois
- ... capture fauna and flora
- ...have a autoloot pet
$60 on steam / $30 on sale is a good indication that the game is still selling, making a ton of money up font, low studio overhead, and moving copies with every update is how they keep doing it.How do they keep doing this for free? Is the game still selling copies healthily?
it still hurts...sir, if you want a new Sim City just say that lol
it still hurts...
DAMN YOU EA!!!!!
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Does this game just keep selling, or how the hell are they financing these years and years of free updates? It's insane, and pretty much unprecedented.
No Man's Sky isn't billed as a 'live service', and yet it shames actual 'live service' games like 'Halo Infinite' with sheer the quality, quantity, and breadth of its continued support. Unbelieve work coming from Hello Games.
It was a bug and they already fixed it on experimental on PC.Love the game, but not a fan of this update at the moment.
pirate attacks now happen on planets, not just in space. So merely flying on a planet trying to locate buildings is constantly interrupted by: "Warning, threat detected" and pirates attacking you soon after unless you land your ship quickly.
Also, a new feature is pirates attacking settlements on planets. Which is pretty fun(and earns you 250k credit) but they happen constantly. Within 30 seconds of leaving your ship at a settlement, chances are well above 50% that pirates are attacking it.
so yeah, they need to scale back this nonsense. It's just not much fun atm dealing with constant attacks.
Meanwhile some people seem to laugh at Hello Games and hound them till the end of their days and EA will keep laughing.Small Independent studio that sold millions of copies on a promise at launch due to ultra hype.
While a big AAA studio like EA would have taken the money, laughed and handed it off to investors these guys didn't have any of that.
Very very well said.They looked at the big pile of millions, paid their staff and kept working. Simple really it's one of the reasons the whole "we need a GaaS model to keep supporting our game" is a lie. All it takes is for a company to set aside a chunk of profits to pay a fixed team for a fixed amount of time, and if any further profits come in they go back into the game too.
I mean if this style couldent work, then why are these guys just able to do it?
SPACECOWS?!!!!